ascnet/AscNet.GameServer/Server.cs

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using System.Net.Sockets;
using System.Net;
using AscNet.Common.Util;
namespace AscNet.GameServer
{
public class Server
{
public static readonly Logger c = new(nameof(GameServer), ConsoleColor.Cyan);
public readonly Dictionary<string, Session> Sessions = new();
private static Server? _instance;
private readonly TcpListener listener;
public static Server Instance
{
get
{
return _instance ??= new Server();
}
}
public Server()
{
listener = new(IPAddress.Parse("0.0.0.0"), Common.Common.config.GameServer.Port);
}
public void Start()
{
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while (true)
{
try
{
listener.Start();
c.Log($"{nameof(GameServer)} started and listening on port {Common.Common.config.GameServer.Port}");
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while (true)
{
TcpClient tcpClient = listener.AcceptTcpClient();
string id = tcpClient.Client.RemoteEndPoint!.ToString()!;
c.Warn($"{id} connected");
Sessions.Add(id, new Session(id, tcpClient));
}
}
catch (Exception ex)
{
c.Error("TCP listener error: " + ex.Message);
c.Log("Waiting 3 seconds before restarting...");
Thread.Sleep(3000);
}
}
}
}
}