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ascnet/AscNet.GameServer/Commands/CoatingCommand.cs

64 lines
2.5 KiB
C#

using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.GameServer.Handlers;
using AscNet.Table.V2.share.fashion;
namespace AscNet.GameServer.Commands
{
[CommandName("coating")]
internal class CoatingCommand : Command
{
public CoatingCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
public override string Help => "Command to unlock all coatings of characters.";
[Argument(0, @"^unlock$", "The operation selected (unlock)")]
string Op { get; set; } = string.Empty;
[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all' for all owned character")]
string Target { get; set; } = string.Empty;
public override void Execute()
{
int characterId = Miscs.ParseIntOr(Target);
switch (Op)
{
case "unlock":
if (Target == "all")
{
List<FashionList> newFashions = new();
foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => session.character.Characters.Any(y => y.Id == x.CharacterId)))
{
if (session.character.Fashions.Any(x => x.Id == fashion.Id))
continue;
newFashions.Add(new() { Id = fashion.Id });
}
session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
session.character.Fashions.AddRange(newFashions);
}
else
{
List<FashionList> newFashions = new();
foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => x.CharacterId == characterId))
{
if (session.character.Fashions.Any(x => x.Id == fashion.Id))
continue;
newFashions.Add(new() { Id = fashion.Id });
}
session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
session.character.Fashions.AddRange(newFashions);
}
break;
default:
throw new InvalidOperationException("Invalid operation!");
}
}
}
}