Elisa/Elisa.Common/Messages/Dorm.cs

136 lines
2.4 KiB
C#
Raw Permalink Normal View History

using Elisa.Common.Models;
namespace Elisa.Common.Messages;
public class ChangeSkinRequest
{
public long gun_with_user_id;
public int skin_id;
}
public class DecomposeRequest
{
public long[] ids;
}
public class DecomposeResponse
{
public Dictionary<int, int> gift_list;
}
public class GetBuildCoinRequest
{
public int dorm_id;
public long v_user_id;
}
public class GetBuildCoinResponse
{
public int build_coin;
public int remain_coin;
}
public class GiftToGunRequest
{
public long fairy_with_user_id;
public long gun_with_user_id;
public int item_id;
public int num;
}
public class GiftToGunResponse
{
public List<AllFavorupGun> all_favorup_gun;
public int gun_exp;
public long gun_with_user_id;
public int last_favor_recover_time;
public int skin_add_favor;
}
public class GiftToSangvisRequest
{
public int item_id;
public int num;
public long sangvis_with_user_id;
}
public class GiftToSangvisResponse
{
public int add_favor;
public List<AllFavorupGun> all_favorup_gun;
public List<AllFavorupSangvis> all_favorup_sangvis;
public int last_favor_recover_time;
public int sangvis_exp;
public long sangvis_with_user_id;
}
public class OpenRedRequest
{
public int id;
public int type;
}
public class OpenRedResponse
{
public List<RedPrize> list;
}
public class ReceiveFavorRequest
{
public int dorm_id;
public long gun_with_user_id;
public long user_id;
}
public class ReceiveFavorResponse
{
public int favor_click;
}
public class ReceiveSangvisFavorRequest
{
public int dorm_id;
public long sangvis_with_user_id;
public long user_id;
}
public class ReceiveSangvisFavorResponse
{
public int favor_click;
}
public class ShareResponse
{
public int prize_id;
}
public class SkinGashaDrawRequest
{
public int draw_type;
public int gasha_id;
public int type;
}
public class SkinGashaDrawResponse
{
public int exchange_tickets;
public List<DorFurniture> furniture;
}
public class SkinToGunRequest
{
public int gun_with_user_id;
public int item_id;
public int num;
}
public class SkinToGunResponse
{
public List<AllFavorupGun> all_favorup_gun;
public List<AllFavorupSangvis> all_favorup_sangvis;
public long dorm_with_user_id;
public int furniture_id;
public int last_favor_recover_time;
public int skin_add_favor;
}