forked from PGR/ascnet
488 lines
21 KiB
C#
488 lines
21 KiB
C#
using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers.Drops;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.fuben;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.robot;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public enum RewardType
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{
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Item = 1,
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Character = 2,
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Equip = 3,
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Fashion = 4,
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BaseEquip = 5,
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Furniture = 9,
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HeadPortrait = 10,
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DormCharacter = 11,
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ChatEmoji = 12,
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WeaponFashion = 13,
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Collection = 14,
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Background = 15,
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Pokemon = 16,
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Partner = 17,
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Nameplate = 18,
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RankScore = 20,
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Medal = 21,
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DrawTicket = 22
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}
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[MessagePackObject(true)]
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public class Operation
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{
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public bool? MoveOperated { get; set; }
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public int MoveOperation { get; set; }
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public int CameraRotationX { get; set; }
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public int CameraRotationY { get; set; }
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public int CameraInput { get; set; }
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public long IncId { get; set; }
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public int[] ClickOperation { get; set; }
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public int[] SpecialOperation { get; set; }
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}
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[MessagePackObject(true)]
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public class NpcHp
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{
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public int CharacterId { get; set; }
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public int NpcId { get; set; }
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public int Type { get; set; }
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public int Level { get; set; }
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public List<int> BuffIds { get; set; }
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public Dictionary<int, dynamic> AttrTable { get; set; }
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}
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[MessagePackObject(true)]
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public partial class NpcDpsTable
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{
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public int Value { get; set; }
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public int MaxValue { get; set; }
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public int RoleId { get; set; }
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public int NpcId { get; set; }
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public int CharacterId { get; set; }
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public int DamageTotal { get; set; }
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public int DamageNormal { get; set; }
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public List<int> DamageMagic { get; set; } = new();
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public int BreakEndure { get; set; }
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public int Cure { get; set; }
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public int Hurt { get; set; }
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public int Type { get; set; }
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public int Level { get; set; }
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public List<int> BuffIds { get; set; } = new();
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public dynamic AttrTable { get; set; }
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}
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[MessagePackObject(true)]
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public class FightSettleResult
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{
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public bool IsWin { get; set; }
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public bool IsForceExit { get; set; }
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public uint StageId { get; set; }
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public int StageLevel { get; set; }
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public long FightId { get; set; }
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public int RebootCount { get; set; }
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public int AddStars { get; set; }
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public long StartFrame { get; set; }
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public long SettleFrame { get; set; }
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public long PauseFrame { get; set; }
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public long ExSkillPauseFrame { get; set; }
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public long SettleCode { get; set; }
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public int DodgeTimes { get; set; }
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public int NormalAttackTimes { get; set; }
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public int ConsumeBallTimes { get; set; }
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public int StuntSkillTimes { get; set; }
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public int PauseTimes { get; set; }
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public int HighestCombo { get; set; }
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public int DamagedTimes { get; set; }
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public int MatrixTimes { get; set; }
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public long HighestDamage { get; set; }
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public long TotalDamage { get; set; }
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public long TotalDamaged { get; set; }
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public long TotalCure { get; set; }
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public long[] PlayerIds { get; set; }
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public dynamic[] PlayerData { get; set; }
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public dynamic? IntToIntRecord { get; set; }
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public dynamic? StringToIntRecord { get; set; }
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public Dictionary<long, Operation> Operations { get; set; }
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public long[] Codes { get; set; }
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public long LeftTime { get; set; }
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public Dictionary<int, NpcHp> NpcHpInfo { get; set; }
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public Dictionary<int, NpcDpsTable> NpcDpsTable { get; set; }
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public dynamic[] EventSet { get; set; }
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public long DeathTotalMyTeam { get; set; }
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public long DeathTotalEnemy { get; set; }
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public Dictionary<int, int> DeathRecord { get; set; } = new();
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public dynamic[] GroupDropDatas { get; set; }
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public dynamic? EpisodeFightResults { get; set; }
