forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv

31 KiB
Raw Blame History

1IdNameChildComboIdEffectDescriptionConditionDescConditionLevelConditionNumQualityEffectId[1]EffectId[2]EffectId[3]EffectId[4]EffectId[5]EffectId[6]EffectId[7]EffectId[8]EffectId[9]EffectId[10]EffectId[11]EffectValid[1]EffectValid[2]EffectValid[3]EffectValid[4]EffectValid[5]EffectValid[6]EffectValid[7]EffectValid[8]EffectValid[9]EffectValid[10]EffectValid[11]EffectTarget[1]EffectTarget[2]EffectTarget[3]EffectTarget[4]EffectTarget[5]EffectTarget[6]EffectTarget[7]EffectTarget[8]EffectTarget[9]EffectTarget[10]EffectTarget[11]
21011Matrix - War Blade - Phase 1101Upon dealing Physical DMG, reduces the enemy's DEF by <color=#dbb536>100%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.Total Stars of War Blade members reach <color=#dbb536>2★</color>2131001110111
31012Matrix - War Blade - Phase 2101Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of War Blade members reach <color=#dbb536>4★</color>41410011100121011101111
41013Matrix - War Blade - Phase 3101Upon entering battle, CRIT Rate and CRIT DMG permanently increase by <color=#dbb536>40%</color> and <color=#dbb536>100%</color> respectively.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of War Blade members reach <color=#dbb536>6★</color>615100111001210013101110111011111
51014Matrix - War Blade - Phase 4101Upon entering battle, inflicts the <color=#dbb536>Frail</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Physical DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of War Blade members reach <color=#dbb536>8★</color>8161001110012100131001410111011101110111111
61021Matrix - Fire - Phase 1102Fire Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds.Total Stars of Matrix - Fire members reach <color=#dbb536>2★</color>2131002110211
71022Matrix - Fire - Phase 2102Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Matrix - Fire members reach <color=#dbb536>4★</color>41410021100221021102111
81023Matrix - Fire - Phase 3102Upon dealing DMG, reduces the enemy's Fire Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Matrix - Fire members reach <color=#dbb536>6★</color>615100211002210023102110211021111
91024Matrix - Fire - Phase 4102Upon entering battle, inflicts the <color=#dbb536>Combustible</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Fire DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of Matrix - Fire members reach <color=#dbb536>8★</color>8161002110022100231002410211021102110211111
101031Matrix - Lightning - Phase 1103Lightning Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds.Total Stars of Matrix - Lightning members reach <color=#dbb536>2★</color>2131003110311
111032Matrix - Lightning - Phase 2103Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Matrix - Lightning members reach <color=#dbb536>4★</color>41410031100321031103111
121033Matrix - Lightning - Phase 3103Upon dealing DMG, reduces the enemy's Lightning Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Matrix - Lightning members reach <color=#dbb536>6★</color>615100311003210033103110311031111
131034Matrix - Lightning - Phase 4103Upon entering battle, inflicts the <color=#dbb536>Electrode</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Lightning DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of Matrix - Lightning members reach <color=#dbb536>8★</color>8161003110032100331003410311031103110311111
141041Matrix - Dark - Phase 1104Dark Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds.Total Stars of Matrix - Dark members reach <color=#dbb536>2★</color>2131004110411
151042Matrix - Dark - Phase 2104Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Matrix - Dark members reach <color=#dbb536>4★</color>41410041100421041104111
161043Matrix - Dark - Phase 3104Upon dealing DMG, reduces the enemy's Dark Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Matrix - Dark members reach <color=#dbb536>6★</color>615100411004210043104110411041111
171044Matrix - Dark - Phase 4104Upon entering battle, inflicts the <color=#dbb536>Corrosion</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Dark DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of Matrix - Dark members reach <color=#dbb536>8★</color>8161004110042100431004410411041104110411111
181051Matrix - Ice - Phase 1105Ice Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds.Total Stars of Matrix - Ice members reach <color=#dbb536>2★</color>2131005110511
191052Matrix - Ice - Phase 2105Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Matrix - Ice members reach <color=#dbb536>4★</color>41410051100521051105111
201053Matrix - Ice - Phase 3105Upon dealing DMG, reduces the enemy's Ice Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Matrix - Ice members reach <color=#dbb536>6★</color>615100511005210053105110511051111
