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ascnet/AscNet.GameServer/Handlers/PlayerModule.cs

279 lines
9.5 KiB
C#

using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class ChangePlayerMarkRequest
{
public long MaskId;
}
[MessagePackObject(true)]
public class ChangeCommunicationResponse
{
public int Code;
}
[MessagePackObject(true)]
public class TouchBoardMutualRequest
{
public int CharacterId;
}
[MessagePackObject(true)]
public class TouchBoardMutualResponse
{
}
[MessagePackObject(true)]
public class ChangeCommunicationRequest
{
public long Id;
}
[MessagePackObject(true)]
public class ChangePlayerBirthdayRequest : Birthday
{
}
[MessagePackObject(true)]
public class ChangePlayerBirthdayResponse
{
public int Code;
}
[MessagePackObject(true)]
public class ChangePlayerSignRequest
{
public string Msg;
}
[MessagePackObject(true)]
public class ChangePlayerSignResponse
{
public int Code;
}
[MessagePackObject(true)]
public class NotifyPlayerName
{
public string Name;
}
[MessagePackObject(true)]
public class ChangePlayerNameRequest
{
public string Name;
}
[MessagePackObject(true)]
public class ChangePlayerNameResponse
{
public int Code;
public long NextCanChangeTime;
}
[MessagePackObject(true)]
public class RemovePlayerDisplayCharIdRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class RemovePlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class AddPlayerDisplayCharIdRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class AddPlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class UpdatePlayerDisplayCharIdRequest
{
public long NewCharId;
public long OldCharId;
}
[MessagePackObject(true)]
public class UpdatePlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class SetDisplayCharIdFirstRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class SetDisplayCharIdFirstResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class QueryPlayerDetailRequest
{
public int PlayerId;
}
[MessagePackObject(true)]
public class QueryPlayerDetailResponse
{
public int Code;
}
[MessagePackObject(true)]
public class SetAppearanceRequest
{
public int CharacterAppearanceType;
public dynamic? Characters;
public AppearanceSettingInfo AppearanceSettingInfo;
}
[MessagePackObject(true)]
public class SetAppearanceResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PlayerModule
{
[RequestPacketHandler("ChangePlayerMarkRequest")]
public static void ChangePlayerMarkRequestHandler(Session session, Packet.Request packet)
{
ChangePlayerMarkRequest request = MessagePackSerializer.Deserialize<ChangePlayerMarkRequest>(packet.Content);
if (session.player.PlayerData.Marks is null)
{
session.log.Debug("Marks is somehow null");
session.player.PlayerData.Marks = new();
}
session.player.PlayerData.Marks.Add(request.MaskId);
session.SendResponse(new ChangePlayerMarkResponse(), packet.Id);
}
[RequestPacketHandler("ChangeCommunicationRequest")]
public static void ChangeCommunicationRequestHandler(Session session, Packet.Request packet)
{
ChangeCommunicationRequest request = MessagePackSerializer.Deserialize<ChangeCommunicationRequest>(packet.Content);
session.player.PlayerData.Communications.Add(request.Id);
session.SendResponse(new ChangeCommunicationResponse(), packet.Id);
}
[RequestPacketHandler("TouchBoardMutualRequest")]
public static void TouchBoardMutualRequestHandler(Session session, Packet.Request packet)
{
TouchBoardMutualRequest request = MessagePackSerializer.Deserialize<TouchBoardMutualRequest>(packet.Content);
session.SendResponse(new TouchBoardMutualResponse(), packet.Id);
}
[RequestPacketHandler("ChangePlayerNameRequest")]
public static void ChangePlayerNameRequestHandler(Session session, Packet.Request packet)
{
ChangePlayerNameRequest request = MessagePackSerializer.Deserialize<ChangePlayerNameRequest>(packet.Content);
session.player.PlayerData.Name = request.Name;
NotifyPlayerName notifyPlayerName = new() { Name = session.player.PlayerData.Name };
session.SendPush(notifyPlayerName);
session.SendResponse(new ChangePlayerNameResponse() { NextCanChangeTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id);
}
[RequestPacketHandler("ChangePlayerSignRequest")]
public static void ChangePlayerSignRequestHandler(Session session, Packet.Request packet)
{
ChangePlayerSignRequest request = MessagePackSerializer.Deserialize<ChangePlayerSignRequest>(packet.Content);
session.player.PlayerData.Sign = request.Msg;
session.SendResponse(new ChangePlayerSignResponse(), packet.Id);
}
[RequestPacketHandler("ChangePlayerBirthdayRequest")]
public static void ChangePlayerBirthdayRequestHandler(Session session, Packet.Request packet)
{
ChangePlayerBirthdayRequest request = MessagePackSerializer.Deserialize<ChangePlayerBirthdayRequest>(packet.Content);
session.player.PlayerData.Birthday = request;
session.SendResponse(new ChangePlayerBirthdayResponse(), packet.Id);
}
[RequestPacketHandler("UpdatePlayerDisplayCharIdRequest")]
public static void UpdatePlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
UpdatePlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<UpdatePlayerDisplayCharIdRequest>(packet.Content);
if (session.player.PlayerData.DisplayCharIdList.Contains(request.OldCharId))
{
session.player.PlayerData.DisplayCharIdList[session.player.PlayerData.DisplayCharIdList.IndexOf(request.OldCharId)] = request.NewCharId;
}
session.SendResponse(new UpdatePlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("AddPlayerDisplayCharIdRequest")]
public static void AddPlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
AddPlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<AddPlayerDisplayCharIdRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
session.SendResponse(new AddPlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("RemovePlayerDisplayCharIdRequest")]
public static void RemovePlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
RemovePlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<RemovePlayerDisplayCharIdRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Remove(request.CharId);
session.SendResponse(new RemovePlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("SetDisplayCharIdFirstRequest")]
public static void SetDisplayCharIdFirstRequestHandler(Session session, Packet.Request packet)
{
SetDisplayCharIdFirstRequest request = MessagePackSerializer.Deserialize<SetDisplayCharIdFirstRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Remove(request.CharId);
session.player.PlayerData.DisplayCharIdList.Insert(0, request.CharId);
session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
// TODO: "Display Preview" button in Details section of account info menu
[RequestPacketHandler("QueryPlayerDetailRequest")]
public static void QueryPlayerDetailRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new QueryPlayerDetailResponse() { Code = 1 }, packet.Id);
}
// TODO: "Save" button in Details section of account info menu
[RequestPacketHandler("SetAppearanceRequest")]
public static void SetAppearanceRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new SetAppearanceResponse() { Code = 1 }, packet.Id);
}
}
}