forked from PGR/ascnet
Some stubs for Dorm and Guild softlocks
Dorm still has a few spots with invalid data which softlock. Guild will still softlock on trying to load guild entries, but I can't do much about that at the moment.
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class DormEnterRequest
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{
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}
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[MessagePackObject(true)]
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public class DormEnterResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class DormitoryListRequest
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{
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}
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[MessagePackObject(true)]
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public class DormitoryListResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class DormModule
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{
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[RequestPacketHandler("DormEnterRequest")]
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public static void DormEnterRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new DormEnterResponse(), packet.Id);
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}
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[RequestPacketHandler("DormitoryListRequest")]
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public static void DormitoryListRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new DormitoryListResponse(), packet.Id);
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}
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}
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}
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using AscNet.Common.MsgPack;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class GuildListRecommendRequest
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{
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public int PageNo;
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}
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[MessagePackObject(true)]
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public class GuildListRecommendResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class GuildModule
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{
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[RequestPacketHandler("GuildListRecommendRequest")]
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public static void GuildListRecommendRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new GuildListRecommendResponse(), packet.Id);
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}
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}
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}
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@ -129,6 +129,32 @@ namespace AscNet.GameServer.Handlers
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public int Code;
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public List<long> DisplayCharIdList;
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}
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[MessagePackObject(true)]
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public class QueryPlayerDetailRequest
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{
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public int PlayerId;
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}
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[MessagePackObject(true)]
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public class QueryPlayerDetailResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class SetAppearanceRequest
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{
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public int CharacterAppearanceType;
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public dynamic? Characters;
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public AppearanceSettingInfo AppearanceSettingInfo;
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}
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[MessagePackObject(true)]
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public class SetAppearanceResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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@ -234,5 +260,17 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
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}
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[RequestPacketHandler("QueryPlayerDetailRequest")]
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public static void QueryPlayerDetailRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new QueryPlayerDetailResponse() { Code = 1 }, packet.Id);
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}
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[RequestPacketHandler("SetAppearanceRequest")]
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public static void SetAppearanceRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new SetAppearanceResponse() { Code = 1 }, packet.Id);
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}
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}
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}
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@ -1,28 +1,26 @@
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using AscNet.Common.MsgPack;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class GetShopBaseInfoRequest
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{
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}
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[MessagePackObject(true)]
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public class GetShopBaseInfoResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class ShopModule
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{
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/* TODO: Needs types
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[RequestPacketHandler("GetShopBaseInfoRequest")]
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public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
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{
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}
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*/
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[RequestPacketHandler("GetShopInfoReceiveRequest")]
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public static void GetShopInfoReceiveRequestHandler(Session session, Packet.Request packet)
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{
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GetShopInfoResponse rsp = new()
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{
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Code = 0,
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ClientShop = { }
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};
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session.SendResponse(rsp, packet.Id);
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}
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[RequestPacketHandler("GetShopInfoRequest")]
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public static void GetShopInfoRequestHandler(Session session, Packet.Request packet)
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{
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@ -34,5 +32,23 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(rsp, packet.Id);
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}
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[RequestPacketHandler("GetShopInfoReceiveRequest")]
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public static void GetShopInfoReceiveRequestHandler(Session session, Packet.Request packet)
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{
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GetShopInfoResponse rsp = new()
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{
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Code = 0,
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ClientShop = { }
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};
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session.SendResponse(rsp, packet.Id);
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}
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[RequestPacketHandler("GetShopBaseInfoRequest")]
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public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new GetShopBaseInfoResponse(), packet.Id);
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}
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}
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}
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