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ascnet/Resources/table/share/miniactivity/doomsday/DoomsdayEffect.tsv

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1IdDescTriggerEffectTypeSourceType[0]SourceCount[0]SourceType[1]SourceCount[1]SourceType[2]SourceCount[2]SourceType[3]SourceCount[3]TargetType[0]TargetCount[0]TargetType[1]TargetCount[1]TargetType[2]TargetCount[2]TargetType[3]TargetCount[3]Args[0]Args[1]Args[2]Args[3]Args[4]Args[5]Args[6]Args[7]
21Building: Small Ruins: Produce Wood x300 and Iron x300 per turn when working properly2200113002300
32Building: Small Ruins: Convert the building into a vacant area after 1 turn when working properly220041
43Building: Medium Ruins: Produce Wood x600 and Iron x600 per turn when working properly2200116002600
54Building: Medium Ruins: The building will be converted to a vacant area after 1 turn220041
65Building: Big Ruins: Produce Wood x1000 and Iron x1000 per turn when working properly220011100021000
76Building: Big Ruins: Convert the building into a vacant area after 1 turn when working properly220041
87Building: Medical Depot: Produces Serum x5 per day2200135
98Building: Supply Depot: Produces Food x5 per day2200145
109Building: Outpost: Unlock Exploration Team1320031
1110Building: Outpost: Unlock the Exploration feature132006
1210101Stage 1 Initialization: Wood x300110011300
1310102Stage 1 Initialization: Iron x300110012300
1410103Stage 1 Initialization: Serum x1011001310
1510104Stage 1 Initialization: Food x1011001410
1610105Stage 1 Initialization: 10 Members, 60 Stat Points11005106060100
1710106Stage 1 Initialization: Own Small Ruins x211007121
1810107Stage 1 Initialization: Own [Outpost] x111007711
1910109Stage 1 Fixed Event 1: Grant Medicine x20 and Food x2001001320420
2010110Stage 1 Fixed Event 1: Summon Strong Man x5010055100100100
2110111Stage 1 Fixed Event 2: Reduce 8 Health and 8 Satiety01002-8-80
2210151Stage 1 Location 10400112152135
2310152Stage 1 Location 20400112602325
2410153Stage 1 Location 304001310415
2510154Stage 1 Location 404001325420
2610155Stage 1 Location 40400246060100
2710156Stage 1 Location 50400111202140
2810157Stage 1 Location 60400112102225
2910158Stage 1 Location 704001315420
3010159Stage 1 Location 70400256060100
3110201Stage 2 Initialization: Wood x300, Iron x3001100113002300
3210202Stage 2 Initialization: Medicine x30, Food x3011001330430
3310203Stage 2 Initialization: 25 Members, 60 Stat Points11005256060100
3410204Stage 2 Initialization: Own Small Ruins x211007121
3510205Stage 2 Initialization: Own Medium Ruins x211007211
3610207Stage 2 Fixed Event 1: Grant Medicine x25 and Food x2501001325425
3710208Stage 2 Fixed Event 2: Reduce Serum x5 and Food x5010013545
3810209Stage 2 Fixed Event 3: Reduce Serum x10 and Food x1001001310410
3910210Stage 2 Fixed Event 4: Reduce Serum x15 and Food x1501001315415
4010212Stage 2 Branch Storyline [The Way Home: Agree] Choice Outcome: Unlock [Rocky Riverbank]0100810213
4110218Stage 2 Branch Storyline [The Way Home - 2: Positive Answer] Choice Outcome: Receive Wood x50 and Iron x5001001150250
4210220Stage 2 Branch Storyline [The Way Home - 2: Negative Answer] Choice Outcome: Receive Wood x50 and Iron x5001001150250
4310222Stage 2 Branch Storyline [The Way Home - 3: Siegfried Dies]: Receive Wood x50 and Iron x5001001150250
4410224Stage 2 Branch Storyline [The Way Home - 3: Siegfried Lives]: Gain 1 new member0100518080100
4510251Stage 2 Location 10400111652180
4610252Stage 2 Location 20400111352120
4710253Stage 2 Location 30400112402200340440
4810254Stage 2 Location 4040011952110
4910255Stage 2 Location 50400112602260
5010256Stage 2 Location 50400215050100
5110257Stage 2 Location 604001175285
5210258Stage 2 Location 704001330435
5310259Stage 2 Location 70400211606080
5410260Stage 2 Location 804001155290
5510261Stage 2 Location 90400112602245
5610262Stage 2 Location 100400114252455
5710263Stage 2 Location 1104001325425
5810264Stage 2 Location 1104002106060100