211054Matrix - Ice - Phase 4105Upon entering battle, inflicts the <color=#dbb536>Frost</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Ice DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of Matrix - Ice members reach <color=#dbb536>8★</color>8161005110052100531005410511051105110511111
222011Gaze Realm - Phase 1201In Matrix, all characters have <color=#dbb536>50%</color> more Extra DMG Bonus for <color=#dbb536>3s</color>.Total Stars of Gaze Realm members reach <color=#dbb536>2★</color>2132001120111
232012Gaze Realm - Phase 2201Reduces Matrix cooldown by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Gaze Realm members reach <color=#dbb536>4★</color>41420011200122011201111
242021Pure Mercy - Phase 1202All characters' overflow healing will be converted into DMG equal to <color=#dbb536>1000%</color> of the healing value. The damage area is within <color=#dbb536>12m</color>.Total Stars of Pure Mercy members reach <color=#dbb536>2★</color>2132002120211
252022Pure Mercy - Phase 2202All healing and HP recovery effects increase by <color=#dbb536>100%</color> and will not be affected by the healing decrease.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Pure Mercy members reach <color=#dbb536>4★</color>41420021200222021202111
262023Pure Mercy - Phase 3202All characters (<color=#dbb536>including standby characters</color>) restore <color=#dbb536>10%</color> max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Pure Mercy members reach <color=#dbb536>6★</color>615200212002220023202120212021111
272031Extreme Calculation - Phase 1203All characters will deal <color=#dbb536>2,000</color> Extra DMG every time they deal DMG. This will not be triggered repeatedly.Total Stars of Extreme Calculation members reach <color=#dbb536>2★</color>2132003120311
282032Extreme Calculation - Phase 2203All characters will deal Extra DMG equal to <color=#dbb536>number of combos ×100</color>. This will not be triggered repeatedly.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Extreme Calculation members reach <color=#dbb536>4★</color>41420031200322031203111
292041Fighter's Wings - Phase 1204All characters have <color=#dbb536>50%</color> more max HP. Upon dealing DMG to the <color=#dbb536>shield</color>, deal the same amount of True DMG.Total Stars of Fighter's Wings members reach <color=#dbb536>2★</color>2132004120411
302042Fighter's Wings - Phase 2204All characters gain <color=#dbb536>Super Armor</color> and will not receive DMG beyond <color=#dbb536>20%</color> of their max HP from a single attack.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Fighter's Wings members reach <color=#dbb536>4★</color>41420041200422041204111
312043Fighter's Wings - Phase 3204Every time when receiving DMG, all characters will deal DMG equal to <color=#dbb536>15×</color> max HP to enemies within <color=#dbb536>12m</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Fighter's Wings members reach <color=#dbb536>6★</color>615200412004220043204120412041111
322051Little League - Phase 1205Upon entering battle, summons Polar Bear <color=#dbb536>Martin</color> with a random one of the following effects:\n<color=#dbb536>Martin</color> deals DMG equal to <color=#dbb536>5%</color> max HP every <color=#dbb536>10s</color> to all enemies.\n<color=#dbb536>Martin</color> summons a black hole to pull all enemies and reduce all their Elemental Resistance by <color=#dbb536>20%</color> every <color=#dbb536>10s</color> for <color=#dbb536>5s</color>.Total Stars of Little League members reach <color=#dbb536>2★</color>2132005220511
332052Little League - Phase 2205Upon entering battle, a random one of the following effects will be granted:\nRestores <color=#dbb536>1 Signature Energy</color> every second for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll members have <color=#dbb536>5%</color> Extra DMG Bonus for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Little League members reach <color=#dbb536>4★</color>41420052200512051205111
342053Little League - Phase 3205Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by <color=#dbb536>100%</color>.Total Stars of Little League members reach <color=#dbb536>6★</color>615200522005120053205120512051111
352061Hell Guards - Phase 1206For every <color=#dbb536>5s</color>, uses the last Signal Orb and gains a <color=#dbb536>30%</color> Extra DMG Bonus for <color=#dbb536>5s</color>. This will not be triggered when there are no Signal Orbs.Total Stars of Hell Guards members reach <color=#dbb536>2★</color>2132006120611
362062Hell Guards - Phase 2206Takes DMG equal to <color=#dbb536>1%</color> max HP every second and deal DMG equal to <color=#dbb536>1%</color> of current HP to all enemies within <color=#dbb536>12m</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Hell Guards members reach <color=#dbb536>4★</color>41420061200622061206111
