1 1011 1 Loaded Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>.
2 1011 2 Loaded Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>.
3 1011 3 Loaded Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>.
4 1011 4 Loaded Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>.
5 1011 5 Loaded Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>.
6 1012 1 Loaded Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>.
7 1012 2 Loaded Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>.
8 1012 3 Loaded Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>.
9 1012 4 Loaded Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>.
10 1012 5 Loaded Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>.
11 1013 1 Loaded Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>.
12 1013 2 Loaded Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>.
13 1013 3 Loaded Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>.
14 1013 4 Loaded Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>.
15 1013 5 Loaded Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>.
16 1014 1 Loaded Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>.
17 1014 2 Loaded Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>.
18 1014 3 Loaded Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>.
19 1014 4 Loaded Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>.
20 1014 5 Loaded Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>.
21 1015 1 Loaded Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>.
22 1015 2 Loaded Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>.
23 1015 3 Loaded Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>.
24 1015 4 Loaded Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>.
25 1015 5 Loaded Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>.
26 1021 1 Feint Attack - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>.
27 1021 2 Feint Attack - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>.
28 1021 3 Feint Attack - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>.
29 1021 4 Feint Attack - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>.
30 1021 5 Feint Attack - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>.
31 1022 1 Feint Attack - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
32 1022 2 Feint Attack - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
33 1022 3 Feint Attack - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
34 1022 4 Feint Attack - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
35 1022 5 Feint Attack - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
36 1023 1 Feint Attack - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>.
37 1023 2 Feint Attack - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>.
38 1023 3 Feint Attack - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>.
39 1023 4 Feint Attack - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>.
40 1023 5 Feint Attack - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>.
41 1024 1 Feint Attack - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>.
42 1024 2 Feint Attack - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>.
43 1024 3 Feint Attack - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>.
44 1024 4 Feint Attack - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>.
45 1024 5 Feint Attack - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>.
46 1025 1 Feint Attack - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>.
47 1025 2 Feint Attack - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>.
48 1025 3 Feint Attack - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>.
49 1025 4 Feint Attack - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>.
50 1025 5 Feint Attack - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>.
51 50000 1 Preparation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Yuan Ye's active skill deals <color=#0f70bc>12%</color> more damage
52 50000 2 Preparation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Yuan Ye's active skill deals <color=#0f70bc>24%</color> more damage
53 50000 3 Preparation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Yuan Ye's active skill deals <color=#0f70bc>36%</color> more damage
54 50000 4 Preparation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Yuan Ye's active skill deals <color=#0f70bc>48%</color> more damage
55 50000 5 Preparation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Yuan Ye's active skill deals <color=#0f70bc>60%</color> more damage
56 50010 1 Stacked Calculation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong02.png Increases the Attack of Yuan Ye's carrier by <color=#0f70bc>12</color>
57 50010 2 Stacked Calculation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong02.png Increases the Attack of Yuan Ye's carrier by <color=#0f70bc>24</color>
58 50010 3 Stacked Calculation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong02.png Increases the Attack of Yuan Ye's carrier by <color=#0f70bc>36</color>
59 50010 4 Stacked Calculation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong02.png Increases the Attack of Yuan Ye's carrier by <color=#0f70bc>48</color>
60 50010 5 Stacked Calculation Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong02.png Increases the Attack of Yuan Ye's carrier by <color=#0f70bc>60</color>
61 50020 1 Relentless Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png After Yuan Ye casts a skill, its carrier's ATK increases by <color=#0f70bc>5</color>. Stacks up to 3 times
62 50020 2 Relentless Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png After Yuan Ye casts a skill, its carrier's ATK increases by <color=#0f70bc>10</color>. Stacks up to 3 times
63 50020 3 Relentless Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png After Yuan Ye casts a skill, its carrier's ATK increases by <color=#0f70bc>15</color>. Stacks up to 3 times
64 50020 4 Relentless Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png After Yuan Ye casts a skill, its carrier's ATK increases by <color=#0f70bc>20</color>. Stacks up to 3 times
65 50020 5 Relentless Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png After Yuan Ye casts a skill, its carrier's ATK increases by <color=#0f70bc>25</color>. Stacks up to 3 times
66 50030 1 Cunning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong04.png Enemies stunned by Yuan Ye take <color=#0f70bc>2%</color> Extra DMG
67 50030 2 Cunning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong04.png Enemies stunned by Yuan Ye take <color=#0f70bc>4%</color> Extra DMG
68 50030 3 Cunning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong04.png Enemies stunned by Yuan Ye take <color=#0f70bc>6%</color> Extra DMG
69 50030 4 Cunning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong04.png Enemies stunned by Yuan Ye take <color=#0f70bc>8%</color> Extra DMG
70 50030 5 Cunning Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong04.png Enemies stunned by Yuan Ye take <color=#0f70bc>10%</color> Extra DMG
71 50040 1 Combustion Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong05.png Yuan Ye's carrier's Fire DMG increases by <color=#0f70bc>2%</color>
72 50040 2 Combustion Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong05.png Yuan Ye's carrier's Fire DMG increases by <color=#0f70bc>4%</color>
73 50040 3 Combustion Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong05.png Yuan Ye's carrier's Fire DMG increases by <color=#0f70bc>6%</color>
74 50040 4 Combustion Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong05.png Yuan Ye's carrier's Fire DMG increases by <color=#0f70bc>8%</color>
75 50040 5 Combustion Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong05.png Yuan Ye's carrier's Fire DMG increases by <color=#0f70bc>10%</color>
76 1031 1 Radiative Shock - Barrier - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s.
77 1031 2 Radiative Shock - Barrier - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s.
78 1031 3 Radiative Shock - Barrier - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s.
79 1031 4 Radiative Shock - Barrier - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s.
80 1031 5 Radiative Shock - Barrier - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s.
81 1032 1 Radiative Shock - Barrier - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s.
82 1032 2 Radiative Shock - Barrier - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s.
83 1032 3 Radiative Shock - Barrier - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s.
84 1032 4 Radiative Shock - Barrier - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s.
85 1032 5 Radiative Shock - Barrier - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s.
86 1033 1 Radiative Shock - Barrier - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s.
87 1033 2 Radiative Shock - Barrier - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s.
88 1033 3 Radiative Shock - Barrier - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s.
89 1033 4 Radiative Shock - Barrier - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s.
90 1033 5 Radiative Shock - Barrier - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s.
91 1034 1 Radiative Shock - Barrier - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s.
92 1034 2 Radiative Shock - Barrier - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s.
93 1034 3 Radiative Shock - Barrier - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s.
94 1034 4 Radiative Shock - Barrier - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s.
95 1034 5 Radiative Shock - Barrier - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s.
96 1035 1 Radiative Shock - Barrier - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>.
97 1035 2 Radiative Shock - Barrier - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>.
98 1035 3 Radiative Shock - Barrier - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>.
99 1035 4 Radiative Shock - Barrier - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>.
100 1035 5 Radiative Shock - Barrier - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>.
101 1041 1 Radiative Shock - Field - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
102 1041 2 Radiative Shock - Field - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
103 1041 3 Radiative Shock - Field - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
104 1041 4 Radiative Shock - Field - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
105 1041 5 Radiative Shock - Field - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
106 1042 1 Radiative Shock - Field - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
107 1042 2 Radiative Shock - Field - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
108 1042 3 Radiative Shock - Field - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
109 1042 4 Radiative Shock - Field - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
110 1042 5 Radiative Shock - Field - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
111 1043 1 Radiative Shock - Field - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
112 1043 2 Radiative Shock - Field - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
113 1043 3 Radiative Shock - Field - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
114 1043 4 Radiative Shock - Field - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
115 1043 5 Radiative Shock - Field - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
116 1044 1 Radiative Shock - Field - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
117 1044 2 Radiative Shock - Field - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
118 1044 3 Radiative Shock - Field - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
119 1044 4 Radiative Shock - Field - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
120 1044 5 Radiative Shock - Field - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>.
121 1045 1 Radiative Shock - Field - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
122 1045 2 Radiative Shock - Field - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
123 1045 3 Radiative Shock - Field - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
124 1045 4 Radiative Shock - Field - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
125 1045 5 Radiative Shock - Field - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>.
126 51000 1 Resonating Cavity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Noctua's active skill deals <color=#0f70bc>12%</color> more damage
127 51000 2 Resonating Cavity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Noctua's active skill deals <color=#0f70bc>24%</color> more damage
128 51000 3 Resonating Cavity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Noctua's active skill deals <color=#0f70bc>36%</color> more damage
129 51000 4 Resonating Cavity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Noctua's active skill deals <color=#0f70bc>48%</color> more damage
130 51000 5 Resonating Cavity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Noctua's active skill deals <color=#0f70bc>60%</color> more damage
131 51010 1 Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>12</color>
132 51010 2 Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>24</color>
133 51010 3 Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>36</color>
134 51010 4 Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>48</color>
135 51010 5 Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>60</color>
136 51020 1 Collisional Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong03.png Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>0.6%</color> for 5s. Triggering this effect again will renew its duration.
137 51020 2 Collisional Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong03.png Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.2%</color> for 5s. Triggering this effect again will renew its duration.
138 51020 3 Collisional Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong03.png Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.8%</color> for 5s. Triggering this effect again will renew its duration.
139 51020 4 Collisional Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong03.png Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s. Triggering this effect again will renew its duration.
140 51020 5 Collisional Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong03.png Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 5s. Triggering this effect again will renew its duration.
141 51030 1 Radiative Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>4</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration.
142 51030 2 Radiative Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>8</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration.
143 51030 3 Radiative Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>12</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration.
144 51030 4 Radiative Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>16</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration.
145 51030 5 Radiative Jump Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>20</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration.
146 51040 1 Paramagnetic Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong05.png Increases the carrier's Dark DMG by <color=#0f70bc>2%</color>.
147 51040 2 Paramagnetic Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong05.png Increases the carrier's Dark DMG by <color=#0f70bc>4%</color>.
148 51040 3 Paramagnetic Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong05.png Increases the carrier's Dark DMG by <color=#0f70bc>6%</color>.
149 51040 4 Paramagnetic Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong05.png Increases the carrier's Dark DMG by <color=#0f70bc>8%</color>.