5910265Stage 2 Branch Storyline Location 10400111702150
6010266Stage 2 Branch Storyline Location 2040011602100
6110301Stage 3 Initialization: Wood x300110011300
6210302Stage 3 Initialization: Iron x300110012300
6310303Stage 3 Initialization: Serum x1011001315
6410304Stage 3 Initialization: Food x1011001415
6510305Stage 3 Initialization: 28 Members, 100 Stat Points1100528100100100
6610306Stage 3 Initialization: Own Small Ruins x111007111
6710307Stage 3 Initialization: Own Big Ruins x111007311
6810309Stage 3 Fixed Event: Reduce 25 Health and 25 Satiety01002-25-250
6910310Stage 3 Fixed Event: Reduce 30 Health and 30 Satiety01002-30-300
7010311Stage 3 Fixed Event: Reduce 35 Health and 35 Satiety01002-35-350
7110312Stage 3 Branch Storyline [Father: I'll Do My Best] Choice Outcome: Unlock [Riverside Camp]0100810314
7210328Stage 3 Branch Storyline [Father: Reunion] Event Outcome: Obtain Wood x75 and Iron x7501001175275
7310351Stage 3 Location 104001321425
7410352Stage 3 Location 204001330425
7510353Stage 3 Location 304001345435
7610354Stage 3 Location 404001315410
7710355Stage 3 Location 5040011702100
7810356Stage 3 Location 60400112502260
7910357Stage 3 Location 70400113552360
8010358Stage 3 Location 804001330440
8110359Stage 3 Location 8040027808080
8210360Stage 3 Location 904001322426
8310361Stage 3 Location 9040028808080
8410362Stage 3 Location 100400114252400
8510363Stage 3 Location 110400112852350
8610364Stage 3 Location 1204001125215
8710365Stage 3 Branch Storyline Location 10400131249
8810366Stage 3 Branch Storyline Location 204001316418
8910401Stage 4 Initialization: Wood x300110011300
9010402Stage 4 Initialization: Iron x300110012300
9110403Stage 4 Initialization: Serum x3011001330
9210404Stage 4 Initialization: Food x3011001430
9310405Stage 4 Initialization: 30 Members, 100 Stat Points1100530100100100
9410406Stage 4 Initialization: Own Medium Ruins x211007121
9510407Stage 4 Initialization: Own Big Ruins x111007311
9610410Stage 4 Fixed Event: Population +50100555050100
9710417Stage 4 Branch Storyline [Mother: Agree] Choice Outcome: Obtain Food x80100148
9810422Stage 4 Branch Storyline [Mother - 2: Agree] Choice Outcome: Obtain Food x1001001410
9910427Stage 4 Branch Storyline [Mother - 3: Agree] Choice Outcome: Obtain Food x50100145
10010431Stage 4 Branch Storyline [Mother - 4: Acceptance] Outcome: Recycle Food x1001001410
10110451Stage 4 Location 104001160265
10210452Stage 4 Location 204001180295
10310453Stage 4 Location 30400114852380
10410454Stage 4 Location 404001325425
10510455Stage 4 Location 50400115052555
10610456Stage 4 Location 604001318420
10710457Stage 4 Location 704001337428
10810458Stage 4 Location 70400265050100
10910459Stage 4 Location 80400131045
11010460Stage 4 Location 904001310412
11110461Stage 4 Location 90400255050100
11210462Stage 4 Location 100400113102360326431
11310463Stage 4 Location 100400265050100
11410464Stage 4 Location 1104001315416
11510501Stage 5 Initialization: Wood x200, Iron x2001100112002200
11610502Stage 5 Initialization: Serum x3111001331
11710503Stage 5 Initialization: Food x3111001431
11810504Stage 5 Initialization: 30 Members, 100 Stat Points1100530100100100
11910505Stage 5 Initialization: Own Medium Ruins x111007211
12010506Stage 5 Initialization: Own Big Ruins x111007311
12110507Stage 5 Initialization: Own Outpost x111007711
12210508Stage 5 Fixed Event 1010020-250
12310509Stage 5 Fixed Event 2010020-300
12410510Stage 5 Fixed Event 3010020-350
12510511Stage 5 Fixed Event 401002-1000
12610512Stage 5 Fixed Event 501002-1000
12710513Stage 5 Fixed Event 601002-1000
12810514Disaster Relief 101001320420
12910515Disaster Relief 201001330430
13010551Stage 5 Location 10400115002500
13110552Stage 5 Location 20400115002500
13210553Stage 5 Location 30400115002500
13310554Stage 5 Location 40400115002500
13410555Stage 5 Location 50400115002500
13510556Stage 5 Location 60400115002500
13610557Stage 5 Location 70400115002500
13710558Stage 5 Location 80400115002500
