using System.Net.Sockets; using System.Net; using AscNet.Common.Util; namespace AscNet.GameServer { public class Server { public static readonly Logger c = new(nameof(GameServer), ConsoleColor.Cyan); public readonly Dictionary Sessions = new(); private static Server? _instance; private readonly TcpListener listener; public static Server Instance { get { return _instance ??= new Server(); } } public Server() { listener = new(IPAddress.Parse("0.0.0.0"), Common.Common.config.GameServer.Port); } public void Start() { while (true) { try { listener.Start(); c.Log($"{nameof(GameServer)} started and listening on port {Common.Common.config.GameServer.Port}"); while (true) { TcpClient tcpClient = listener.AcceptTcpClient(); string id = tcpClient.Client.RemoteEndPoint!.ToString()!; c.Warn($"{id} connected"); Sessions.Add(id, new Session(id, tcpClient)); } } catch (Exception ex) { c.Error("TCP listener error: " + ex.Message); c.Log("Waiting 3 seconds before restarting..."); Thread.Sleep(3000); } } } } }