150 51040 5 Paramagnetic Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong05.png Increases the carrier's Dark DMG by <color=#0f70bc>10%</color>.
151 1051 1 Awakening Flash - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>.
152 1051 2 Awakening Flash - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>.
153 1051 3 Awakening Flash - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>.
154 1051 4 Awakening Flash - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>.
155 1051 5 Awakening Flash - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>.
156 1052 1 Awakening Flash - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>.
157 1052 2 Awakening Flash - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>.
158 1052 3 Awakening Flash - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>.
159 1052 4 Awakening Flash - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>.
160 1052 5 Awakening Flash - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>.
161 1053 1 Awakening Flash - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>.
162 1053 2 Awakening Flash - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>.
163 1053 3 Awakening Flash - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>.
164 1053 4 Awakening Flash - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>.
165 1053 5 Awakening Flash - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>.
166 1054 1 Awakening Flash - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>.
167 1054 2 Awakening Flash - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>.
168 1054 3 Awakening Flash - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>.
169 1054 4 Awakening Flash - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>.
170 1054 5 Awakening Flash - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>.
171 1055 1 Awakening Flash - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>.
172 1055 2 Awakening Flash - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>.
173 1055 3 Awakening Flash - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>.
174 1055 4 Awakening Flash - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>.
175 1055 5 Awakening Flash - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>.
176 1061 1 Surging Thunderbolt - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
177 1061 2 Surging Thunderbolt - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
178 1061 3 Surging Thunderbolt - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
179 1061 4 Surging Thunderbolt - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
180 1061 5 Surging Thunderbolt - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
181 1062 1 Surging Thunderbolt - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
182 1062 2 Surging Thunderbolt - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
183 1062 3 Surging Thunderbolt - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
184 1062 4 Surging Thunderbolt - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
185 1062 5 Surging Thunderbolt - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
186 1063 1 Surging Thunderbolt - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
187 1063 2 Surging Thunderbolt - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
188 1063 3 Surging Thunderbolt - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
189 1063 4 Surging Thunderbolt - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
190 1063 5 Surging Thunderbolt - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
191 1064 1 Surging Thunderbolt - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>.
192 1064 2 Surging Thunderbolt - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>.
193 1064 3 Surging Thunderbolt - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>.
194 1064 4 Surging Thunderbolt - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>.
195 1064 5 Surging Thunderbolt - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>.
196 1065 1 Surging Thunderbolt - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
197 1065 2 Surging Thunderbolt - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
198 1065 3 Surging Thunderbolt - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
199 1065 4 Surging Thunderbolt - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
200 1065 5 Surging Thunderbolt - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>.
201 52000 1 Particle Relay Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Toniris's active skill deals <color=#0f70bc>14%</color> more damage
202 52000 2 Particle Relay Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Toniris's active skill deals <color=#0f70bc>28%</color> more damage
203 52000 3 Particle Relay Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Toniris's active skill deals <color=#0f70bc>42%</color> more damage
204 52000 4 Particle Relay Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Toniris's active skill deals <color=#0f70bc>56%</color> more damage
205 52000 5 Particle Relay Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Toniris's active skill deals <color=#0f70bc>70%</color> more damage
206 52010 1 Matching Electrode Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>20</color>
207 52010 2 Matching Electrode Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>40</color>
208 52010 3 Matching Electrode Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>60</color>
209 52010 4 Matching Electrode Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>80</color>
210 52010 5 Matching Electrode Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>100</color>
211 52020 1 Bi-magnetic Stimulation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong03.png After Toniris casts a skill, its carrier gains <color=#0f70bc>8</color> Attack, up to 3 stacks
212 52020 2 Bi-magnetic Stimulation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong03.png After Toniris casts a skill, its carrier gains <color=#0f70bc>16</color> Attack, up to 3 stacks
213 52020 3 Bi-magnetic Stimulation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong03.png After Toniris casts a skill, its carrier gains <color=#0f70bc>24</color> Attack, up to 3 stacks
214 52020 4 Bi-magnetic Stimulation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong03.png After Toniris casts a skill, its carrier gains <color=#0f70bc>32</color> Attack, up to 3 stacks
215 52020 5 Bi-magnetic Stimulation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong03.png After Toniris casts a skill, its carrier gains <color=#0f70bc>40</color> Attack, up to 3 stacks
216 52030 1 Voltage Overload Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong04.png Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>1%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration.
217 52030 2 Voltage Overload Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong04.png Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>2%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration.
218 52030 3 Voltage Overload Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong04.png Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>3%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration.
219 52030 4 Voltage Overload Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong04.png Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>4%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration.
220 52030 5 Voltage Overload Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong04.png Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>5%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration.
221 52040 1 Thunder Apocalypse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png The skill damage of Bianca: Veritas' <color=#0f70bc>Critical Moment</color> increases by <color=#0f70bc>2.5%</color>.
222 52040 2 Thunder Apocalypse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png The skill damage of Bianca: Veritas' <color=#0f70bc>Critical Moment</color> increases by <color=#0f70bc>5%</color>.
223 52040 3 Thunder Apocalypse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png The skill damage of Bianca: Veritas' <color=#0f70bc>Critical Moment</color> increases by <color=#0f70bc>7.5%</color>.
224 52040 4 Thunder Apocalypse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png The skill damage of Bianca: Veritas' <color=#0f70bc>Critical Moment</color> increases by <color=#0f70bc>10%</color>.
225 52040 5 Thunder Apocalypse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png The skill damage of Bianca: Veritas' <color=#0f70bc>Critical Moment</color> increases by <color=#0f70bc>12.5%</color>.
226 1071 1 Landing Stomp - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
227 1071 2 Landing Stomp - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
228 1071 3 Landing Stomp - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
229 1071 4 Landing Stomp - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
230 1071 5 Landing Stomp - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
231 1072 1 Landing Stomp - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
232 1072 2 Landing Stomp - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
233 1072 3 Landing Stomp - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
234 1072 4 Landing Stomp - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
235 1072 5 Landing Stomp - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
236 1073 1 Landing Stomp - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
237 1073 2 Landing Stomp - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
238 1073 3 Landing Stomp - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
239 1073 4 Landing Stomp - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
240 1073 5 Landing Stomp - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
241 1074 1 Landing Stomp - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
242 1074 2 Landing Stomp - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
243 1074 3 Landing Stomp - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
244 1074 4 Landing Stomp - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
245 1074 5 Landing Stomp - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
246 1075 1 Landing Stomp - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
247 1075 2 Landing Stomp - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
248 1075 3 Landing Stomp - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
249 1075 4 Landing Stomp - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
250 1075 5 Landing Stomp - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
251 1081 1 Empowered Strike - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Physical DMG and <color=#0f70bc>200%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
252 1081 2 Empowered Strike - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Physical DMG and <color=#0f70bc>400%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
253 1081 3 Empowered Strike - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Physical DMG and <color=#0f70bc>600%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
254 1081 4 Empowered Strike - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Physical DMG and <color=#0f70bc>800%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
255 1081 5 Empowered Strike - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong05.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Physical DMG and <color=#0f70bc>1000%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
256 1082 1 Empowered Strike - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Fire DMG and <color=#0f70bc>200%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
257 1082 2 Empowered Strike - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Fire DMG and <color=#0f70bc>400%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
258 1082 3 Empowered Strike - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Fire DMG and <color=#0f70bc>600%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
259 1082 4 Empowered Strike - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Fire DMG and <color=#0f70bc>800%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
260 1082 5 Empowered Strike - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong01.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Fire DMG and <color=#0f70bc>1000%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
261 1083 1 Empowered Strike - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Ice DMG and <color=#0f70bc>200%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
262 1083 2 Empowered Strike - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Ice DMG and <color=#0f70bc>400%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
263 1083 3 Empowered Strike - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Ice DMG and <color=#0f70bc>600%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
264 1083 4 Empowered Strike - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Ice DMG and <color=#0f70bc>800%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
265 1083 5 Empowered Strike - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong02.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Ice DMG and <color=#0f70bc>1000%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
266 1084 1 Empowered Strike - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Lightning DMG and <color=#0f70bc>200%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
267 1084 2 Empowered Strike - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Lightning DMG and <color=#0f70bc>400%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
268 1084 3 Empowered Strike - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Lightning DMG and <color=#0f70bc>600%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
269 1084 4 Empowered Strike - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Lightning DMG and <color=#0f70bc>800%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
270 1084 5 Empowered Strike - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong03.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Lightning DMG and <color=#0f70bc>1000%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
271 1085 1 Empowered Strike - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Dark DMG and <color=#0f70bc>200%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
272 1085 2 Empowered Strike - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Dark DMG and <color=#0f70bc>400%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
273 1085 3 Empowered Strike - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Dark DMG and <color=#0f70bc>600%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
274 1085 4 Empowered Strike - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Dark DMG and <color=#0f70bc>800%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
275 1085 5 Empowered Strike - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillzhudong04.png The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Dark DMG and <color=#0f70bc>1000%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s.
276 53000 1 Order - Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Frost Oath's active skill deals <color=#0f70bc>14%</color> more DMG
277 53000 2 Order - Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Frost Oath's active skill deals <color=#0f70bc>28%</color> more DMG
278 53000 3 Order - Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Frost Oath's active skill deals <color=#0f70bc>42%</color> more DMG
279 53000 4 Order - Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Frost Oath's active skill deals <color=#0f70bc>56%</color> more DMG
280 53000 5 Order - Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Frost Oath's active skill deals <color=#0f70bc>70%</color> more DMG
281 53010 1 Order - Leading Rein Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>20</color>
282 53010 2 Order - Leading Rein Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>40</color>
283 53010 3 Order - Leading Rein Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>60</color>
284 53010 4 Order - Leading Rein Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>80</color>
285 53010 5 Order - Leading Rein Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>100</color>
286 53020 1 Passage Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong03.png After Forst Oath casts a skill, its carrier gains <color=#0f70bc>22</color> ATK for 8s
287 53020 2 Passage Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong03.png After Forst Oath casts a skill, its carrier gains <color=#0f70bc>44</color> ATK for 8s
288 53020 3 Passage Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong03.png After Forst Oath casts a skill, its carrier gains <color=#0f70bc>66</color> ATK for 8s
289 53020 4 Passage Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong03.png After Forst Oath casts a skill, its carrier gains <color=#0f70bc>88</color> ATK for 8s
290 53020 5 Passage Aid Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong03.png After Forst Oath casts a skill, its carrier gains <color=#0f70bc>110</color> ATK for 8s
291 53030 1 Snow Forest Ambush Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Physical DMG dealt by characters in the <color=#935ee1>Snowthorn Forest</color> field increases by <color=#0f70bc>1.5%</color>.