372071Sin Reverb - Phase 1207Press and hold Basic Attack for <color=#dbb536>1s</color> to gain a <color=#dbb536>100%</color> Extra DMG Bonus for <color=#dbb536>3s</color>. Cooldown: <color=#dbb536>7s</color>.Total Stars of Sin Reverb members reach <color=#dbb536>2★</color>2132007120711
382072Sin Reverb - Phase 2207Dodges <color=#dbb536>twice</color> within <color=#dbb536>1s</color> to actively trigger the <color=#dbb536>Matrix</color>. Cooldown: <color=#dbb536>15s</color>. (Independent from Matrix triggered by successfully dodging attacks).\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Sin Reverb members reach <color=#dbb536>4★</color>41420071200722071207111
392081Final Judgement - Phase 1208Upon attacking an enemy with HP above <color=#dbb536>40%</color>, gains a <color=#dbb536>10%</color> Extra DMG Bonus for every 10% more HP the enemy has, up to <color=#dbb536>60%</color>.Total Stars of Final Judgement members reach <color=#dbb536>2★</color>2132008120811
402082Final Judgement - Phase 2208Upon dealing DMG, has a <color=#dbb536>40%</color> chance to deal <color=#dbb536>200%</color> more DMG at the same time.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Final Judgement members reach <color=#dbb536>4★</color>41420081200822081208111
412083Final Judgement - Phase 3208Upon dealing DMG, <color=#dbb536>instantly kills</color> the enemy if their HP is below <color=#dbb536>30%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Final Judgement members reach <color=#dbb536>6★</color>615200812008220083208120812081111
422091Phantom Capriccio - Phase 1209For each different <color=#dbb536>class</color> in the team recruited, all deployed characters gain a <color=#dbb536>15%</color> Extra DMG Bonus.Total Stars of Phantom Capriccio members reach <color=#dbb536>2★</color>21320091200922009320094200952091209220932094209511111
432092Phantom Capriccio - Phase 2209For each different <color=#dbb536>type</color> in the team recruited, all deployed characters' HP and ATK increase by <color=#dbb536>10%</color>.\nAll Bond effects <color=#dbb536>activated previously</color> will be inherited.Total Stars of Phantom Capriccio members reach <color=#dbb536>4★</color>4142009120092200932009420095200962009720098200992010020912092209320942095209620972098209921001111111111
442093Phantom Capriccio - Rank 3209For each different <color=#dbb536>weapon type</color> in the team recruited, all deployed characters gain a <color=#dbb536>25%</color> Extra DMG Bonus. All Bond effects <color=#dbb536>activated previously</color> will be inherited.Total Stars of Phantom Capriccio members reach <color=#dbb536>6★</color>61520091200922009320094200952009620097200982009920100201042091209220932094209520962097209820992100210111111111112131
452101Creator-Destroyer - Phase 1210Upon entering battle, launches a cannon attack, with each shell dealing <color=#dbb536>30,000</color> Fire DMG:\nHas an <color=#dbb536>80%</color> chance to succeed. <color=#dbb536>1</color> cannon attack in total.\nHas a <color=#dbb536>20%</color> chance to succeed. <color=#dbb536>5</color> cannon attacks in total.Total Stars of Creator-Destroyers members reach <color=#dbb536>2★</color>2132010121011
462102Creator-Destroyer - Phase 2210Upon entering battle, launches a laser beam attack at the enemy. The laser beam will automatically pursue the enemy and deal <color=#dbb536>10,000</color> Ture DMG every second to nearby enemies:\nHas a <color=#dbb536>80%</color> chance to succeed. Summons <color=#dbb536>1</color> laser beam with a moderate speed.\nHas a <color=#dbb536>20%</color> chance to succeed. Summons <color=#dbb536>2</color> laser beams with an accelerated speed.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Creator-Destroyers members reach <color=#dbb536>4★</color>41420101201022101210111
472103Creator-Destroyer - Phase 3210Upon entering battle, launches a bomb attack every 5s:\nHas a <color=#dbb536>95%</color> chance to succeed, casting a <color=#dbb536>Gravity Bomb</color> and dealing <color=#dbb536>150,000</color> Dark DMG to a large area.\nHas a <color=#dbb536>5%</color> chance to achieve a great success, casting a <color=#dbb536>Tactical Strike</color> and dealing <color=#dbb536>500,000</color> Fire DMG to a large area.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Creator-Destroyers members reach <color=#dbb536>6★</color>615201012010220103210121012101111
483011Overclock - Phase 1301Signature's Extra DMG Bonus increases by <color=#dbb536>50%</color>.Total Stars of Overclock members reach <color=#dbb536>2★</color>2133001130111
493012Overclock - Phase 2301After casting a Signature, the subsequent Signature cast within <color=#dbb536>5s</color> will have <color=#dbb536>50%</color> more Extra DMG Bonus, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Overclock members reach <color=#dbb536>3★</color>31430011300123011301111
