forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/client/miniactivity/rpgmakergame/RpgMakerGameModel.tsv

7.0 KiB

1KeyModelPathNameDescIconSize
2GoldCloseAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02X01.prefabEndpointAfter eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon01.png
3GapAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Langan01.prefab
4TriggerType3Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02Dici.prefabSpikeSpikes will come out when you walk past and no one can pass.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon07.png
5ViewAreaAssets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleAttack.prefab
6TriggerType1Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSafe.prefabStone GateStep on the Stone Gate Mechanism to lower all the Stone Gates and pass.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon05.png
7GoldOpenAssets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleOpen.prefabEndpointAfter eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon23.png
8MoveLineAssets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleWarning.prefab
9TriggerType2Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai.prefabStone Gate MechanismStep on the Stone Gate Mechanism to lower all the Stone Gates and pass.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon06.png
10RoleMoveArrowAssets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
11MonsterTriggerEffectAssets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSuodibiaoji.prefab
12ElectricFenceAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_07Dianwang.prefabElectro-WallWhen powered on, the Electro-Wall will eliminate anything that touches it. Step on its switch to turn it off.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
13TrapAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Didong.prefabTrapWhen you step on a trap, you will fall into it and be eliminated.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon22.png
14SentryLineAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleShiye.prefab
15SentryAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Tanhao.prefabAssets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
16SentryRoandAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Shuzi.prefab
17TriggerElectricFenceOpenAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03ON.prefabElectro-Wall SwitchThe switch of the Electro-Wall. Step on it to power on the Electro-Wall.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
18TriggerElectricFenceCloseAssets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03OFF.prefabElectro-Wall SwitchThe switch of the Electro-Wall. Step on it to power on the Electro-Wall.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
19ElectricFenceEffectAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Dianwang.prefab
20KillByElectricFenceEffectAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleDianji.prefab
21BeAtkEffectAssets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleDead.prefab
22ShadowEffectAssets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleYingzi.prefabShadowThe Shadow will move along with the character you control but can't eliminate enemies.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
23GrassAssets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_04Box.prefabGrass FieldIt blocks all characters passing by. It burns when it comes in contact with fire, and grows when it comes in contact with Lightning Attribute.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon15.png
24PoolAssets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_05Box.prefabPoolCharacters passing by a pool will fall in and be eliminated. Characters carrying ice will freeze the surface of the water, creating a walkable path.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon13.png0.8|0.8|0.8
25TransferPointLoopColor1Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop01.prefabTeleporting MistTeleport through resonance with characters carrying Dark Attribute.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
26TransferPointLoopColor2Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop02.prefabTeleporting MistTeleport through resonance with characters carrying Dark Attribute.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
27TransferPointLoopColor3Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop03.prefabTeleporting MistTeleport through resonance with characters carrying Dark Attribute.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
28TransferPointColor1Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong01.prefabGreen SFX of Teleporting (Opening and Closing)
29TransferPointColor2Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong02.prefabYellow SFX of Teleporting (Opening and Closing)
30TransferPointColor3Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong03.prefabPurple SFX of Teleporting (Opening and Closing)
31SteelAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanLoop.prefabLightning CircleIt will trap any Lightning characters passing through it and be destroyed when Dark characters pass through it.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon16.png
32SteelBrokenAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanPosui.prefabSteel Plate Breaks
33FreezeAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzJiebing.prefabIceYou can easily melt floating ice on the water with fire.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon14.png
34MeltAssets/Product/Effect/Prefab/FxTuixiangzi/FxRonghua.prefabMelting
35DrownAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzLuoshui.prefabDrowning SFX
36BurnAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzRanshao.prefabBurn
37WaterRipperAssets/Product/Effect/Prefab/FxTuixiangzi/FxTxzShuibowen.prefabWater Ripples
38DarkSkillEffectAssets/Product/Effect/Prefab/FxTuixiangzi/FxAnMiaobian.prefabKuroro · Dark
39CrystalSkillEffectAssets/Product/Effect/Prefab/FxTuixiangzi/FxBingMiaobian.prefabKuroro · Ice
40FlameSkillEffectAssets/Product/Effect/Prefab/FxTuixiangzi/FxHuoMiaobian.prefabKuroro · Fire
41RaidenSkillEffectAssets/Product/Effect/Prefab/FxTuixiangzi/FxLeiMiaobian.prefabKuroro · Lightning