13810559Stage 5 Location 90400115002500
13910560Stage 5 Location 100400115002500
14010561Stage 5 Location 110400115002500
14111001Stage Event Result: Spirit -10100200-10
14211002Stage Event Result: Spirit +1010020010
14311004Stage Event Result: Spirit -10100200-10
14411005Stage Event Result: Spirit +1010020010
14511007Stage Event Result: Spirit -10100200-10
14611008Stage Event Result: Spirit +1010020010
14711011Stage Event Result: Food -201001420
14811015Stage Event Result: Food -10010014100
14911017Stage Event Result: Food +501001450
15011019Stage Event Result: Food +501001450
15111021Stage Event Result: Food -10010014100
15211023Stage Event Result: Food +50, Iron +501001250450
15311025Stage Event Result: Health and Spirit -301002-300-30
15411027Stage Event Result: Food +50, Iron +501001250450
15511029Stage Event Result: Health and Spirit -301002-300-30
15611031Stage Event Result: Food +50, Iron +501001250450
15711033Stage Event Result: Health and Spirit -301002-300-30
15811035Stage Event Result: Food -10010014100
15911037Stage Event Result: Wood +50, Iron +501001150250
160201Big Medical Depot: Produces Serum x10 per day22001310
161202Big Supply Depot: Produces Food x10 per day22001410
162203Small Ruins: Produce Wood x100 and Iron x100 per turn when working properly2200111002100
163204Small Ruins: Convert the building into a vacant area after 1 turn when working properly220041
164205Medium Ruins: Produce Wood x100 and Iron x100 per turn when working properly2200111002100
165206Medium Ruins: Convert the building into a vacant area after 2 turns when working properly220042
166207Big Ruins: Produce Wood x170 and Iron x170 per turn when working properly2200111702170
167208Big Ruins: Convert the building into a vacant area after 3 turns when working properly220043
168209Medical Depot: Produces Serum x15 per day22001315
169210Supply Depot: Produces Food x15 per day22001415
170211Outpost: Unlock Exploration Team1320031
171212Outpost: Unlock the Exploration feature132006
17220101Stage 1 Initialization: Wood x180110011180
17320102Stage 1 Initialization: Iron x180110012180
17420103Stage 1 Initialization: Serum x3011001330
17520104Stage 1 Initialization: Food x3011001430
17620105Stage 1 Initialization: 15 Members, 100 Stat Points1100515100100100
17720106Stage 1 Initialization: Own Small Ruins x11100720311
17820107Stage 1 Initialization: Own Medium Ruins x11100720411
17920108Stage 1 Initialization: Own [Outpost] x11100720911
180201030Stage 1 Event: Obtained: Resident x7010057808080
181201050Stage 1 Event: Spirit -10010020010
182201070Stage 1 Event: Spirit -10010020010
183201090Stage 1 Event: Obtained: Wood x300, Iron x3000100113002300
1841103Sunny Day Event: Obtained: Medicine x1501001315
1851105Sunny Day Event: Obtained: Medicine x2001001320
1861107Sunny Day Event: Obtained: Food x1501001415
1871109Sunny Day Event: Obtained: Food x2001001420
1881111Sunny Day Event: Spirit +501002005
1891113Sunny Day Event: Spirit +10010020010
1901203Rainy Day Event: Medicine -2001001320
1911205Rainy Day Event: Medicine -3001001330
1921207Rainy Day Event: Food -2001001420
1931209Rainy Day Event: Food -3001001430
1941211Rainy Day Event: Spirit -50100200-5
1951213Rainy Day Event: Spirit -100100200-10
1961215Rainy Day Event: Medicine -1501001315
1971216Rainy Day Event: Spirit +15010020015
1981218Rainy Day Event: Medicine -2001001320
1991219Rainy Day Event: Spirit +20010020020
2001303Snowy Day Event: Medical Depot stops working for 1 day0300320722
2011305Snowy Day Event: Supply Depot stops working for 1 day0300320822
2021307Snowy Day Event: Medicine -4001001340
2031309Snowy Day Event: Medicine -5001001350
2041311Snowy Day Event: Food -4001001440
2051313Snowy Day Event: Food -5001001450
2061315Snowy Day Event: Spirit -50100200-5
2071317Snowy Day Event: Spirit -100100200-10
2081319Snowy Day Event: Spirit -150100200-15
2091321Snowy Day Event: Food -1501001415
2101322Snowy Day Event: Spirit +15010020015
2111324Snowy Day Event: Food -2001001420