503013Overclock - Phase 3301Upon casting a Signature, reduces the enemy's Extra DMG Reduction by <color=#dbb536>20%</color> on hit. Lasts forever. Stacks up to <color=#dbb536>120%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Overclock members reach <color=#dbb536>4★</color>415300113001230013301130113011111
513021Escalation - Phase 1302When deployed at the same time, activates the extra skill:\nUse special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.\nAfter the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.\nWhen the support character is active, all allied characters on the battlefield have <color=#dbb536>100%</color> more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.Total Stars of Escalation members reach <color=#dbb536>2★</color>2233002130211
523022Escalation - Phase 2302For each <color=#dbb536>Blade Will Orb/Annihilation Orb</color> consumed, the subsequent special orb gains <color=#dbb536>20%</color> more Extra DMG Bonus for <color=#dbb536>10s</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Escalation members reach <color=#dbb536>3★</color>32430021300223021302211
533023Escalation - Phase 3302Special orbs will provide <color=#dbb536>25</color> Charge Points instead. And each use of special orbs has a <color=#dbb536>80%</color> chance to grant a special orb.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Escalation members reach <color=#dbb536>4★</color>425300213002230023302130223022111
543031Oblivion - Phase 1303After <color=#dbb536>dodging continuously</color>, rearranges the Signal Orbs by color.Total Stars of Oblivion members reach <color=#dbb536>2★</color>2233003130311
553032Oblivion - Phase 2303In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by <color=#dbb536>50%</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Oblivion members reach <color=#dbb536>3★</color>32430031300323031303111
563033Oblivion - Phase 3303When deployed at the same time, activates the extra skill:\nEvery <color=#dbb536>Signature cast</color> will <color=#dbb536>charge</color> the Special Skill button. Activating the button will <color=#dbb536>cast a Signature</color> again. (This time the Signature cast <color=#dbb536>will not</color> <color=#dbb536>charge</color> the special skill.)\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Oblivion members reach <color=#dbb536>4★</color>425300313003230033303130313032111
573041Elimination - Phase 1304After <color=#dbb536>3</color> 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: <color=#dbb536>8s</color>)Total Stars of Elimination members reach <color=#dbb536>2★</color>2133004130411
583042Elimination - Phase 2304For every <color=#dbb536>5</color> Signature Energy, Extra DMG Bonus of Orb skills increases by <color=#dbb536>10%</color>.\nAll <color=#dbb536>Phase 1</color> Bonds will be inherited.Total Stars of Elimination members reach <color=#dbb536>3★</color>31430041300423041304111
593043Elimination - Phase 3304Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Elimination members reach <color=#dbb536>4★</color>415300413004230043304130413041111
603051Divine Judgment - Phase 1305Upon dealing CRIT DMG, deals <color=#dbb536>10%</color> more CRIT DMG for <color=#dbb536>5s</color>, up to <color=#dbb536>300%</color>.Total Stars of Divine Judgment members reach <color=#dbb536>2★</color>2133005130511
613052Divine Judgment - Phase 2305Upon dealing CRIT DMG, deals additional DMG equal to <color=#dbb536>1%</color> of the enemy's current HP. Cooldown: <color=#dbb536>0.5s</color>\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Divine Judgment members reach <color=#dbb536>3★</color>31430051300523051305111
623053Divine Judgment - Phase 3305Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by <color=#dbb536>80%</color> for <color=#dbb536>5s</color>. Triggering this effect again will renew its duration.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Divine Judgment members reach <color=#dbb536>4★</color>415300513005230053305130513051111
633061Fortress - Phase 1306Upon dealing Basic Attack DMG, gains Shield equal to <color=#dbb536>10%</color> max HP. Cooldown: <color=#dbb536>1s</color>. Max Shield equals to <color=#dbb536>100%</color> max HP.Total Stars of Fortress members reach <color=#dbb536>2★</color>2133006130611
643062Fortress - Phase 2306Upon dealing Basic Attack, deals Extra DMG equal to <color=#dbb536>10×</color> current Shield. Cooldown: <color=#dbb536>1</color>s\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Fortress members reach <color=#dbb536>3★</color>31430061300623061306111
653063Fortress - Phase 3306Every upon taking DMG, becomes invincible for <color=#dbb536>2s</color>. Cooldown: <color=#dbb536>5s</color>\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Fortress members reach <color=#dbb536>4★</color>415300613006230063306130613061111