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public dynamic? CustomData { get; set; }
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}
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[MessagePackObject(true)]
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public class FightSettleRequest
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{
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public FightSettleResult Result { get; set; }
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}
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[MessagePackObject(true)]
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public class EnterStoryRequest
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{
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public int StageId { get; set; }
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}
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[MessagePackObject(true)]
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public class EnterStoryResponse
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{
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public int Code { get; set; }
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}
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[MessagePackObject(true)]
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public class FightRebootRequest
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{
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public int FightId { get; set; }
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public int RebootCount { get; set; }
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}
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[MessagePackObject(true)]
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public class FightRebootResponse
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{
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public int Code { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class FightModule
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{
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[RequestPacketHandler("PreFightRequest")]
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public static void PreFightRequestHandler(Session session, Packet.Request packet)
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{
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PreFightRequest req = MessagePackSerializer.Deserialize<PreFightRequest>(packet.Content);
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StageTable? stageTable = TableReaderV2.Parse<StageTable>().Find(x => x.StageId == req.PreFightData.StageId);
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if (stageTable is null)
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{
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// FubenManagerCheckPreFightStageInfoNotFound
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session.SendResponse(new PreFightResponse() { Code = 20003012 }, packet.Id);
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return;
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}
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var levelControl = TableReaderV2.Parse<Table.V2.share.fuben.StageLevelControlTable>().Where(x => x.StageId == stageTable.StageId).OrderBy(x => Math.Abs(session.player.PlayerData.Level - x.MaxLevel)).FirstOrDefault();
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PreFightResponse rsp = new()
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{
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Code = 0,
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FightData = new()
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{
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Online = false,
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FightId = req.PreFightData.StageId + (uint)Random.Shared.NextInt64(0, uint.MaxValue - req.PreFightData.StageId),
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OnlineMode = 0,
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Seed = (uint)Random.Shared.NextInt64(0, uint.MaxValue),
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StageId = req.PreFightData.StageId,
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RebootId = stageTable.RebootId ?? 0,
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PassTimeLimit = stageTable.PassTimeLimit ?? 0,
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StarsMark = 0,
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MonsterLevel = levelControl?.MonsterLevel ?? new()
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}
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};
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rsp.FightData.RoleData.Add(new()
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{
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Id = (uint)session.player.PlayerData.Id,
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Camp = 1,
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Name = session.player.PlayerData.Name,
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IsRobot = false,
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NpcData = new()
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});
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if (req.PreFightData?.CardIds is not null)
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{
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for (int i = 0; i < req.PreFightData.CardIds.Count; i++)
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{
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uint cardId = req.PreFightData.CardIds[i];
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var characterData = session.character.Characters.FirstOrDefault(x => x.Id == cardId);
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if (characterData is null)
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continue;
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rsp.FightData.RoleData.First(x => x.Id == session.player.PlayerData.Id).NpcData.Add(i, new
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{
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Character = characterData,
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Equips = session.character.Equips.Where(x => x.CharacterId == cardId)
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});
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}
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}
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if (req.PreFightData?.CardIds is null || (req.PreFightData.CardIds.Count + stageTable.RobotId.Count) == 3)
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{
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int npcKey = rsp.FightData.RoleData.First(x => x.Id == session.player.PlayerData.Id).NpcData.Keys.Count;
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foreach (var robotId in stageTable.RobotId)
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{
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RobotTable? robot = TableReaderV2.Parse<RobotTable>().Find(x => x.Id == robotId);
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if (robot is null)
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continue;
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CharacterSkillTable? characterSkill = TableReaderV2.Parse<CharacterSkillTable>().Find(x => x.CharacterId == robot.CharacterId);
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IEnumerable<int> skills = characterSkill?.SkillGroupId.SelectMany(x => TableReaderV2.Parse<CharacterSkillGroupTable>().Find(y => y.Id == x)?.SkillId ?? new List<int>()) ?? new List<int>();
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List<EquipData> equips = new()
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{
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new()
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{
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TemplateId = (uint)robot.WeaponId,
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Level = robot.WeaponLevel,
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Breakthrough = robot.WeaponBeakThrough,
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}
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};
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for (int i = 0; i < robot.WaferId.Count; i++)
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{
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equips.Add(new()
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{
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TemplateId = (uint)robot.WaferId[i],
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Level = robot.WaferLevel[i],
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Breakthrough = robot.WaferBreakThrough[i]
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});
