using Elisa.Common.Models; namespace Elisa.Common.Messages; public class ChangeSkinRequest { public long gun_with_user_id; public int skin_id; } public class DecomposeRequest { public long[] ids; } public class DecomposeResponse { public Dictionary gift_list; } public class GetBuildCoinRequest { public int dorm_id; public long v_user_id; } public class GetBuildCoinResponse { public int build_coin; public int remain_coin; } public class GiftToGunRequest { public long fairy_with_user_id; public long gun_with_user_id; public int item_id; public int num; } public class GiftToGunResponse { public List all_favorup_gun; public int gun_exp; public long gun_with_user_id; public int last_favor_recover_time; public int skin_add_favor; } public class GiftToSangvisRequest { public int item_id; public int num; public long sangvis_with_user_id; } public class GiftToSangvisResponse { public int add_favor; public List all_favorup_gun; public List all_favorup_sangvis; public int last_favor_recover_time; public int sangvis_exp; public long sangvis_with_user_id; } public class OpenRedRequest { public int id; public int type; } public class OpenRedResponse { public List list; } public class ReceiveFavorRequest { public int dorm_id; public long gun_with_user_id; public long user_id; } public class ReceiveFavorResponse { public int favor_click; } public class ReceiveSangvisFavorRequest { public int dorm_id; public long sangvis_with_user_id; public long user_id; } public class ReceiveSangvisFavorResponse { public int favor_click; } public class ShareResponse { public int prize_id; } public class SkinGashaDrawRequest { public int draw_type; public int gasha_id; public int type; } public class SkinGashaDrawResponse { public int exchange_tickets; public List furniture; } public class SkinToGunRequest { public int gun_with_user_id; public int item_id; public int num; } public class SkinToGunResponse { public List all_favorup_gun; public List all_favorup_sangvis; public long dorm_with_user_id; public int furniture_id; public int last_favor_recover_time; public int skin_add_favor; }