ascnet/Resources/table/share/fight/npc/npcanimationtransition/RE2SwordMd120111.tsv

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2023-11-20 15:19:46 +00:00
Role State Target TransitionDuration
RE2SwordMd120111 AnyState Born 0
RE2SwordMd120111 AnyState Stand2 0.1
RE2SwordMd120111 AnyState Stand1 0.1
RE2SwordMd120111 AnyState Stand3 0.1
RE2SwordMd120111 AnyState Standchange 0.1
RE2SwordMd120111 AnyState Run 0.1
RE2SwordMd120111 AnyState Walk 0.1
RE2SwordMd120111 AnyState Death 0.1
RE2SwordMd120111 AnyState Hit1 0.1
RE2SwordMd120111 AnyState Hit2 0.1
RE2SwordMd120111 AnyState Behitfly 0.1
RE2SwordMd120111 AnyState Hoverhit 0.1
RE2SwordMd120111 AnyState Falldown 0.1
RE2SwordMd120111 AnyState Hitdown 0.1
RE2SwordMd120111 AnyState Lieonfloor 0.1
RE2SwordMd120111 AnyState Standup 0.1
RE2SwordMd120111 AnyState Straight 0.1
RE2SwordMd120111 AnyState Stun 0.1
RE2SwordMd120111 AnyState TurnLeft 0.1
RE2SwordMd120111 AnyState TurnRight 0.1
RE2SwordMd120111 AnyState StraightBefore 0.1
RE2SwordMd120111 AnyState StraightAfter 0.1
RE2SwordMd120111 AnyState UiStand1 0.1
RE2SwordMd120111 AnyState Win 0
RE2SwordMd120111 AnyState Win2 0.1
RE2SwordMd120111 AnyState Runb 0.2
RE2SwordMd120111 AnyState Runl 0.2
RE2SwordMd120111 AnyState Runr 0.2
RE2SwordMd120111 AnyState Stop 0.1
RE2SwordMd120111 AnyState Walkb 0.1
RE2SwordMd120111 AnyState Walkl 0.1
RE2SwordMd120111 AnyState Walkr 0.1
RE2SwordMd120111 AnyState Fail 0.1
RE2SwordMd120111 AnyState Save 0.1
RE2SwordMd120111 AnyState Hit3 0.1
RE2SwordMd120111 AnyState Hit4 0.1
RE2SwordMd120111 AnyState RunStart 0.1
RE2SwordMd120111 AnyState RunStartEnd01 0.1
RE2SwordMd120111 AnyState Attack01 0.1
RE2SwordMd120111 AnyState Attack02 0.1
RE2SwordMd120111 AnyState Attack03 0.1
RE2SwordMd120111 AnyState Attack04 0.1
RE2SwordMd120111 AnyState Move1 0.1
RE2SwordMd120111 AnyState Move2 0.1
RE2SwordMd120111 AnyState Move3 0.1
RE2SwordMd120111 Stand2 Standchange 0.1
RE2SwordMd120111 Stand2 Run 0.2
RE2SwordMd120111 Stand2 Walk 0.3
RE2SwordMd120111 Stand2 Walkb 0.3
RE2SwordMd120111 Stand2 Walkl 0.3
RE2SwordMd120111 Stand2 Walkr 0.3
RE2SwordMd120111 Stand1 Run 0.2
RE2SwordMd120111 Stand1 Walk 0.1
RE2SwordMd120111 Standchange Stand1 0.1
RE2SwordMd120111 Standchange Run 0.1
RE2SwordMd120111 Standchange Walk 0.1
RE2SwordMd120111 Run Stop 0.2
RE2SwordMd120111 Run Stand2 0.2
RE2SwordMd120111 Run Runb 0.2
RE2SwordMd120111 Run Runl 0.2
RE2SwordMd120111 Run Runr 0.2
RE2SwordMd120111 Walk Stand2 0.1
RE2SwordMd120111 Hit1 Stand2 0
RE2SwordMd120111 Hit2 Stand2 0
RE2SwordMd120111 Behitfly Hoverhit 0.1
RE2SwordMd120111 Behitfly Falldown 0.1
RE2SwordMd120111 Hoverhit Falldown 0.1
RE2SwordMd120111 Falldown Lieonfloor 0.1
RE2SwordMd120111 Hitdown Lieonfloor 0.1
RE2SwordMd120111 Standup Stand2 0.1
RE2SwordMd120111 Straight Stand2 0.1
RE2SwordMd120111 Stun Stand2 0.1
RE2SwordMd120111 TurnLeft Stand2 0.1
RE2SwordMd120111 TurnRight Stand2 0.1
RE2SwordMd120111 Win Win2 0.1
RE2SwordMd120111 Runb Stand2 0.2
RE2SwordMd120111 Runb Run 0.2
RE2SwordMd120111 Runb Runl 0.2
RE2SwordMd120111 Runb Runr 0.2
RE2SwordMd120111 Runl Stand2 0.2
RE2SwordMd120111 Runl Run 0.2
RE2SwordMd120111 Runl Runb 0.2
RE2SwordMd120111 Runl Runr 0.2
RE2SwordMd120111 Runr Stand2 0.2
RE2SwordMd120111 Runr Run 0.2
RE2SwordMd120111 Runr Runb 0.2
RE2SwordMd120111 Runr Runl 0.2
RE2SwordMd120111 Stop Stand2 0.1
RE2SwordMd120111 Walkb Stand2 0.1
RE2SwordMd120111 Walkb Walk 0.2
RE2SwordMd120111 Walkb Walkl 0.1
RE2SwordMd120111 Walkb Walkr 0.1
RE2SwordMd120111 Walkl Stand2 0.1
RE2SwordMd120111 Walkl Walk 0.1
RE2SwordMd120111 Walkl Walkb 0.1
RE2SwordMd120111 Walkl Walkr 0.2
RE2SwordMd120111 Walkr Stand2 0.1
RE2SwordMd120111 Walkr Walk 0.1
RE2SwordMd120111 Walkr Walkb 0.1
RE2SwordMd120111 Walkr Walkl 0.2
RE2SwordMd120111 Hit3 Stand2 0
RE2SwordMd120111 Hit4 Stand2 0
RE2SwordMd120111 RunStart Run 0
RE2SwordMd120111 RunStart RunStartEnd01 0.1