292 53030 2 Snow Forest Ambush Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Physical DMG dealt by characters in the <color=#935ee1>Snowthorn Forest</color> field increases by <color=#0f70bc>3%</color>.
293 53030 3 Snow Forest Ambush Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Physical DMG dealt by characters in the <color=#935ee1>Snowthorn Forest</color> field increases by <color=#0f70bc>4.5%</color>.
294 53030 4 Snow Forest Ambush Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Physical DMG dealt by characters in the <color=#935ee1>Snowthorn Forest</color> field increases by <color=#0f70bc>6%</color>.
295 53030 5 Snow Forest Ambush Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Physical DMG dealt by characters in the <color=#935ee1>Snowthorn Forest</color> field increases by <color=#0f70bc>7.5%</color>.
296 53040 1 Forest Guard Volley Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong05.png Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>20%</color>/<color=#0f70bc>20%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>400%</color> Physical DMG.
297 53040 2 Forest Guard Volley Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong05.png Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>40%</color>/<color=#0f70bc>40%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>800%</color> Physical DMG.
298 53040 3 Forest Guard Volley Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong05.png Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>60%</color>/<color=#0f70bc>60%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1200%</color> Physical DMG.
299 53040 4 Forest Guard Volley Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong05.png Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>80%</color>/<color=#0f70bc>80%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1600%</color> Physical DMG.
300 53040 5 Forest Guard Volley Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong05.png Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>100%</color>/<color=#0f70bc>100%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>2000%</color> Physical DMG.
301 1091 1 Grenade Carnival - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Physical Area DMG.
302 1091 2 Grenade Carnival - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Physical Area DMG.
303 1091 3 Grenade Carnival - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Physical Area DMG.
304 1091 4 Grenade Carnival - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Physical Area DMG.
305 1091 5 Grenade Carnival - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Physical Area DMG.
306 1092 1 Grenade Carnival - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Fire Area DMG.
307 1092 2 Grenade Carnival - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Fire Area DMG.
308 1092 3 Grenade Carnival - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Fire Area DMG.
309 1092 4 Grenade Carnival - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Fire Area DMG.
310 1092 5 Grenade Carnival - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Fire Area DMG.
311 1093 1 Grenade Carnival - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>.
312 1093 2 Grenade Carnival - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>.
313 1093 3 Grenade Carnival - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>.
314 1093 4 Grenade Carnival - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>.
315 1093 5 Grenade Carnival - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>.
316 1094 1 Grenade Carnival - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Lightning Area DMG.
317 1094 2 Grenade Carnival - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Lightning Area DMG.
318 1094 3 Grenade Carnival - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Lightning Area DMG.
319 1094 4 Grenade Carnival - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Lightning Area DMG.
320 1094 5 Grenade Carnival - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Lightning Area DMG.
321 1095 1 Grenade Carnival - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Dark Area DMG.
322 1095 2 Grenade Carnival - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Dark Area DMG.
323 1095 3 Grenade Carnival - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Dark Area DMG.
324 1095 4 Grenade Carnival - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Dark Area DMG.
325 1095 5 Grenade Carnival - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Dark Area DMG.
326 1101 1 Rapid Quartet - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Physical Area DMG in total.
327 1101 2 Rapid Quartet - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Physical Area DMG in total.
328 1101 3 Rapid Quartet - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Physical Area DMG in total.
329 1101 4 Rapid Quartet - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Physical Area DMG in total.
330 1101 5 Rapid Quartet - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Physical Area DMG in total.
331 1102 1 Rapid Quartet - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Fire Area DMG in total.
332 1102 2 Rapid Quartet - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Fire Area DMG in total.
333 1102 3 Rapid Quartet - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Fire Area DMG in total.
334 1102 4 Rapid Quartet - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Fire Area DMG in total.
335 1102 5 Rapid Quartet - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Fire Area DMG in total.
336 1103 1 Rapid Quartet - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>.
337 1103 2 Rapid Quartet - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>.
338 1103 3 Rapid Quartet - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>.
339 1103 4 Rapid Quartet - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>.
340 1103 5 Rapid Quartet - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>.
341 1104 1 Rapid Quartet - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Lightning Area DMG in total.
342 1104 2 Rapid Quartet - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Lightning Area DMG in total.
343 1104 3 Rapid Quartet - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Lightning Area DMG in total.
344 1104 4 Rapid Quartet - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Lightning Area DMG in total.
345 1104 5 Rapid Quartet - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Lightning Area DMG in total.
346 1105 1 Rapid Quartet - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Dark Area DMG in total.
347 1105 2 Rapid Quartet - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Dark Area DMG in total.
348 1105 3 Rapid Quartet - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Dark Area DMG in total.
349 1105 4 Rapid Quartet - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Dark Area DMG in total.
350 1105 5 Rapid Quartet - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Dark Area DMG in total.
351 54000 1 Modified Barrel Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong01.png Seeshell's active skill deals <color=#0f70bc>12%</color> more DMG
352 54000 2 Modified Barrel Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong01.png Seeshell's active skill deals <color=#0f70bc>24%</color> more DMG
353 54000 3 Modified Barrel Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong01.png Seeshell's active skill deals <color=#0f70bc>36%</color> more DMG
354 54000 4 Modified Barrel Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong01.png Seeshell's active skill deals <color=#0f70bc>48%</color> more DMG
355 54000 5 Modified Barrel Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong01.png Seeshell's active skill deals <color=#0f70bc>60%</color> more DMG
356 54010 1 Fire Support Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>12</color>
357 54010 2 Fire Support Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>24</color>
358 54010 3 Fire Support Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>36</color>
359 54010 4 Fire Support Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>48</color>
360 54010 5 Fire Support Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's Attack by <color=#0f70bc>60</color>
361 54020 1 Saturation Bombing Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>0.8%</color> for 5s, stacking up to <color=#0f70bc>3</color> times.
362 54020 2 Saturation Bombing Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>1.6%</color> for 5s, stacking up to <color=#0f70bc>3</color> times.
363 54020 3 Saturation Bombing Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times.
364 54020 4 Saturation Bombing Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>3.2%</color> for 5s, stacking up to <color=#0f70bc>3</color> times.
365 54020 5 Saturation Bombing Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times.
366 54030 1 Seamless Reload Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png After the carrier obtains <color=#0f70bc>12</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown.
367 54030 2 Seamless Reload Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png After the carrier obtains <color=#0f70bc>11</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown.
368 54030 3 Seamless Reload Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png After the carrier obtains <color=#0f70bc>10</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown.
369 54030 4 Seamless Reload Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png After the carrier obtains <color=#0f70bc>9</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown.
370 54030 5 Seamless Reload Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png After the carrier obtains <color=#0f70bc>8</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown.
371 54040 1 LN2 Dispersion Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong05.png Increases the carrier's Ice DMG by <color=#0f70bc>2%</color>.
372 54040 2 LN2 Dispersion Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong05.png Increases the carrier's Ice DMG by <color=#0f70bc>4%</color>.
373 54040 3 LN2 Dispersion Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong05.png Increases the carrier's Ice DMG by <color=#0f70bc>6%</color>.
374 54040 4 LN2 Dispersion Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong05.png Increases the carrier's Ice DMG by <color=#0f70bc>8%</color>.
375 54040 5 LN2 Dispersion Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong05.png Increases the carrier's Ice DMG by <color=#0f70bc>10%</color>.
376 1111 1 Flare Spark - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Physical DMG.
377 1111 2 Flare Spark - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Physical DMG.
378 1111 3 Flare Spark - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Physical DMG.
379 1111 4 Flare Spark - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Physical DMG.
380 1111 5 Flare Spark - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Physical DMG.
381 1112 1 Flare Spark - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Fire DMG.
382 1112 2 Flare Spark - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Fire DMG.
383 1112 3 Flare Spark - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Fire DMG.
384 1112 4 Flare Spark - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Fire DMG.
385 1112 5 Flare Spark - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Fire DMG.
386 1113 1 Flare Spark - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Ice DMG.
387 1113 2 Flare Spark - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Ice DMG.
388 1113 3 Flare Spark - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Ice DMG.
389 1113 4 Flare Spark - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Ice DMG.
390 1113 5 Flare Spark - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Ice DMG.
391 1114 1 Flare Spark - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Lightning DMG.
392 1114 2 Flare Spark - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Lightning DMG.
393 1114 3 Flare Spark - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Lightning DMG.
394 1114 4 Flare Spark - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Lightning DMG.
395 1114 5 Flare Spark - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Lightning DMG.
396 1115 1 Flare Spark - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Dark DMG.
397 1115 2 Flare Spark - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Dark DMG.
398 1115 3 Flare Spark - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Dark DMG.
399 1115 4 Flare Spark - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Dark DMG.
400 1115 5 Flare Spark - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Dark DMG.
401 1121 1 Blazing Blitz - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Physical DMG.
402 1121 2 Blazing Blitz - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Physical DMG.
403 1121 3 Blazing Blitz - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Physical DMG.
404 1121 4 Blazing Blitz - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Physical DMG.
405 1121 5 Blazing Blitz - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Physical DMG.
406 1122 1 Blazing Blitz - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Fire DMG.
407 1122 2 Blazing Blitz - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Fire DMG.
408 1122 3 Blazing Blitz - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Fire DMG.
409 1122 4 Blazing Blitz - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Fire DMG.
410 1122 5 Blazing Blitz - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Fire DMG.
411 1123 1 Blazing Blitz - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Ice DMG.
412 1123 2 Blazing Blitz - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Ice DMG.
413 1123 3 Blazing Blitz - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Ice DMG.
414 1123 4 Blazing Blitz - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Ice DMG.
