ascnet/AscNet.GameServer/Handlers/TowerModule.cs

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using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdRequest
{
public int ConditionId;
public int ChapterId;
}
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TowerModule
{
[RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")]
public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id);
}
}
}