2121325Snowy Day Event: Spirit +20010020020
2131403Red Tide Event: Medical Depot stops working for 2 days0300320722
2141405Red Tide Event: Supply Depot stops working for 2 days0300320822
2151407Red Tide Event: Medicine -4001001340
2161409Red Tide Event: Medicine -5001001350
2171411Red Tide Event: Food -4001001440
2181413Red Tide Event: Food -5001001450
2191415Red Tide Event: Spirit -50100200-5
2201417Red Tide Event: Spirit -100100200-10
2211419Red Tide Event: Spirit -150100200-15
2221421Red Tide Event: Medicine -1501001315
2231422Red Tide Event: Spirit +15010020015
2241424Red Tide Event: Medicine -2001001320
2251425Red Tide Event: Spirit +20010020020
2261427Red Tide Event: Food -1501001415
2271428Red Tide Event: Spirit +15010020015
2281430Red Tide Event: Food -2001001420
2291431Red Tide Event: Spirit +20010020020
2302010101Stage 1 Location 1: Wood x200, Iron x2000400112002200
2312010201Stage 1 Location 2 Main Event Option 1: Triggers the subsequent event010092010204
2322010202Stage 1 Location 2 Main Event Option 2: Triggers the subsequent event010092010208
2332010203Stage 1 Location 2 Main Event Option 3: Triggers the subsequent event010092010212
2342010205Stage 1 Location 2 Sub-Event - 1 Option: Triggers the subsequent event010092010206
2352010209Stage 1 Location 2 Sub-Event - 2 Option: Triggers the subsequent event010092010210
2362010213Stage 1 Location 2 Sub-Event - 3 Option: Triggers the subsequent event010092010214
2372010215Stage 1 Location 2 Overall Effect: Wood x200, Iron x2000400112002200
2382010216Stage 1 Location 2 Overall Effect: Survivor x1040021808080
2392010217Stage 1 Location 2 Overall Effect: Unlocks Location 100100820109
2402010301Obtained: Medicine x15, Food x1004001315410
2412010401Stage 1 Location 3: Triggers the subsequent event010092010403
2422010402Obtained: Wood x120, Iron x1000400111202100
2432010405Survivor x4040024808080
2442010501Obtained: Medicine x10, Food x1004001310410
2452010502Survivor x6040026808080
2462010601Obtained: Wood x70, Iron x125040011702125
2472010701Obtained: Wood x30, Iron x45, Medicine x20, Food x2004001130245320420
2482010801Obtained: Wood x300, Iron x3000400113002300
2492010901Stage 1 Location 10 Option Outcome010092010903
2502010902Stage 1 Location 10 Option Outcome010092010905
2512010904Stage 1 Location 10 Option Outcome010092010905
2522010906Medicine x20, Food x2004001320420
2532010907Survivor x2040022808080
2542011001Wood x400, Iron x4000400114002400
2552011002Survivor x2040022808080
2562011101Obtained: Survivor x7040027808080
25720201Stage 2 Initialization: Wood x200110011200
25820202Stage 2 Initialization: Iron x200110012200
25920203Stage 2 Initialization: Serum x5011001350
26020204Stage 2 Initialization: Food x5011001450
26120205Stage 2 Initialization: 15 Members, 50 Health, 50 Satiety, 100 Spirit1100515505080
26220206Stage 2 Initialization: Own Small Ruins x11100720311
26320207Stage 2 Initialization: Own Medium Ruins x11100720411
26420208Stage 2 Initialization: Own [Outpost] x11100720911
26520209Stage 2 [Comms Device] Special Effect: Triggers [Comms Device]01009202004
26620210Stage 2 [Comms Device] Special Effect: Triggers [Comms From Afar]01009202100
267202005Stage 2 [Comms Device] Event Effect: Unlocks Location 40100820203
268202006Stage 2 [Comms Device] Event Effect: Unlocks Location 120100820212
269202007Stage 2 [Comms Device] Event Effect: Triggers [The Sea in the South]01009202016
270202009Stage 2 [Weather Change] Event Effect: Change of the weather05001203204
271202013Stage 2 [Weather Change] Event Effect: Change of the weather05001205206
272202101Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202103
273202102Stage 2 [Comms From Afar - 1] Option 2 Effect: Triggers the next page01009202116
274202104Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202106
275202105Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202108
276202107Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202108