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}
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rsp.FightData.RoleData.First(x => x.Id == session.player.PlayerData.Id).NpcData.Add(npcKey, new
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{
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Character = new CharacterData()
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{
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Id = (uint)robot.CharacterId,
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Level = robot.CharacterLevel,
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Exp = 0,
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Quality = robot.CharacterQuality,
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InitQuality = robot.CharacterQuality,
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Star = robot.CharacterStar,
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Grade = robot.CharacterGrade,
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SkillList = skills.Where(x => !robot.RemoveSkillId.Contains(x)).Select(x => new CharacterSkill() { Id = (uint)x, Level = Math.Min(robot.SkillLevel, TableReaderV2.Parse<CharacterSkillLevelEffectTable>().OrderByDescending(x => x.Level).FirstOrDefault(y => y.SkillId == x)?.Level ?? 1) }).ToList(),
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FashionId = (uint)robot.FashionId,
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CreateTime = 0,
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TrustLv = 1,
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TrustExp = 0,
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Ability = robot.ShowAbility ?? 0,
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LiberateLv = robot.LiberateLv ?? 0,
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CharacterHeadInfo = new()
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{
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HeadFashionId = (uint)robot.FashionId
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}
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},
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Equips = equips
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});
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npcKey++;
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}
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}
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session.fight = new(req);
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session.SendResponse(rsp, packet.Id);
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}
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[RequestPacketHandler("FightRebootRequest")]
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public static void HandleFightRebootRequestHandler(Session session, Packet.Request packet)
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{
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FightRebootRequest req = MessagePackSerializer.Deserialize<FightRebootRequest>(packet.Content);
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session.SendResponse(new FightRebootResponse(), packet.Id);
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}
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[RequestPacketHandler("EnterStoryRequest")]
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public static void HandleEnterStoryRequestHandler(Session session, Packet.Request packet)
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{
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EnterStoryRequest req = packet.Deserialize<EnterStoryRequest>();
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StageDatum stageData = new()
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{
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StageId = req.StageId,
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StarsMark = 7,
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Passed = true,
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PassTimesToday = 0,
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PassTimesTotal = 1,
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BuyCount = 0,
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Score = 0,
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LastPassTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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RefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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BestRecordTime = 0,
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LastRecordTime = 0
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};
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session.stage.AddStage(stageData);
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session.SendPush(new NotifyStageData() { StageList = [stageData] });
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session.SendResponse(new EnterStoryResponse(), packet.Id);
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}
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[RequestPacketHandler("TeamSetTeamRequest")]
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public static void HandleTeamSetTeamRequestHandler(Session session, Packet.Request packet)
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{
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TeamSetTeamRequest req = MessagePackSerializer.Deserialize<TeamSetTeamRequest>(packet.Content);
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session.player.TeamGroups[(int)session.player.PlayerData.CurrTeamId] = new()
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{
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CaptainPos = req.TeamData.CaptainPos,
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FirstFightPos = req.TeamData.FirstFightPos,
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TeamId = req.TeamData.TeamId,
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TeamType = 1,
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TeamName = req.TeamData.TeamName,
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TeamData = req.TeamData.TeamData
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};
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session.SendResponse(new TeamSetTeamResponse(), packet.Id);
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}
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[RequestPacketHandler("EnterChallengeRequest")]
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public static void HandleEnterChallengeRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new EnterChallengeResponse(), packet.Id);
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}
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[RequestPacketHandler("FightSettleRequest")]
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public static void FightSettleRequestHandler(Session session, Packet.Request packet)
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{
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FightSettleRequest req = MessagePackSerializer.Deserialize<FightSettleRequest>(packet.Content);
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StageTable? stageTable = TableReaderV2.Parse<StageTable>().FirstOrDefault(x => x.StageId == req.Result.StageId);
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if (stageTable is null)
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{
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// FightCheckManagerSettleCodeNotMatch
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session.SendResponse(new FightSettleResponse() { Code = 20032004 }, packet.Id);
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return;
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}
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int challengeCount = session.fight?.PreFight.PreFightData.ChallengeCount ?? 1;
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stageTable.CardExp *= challengeCount;
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stageTable.TeamExp *= challengeCount;
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List<RewardGoods> rewards = new();
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List<List<RewardGoods>> multiRewards = new();
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List<RewardTable> rewardTables = TableReaderV2.Parse<RewardTable>().Where(x => session.stage.Stages.ContainsKey(req.Result.StageId) ? x.Id == stageTable.FinishDropId : (x.Id == stageTable.FinishDropId || x.Id == stageTable.FirstRewardId)).ToList();
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if (rewardTables.Count == 0)
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{
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rewardTables.AddRange(TableReaderV2.Parse<RewardTable>().Where(x => session.stage.Stages.ContainsKey(req.Result.StageId) ? x.Id == stageTable.FinishRewardShow : (x.Id == stageTable.FinishRewardShow || x.Id == stageTable.FirstRewardShow)));
