forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/client/calendar/ActivityCalendar.tsv

3.4 KiB

1IdNameSortIdTimeIdActivityIconActivityBannerActivityDescFunctionIdIsInCalendarShowItem[1]ShowItem[2]ShowItem[3]SkipIdExchangeTimeIdTaskTimeIdFightTimeId
21Operation Uniframe112403Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.pngRequirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level.110265128207012403
32Dialogues with an Existentialist212505Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.pngRequirements: Clear Normal Story Mission 2-4110231104130191032007112505
43A Dance in the Park312201Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.pngRequirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials.150005102600021173612201
54Circuit Connect412101Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.pngRequirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop.15000510289819028201012101
65Once in a Blue Moon512003Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.pngRequirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained.131301910431104201661181112003
76Topological Manifold612001Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.pngEvent Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards!13102401102016412001
87A Covenant of Glass711101Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.pngAssets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.pngEvent Info: Complete event missions to obtain [Crystal-Heart Plush].13102600022015411101