663071Sudden Rain - Phase 1307Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: <color=#dbb536>1s</color>.Total Stars of Sudden Rain members reach <color=#dbb536>2★</color>2133007130711
673072Sudden Rain - Phase 2307Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for <color=#dbb536>5s</color>. A maximum of <color=#dbb536>40</color> Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Sudden Rain members reach <color=#dbb536>3★</color>31430071300723071307111
683073Sudden Rain - Phase 3307Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by <color=#dbb536>20%</color> for <color=#dbb536>10s</color>, up to <color=#dbb536>200%</color>. Cooldown: <color=#dbb536>1s</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Sudden Rain members reach <color=#dbb536>4★</color>415300713007230073307130713071111
693081Cyclone - Phase 1308Upon casting a Signature Move, immediately gains <color=#dbb536>2</color> sets of same-colored Signal OrbsTotal Stars of Cyclone members reach <color=#dbb536>2★</color>2133008130811
703082Cyclone - Phase 2308Each 3-Ping increases Extra DMG Bonus by <color=#dbb536>30%</color> for <color=#dbb536>3s</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects.Total Stars of Cyclone members reach <color=#dbb536>3★</color>31430081300823081308111
713083Cyclone - Phase 33081-Pings and 2-Pings will be regarded as 3-Pings.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Cyclone members reach <color=#dbb536>4★</color>415300813008230083308130813081111
723091Outlier - Phase 1309Upon casting a Signature Move, increases Extra DMG Bonus by <color=#dbb536>100%</color> for <color=#dbb536>10s</color>.Total Stars of Outlier members reach <color=#dbb536>2★</color>2133009130911
733092Outlier - Phase 2309Character switch cooldown decreases by <color=#dbb536>50%</color>. Gains Shield equal to <color=#dbb536>30%</color> max HP upon character switch.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited.Total Stars of Outlier members reach <color=#dbb536>4★</color>41430091300923091309111
743093Outlier - Phase 3309Each character switch permanently increases Extra DMG Bonus by <color=#dbb536>40%</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited.Total Stars of Outlier members reach <color=#dbb536>6★</color>615300913009230093309130913091111
753094Outlier - Phase 4309Upon character switch, <color=#dbb536>enters Matrix</color>, gaining <color=#dbb536>100</color> Signature Energy and 3 sets of same-colored Signal Orbs.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited.Total Stars of Outlier members reach <color=#dbb536>8★</color>8163009130092300933009430913091309130911111
762111Yesterday's Egrets - Rank 1211Dodge Gauge Limit increases by <color=#dbb536>200</color>. When <color=#dbb536>dodging</color>, <color=#dbb536>Healing Pulse</color> will be released to heal all allies within <color=#dbb536>6m</color> for <color=#dbb536>25%</color> ATK of the current character and grant them <color=#dbb536>20%</color> DMG Immunity for <color=#dbb536>4s</color>. <color=#dbb536>6s cooldown</color>. (It cannot be stacked, and its cooldown resets every time it is triggered.)Total Stars of Yesterday's Egrets members reach <color=#dbb536>2★</color>2132011121111
772112Yesterday's Egrets - Rank 2211Dodge Gauge Limit increases by <color=#dbb536>400</color>. The <color=#dbb536>effect and duration</color> of Phase 1 Healing Pulse are <color=#dbb536>doubled</color> with an additional <color=#dbb536>50%</color> Extra DMG Bonus granted. <color=#dbb536>It does not have cooldown periods anymore.</color> (It cannot be stacked, and triggering this effect again refreshes its duration.)Total Stars of Yesterday's Egrets members reach <color=#dbb536>4★</color>41420111201122111211111
782121Aliasing Resonance - Rank 1212After activating Matrix, Lee will launch <color=#dbb536>1 Supporting Strike</color> from other timelines, each strike dealing damage equal to <color=#dbb536>500% of current character's multiplier</color> and permanently increasing the damage taken by the target hit <color=#dbb536>by 30%</color>, stacking up to <color=#dbb536>2 times</color>. This effect has a 3s triggering cooldown.Total Stars of Aliasing Resonance members reach <color=#dbb536>1★</color>1132012121211
792122Aliasing Resonance - Rank 2212After activating Matrix, Lee will launch <color=#dbb536>3 Supporting Strikes</color> from other timelines, each strike dealing damage equal to <color=#dbb536>500% of current character's multiplier</color> and permanently increasing the damage taken by the target hit <color=#dbb536>by 30%</color>, stacking up to <color=#dbb536>6 times</color>. This effect has a 3s triggering cooldown.Total Stars of Aliasing Resonance members reach <color=#dbb536>2★</color>2142012221211