ascnet/AscNet.GameServer/Handlers/AccountModule.cs

168 lines
6.2 KiB
C#
Raw Normal View History

2023-10-16 09:50:49 +00:00
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
2023-11-13 12:10:02 +00:00
using AscNet.Table.share.fuben;
using AscNet.Table.share.guide;
using MessagePack;
2023-10-11 13:20:26 +00:00
using Newtonsoft.Json;
2023-10-10 09:56:08 +00:00
namespace AscNet.GameServer.Handlers
{
internal class AccountModule
{
[RequestPacketHandler("HandshakeRequest")]
public static void HandshakeRequestHandler(Session session, Packet.Request packet)
2023-10-10 09:56:08 +00:00
{
// TODO: make this somehow universal, look into better architecture to handle packets
// and automatically log their deserialized form
2023-10-10 09:56:08 +00:00
HandshakeResponse response = new()
{
Code = 0,
UtcOpenTime = 0,
Sha1Table = null
};
session.SendResponse(response, packet.Id);
2023-10-10 09:56:08 +00:00
}
2023-10-10 13:59:08 +00:00
[RequestPacketHandler("LoginRequest")]
public static void LoginRequestHandler(Session session, Packet.Request packet)
2023-10-10 13:59:08 +00:00
{
2023-10-16 09:50:49 +00:00
LoginRequest request = MessagePackSerializer.Deserialize<LoginRequest>(packet.Content);
Player? player = Player.FromToken(request.Token);
if (player is null)
{
session.SendResponse(new LoginResponse
{
Code = 1007 // LoginInvalidLoginToken
}, packet.Id);
return;
}
2023-10-16 09:53:53 +00:00
session.player = player;
2023-10-19 07:07:48 +00:00
session.character = Character.FromUid(player.PlayerData.Id);
session.stage = Stage.FromUid(player.PlayerData.Id);
2023-10-10 13:59:08 +00:00
session.SendResponse(new LoginResponse
{
Code = 0,
2023-10-16 09:50:49 +00:00
ReconnectToken = player.Token,
2023-10-10 13:59:08 +00:00
UtcOffset = 0,
UtcServerTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, packet.Id);
2023-10-10 18:22:41 +00:00
2023-10-11 18:32:25 +00:00
DoLogin(session);
}
[RequestPacketHandler("ReconnectRequest")]
public static void ReconnectRequestHandler(Session session, Packet.Request packet)
{
2023-10-16 09:50:49 +00:00
ReconnectRequest request = MessagePackSerializer.Deserialize<ReconnectRequest>(packet.Content);
2023-10-19 07:07:48 +00:00
Player? player;
if (session.player is not null)
player = session.player;
else
{
player = Player.FromToken(request.Token);
if (player is not null && (session.character is null || session.stage is null))
{
session.character = Character.FromUid(player.PlayerData.Id);
session.stage = Stage.FromUid(player.PlayerData.Id);
}
}
2023-10-16 09:50:49 +00:00
if (player?.PlayerData.Id != request.PlayerId)
{
session.SendResponse(new ReconnectResponse()
{
Code = 1029 // ReconnectInvalidToken
}, packet.Id);
return;
}
2023-10-16 09:53:53 +00:00
session.player = player;
session.SendResponse(new ReconnectResponse()
{
2023-10-16 09:50:49 +00:00
ReconnectToken = request.Token
}, packet.Id);
}
/* TODO
[RequestPacketHandler("ReconnectAck")]
public static void ReconnectAckHandler(Session session, Packet.Request packet)
{
}
*/
// TODO: Move somewhere else, also split.
2023-10-11 18:32:25 +00:00
static void DoLogin(Session session)
{
2023-10-19 07:07:48 +00:00
NotifyLogin notifyLogin = new()
{
PlayerData = session.player.PlayerData,
TeamGroupData = session.player.TeamGroups,
BaseEquipLoginData = new(),
FubenData = new()
{
2023-11-13 12:10:02 +00:00
StageData = session.stage.Stages.ToDictionary(x => x.Key, x => x.Value),
2023-10-19 07:07:48 +00:00
FubenBaseData = new()
},
FubenMainLineData = new(),
FubenChapterExtraLoginData = new(),
FubenUrgentEventData = new(),
UseBackgroundId = 14000001 // main ui theme, table still failed to dump
};
2023-11-12 06:00:44 +00:00
if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)
notifyLogin.PlayerData.DisplayCharIdList.Add(notifyLogin.PlayerData.DisplayCharId);
2023-10-19 07:07:48 +00:00
notifyLogin.FashionList.AddRange(session.character.Fashions);
#if DEBUG
notifyLogin.PlayerData.GuideData = GuideGroupTableReader.Instance.All.Select(x => (long)x.Id).ToList();
#endif
2023-10-19 07:07:48 +00:00
NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
NotifyEquipDataList notifyEquipData = new();
notifyEquipData.EquipDataList.AddRange(session.character.Equips);
NotifyAssistData notifyAssistData = new()
{
AssistData = new()
{
AssistCharacterId = session.character.Characters.First().Id
}
};
session.SendPush(notifyLogin);
2023-10-19 07:07:48 +00:00
session.SendPush(notifyCharacterData);
session.SendPush(notifyEquipData);
session.SendPush(notifyAssistData);
2023-10-14 17:16:45 +00:00
2023-11-11 11:08:20 +00:00
// NEEDED to not softlock!
session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
session.SendPush(new NotifyPrequelChallengeRefreshTime() { NextRefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds() + 3600 * 24 });
session.SendPush(new NotifyMainLineActivity() { EndTime = 0 });
session.SendPush(new NotifyDailyFubenLoginData() { RefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds() + 3600 * 24 });
session.SendPush(new NotifyBriefStoryData());
session.SendPush(new NotifyFubenBossSingleData()
{
FubenBossSingleData = new()
{
ActivityNo = 1,
TotalScore = 0,
MaxScore = 0,
OldLevelType = 0,
LevelType = 1,
ChallengeCount = 0,
RemainTime = 100000,
AutoFightCount = 0,
CharacterPoints = new {},
RankPlatform = 0
}
});
session.SendPush(new NotifyBfrtData() { BfrtData = new() });
2023-10-10 13:59:08 +00:00
}
2023-10-10 09:56:08 +00:00
}
}