277202109Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202110
278202111Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202112
279202113Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page01009202114
280202211Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page01009202213
281202212Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page01009202215
282202214Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page01009202215
283202216Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page01009202217
284202221Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202223
285202222Stage 2 [Comms From Afar - 2 - B] Option 2 Effect: Triggers the next page01009202234
286202224Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202226
287202225Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202228
288202227Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202228
289202229Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202230
290202231Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page01009202232
291202311Stage 2 [Comms From Afar - 3 - A] Option 1 Effect: Triggers the next page01009202313
292202312Stage 2 [Comms From Afar - 3 - A] Option 2 Effect: Triggers the next page01009202315
293202321Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page01009202323
294202322Stage 2 [Comms From Afar - 3 - B] Option 2 Effect: Triggers the next page01009202331
295202324Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page01009202325
296202326Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page01009202327
297202328Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page01009202329
2982020101Stage 2 Location 1 [Abandoned Postal Station] Event Outcome: Wood x100, Iron x1000400111502150
2992020201Stage 2 Location 2 [Mountain Village] Event Outcome: Wood x100, Iron x1000400111202120
3002020202Stage 2 Location 2 [Mountain Village] Event Outcome: Triggers [White Birch Courtyard]01009202014
3012020301Stage 2 Location 3 [Cableway] Event Outcome: Wood x150, Iron x1500400111502150
3022020302Stage 2 Location 3 [Cableway] Event Outcome: Survivor x1040021808080
3032020401Stage 2 Location 4 [Relatively Flat Mountain Road] Event Outcome: Wood x150, Iron x150, Medicine x60, Food x600400111502150360460
3042020501Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Wood x100, Iron x100, Medicine x70, Food x700400111002100370470
3052020502Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Survivor x2040022808080
3062020901Stage 2 Location 9 [Resource Transfer Depot] Event Outcome: Medicine x30, Food x3004001330430
3072021001Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Medicine x60, Food x600400113002300360460
3082021002Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Survivor x3040023808080
3092021101Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Wood x10, Iron x1004001110210
3102021102Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Triggers [Joy]01009202010
3112021211Stage 2 Location 12 [Forest Edge - A] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x150400111502150315415
3122021212Stage 2 Location 12 [Forest Edge - A] Event Outcome: Triggers [Comms From Afar - 2 - A]01009202210
3132021221Stage 2 Location 12 [Forest Edge - B] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x150400111502150315415
3142021222Stage 2 Location 12 [Forest Edge - B] Event Outcome: Triggers [Comms From Afar - 2 - B]01009202220
3152021311Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x300400113002300330430
3162021312Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Triggers [Comms From Afar - 3 - A]01009202310
3172021321Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x300400113002300330430
3182021322Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Triggers [Comms From Afar - 3 - B]01009202320
3192021411Stage 2 Location 14 [Dark Path - A] Event Outcome: Triggers [Comms From Afar - 4 - A]01009202410
3202021421Stage 2 Location 14 [Dark Path - B] Event Outcome: Triggers [Comms From Afar - 4 - B]01009202420