415 1123 5 Blazing Blitz - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Ice DMG.
416 1124 1 Blazing Blitz - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Lightning DMG.
417 1124 2 Blazing Blitz - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Lightning DMG.
418 1124 3 Blazing Blitz - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Lightning DMG.
419 1124 4 Blazing Blitz - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Lightning DMG.
420 1124 5 Blazing Blitz - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Lightning DMG.
421 1125 1 Blazing Blitz - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Dark DMG.
422 1125 2 Blazing Blitz - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Dark DMG.
423 1125 3 Blazing Blitz - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Dark DMG.
424 1125 4 Blazing Blitz - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Dark DMG.
425 1125 5 Blazing Blitz - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Dark DMG.
426 55000 1 Blast Booster Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong01.png Nitor's Active Skill DMG increases by <color=#0f70bc>14%</color>.
427 55000 2 Blast Booster Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong01.png Nitor's Active Skill DMG increases by <color=#0f70bc>28%</color>.
428 55000 3 Blast Booster Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong01.png Nitor's Active Skill DMG increases by <color=#0f70bc>42%</color>.
429 55000 4 Blast Booster Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong01.png Nitor's Active Skill DMG increases by <color=#0f70bc>56%</color>.
430 55000 5 Blast Booster Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong01.png Nitor's Active Skill DMG increases by <color=#0f70bc>70%</color>.
431 55010 1 Fighting Spirit Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
432 55010 2 Fighting Spirit Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
433 55010 3 Fighting Spirit Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
434 55010 4 Fighting Spirit Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
435 55010 5 Fighting Spirit Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
436 55020 1 Heatwave Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong03.png After Nitor casts a skill, its carrier gains <color=#0f70bc>8</color> ATK, up to 3 stacks.
437 55020 2 Heatwave Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong03.png After Nitor casts a skill, its carrier gains <color=#0f70bc>16</color> ATK, up to 3 stacks.
438 55020 3 Heatwave Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong03.png After Nitor casts a skill, its carrier gains <color=#0f70bc>24</color> ATK, up to 3 stacks.
439 55020 4 Heatwave Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong03.png After Nitor casts a skill, its carrier gains <color=#0f70bc>32</color> ATK, up to 3 stacks.
440 55020 5 Heatwave Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong03.png After Nitor casts a skill, its carrier gains <color=#0f70bc>40</color> ATK, up to 3 stacks.
441 55030 1 Rising Inferno Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong04.png Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>1%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration.
442 55030 2 Rising Inferno Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong04.png Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>2%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration.
443 55030 3 Rising Inferno Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong04.png Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>3%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration.
444 55030 4 Rising Inferno Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong04.png Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>4%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration.
445 55030 5 Rising Inferno Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong04.png Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>5%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration.
446 55040 1 Pyro Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>6%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>300%</color> Fire DMG.
447 55040 2 Pyro Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>12%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>600%</color> Fire DMG.
448 55040 3 Pyro Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>18%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>900%</color> Fire DMG.
449 55040 4 Pyro Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png When Karenina: Ember is in Thermal Enhanced State, Extra DMG increases by <color=#0f70bc>24%</color>. When <color=#0f70bc>Wingman Support's</color> flying laser cannons are on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>1200%</color> Fire DMG.
450 55040 5 Pyro Resonance Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>30%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>1500%</color> Fire DMG.
451 1131 1 Precise Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Physical DMG to hit enemies.
452 1131 2 Precise Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Physical DMG to hit enemies.
453 1131 3 Precise Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Physical DMG to hit enemies.
454 1131 4 Precise Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Physical DMG to hit enemies.
455 1131 5 Precise Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Physical DMG to hit enemies.
456 1132 1 Precise Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Fire DMG to hit enemies.
457 1132 2 Precise Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Fire DMG to hit enemies.
458 1132 3 Precise Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Fire DMG to hit enemies.
459 1132 4 Precise Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Fire DMG to hit enemies.
460 1132 5 Precise Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Fire DMG to hit enemies.
461 1133 1 Precise Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Ice DMG to hit enemies.
462 1133 2 Precise Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Ice DMG to hit enemies.
463 1133 3 Precise Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Ice DMG to hit enemies.
464 1133 4 Precise Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Ice DMG to hit enemies.
465 1133 5 Precise Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Ice DMG to hit enemies.
466 1134 1 Precise Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>2400</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
467 1134 2 Precise Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>4800</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
468 1134 3 Precise Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>7200</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
469 1134 4 Precise Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>9600</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
470 1134 5 Precise Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>12000</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
471 1135 1 Precise Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Dark DMG to hit enemies.
472 1135 2 Precise Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Dark DMG to hit enemies.
473 1135 3 Precise Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Dark DMG to hit enemies.
474 1135 4 Precise Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Dark DMG to hit enemies.
475 1135 5 Precise Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Dark DMG to hit enemies.
476 1141 1 Wild Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Physical DMG.
477 1141 2 Wild Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Physical DMG.
478 1141 3 Wild Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Physical DMG.
479 1141 4 Wild Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Physical DMG.
480 1141 5 Wild Volt Charge - Physical Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Physical DMG.
481 1142 1 Wild Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Fire DMG.
482 1142 2 Wild Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Fire DMG.
483 1142 3 Wild Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Fire DMG.
484 1142 4 Wild Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Fire DMG.
485 1142 5 Wild Volt Charge - Fire Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Fire DMG.
486 1143 1 Wild Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Ice DMG.
487 1143 2 Wild Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Ice DMG.
488 1143 3 Wild Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Ice DMG.
489 1143 4 Wild Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Ice DMG.
490 1143 5 Wild Volt Charge - Ice Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Ice DMG.
491 1144 1 Wild Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>2400</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
492 1144 2 Wild Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>4800</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
493 1144 3 Wild Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>7200</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
494 1144 4 Wild Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>9600</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
495 1144 5 Wild Volt Charge - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>12000</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy.
496 1145 1 Wild Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Dark DMG.
497 1145 2 Wild Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Dark DMG.
498 1145 3 Wild Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Dark DMG.
499 1145 4 Wild Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Dark DMG.
500 1145 5 Wild Volt Charge - Dark Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Dark DMG.
501 56000 1 Generator Retrofit Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong01.png Lingya's Active Skills deal <color=#0f70bc>12%</color> more DMG.
502 56000 2 Generator Retrofit Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong01.png Lingya's Active Skills deal <color=#0f70bc>24%</color> more DMG.
503 56000 3 Generator Retrofit Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong01.png Lingya's Active Skills deal <color=#0f70bc>36%</color> more DMG.
504 56000 4 Generator Retrofit Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong01.png Lingya's Active Skills deal <color=#0f70bc>48%</color> more DMG.
505 56000 5 Generator Retrofit Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong01.png Lingya's Active Skills deal <color=#0f70bc>60%</color> more DMG.
506 56010 1 Magnet Impulse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the ATK of Lingya's carrier by <color=#0f70bc>12</color>.
507 56010 2 Magnet Impulse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the ATK of Lingya's carrier by <color=#0f70bc>24</color>.
508 56010 3 Magnet Impulse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the ATK of Lingya's carrier by <color=#0f70bc>36</color>.
509 56010 4 Magnet Impulse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the ATK of Lingya's carrier by <color=#0f70bc>48</color>.
510 56010 5 Magnet Impulse Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the ATK of Lingya's carrier by <color=#0f70bc>60</color>.
511 56020 1 High-voltage Relay Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong03.png After performing Lingya's Active Skills, the next switched-in member's Extra DMG Bonus will increase by <color=#0f70bc>1.6%</color> for 8s.
512 56020 2 High-voltage Relay Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong03.png After performing Lingya's Active Skills, the next switched-in member's Extra DMG Bonus will increase by <color=#0f70bc>3.2%</color> for 8s.
513 56020 3 High-voltage Relay Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong03.png After performing Lingya's Active Skills, the next switched-in member's Extra DMG Bonus will increase by <color=#0f70bc>4.8%</color> for 8s.
514 56020 4 High-voltage Relay Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong03.png After performing Lingya's Active Skills, the next switched-in member's Extra DMG Bonus will increase by <color=#0f70bc>6.4%</color> for 8s.
515 56020 5 High-voltage Relay Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong03.png After performing Lingya's Active Skills, the next switched-in member's Extra DMG Bonus will increase by <color=#0f70bc>8%</color> for 8s.
516 56030 1 Voltage Transformer Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong04.png The carrier's ATK increases by <color=#0f70bc>6</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb.
517 56030 2 Voltage Transformer Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong04.png The carrier's ATK increases by <color=#0f70bc>12</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb.
518 56030 3 Voltage Transformer Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong04.png The carrier's ATK increases by <color=#0f70bc>18</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb.
519 56030 4 Voltage Transformer Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong04.png The carrier's ATK increases by <color=#0f70bc>24</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb.
520 56030 5 Voltage Transformer Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong04.png The carrier's ATK increases by <color=#0f70bc>30</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb.
521 56040 1 Magnetic Sensor Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong05.png Increases the carrier's Lightning DMG by <color=#0f70bc>2%</color>.
522 56040 2 Magnetic Sensor Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong05.png Increases the carrier's Lightning DMG by <color=#0f70bc>4%</color>.
523 56040 3 Magnetic Sensor Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong05.png Increases the carrier's Lightning DMG by <color=#0f70bc>6%</color>.
524 56040 4 Magnetic Sensor Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong05.png Increases the carrier's Lightning DMG by <color=#0f70bc>8%</color>.
525 56040 5 Magnetic Sensor Assets/Product/Texture/Image/IconPetSkill/Pet2YangSkillbeidong05.png Increases the carrier's Lightning DMG by <color=#0f70bc>10%</color>.
526 1151 1 Azure Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Physical DMG.
527 1151 2 Azure Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Physical DMG.
528 1151 3 Azure Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Physical DMG.
529 1151 4 Azure Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Physical DMG.
530 1151 5 Azure Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Physical DMG.
531 1152 1 Azure Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Fire DMG.
532 1152 2 Azure Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Fire DMG.
533 1152 3 Azure Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Fire DMG.
534 1152 4 Azure Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Fire DMG.
535 1152 5 Azure Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Fire DMG.