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}
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.Add(session.inventory.Do(Inventory.TeamExp, stageTable.TeamExp ?? 0));
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for (int i = 0; i < challengeCount; i++)
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{
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foreach (var rewardGoodsId in rewardTables.SelectMany(x => x.SubIds))
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{
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RewardGoodsTable? rewardGood = TableReaderV2.Parse<RewardGoodsTable>().FirstOrDefault(x => x.Id == rewardGoodsId);
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if (rewardGood is not null)
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{
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// Item type formula
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int rewardTypeVal = (int)MathF.Floor((rewardGood.TemplateId > 0 ? rewardGood.TemplateId : rewardGood.Id) / 1000000) + 1;
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RewardType rewardType = RewardType.Item;
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try
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{
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rewardType = (RewardType)Enum.ToObject(typeof(RewardType), rewardTypeVal);
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}
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catch (Exception)
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{
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session.log.Error($"Failed to convert {rewardTypeVal} to {nameof(RewardType)} enum object!");
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}
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// TODO: Implement other types. Other types are behaving weirdly
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if (rewardType == RewardType.Item)
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{
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ItemTable? itemData = TableReaderV2.Parse<ItemTable>().Find(x => x.Id == rewardGood.TemplateId);
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if (itemData is not null)
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{
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// Custom handler for some items that aren't meant to be in the inventory.
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DropHandlerDelegate? dropHandler = DropsHandlerFactory.GetDropHandler(itemData.Id);
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if (itemData.IsHidden() && dropHandler is not null)
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{
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rewards.AddRange(dropHandler.Invoke(session, rewardGood.Count).Select(x => new RewardGoods()
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{
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Id = rewardGood.Id,
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TemplateId = x.TemplateId,
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Count = x.Count,
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Level = x.Level,
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RewardType = (int)x.Type,
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Quality = x.Quality
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}));
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continue;
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}
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}
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notifyItemData.ItemDataList.Add(session.inventory.Do(rewardGood.TemplateId, rewardGood.Count));
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rewards.Add(new()
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{
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Id = rewardGood.Id,
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TemplateId = rewardGood.TemplateId,
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Count = rewardGood.Count,
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RewardType = rewardTypeVal
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});
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}
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}
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}
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multiRewards.Add(new List<RewardGoods>(rewards));
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rewards.Clear();
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}
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session.SendPush(notifyItemData);
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session.ExpSanityCheck();
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if (stageTable.CardExp > 0)
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{
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Dictionary<int, long> team = session.player.TeamGroups[(int)session.player.PlayerData.CurrTeamId].TeamData;
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NotifyCharacterDataList charData = new();
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foreach (KeyValuePair<int, long> member in team)
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{
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if (member.Value > 0)
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{
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var character = session.character.AddCharacterExp((int)member.Value, stageTable.CardExp ?? 0, (int)session.player.PlayerData.Level);
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if (character is not null)
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charData.CharacterDataList.Add(character);
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}
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}
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session.SendPush(charData);
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}
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StageDatum stageData = new()
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{
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StageId = req.Result.StageId,
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StarsMark = 7,
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Passed = true,
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PassTimesToday = 0,
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PassTimesTotal = 1,
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BuyCount = 0,
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Score = 0,
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LastPassTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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RefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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BestRecordTime = 0,
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LastRecordTime = 0,
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BestCardIds = req.Result.NpcDpsTable.Where(x => x.Value.CharacterId > 0).Select(x => (long)x.Value.CharacterId).ToList(),
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LastCardIds = req.Result.NpcDpsTable.Where(x => x.Value.CharacterId > 0).Select(x => (long)x.Value.CharacterId).ToList()
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};
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session.stage.AddStage(stageData);
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FightSettleResponse fightSettleResponse = new()
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{
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Settle = new()
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{
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IsWin = true,
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StageId = (uint)stageData.StageId,
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StarsMark = (int)stageData.StarsMark,
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RewardGoodsList = multiRewards.Count > 0 ? multiRewards.First() : rewards,
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MultiRewardGoodsList = multiRewards,
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NpcHpInfo = req.Result.NpcHpInfo,
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ChallengeCount = challengeCount
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}
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};
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session.fight = null;
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session.SendPush(new NotifyStageData() { StageList = new() { stageData } });
|
|
session.SendResponse(fightSettleResponse, packet.Id);
|
|
}
|
|
}
|
|
}
|