3212021431Stage 2 Location 14 [Dark Path - C] Event Outcome: Triggers [Comms From Afar - 4 - C]01009202430
3222021511Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Obtained: Medicine x50, Food x4004001350450
3232021512Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Survivor x5040022808080
3242021513Stage 2 Location 15 [Hunting Trap - A] Event Effect: Sub-Event010092021512
3252021521Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Obtained: Medicine x20, Food x2004001320420
3262021522Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Survivor x2040022505050
3272021523Stage 2 Location 15 [Hunting Trap - B] Event Effect: Sub-Event010092021522
3282021531Stage 2 Location 15 [Hunting Trap - C] Event Outcome: Obtained: Medicine x20, Food x2004001320420
3292021601Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Wood x300, Iron x300, Medicine x20, Food x200400113002300320420
3302021602Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Survivor x2040022808080
3312021701Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Wood x240, Iron x2400400112402240
3322021702Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Survivor x2040022808080
3332021801Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Wood x350, Iron x3500400113502350
3342021802Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Survivor x3040023808080
3352021901Stage 2 Location 19 [Old Logging Site] Event Outcome: Wood x480, Iron x4800400114802480
3362021902Stage 2 Location 19 [Old Logging Site] Event Outcome: Survivor x2040022808080
33720301Stage 3 Initialization: Serum x4011001340
33820302Stage 3 Initialization: Food x4011001440
33920303Stage 3 Initialization: 20 Members, 80 Stat Points1100520808030
34020304Stage 3 Initialization: Own Residence x21100720621
34120305Stage 3 Initialization: Own Big Medical Depot x21100720121
34220306Stage 3 Initialization: Own Big Supply Depot x21100720221
34320307Stage 3: Unlock the Abandoned Farm0100820307
344203011Medicine x80, Food x8004001380480
345203012Survivor x3040023606060
346203031Medicine x100, Food x1000400131004100
347203041Food x50, Medicine x50, Wood x300, Iron x3000400113002300350450
348203051Food x50, Medicine x50, Iron x200, Wood x2000400112002200350450
349203080Weather ending phase changes0500130002
350203081Iron x180, Wood x1800400111802180
351203082Spirit +20010020020
352203085Survivor x5040025606060
353203091Weather phase 2 changes0500130003
354203092Survivor x5040025606090
355203093Stage 4 Abandoned School Option 1: Triggers the subsequent event010122035011
35620310Outpost: Unlock the subsequent event0100920313
35720311The Drug Store stops working for 1 day0300320121
35820312The Supply Depot stops working for 1 day0300320221
35920313A random Drug Store stops working for 1 day0300320111
36020314A random Supply Depot stops working for 1 day0300320211
36120315Outpost Event: Medicine x5, Food x5010013545
36220322The Drug Store stops working for 1 day0300320121
36320324The Supply Depot stops working for 1 day0300320221
36420326The Drug Store stops working for 2 days0300320122
36520328The Supply Depot stops working for 2 days0300320222
36620330Spirit -100100200-10
36720332Spirit -150100200-15
36820334A random Drug Store stops working for 1 day0300320111
36920336A random Supply Depot stops working for 1 day0300320211
37020338Obtained: Survivor x100100510808080
37120351Survivor x7010057505040
37220401Stage 4 Initialization: Serum x3511001325
37320402Stage 4 Initialization: Food x3511001425
37420403Stage 4 Initialization: 2 Members, 100 Stat Points110052909040
37520404Stage 4 Initialization: Own Shelter x1110072040511
37620405Stage 4 Initialization: Own Not-So-Small Ruins x1110072040311
37720406Stage 4 Initialization: Wood x8011001180
37820407Stage 4 Initialization: Iron x8011001280
37920408Stage 4 Initialization: Own Not-So-Big Ruins x1110072040411
38020410Not-So-Small Ruins: Produce Wood x200 and Iron x200 per turn when working properly2200112002200