536 1153 1 Azure Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>150%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>0.6%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
537 1153 2 Azure Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.2%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
538 1153 3 Azure Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>450%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.8%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
539 1153 4 Azure Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>2.4%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
540 1153 5 Azure Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>750%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>3%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
541 1154 1 Azure Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Lightning DMG.
542 1154 2 Azure Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Lightning DMG.
543 1154 3 Azure Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Lightning DMG.
544 1154 4 Azure Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Lightning DMG.
545 1154 5 Azure Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Lightning DMG.
546 1155 1 Azure Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Dark DMG.
547 1155 2 Azure Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Dark DMG.
548 1155 3 Azure Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Dark DMG.
549 1155 4 Azure Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Dark DMG.
550 1155 5 Azure Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Dark DMG.
551 1161 1 Frigid Wings - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Physical DMG.
552 1161 2 Frigid Wings - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Physical DMG.
553 1161 3 Frigid Wings - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Physical DMG.
554 1161 4 Frigid Wings - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Physical DMG.
555 1161 5 Frigid Wings - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong05.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Physical DMG.
556 1162 1 Frigid Wings - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Fire DMG.
557 1162 2 Frigid Wings - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Fire DMG.
558 1162 3 Frigid Wings - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Fire DMG.
559 1162 4 Frigid Wings - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Fire DMG.
560 1162 5 Frigid Wings - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Fire DMG.
561 1163 1 Frigid Wings - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>150%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>0.6%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
562 1163 2 Frigid Wings - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.2%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
563 1163 3 Frigid Wings - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>450%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.8%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
564 1163 4 Frigid Wings - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>2.4%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
565 1163 5 Frigid Wings - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>750%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>3%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration.
566 1164 1 Frigid Wings - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Lightning DMG.
567 1164 2 Frigid Wings - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Lightning DMG.
568 1164 3 Frigid Wings - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Lightning DMG.
569 1164 4 Frigid Wings - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Lightning DMG.
570 1164 5 Frigid Wings - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Lightning DMG.
571 1165 1 Frigid Wings - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Dark DMG.
572 1165 2 Frigid Wings - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Dark DMG.
573 1165 3 Frigid Wings - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Dark DMG.
574 1165 4 Frigid Wings - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Dark DMG.
575 1165 5 Frigid Wings - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Dark DMG.
576 57000 1 Frosty Howl Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong01.png Boreas's Active Skills deal <color=#0f70bc>14%</color> more DMG.
577 57000 2 Frosty Howl Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong01.png Boreas's Active Skills deal <color=#0f70bc>28%</color> more DMG.
578 57000 3 Frosty Howl Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong01.png Boreas's Active Skills deal <color=#0f70bc>42%</color> more DMG.
579 57000 4 Frosty Howl Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong01.png Boreas's Active Skills deal <color=#0f70bc>56%</color> more DMG.
580 57000 5 Frosty Howl Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong01.png Boreas's Active Skills deal <color=#0f70bc>70%</color> more DMG.
581 57010 1 Arctic Knowledge Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
582 57010 2 Arctic Knowledge Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
583 57010 3 Arctic Knowledge Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
584 57010 4 Arctic Knowledge Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
585 57010 5 Arctic Knowledge Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
586 57020 1 Hypercharge Cooling Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration.
587 57020 2 Hypercharge Cooling Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration.
588 57020 3 Hypercharge Cooling Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration.
589 57020 4 Hypercharge Cooling Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration.
590 57020 5 Hypercharge Cooling Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration.
591 57030 1 Frost Emblem Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>2%</color>.
592 57030 2 Frost Emblem Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>4%</color>.
593 57030 3 Frost Emblem Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>6%</color>.
594 57030 4 Frost Emblem Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>8%</color>.
595 57030 5 Frost Emblem Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>10%</color>.
596 57040 1 Glorious Hawk Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong05.png Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>6%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>100%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s.
597 57040 2 Glorious Hawk Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong05.png Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>12%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>200%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s.
598 57040 3 Glorious Hawk Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong05.png Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>18%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>300%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s.
599 57040 4 Glorious Hawk Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong05.png Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>24%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>400%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s.
600 57040 5 Glorious Hawk Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong05.png Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>30%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>500%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s.
601 1171 1 Needle Gyro Orb: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Physical DMG to the enemy.
602 1171 2 Needle Gyro Orb: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Physical DMG to the enemy.
603 1171 3 Needle Gyro Orb: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Physical DMG to the enemy.
604 1171 4 Needle Gyro Orb: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Physical DMG to the enemy.
605 1171 5 Needle Gyro Orb: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Physical DMG to the enemy.
606 1172 1 Needle Gyro Orb: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Fire DMG to the enemy.
607 1172 2 Needle Gyro Orb: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Fire DMG to the enemy.
608 1172 3 Needle Gyro Orb: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Fire DMG to the enemy.
609 1172 4 Needle Gyro Orb: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Fire DMG to the enemy.
610 1172 5 Needle Gyro Orb: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Fire DMG to the enemy.
611 1173 1 Needle Gyro Orb: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Ice DMG to the enemy.
612 1173 2 Needle Gyro Orb: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Ice DMG to the enemy.
613 1173 3 Needle Gyro Orb: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Ice DMG to the enemy.
614 1173 4 Needle Gyro Orb: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Ice DMG to the enemy.
615 1173 5 Needle Gyro Orb: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Ice DMG to the enemy.
616 1174 1 Needle Gyro Orb: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Lightning DMG to the enemy.
617 1174 2 Needle Gyro Orb: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Lightning DMG to the enemy.
618 1174 3 Needle Gyro Orb: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Lightning DMG to the enemy.
619 1174 4 Needle Gyro Orb: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Lightning DMG to the enemy.
620 1174 5 Needle Gyro Orb: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Lightning DMG to the enemy.
621 1175 1 Needle Gyro Orb: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Dark DMG to the enemy.
622 1175 2 Needle Gyro Orb: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Dark DMG to the enemy.
623 1175 3 Needle Gyro Orb: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Dark DMG to the enemy.
624 1175 4 Needle Gyro Orb: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Dark DMG to the enemy.
625 1175 5 Needle Gyro Orb: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Dark DMG to the enemy.
626 1181 1 Piercing Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
627 1181 2 Piercing Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
628 1181 3 Piercing Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
629 1181 4 Piercing Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%).
630 1181 5 Piercing Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
631 1182 1 Piercing Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
632 1182 2 Piercing Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
633 1182 3 Piercing Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
634 1182 4 Piercing Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%).
635 1182 5 Piercing Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
636 1183 1 Piercing Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
637 1183 2 Piercing Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
638 1183 3 Piercing Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
639 1183 4 Piercing Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%).
640 1183 5 Piercing Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
641 1184 1 Piercing Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
642 1184 2 Piercing Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
643 1184 3 Piercing Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
644 1184 4 Piercing Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%).
645 1184 5 Piercing Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
646 1185 1 Piercing Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
647 1185 2 Piercing Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
648 1185 3 Piercing Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
649 1185 4 Piercing Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%).
650 1185 5 Piercing Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%).
651 58000 1 Needle Polishing Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong01.png Thorny's Active Skills deal <color=#0f70bc>12%</color> more DMG.
652 58000 2 Needle Polishing Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong01.png Thorny's Active Skills deal <color=#0f70bc>24%</color> more DMG.
653 58000 3 Needle Polishing Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong01.png Thorny's Active Skills deal <color=#0f70bc>36%</color> more DMG.
654 58000 4 Needle Polishing Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong01.png Thorny's Active Skills deal <color=#0f70bc>48%</color> more DMG.
655 58000 5 Needle Polishing Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong01.png Thorny's Active Skills deal <color=#0f70bc>60%</color> more DMG.
656 58010 1 Thorn: Sharpenen Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>12</color>.
657 58010 2 Thorn: Sharpenen Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>24</color>.
658 58010 3 Thorn: Sharpenen Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>36</color>.
659 58010 4 Thorn: Sharpenen Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>48</color>.
660 58010 5 Thorn: Sharpenen Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
661 58020 1 Thorn: Stack Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong03.png Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 5s. Triggering this effect again will renew its duration.
662 58020 2 Thorn: Stack Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong03.png Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 5s. Triggering this effect again will renew its duration.
663 58020 3 Thorn: Stack Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong03.png Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 5s. Triggering this effect again will renew its duration.
664 58020 4 Thorn: Stack Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong03.png Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 5s. Triggering this effect again will renew its duration.
665 58020 5 Thorn: Stack Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong03.png Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 5s. Triggering this effect again will renew its duration.
666 58030 1 Thorn: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>2%</color>.
667 58030 2 Thorn: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>4%</color>.
668 58030 3 Thorn: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>6%</color>.
669 58030 4 Thorn: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>8%</color>.
670 58030 5 Thorn: Physical Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>10%</color>.
671 58040 1 Thorn Mark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong05.png Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>40%</color> of the carrier's ATK. The effect can only be triggered once every 2s.
672 58040 2 Thorn Mark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong05.png Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>80%</color> of the carrier's ATK. The effect can only be triggered once every 2s.
673 58040 3 Thorn Mark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong05.png Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>120%</color> of the carrier's ATK. The effect can only be triggered once every 2s.
674 58040 4 Thorn Mark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong05.png Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>160%</color> of the carrier's ATK. The effect can only be triggered once every 2s.
675 58040 5 Thorn Mark Assets/Product/Texture/Image/IconPetSkill/Pet2CiweiSkillbeidong05.png Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>200%</color> of the carrier's ATK. The effect can only be triggered once every 2s.
676 1191 1 Earthshattering Driller: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Physical DMG.
677 1191 2 Earthshattering Driller: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Physical DMG.
678 1191 3 Earthshattering Driller: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Physical DMG.
679 1191 4 Earthshattering Driller: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Physical DMG.
680 1191 5 Earthshattering Driller: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Physical DMG.
681 1192 1 Earthshattering Driller: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>50%</color> Fire DMG.
682 1192 2 Earthshattering Driller: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>100%</color> Fire DMG.
683 1192 3 Earthshattering Driller: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>150%</color> Fire DMG.
684 1192 4 Earthshattering Driller: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>200%</color> Fire DMG.
685 1192 5 Earthshattering Driller: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>250%</color> Fire DMG.
686 1193 1 Earthshattering Driller: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Ice DMG.
687 1193 2 Earthshattering Driller: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Ice DMG.
