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ascnet/AscNet.GameServer/Handlers/PhotographModule.cs

56 lines
2.1 KiB
C#

using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.fashion;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class ChangeDisplayRequest
{
public int FashionId;
public int CharId;
public int BackgroundId;
}
[MessagePackObject(true)]
public class ChangeDisplayResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PhotographModule
{
[RequestPacketHandler("ChangeDisplayRequest")]
public static void ChangeDisplayRequestHandler(Session session, Packet.Request packet)
{
ChangeDisplayRequest request = packet.Deserialize<ChangeDisplayRequest>();
session.player.UseBackgroundId = request.BackgroundId;
if (!session.player.PlayerData.DisplayCharIdList.Contains(request.CharId))
{
session.player.PlayerData.DisplayCharId = request.CharId;
session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
}
NotifyCharacterDataList.CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId);
if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId))
{
character.FashionId = (uint)request.FashionId;
NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.Add(character);
session.SendPush(notifyCharacterData);
}
session.SendResponse(new ChangeDisplayResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
}
}