38120411Not-So-Small Ruins: Convert the building into a vacant area after 1 turn when working properly220041
38220412Not-So-Big Ruins: Produce Wood x350 and Iron x350 per turn when working properly2200113502350
38320413Not-So-Big Ruins: Convert the building into a vacant area after 1 turn when working properly220041
38420414Survivor x3010053606060
38520415Medicine x10, Food x1001001310410
38620416Survivor x5010055606060
38720417Weather phase 2 changes0500140002
38820418Weather ending phase changes0500140003
38920419Outpost: Unlock the subsequent event0100920419
39020420Comms Device: Unlock the subsequent event0100920421
39120432Sunny Day Event: Medicine x10, Food x1001001310410
39220434Smoggy Day Event: Health -8, Satiety -801002-8-80
393204031Medicine x50, Food x5004001350450
394204081Wood x1000, Iron x1000040011100021000
39520501Stage 5 Initialization 1: Residence x11100720611
39620502Stage 5 Initialization 2: Medicine x50, Food x5011001350450
39720503Stage 5 Initialization 3: 12 Members, 100 Stat Points1100512100100100
39820504Stage 5 Initialization 4: Small Ruins x21100720321
39920505Stage 5 Initialization 5: Medium Ruins x11100720411
4002050114Stage 5 Main City: Obtained: Food x50100145
4012050118Stage 5 Main City: Medicine x10, Food x1001001310410
4022050203Stage 5 Exploration: Obtained: Islander x3, 80 Stat Points040023808080
4032050204Stage 5 Exploration: Obtained: Medicine x50, Food x50, Wood x180, Iron x1800400111802180350450
4042050207Stage 5 Exploration: Obtained: Medicine x60, Food x6004001360460
4052050305Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x10, Food x100400111002100310410
4062050307Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x20, Food x200400111002100320420
4072050309Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x30, Food x300400111002100330430
4082050405Stage 5 Exploration: Obtained: Medicine x10, Food x1004001310410
4092050411Stage 5 Main City: Obtained: Medicine x30, Food x3001001330430
4102050413Stage 5 Main City: Medicine -5, Food -5010013545
4112050415Stage 5 Main City: Health -1001002-1000
4122050501Stage 5 Exploration: Obtained: Medicine x25, Food x2504001325425
4132050601Stage 5 Exploration: Obtained: Medicine x85, Food x8504001385485
4142050602Stage 5 Exploration: Obtained: Islander x5, 80 Stat Points040025808080
4152050705Stage 5 Exploration: Obtained: Medicine x20, Food x2004001320420
4162050711Stage 5 Main City: Obtained: Medicine x1001001310
4172050903Stage 5 Exploration: Obtained: Medicine x50, Food x5004001350450
4182051005Stage 5 Exploration: Obtained: Medicine x10, Food x1004001310410
4192051105Stage 5 Exploration: Obtained: Medicine x10, Food x1004001310410
4202051111Stage 5 Exploration: Obtained: Food x50100145
4212051113Stage 5 Main City: Spirit -100100200-10
4222051115Stage 5 Main City: Health -1001002-1000
4232051204Stage 5 Exploration: Obtained: Medicine x20, Food x2004001320420
4242051206Stage 5 Exploration: Obtained: Medicine x5, Food x5040013545
4252051303Stage 5 Exploration: Obtained: Medicine x10, Food x1004001310410
4262051404Stage 5 Exploration: Obtained: Medicine x30, Food x3004001330430
4272051406Stage 5 Exploration: Obtained: Medicine x30, Food x3004001330430
4282051504Stage 5 Exploration: Obtained: Medicine x10, Food x1004001310410
4292051617Stage 5 Main City: Obtained: Medicine x10, Food x1001001310410
4302051619Stage 5 Main City: Spirit -50100200-5
4312051621Stage 5 Main City: Health -501002-500
4322051912Stage 5 Ending Event C: Main City Obtained: Survivor x1, 100 Stat Points010051100100100
4332052005Stage 5 Red Tide Event 1: Main City: Medicine -5010013545
4342052008Stage 5 Red Tide Event 2: Main City: Residents -10101311
4352052010Stage 5 Rainbow Event 1: Main City: Spirit +20010020020
4362050600Stage 5 Weather Phase 2: To Blizzard [Event 6]0500150021
4372051000Stage 5 Weather Phase 3: Blizzard + Red Tide [Event 10]0500150031500325003350034
4382051700Stage 5 Weather Phase 4: Rainbow [Event 17]05001500415004250043