688 1193 3 Earthshattering Driller: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Ice DMG.
689 1193 4 Earthshattering Driller: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Ice DMG.
690 1193 5 Earthshattering Driller: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Ice DMG.
691 1194 1 Earthshattering Driller: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Lightning DMG.
692 1194 2 Earthshattering Driller: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Lightning DMG.
693 1194 3 Earthshattering Driller: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Lightning DMG.
694 1194 4 Earthshattering Driller: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Lightning DMG.
695 1194 5 Earthshattering Driller: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Lightning DMG.
696 1195 1 Earthshattering Driller: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Dark DMG.
697 1195 2 Earthshattering Driller: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Dark DMG.
698 1195 3 Earthshattering Driller: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Dark DMG.
699 1195 4 Earthshattering Driller: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Dark DMG.
700 1195 5 Earthshattering Driller: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Dark DMG.
701 1201 1 Flaming Slash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
702 1201 2 Flaming Slash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
703 1201 3 Flaming Slash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
704 1201 4 Flaming Slash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
705 1201 5 Flaming Slash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
706 1202 1 Flaming Slash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>120%</color> Fire DMG and trigger the laceration to deal all of its DMG at once.
707 1202 2 Flaming Slash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>240%</color> Fire DMG and trigger the laceration to deal all of its DMG at once.
708 1202 3 Flaming Slash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>360%</color> Fire DMG and trigger the laceration to deal all of its DMG at once.
709 1202 4 Flaming Slash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>480%</color> Fire DMG and trigger the laceration to deal all of its DMG at once.
710 1202 5 Flaming Slash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>600%</color> Fire DMG and trigger the laceration to deal all of its DMG at once.
711 1203 1 Flaming Slash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
712 1203 2 Flaming Slash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
713 1203 3 Flaming Slash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
714 1203 4 Flaming Slash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
715 1203 5 Flaming Slash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
716 1204 1 Flaming Slash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
717 1204 2 Flaming Slash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
718 1204 3 Flaming Slash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
719 1204 4 Flaming Slash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
720 1204 5 Flaming Slash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
721 1205 1 Flaming Slash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
722 1205 2 Flaming Slash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
723 1205 3 Flaming Slash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
724 1205 4 Flaming Slash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
725 1205 5 Flaming Slash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)
726 59000 1 Champion's Battlecry Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong01.png Jet Jaeger's Active Skills deal <color=#0f70bc>14%</color> more DMG.
727 59000 2 Champion's Battlecry Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong01.png Jet Jaeger's Active Skills deal <color=#0f70bc>28%</color> more DMG.
728 59000 3 Champion's Battlecry Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong01.png Jet Jaeger's Active Skills deal <color=#0f70bc>42%</color> more DMG.
729 59000 4 Champion's Battlecry Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong01.png Jet Jaeger's Active Skills deal <color=#0f70bc>56%</color> more DMG.
730 59000 5 Champion's Battlecry Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong01.png Jet Jaeger's Active Skills deal <color=#0f70bc>70%</color> more DMG.
731 59010 1 Molten Fangs Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
732 59010 2 Molten Fangs Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
733 59010 3 Molten Fangs Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
734 59010 4 Molten Fangs Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
735 59010 5 Molten Fangs Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
736 59020 1 Blazing Wildfire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong03.png Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration.
737 59020 2 Blazing Wildfire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong03.png Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration.
738 59020 3 Blazing Wildfire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong03.png Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration.
739 59020 4 Blazing Wildfire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong03.png Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration.
740 59020 5 Blazing Wildfire Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong03.png Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration.
741 59030 1 Breaching Blaster Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>2%</color>.
742 59030 2 Breaching Blaster Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>4%</color>.
743 59030 3 Breaching Blaster Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>6%</color>.
744 59030 4 Breaching Blaster Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>8%</color>.
745 59030 5 Breaching Blaster Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>10%</color>.
746 59040 1 Firestar's Shadowguard Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong05.png Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>10%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>1%</color> during <color=#0f70bc>"Thunderer" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>"Bzzz" Mode</color>, dealing <color=#0f70bc>100%</color> Fire DMG.
747 59040 2 Firestar's Shadowguard Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong05.png Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>20%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>2%</color> during <color=#0f70bc>"Thunderer" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>"Bzzz" Mode</color>, dealing <color=#0f70bc>200%</color> Fire DMG.
748 59040 3 Firestar's Shadowguard Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong05.png Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>30%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>3%</color> during <color=#0f70bc>"Thunderer" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>"Bzzz" Mode</color>, dealing <color=#0f70bc>300%</color> Fire DMG.
749 59040 4 Firestar's Shadowguard Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong05.png Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>40%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>4%</color> during <color=#0f70bc>"Thunderer" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>"Bzzz" Mode</color>, dealing <color=#0f70bc>400%</color> Fire DMG.
750 59040 5 Firestar's Shadowguard Assets/Product/Texture/Image/IconPetSkill/Pet3HuSkillbeidong05.png Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>50%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>5%</color> during <color=#0f70bc>"Thunderer" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>"Bzzz" Mode</color>, dealing <color=#0f70bc>500%</color> Fire DMG.
751 1211 1 Supergravity Eclipse: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
752 1211 2 Supergravity Eclipse: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
753 1211 3 Supergravity Eclipse: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
754 1211 4 Supergravity Eclipse: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
755 1211 5 Supergravity Eclipse: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
756 1212 1 Supergravity Eclipse: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
757 1212 2 Supergravity Eclipse: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
758 1212 3 Supergravity Eclipse: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
759 1212 4 Supergravity Eclipse: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
760 1212 5 Supergravity Eclipse: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
761 1213 1 Supergravity Eclipse: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
762 1213 2 Supergravity Eclipse: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
763 1213 3 Supergravity Eclipse: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
764 1213 4 Supergravity Eclipse: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
765 1213 5 Supergravity Eclipse: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
766 1214 1 Supergravity Eclipse: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
767 1214 2 Supergravity Eclipse: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
768 1214 3 Supergravity Eclipse: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
769 1214 4 Supergravity Eclipse: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
770 1214 5 Supergravity Eclipse: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
771 1215 1 Supergravity Eclipse: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
772 1215 2 Supergravity Eclipse: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
773 1215 3 Supergravity Eclipse: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
774 1215 4 Supergravity Eclipse: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
775 1215 5 Supergravity Eclipse: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills.
776 1221 1 Super Moonfall Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
777 1221 2 Super Moonfall Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
778 1221 3 Super Moonfall Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
779 1221 4 Super Moonfall Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
780 1221 5 Super Moonfall Field: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong05.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
781 1222 1 Super Moonfall Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
782 1222 2 Super Moonfall Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
783 1222 3 Super Moonfall Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
784 1222 4 Super Moonfall Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
785 1222 5 Super Moonfall Field: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong01.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
786 1223 1 Super Moonfall Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
787 1223 2 Super Moonfall Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
788 1223 3 Super Moonfall Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
789 1223 4 Super Moonfall Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
790 1223 5 Super Moonfall Field: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong02.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
791 1224 1 Super Moonfall Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
792 1224 2 Super Moonfall Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
793 1224 3 Super Moonfall Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
794 1224 4 Super Moonfall Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
795 1224 5 Super Moonfall Field: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong03.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
796 1225 1 Super Moonfall Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
797 1225 2 Super Moonfall Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
798 1225 3 Super Moonfall Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
799 1225 4 Super Moonfall Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
800 1225 5 Super Moonfall Field: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillzhudong04.png The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills.
801 60000 1 "High Jumping" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong01.png Moonhopper's Active Skills deal <color=#0f70bc>14%</color> more DMG.
802 60000 2 "High Jumping" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong01.png Moonhopper's Active Skills deal <color=#0f70bc>28%</color> more DMG.
803 60000 3 "High Jumping" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong01.png Moonhopper's Active Skills deal <color=#0f70bc>42%</color> more DMG.
804 60000 4 "High Jumping" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong01.png Moonhopper's Active Skills deal <color=#0f70bc>56%</color> more DMG.
805 60000 5 "High Jumping" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong01.png Moonhopper's Active Skills deal <color=#0f70bc>70%</color> more DMG.
806 60010 1 "Foot-stamping" Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
807 60010 2 "Foot-stamping" Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
808 60010 3 "Foot-stamping" Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
809 60010 4 "Foot-stamping" Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
810 60010 5 "Foot-stamping" Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
811 60020 1 "Smashing" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong03.png Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>1%</color>. Can be stacked up to 3 times.
812 60020 2 "Smashing" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong03.png Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>2%</color>. Can be stacked up to 3 times.
813 60020 3 "Smashing" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong03.png Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>3%</color>. Can be stacked up to 3 times.
814 60020 4 "Smashing" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong03.png Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>4%</color>. Can be stacked up to 3 times.
815 60020 5 "Smashing" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong03.png Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>5%</color>. Can be stacked up to 3 times.
816 60030 1 "Paw-licking" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong04.png Increases the carrier's Dark DMG by <color=#0f70bc>2%</color>.
817 60030 2 "Paw-licking" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong04.png Increases the carrier's Dark DMG by <color=#0f70bc>4%</color>.
818 60030 3 "Paw-licking" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong04.png Increases the carrier's Dark DMG by <color=#0f70bc>6%</color>.
819 60030 4 "Paw-licking" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong04.png Increases the carrier's Dark DMG by <color=#0f70bc>8%</color>.
820 60030 5 "Paw-licking" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong04.png Increases the carrier's Dark DMG by <color=#0f70bc>10%</color>.
821 60040 1 "Bye-bye Home Run" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong05.png When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>20%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>.
822 60040 2 "Bye-bye Home Run" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong05.png When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>40%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>.
823 60040 3 "Bye-bye Home Run" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong05.png When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>60%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>.
824 60040 4 "Bye-bye Home Run" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong05.png When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>80%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>.
825 60040 5 "Bye-bye Home Run" Assets/Product/Texture/Image/IconPetSkill/Pet3TuSkillbeidong05.png When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>100%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>.
826 1231 1 Swirl Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Physical DMG on enemies within range using its laser cannon.
827 1231 2 Swirl Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Physical DMG on enemies within range using its laser cannon.
