Elisa/Elisa.Common/Models/Theater.cs

132 lines
2.7 KiB
C#
Raw Permalink Normal View History

namespace Elisa.Common.Models;
public class SquadInTheaterInfo
{
public long sangvis_with_user_id;
public int squad_no;
public long squad_with_user_id;
public long user_id;
}
public class TheaterAreaType2Log
{
public int best_pt;
public int theater_area_id;
public long user_id;
public int user_level;
public string user_name;
}
public class TheaterConstructionInfo
{
public int area_id;
public int construction_group_id;
public int init_pt;
public int lv;
public int pt;
public int theater_id;
public int user_pt;
}
public class TheaterEventLog
{
public int ap;
public int battle_pt;
public int construction_pt;
public int incident_pt;
public int last_withdraw_time;
public int sum_pt;
public int theater_event_id;
public long user_id;
public int user_level;
public string user_name;
}
public class TheaterExerciseInfo
{
public int battle_enemy_no;
public int battle_fairy;
public string battle_squads;
public int battle_team;
public string enemy_teams;
public int last_battle_finish_time;
public int theater_area_id;
public int theater_fairy_use_count;
public string theater_squads;
public string theater_squads_use_count;
public string theater_teams;
public long user_id;
}
public class TheaterIncidentInfo
{
public int incident_end_day;
public int incident_id;
public int incident_start_day;
public int num;
public List<TheaterResult> result;
public int selection_id;
public int status;
}
public class TheaterInfo
{
public string advantage_gun;
public int battle_pt;
public int is_open;
public int minus_pt;
public int theater_id;
}
public class TheaterResult
{
public int num;
public int selection_id;
}
public class TheaterTeamMember
{
public int id;
public int type;
}
public class TheaterTeamMemberWithPos : TheaterTeamMember
{
public int position;
}
public class TheaterTeams
{
public List<long> backup;
public List<long> backup_fairy;
public Dictionary<int, TheaterTeamMember> fairy;
public Dictionary<int, TheaterTeamMemberWithPos> guns;
public Dictionary<int, TheaterTeamMemberWithPos> sangvises;
public Dictionary<int, TheaterTeamMember> squads;
}
public class TheaterTeamsInfo
{
public int theater_area_id;
public string theater_teams;
public int user_id;
}
public class TheaterWithUser
{
public string battle_pt;
public int last_exercise_finish_time;
public int theater_id;
}
public class GunInTheaterInfo
{
public long gun_with_user_id;
public int life;
public int location;
public int position;
public long sangvis_with_user_id;
public int team_id;
public long user_id;
}