forked from PGR/ascnet
77 lines
3.0 KiB
C#
77 lines
3.0 KiB
C#
using MessagePack;
|
|
using AscNet.Common.MsgPack;
|
|
using AscNet.Common.Util;
|
|
using AscNet.Table.V2.share.exhibition;
|
|
using AscNet.Table.V2.share.reward;
|
|
|
|
namespace AscNet.GameServer.Handlers
|
|
{
|
|
#region MsgPackScheme
|
|
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
|
[MessagePackObject(true)]
|
|
public class GatherRewardRequest
|
|
{
|
|
public int Id;
|
|
}
|
|
|
|
[MessagePackObject(true)]
|
|
public class GatherRewardResponse
|
|
{
|
|
public int Code;
|
|
public List<RewardGoods> RewardGoods { get; set; } = new();
|
|
}
|
|
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
|
#endregion
|
|
|
|
internal class ExhibitionModule
|
|
{
|
|
[RequestPacketHandler("GatherRewardRequest")]
|
|
public static void HandleGatherRewardRequestHandler(Session session, Packet.Request packet)
|
|
{
|
|
GatherRewardRequest req = MessagePackSerializer.Deserialize<GatherRewardRequest>(packet.Content);
|
|
ExhibitionRewardTable? exhibitionReward = TableReaderV2.Parse<ExhibitionRewardTable>().Find(x => x.Id == req.Id);
|
|
IEnumerable<RewardGoodsTable> rewards = TableReaderV2.Parse<RewardGoodsTable>().Where(x => (TableReaderV2.Parse<RewardTable>().Find(x => x.Id == exhibitionReward?.RewardId)?.SubIds ?? new List<int>()).Contains(x.Id));
|
|
|
|
GatherRewardResponse rsp = new();
|
|
foreach (var rewardGoods in rewards)
|
|
{
|
|
int rewardTypeVal = (int)MathF.Floor((rewardGoods.TemplateId > 0 ? rewardGoods.TemplateId : rewardGoods.Id) / 1000000) + 1;
|
|
RewardType rewardType = RewardType.Item;
|
|
try
|
|
{
|
|
rewardType = (RewardType)Enum.ToObject(typeof(RewardType), rewardTypeVal);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
session.log.Error($"Failed to convert {rewardTypeVal} to {nameof(RewardType)} enum object!");
|
|
}
|
|
|
|
rsp.RewardGoods.Add(new()
|
|
{
|
|
Id = rewardGoods.Id,
|
|
TemplateId = rewardGoods.TemplateId,
|
|
Count = rewardGoods.Count,
|
|
RewardType = rewardTypeVal
|
|
});
|
|
|
|
switch (rewardType)
|
|
{
|
|
case RewardType.Item:
|
|
NotifyItemDataList notifyItemData = new()
|
|
{
|
|
ItemDataList = { session.inventory.Do(rewardGoods.TemplateId, rewardGoods.Count) }
|
|
};
|
|
session.SendPush(notifyItemData);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
session.player.GatherRewards.Add(req.Id);
|
|
session.SendPush(new NotifyGatherReward() { Id = req.Id });
|
|
session.SendResponse(rsp, packet.Id);
|
|
}
|
|
}
|
|
}
|