828 1231 3 Swirl Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Physical DMG on enemies within range using its laser cannon.
829 1231 4 Swirl Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Physical DMG on enemies within range using its laser cannon.
830 1231 5 Swirl Blast - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Physical DMG on enemies within range using its laser cannon.
831 1232 1 Swirl Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Fire DMG on enemies within range using its laser cannon.
832 1232 2 Swirl Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Fire DMG on enemies within range using its laser cannon.
833 1232 3 Swirl Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Fire DMG on enemies within range using its laser cannon.
834 1232 4 Swirl Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Fire DMG on enemies within range using its laser cannon.
835 1232 5 Swirl Blast - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Fire DMG on enemies within range using its laser cannon.
836 1233 1 Swirl Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Ice DMG on enemies within range using its laser cannon.
837 1233 2 Swirl Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Ice DMG on enemies within range using its laser cannon.
838 1233 3 Swirl Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Ice DMG on enemies within range using its laser cannon.
839 1233 4 Swirl Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Ice DMG on enemies within range using its laser cannon.
840 1233 5 Swirl Blast - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Ice DMG on enemies within range using its laser cannon.
841 1234 1 Swirl Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Lightning DMG on enemies within range using its laser cannon.
842 1234 2 Swirl Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Lightning DMG on enemies within range using its laser cannon.
843 1234 3 Swirl Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Lightning DMG on enemies within range using its laser cannon.
844 1234 4 Swirl Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Lightning DMG on enemies within range using its laser cannon.
845 1234 5 Swirl Blast - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Lightning DMG on enemies within range using its laser cannon.
846 1235 1 Swirl Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Dark DMG on enemies within range using its laser cannon.
847 1235 2 Swirl Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Dark DMG on enemies within range using its laser cannon.
848 1235 3 Swirl Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Dark DMG on enemies within range using its laser cannon.
849 1235 4 Swirl Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Dark DMG on enemies within range using its laser cannon.
850 1235 5 Swirl Blast - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Dark DMG on enemies within range using its laser cannon.
851 1241 1 Gliding Barrage - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Physical DMG to enemies within range.
852 1241 2 Gliding Barrage - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Physical DMG to enemies within range.
853 1241 3 Gliding Barrage - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Physical DMG to enemies within range.
854 1241 4 Gliding Barrage - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Physical DMG to enemies within range.
855 1241 5 Gliding Barrage - Physical Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Physical DMG to enemies within range.
856 1242 1 Gliding Barrage - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Fire DMG to enemies within range.
857 1242 2 Gliding Barrage - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Fire DMG to enemies within range.
858 1242 3 Gliding Barrage - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Fire DMG to enemies within range.
859 1242 4 Gliding Barrage - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Fire DMG to enemies within range.
860 1242 5 Gliding Barrage - Fire Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Fire DMG to enemies within range.
861 1243 1 Gliding Barrage - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Ice DMG to enemies within range.
862 1243 2 Gliding Barrage - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Ice DMG to enemies within range.
863 1243 3 Gliding Barrage - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Ice DMG to enemies within range.
864 1243 4 Gliding Barrage - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Ice DMG to enemies within range.
865 1243 5 Gliding Barrage - Ice Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Ice DMG to enemies within range.
866 1244 1 Gliding Barrage - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Lightning DMG to enemies within range.
867 1244 2 Gliding Barrage - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Lightning DMG to enemies within range.
868 1244 3 Gliding Barrage - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Lightning DMG to enemies within range.
869 1244 4 Gliding Barrage - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Lightning DMG to enemies within range.
870 1244 5 Gliding Barrage - Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Lightning DMG to enemies within range.
871 1245 1 Gliding Barrage - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Dark DMG to enemies within range.
872 1245 2 Gliding Barrage - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Dark DMG to enemies within range.
873 1245 3 Gliding Barrage - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Dark DMG to enemies within range.
874 1245 4 Gliding Barrage - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Dark DMG to enemies within range.
875 1245 5 Gliding Barrage - Dark Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Dark DMG to enemies within range.
876 61000 1 Photons Surge Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong01.png Shimmer's Active Skills deal <color=#0f70bc>14%</color> more DMG.
877 61000 2 Photons Surge Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong01.png Shimmer's Active Skills deal <color=#0f70bc>28%</color> more DMG.
878 61000 3 Photons Surge Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong01.png Shimmer's Active Skills deal <color=#0f70bc>42%</color> more DMG.
879 61000 4 Photons Surge Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong01.png Shimmer's Active Skills deal <color=#0f70bc>56%</color> more DMG.
880 61000 5 Photons Surge Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong01.png Shimmer's Active Skills deal <color=#0f70bc>70%</color> more DMG.
881 61010 1 Guardian's Patrol Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
882 61010 2 Guardian's Patrol Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
883 61010 3 Guardian's Patrol Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
884 61010 4 Guardian's Patrol Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
885 61010 5 Guardian's Patrol Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
886 61020 1 Luster Splitter Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong03.png After Shimmer casts its Active Skill, its carrier's ATK increases by <color=#0f70bc>15</color>. Can be stacked up to 2 times.
887 61020 2 Luster Splitter Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong03.png After Shimmer casts its Active Skill, its carrier's ATK increases by <color=#0f70bc>30</color>. Can be stacked up to 2 times.
888 61020 3 Luster Splitter Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong03.png After Shimmer casts its Active Skill, its carrier's ATK increases by <color=#0f70bc>45</color>. Can be stacked up to 2 times.
889 61020 4 Luster Splitter Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong03.png After Shimmer casts its Active Skill, its carrier's ATK increases by <color=#0f70bc>60</color>. Can be stacked up to 2 times.
890 61020 5 Luster Splitter Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong03.png After Shimmer casts its Active Skill, its carrier's ATK increases by <color=#0f70bc>75</color>. Can be stacked up to 2 times.
891 61030 1 Empowered Cyclone Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>2%</color>.
892 61030 2 Empowered Cyclone Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>4%</color>.
893 61030 3 Empowered Cyclone Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>6%</color>.
894 61030 4 Empowered Cyclone Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>8%</color>.
895 61030 5 Empowered Cyclone Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong04.png Increases the carrier's Physical DMG by <color=#0f70bc>10%</color>.
896 61040 1 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>10%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>6%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.
897 61040 2 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>20%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>12%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.
898 61040 3 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>30%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>18%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.
899 61040 4 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>40%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>24%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.
900 61040 5 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>50%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>30%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.
901 1251 1 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Physical DMG to all enemies across the screen.
902 1251 2 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Physical DMG to all enemies across the screen.
903 1251 3 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Physical DMG to all enemies across the screen.
904 1251 4 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Physical DMG to all enemies across the screen.
905 1251 5 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Physical DMG to all enemies across the screen.
906 1252 1 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Fire DMG to all enemies across the screen.
907 1252 2 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Fire DMG to all enemies across the screen.
908 1252 3 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Fire DMG to all enemies across the screen.
909 1252 4 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Fire DMG to all enemies across the screen.
910 1252 5 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Fire DMG to all enemies across the screen.
911 1253 1 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Ice DMG to all enemies across the screen.
912 1253 2 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Ice DMG to all enemies across the screen.
913 1253 3 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Ice DMG to all enemies across the screen.
914 1253 4 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Ice DMG to all enemies across the screen.
915 1253 5 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Ice DMG to all enemies across the screen.
916 1254 1 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Lightning DMG to all enemies across the screen.
917 1254 2 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Lightning DMG to all enemies across the screen.
918 1254 3 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Lightning DMG to all enemies across the screen.
919 1254 4 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Lightning DMG to all enemies across the screen.
920 1254 5 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Lightning DMG to all enemies across the screen.
921 1255 1 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Dark DMG to all enemies across the screen.
922 1255 2 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Dark DMG to all enemies across the screen.
923 1255 3 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Dark DMG to all enemies across the screen.
924 1255 4 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Dark DMG to all enemies across the screen.
925 1255 5 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Dark DMG to all enemies across the screen.
926 1261 1 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Physical DMG 5 times to enemies in a small area.
927 1261 2 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Physical DMG 5 times to enemies in a small area.
928 1261 3 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Physical DMG 5 times to enemies in a small area.
929 1261 4 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Physical DMG 5 times to enemies in a small area.
930 1261 5 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Physical DMG 5 times to enemies in a small area.
931 1262 1 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Fire DMG 5 times to enemies in a small area.
932 1262 2 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Fire DMG 5 times to enemies in a small area.
933 1262 3 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Fire DMG 5 times to enemies in a small area.
934 1262 4 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Fire DMG 5 times to enemies in a small area.
935 1262 5 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Fire DMG 5 times to enemies in a small area.
936 1263 1 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Ice DMG 5 times to enemies in a small area.
937 1263 2 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Ice DMG 5 times to enemies in a small area.
938 1263 3 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Ice DMG 5 times to enemies in a small area.
939 1263 4 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Ice DMG 5 times to enemies in a small area.
940 1263 5 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Ice DMG 5 times to enemies in a small area.
941 1264 1 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Lightning DMG 5 times to enemies in a small area.
942 1264 2 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Lightning DMG 5 times to enemies in a small area.
943 1264 3 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Lightning DMG 5 times to enemies in a small area.
944 1264 4 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Lightning DMG 5 times to enemies in a small area.
945 1264 5 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Lightning DMG 5 times to enemies in a small area.
946 1265 1 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Dark DMG 5 times to enemies in a small area.
947 1265 2 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Dark DMG 5 times to enemies in a small area.
948 1265 3 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Dark DMG 5 times to enemies in a small area.
949 1265 4 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Dark DMG 5 times to enemies in a small area.
950 1265 5 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Dark DMG 5 times to enemies in a small area.
951 62000 1 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals <color=#0f70bc>14%</color> more DMG.
952 62000 2 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals <color=#0f70bc>28%</color> more DMG.
953 62000 3 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals <color=#0f70bc>42%</color> more DMG.
954 62000 4 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals <color=#0f70bc>56%</color> more DMG.
955 62000 5 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals <color=#0f70bc>70%</color> more DMG.
956 62010 1 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
957 62010 2 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
958 62010 3 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
959 62010 4 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
960 62010 5 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
961 62020 1 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>24</color> for <color=#0f70bc>8</color>s.