4392052012Stage 5 Weather Phase 5: Triggers Sunny weather0500150051
4402051701Triggers a Sunny Day Event on day 5 after Stage 5 [Event 17] takes place01012205201115
441205041Unlock Location 4: Complete the exploration event of Location 60100820504
442205071Unlock Location 7: Complete the exploration event of Location 100100820507
443205111Unlock Location 11: Complete the exploration event of Location 150100820511
444205161Unlock Location 16: Complete the exploration event of Location 170100820516
44520601Stage 6 Initialization: Wood x500110011280
44620602Stage 6 Initialization: Iron x500110012280
44720603Stage 6 Initialization: Serum x6011001350
44820604Stage 6 Initialization: Food x6011001450
44920605Stage 6 Initialization: 15 Members, 80, 80, 100 Stat Points11005158080100
45020606Stage 6 Initialization: Own Small Ruins x11100720311
45120607Stage 6 Initialization: Own Medium Ruins x21100720421
45220608Stage 6 Initialization: Own Big Ruins x21100720521
453206030Stage 6 Day 6 - 10 Weather05001602
454206050Stage 6 Day 11 - 15 Weather05001603
455206070Stage 6 Day 15 - 20 Weather05001604
456206090Stage 6 [Map Update] Event Outcome: Unlocks [Abandoned Industrial Park]0100820627
45720615Obtained: 5 Refugees with 90 Stat Points0100510909080
45820616Obtained: Medicine x25, Food x25, Wood x120, Iron x1200100135045011202120
45920617Obtained: 5 Refugees with 80 Stat Points010055808080
46020618Obtained: Medicine x40, Food x40, Wood x100, Iron x1000100134044011002100
46120619Obtained: 5 Refugees with 60 Stat Points010055606080
46220620Obtained: Medicine x50, Food x5001001350450
46320621Obtained: 4 Refugees with 80 Stat Points010054808080
46420622Obtained: Medicine x120, Food x1200100131204120
4652060101Obtained: Iron x120, Wood x120, Food x10, Medicine x100400111202120310410
4662060102Obtained: Survivor x3040023808080
4672060201Obtained: Iron x100, Wood x1000400111002100
4682060301Obtained: Iron x200, Wood x2000400112002200
4692060302Obtained: Survivor x4040024808080
4702060401Unlocked: Location 110100820611
4712060612Medicine x50, Food x5004001350450
4722060813Unlocked: Signal Station0100820609
4732061311Unlocked: Location 50100820605
4742061312Weather Change: Red Tide05001607
4752061401Medicine x50, Food x5004001350450
4762061501Obtained: Wood x100, Iron x100, Medicine x30, Food x300400111002100330430
4772061502Obtained: Medicine x10, Food x10, Wood x50, Iron x5004001150250310410
4782061601Obtained: Medicine x20, Food x2004001320420
4792061602Unlocked: Location 30100820603
4802061701Obtained: Medicine x2504001350
4812061801Wood x200, Iron x200, Medicine x40, Food x400400112002200340440
4822061901Obtained: Medicine x30, Food x3004001330430
4832062001Obtained: Medicine x30, Food x3004001330430
4842062101Obtained: Iron x200, Wood x200, Medicine x60, Food x600400112002200360460
4852062201Obtained: Medicine x40, Food x4004001340440
4862062202Unlocked: Location 190100820619
4872062301Obtained: Medicine x30, Food x3004001330430
4882062401Obtained: Medicine x15, Food x1004001315410
4892062501Obtained: Medicine x10, Food x1004001330430
4902062601Obtained: Medicine x50, Food x5004001350450
4912062701Obtained: Iron x220, Wood x2200400112202200
4922062702Obtained: Survivor x5040025808080
4932062801Obtained: Medicine x40, Food x40, Wood x150, Iron x1500400111502150340440
4942062802Unlocked: Location 290100820629
4952062901Obtained: Food x40, Medicine x40, Wood x100, Iron x1000400111002100340440
4962062902Obtained: Survivor x2040022808080
4972063001Obtained: Food x40, Medicine x40, Wood x100, Iron x1000400111002100340440
4982063002Unlocked: Location 170100820617
4992063003Unlocked: Location 180100820618
5002063004Unlocked: Location 210100820621
5012063005Obtained: Food x60, Medicine x60, Wood x100, Iron x1000400111002100360460
5022063006Obtained: Survivor x2040022808080
5032061101Trigger [Children in the Health Center] on day 2010122062011
5042061102Obtained: Medicine x50, Food x5004001350450