962 62020 2 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>48</color> for <color=#0f70bc>8</color>s.
963 62020 3 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>72</color> for <color=#0f70bc>8</color>s.
964 62020 4 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>96</color> for <color=#0f70bc>8</color>s.
965 62020 5 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>120</color> for <color=#0f70bc>8</color>s.
966 62030 1 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>2%</color>.
967 62030 2 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>4%</color>.
968 62030 3 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>6%</color>.
969 62030 4 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>8%</color>.
970 62030 5 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by <color=#0f70bc>10%</color>.
971 62040 1 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>5%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>.
972 62040 2 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>10%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>.
973 62040 3 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>15%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>.
974 62040 4 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>.
975 62040 5 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>25%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>.
976 1271 1 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Physical DMG to enemies within range.
977 1271 2 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Physical DMG to enemies within range.
978 1271 3 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Physical DMG to enemies within range.
979 1271 4 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Physical DMG to enemies within range.
980 1271 5 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Physical DMG to enemies within range.
981 1272 1 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Fire DMG to enemies within range.
982 1272 2 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Fire DMG to enemies within range.
983 1272 3 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Fire DMG to enemies within range.
984 1272 4 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Fire DMG to enemies within range.
985 1272 5 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Fire DMG to enemies within range.
986 1273 1 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Ice DMG to enemies within range.
987 1273 2 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Ice DMG to enemies within range.
988 1273 3 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Ice DMG to enemies within range.
989 1273 4 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Ice DMG to enemies within range.
990 1273 5 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Ice DMG to enemies within range.
991 1274 1 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Lightning DMG to enemies within range.
992 1274 2 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Lightning DMG to enemies within range.
993 1274 3 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Lightning DMG to enemies within range.
994 1274 4 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Lightning DMG to enemies within range.
995 1274 5 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Lightning DMG to enemies within range.
996 1275 1 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Dark DMG to enemies within range.
997 1275 2 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Dark DMG to enemies within range.
998 1275 3 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Dark DMG to enemies within range.
999 1275 4 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Dark DMG to enemies within range.
1000 1275 5 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Dark DMG to enemies within range.
1001 1281 1 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Physical DMG to the enemies on the path 3 times.
1002 1281 2 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Physical DMG to the enemies on the path 3 times.
1003 1281 3 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Physical DMG to the enemies on the path 3 times.
1004 1281 4 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Physical DMG to the enemies on the path 3 times.
1005 1281 5 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Physical DMG to the enemies on the path 3 times.
1006 1282 1 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Fire DMG to the enemies on the path 3 times.
1007 1282 2 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Fire DMG to the enemies on the path 3 times.
1008 1282 3 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Fire DMG to the enemies on the path 3 times.
1009 1282 4 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Fire DMG to the enemies on the path 3 times.
1010 1282 5 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Fire DMG to the enemies on the path 3 times.
1011 1283 1 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Ice DMG to the enemies on the path 3 times.
1012 1283 2 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Ice DMG to the enemies on the path 3 times.
1013 1283 3 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Ice DMG to the enemies on the path 3 times.
1014 1283 4 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Ice DMG to the enemies on the path 3 times.
1015 1283 5 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Ice DMG to the enemies on the path 3 times.
1016 1284 1 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Lightning DMG to the enemies on the path 3 times.
1017 1284 2 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Lightning DMG to the enemies on the path 3 times.
1018 1284 3 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Lightning DMG to the enemies on the path 3 times.
1019 1284 4 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Lightning DMG to the enemies on the path 3 times.
1020 1284 5 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Lightning DMG to the enemies on the path 3 times.
1021 1285 1 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Dark DMG to the enemies on the path 3 times.
1022 1285 2 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Dark DMG to the enemies on the path 3 times.
1023 1285 3 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Dark DMG to the enemies on the path 3 times.
1024 1285 4 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Dark DMG to the enemies on the path 3 times.
1025 1285 5 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Dark DMG to the enemies on the path 3 times.
1026 63000 1 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals <color=#0f70bc>14%</color> more DMG.
1027 63000 2 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals <color=#0f70bc>28%</color> more DMG.
1028 63000 3 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals <color=#0f70bc>42%</color> more DMG.
1029 63000 4 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals <color=#0f70bc>56%</color> more DMG.
1030 63000 5 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals <color=#0f70bc>70%</color> more DMG.
1031 63010 1 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>20</color>.
1032 63010 2 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>40</color>.
1033 63010 3 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>60</color>.
1034 63010 4 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>80</color>.
1035 63010 5 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by <color=#0f70bc>100</color>.
1036 63020 1 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>0.8%</color>. Can be stacked up to 3 times.
1037 63020 2 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>1.6%</color>. Can be stacked up to 3 times.
1038 63020 3 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>2.4%</color>. Can be stacked up to 3 times.
1039 63020 4 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>3.2%</color>. Can be stacked up to 3 times.
1040 63020 5 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>4%</color>. Can be stacked up to 3 times.
1041 63030 1 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>2%</color>.
1042 63030 2 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>4%</color>.
1043 63030 3 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>6%</color>.
1044 63030 4 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>8%</color>.
1045 63030 5 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by <color=#0f70bc>10%</color>.
1046 63040 1 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>6%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>6%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s.
1047 63040 2 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>12%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>40%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>12%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s.
1048 63040 3 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>18%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>60%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>18%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s.
1049 63040 4 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>24%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>80%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>24%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s.
1050 63040 5 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>30%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>100%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>30%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s.
1051 1291 1 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Physical DMG 3 times.
1052 1291 2 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Physical DMG 3 times.
1053 1291 3 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Physical DMG 3 times.
1054 1291 4 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Physical DMG 3 times.
1055 1291 5 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Physical DMG 3 times.
1056 1292 1 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Fire DMG 3 times.
1057 1292 2 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Fire DMG 3 times.
1058 1292 3 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Fire DMG 3 times.
1059 1292 4 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Fire DMG 3 times.
1060 1292 5 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Fire DMG 3 times.
1061 1293 1 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Ice DMG 3 times.
1062 1293 2 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Ice DMG 3 times.
1063 1293 3 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Ice DMG 3 times.
1064 1293 4 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Ice DMG 3 times.
1065 1293 5 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Ice DMG 3 times.
1066 1294 1 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Lightning DMG 3 times.
1067 1294 2 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Lightning DMG 3 times.
1068 1294 3 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Lightning DMG 3 times.
1069 1294 4 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Lightning DMG 3 times.
1070 1294 5 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Lightning DMG 3 times.
1071 1295 1 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Dark DMG 3 times.
1072 1295 2 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Dark DMG 3 times.
1073 1295 3 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Dark DMG 3 times.
1074 1295 4 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Dark DMG 3 times.
1075 1295 5 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Dark DMG 3 times.
1076 1301 1 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>400%</color> Physical DMG.
1077 1301 2 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>800%</color> Physical DMG.
1078 1301 3 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1200%</color> Physical DMG.
1079 1301 4 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1600%</color> Physical DMG.
1080 1301 5 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>2000%</color> Physical DMG.
1081 1302 1 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>400%</color> Fire DMG.
1082 1302 2 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>800%</color> Fire DMG.
1083 1302 3 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1200%</color> Fire DMG.
1084 1302 4 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1600%</color> Fire DMG.
1085 1302 5 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>2000%</color> Fire DMG.
1086 1303 1 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>400%</color> Ice DMG.
1087 1303 2 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>800%</color> Ice DMG.
1088 1303 3 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1200%</color> Ice DMG.
1089 1303 4 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1600%</color> Ice DMG.
1090 1303 5 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>2000%</color> Ice DMG.
1091 1304 1 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>400%</color> Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Munen Moment</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals <color=#0f70bc>100%</color> Lightning DMG to the enemies within range during so.
1092 1304 2 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>800%</color> Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Munen Moment</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals <color=#0f70bc>200%</color> Lightning DMG to the enemies within range during so.
1093 1304 3 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1200%</color> Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Munen Moment</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals <color=#0f70bc>300%</color> Lightning DMG to the enemies within range during so.
1094 1304 4 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1600%</color> Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Munen Moment</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals <color=#0f70bc>400%</color> Lightning DMG to the enemies within range during so.
1095 1304 5 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>2000%</color> Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Munen Moment</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals <color=#0f70bc>500%</color> Lightning DMG to the enemies within range during so.
1096 1305 1 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>400%</color> Dark DMG.
1097 1305 2 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>800%</color> Dark DMG.
1098 1305 3 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1200%</color> Dark DMG.
1099 1305 4 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>1600%</color> Dark DMG.
1100 1305 5 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing <color=#0f70bc>2000%</color> Dark DMG.
1101 64000 1 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals <color=#0f70bc>14%</color> more DMG.
1102 64000 2 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals <color=#0f70bc>28%</color> more DMG.
1103 64000 3 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals <color=#0f70bc>42%</color> more DMG.
1104 64000 4 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals <color=#0f70bc>56%</color> more DMG.
1105 64000 5 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals <color=#0f70bc>70%</color> more DMG.
1106 64010 1 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by <color=#0f70bc>20</color>.
1107 64010 2 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by <color=#0f70bc>40</color>.
1108 64010 3 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by <color=#0f70bc>60</color>.
1109 64010 4 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by <color=#0f70bc>80</color>.
1110 64010 5 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by <color=#0f70bc>100</color>.
1111 64020 1 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration.
1112 64020 2 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration.
1113 64020 3 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration.
1114 64020 4 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration.
1115 64020 5 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration.
1116 64030 1 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals <color=#0f70bc>2%</color> more Lightning DMG.
1117 64030 2 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals <color=#0f70bc>4%</color> more Lightning DMG.
1118 64030 3 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals <color=#0f70bc>6%</color> more Lightning DMG.
1119 64030 4 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals <color=#0f70bc>8%</color> more Lightning DMG.
1120 64030 5 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals <color=#0f70bc>10%</color> more Lightning DMG.
1121 64040 1 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.
1122 64040 2 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>40%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.
1123 64040 3 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>60%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.
1124 64040 4 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>80%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.
1125 64040 5 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>100%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.