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draw gacha, not implemented inventory wise

This commit is contained in:
rfi 2023-12-21 07:45:39 +07:00
parent 770e8fe8e1
commit 42efcdedc9
3 changed files with 161 additions and 7 deletions

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@ -1,8 +1,11 @@
using AscNet.Common.Database; using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.GameServer.Handlers; using AscNet.GameServer.Handlers;
using AscNet.Logging;
using AscNet.Table.V2.client.draw; using AscNet.Table.V2.client.draw;
using AscNet.Table.V2.share.character; using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {
@ -10,6 +13,8 @@ namespace AscNet.GameServer.Game
{ {
public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>(); public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>();
public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>(); public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>();
public static readonly List<CharacterQualityTable> characterQualitiesTables = TableReaderV2.Parse<CharacterQualityTable>();
static readonly Logger log = new(typeof(DrawManager), LogLevel.DEBUG, LogLevel.DEBUG);
#region DrawTags #region DrawTags
public const int TagBase = 1; public const int TagBase = 1;
@ -61,12 +66,35 @@ namespace AscNet.GameServer.Game
{ {
case GroupArrivalConstruct: case GroupArrivalConstruct:
// Querying every character scene that is omniframe. // Querying every character scene that is omniframe.
infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y => y.Type == 1 && y.Id == x.ModelId)).DistinctBy(x => x.ModelId).Select(x => new DrawInfo() infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
{
// only get the S chars since this is Arrival Construct
int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
return y.Type == 1 && y.Id == x.ModelId && firstQuality == 3;
})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
{ {
Id = x.Id, Id = x.Id,
UseItemId = Inventory.FreeGem, UseItemId = Inventory.FreeGem,
UseItemCount = 1, UseItemCount = 1,
GroupId = 12, GroupId = GroupArrivalConstruct,
BtnDrawCount = { 1, 10 },
Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
}));
break;
case GroupMemberTarget:
// Querying every character scene that is omniframe.
infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
{
// only get the A chars since this is member target
int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
return y.Type == 1 && y.Id == x.ModelId && firstQuality == 2;
})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
{
Id = x.Id,
UseItemId = Inventory.FreeGem,
UseItemCount = 1,
GroupId = GroupMemberTarget,
BtnDrawCount = { 1, 10 }, BtnDrawCount = { 1, 10 },
Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab", Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2 EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
@ -76,5 +104,66 @@ namespace AscNet.GameServer.Game
return infos; return infos;
} }
public static int GetGroupByDrawId(int draw)
{
foreach (var groupId in new int[] { GroupMemberTarget, GroupWeaponResearch, GroupTargetWeaponResearch, GroupDormitoryResearch, GroupThemedTargetWeapon, GroupThemedEventConstruct, GroupArrivalConstruct, GroupFateArrivalConstruct, GroupArrivalEventConstruct, GroupFateThemedConstruct, GroupTargetUniframe, GroupAnniversary, GroupFateAnniversaryLimited, GroupCollabTarget, GroupFateCollabTarget, GroupCollabWeaponTarget, GroupCUBTarget, GroupWishingTarget, GroupFateWishingTarget})
{
if (GetDrawInfosByGroup(groupId).Any(x => x.Id == draw))
{
return groupId;
}
}
log.Error($"Get group not found for draw {draw}");
return 0;
}
public static List<RewardGoods> DrawDraw(int drawId)
{
List<RewardGoods> rewards = new();
var drawScene = drawSceneTables.Find(x => x.Id == drawId);
var drawPool = TableReaderV2.Parse<DrawPreviewTable>().Find(x => x.Id == drawId);
if (drawScene is null || drawPool is null)
{
log.Error($"Invalid draw id {drawId}");
return rewards;
}
switch (drawScene.Type)
{
case 1:
// Character
if (drawPool.UpGoodsId.Count > 0 && Random.Shared.NextDouble() >= 0.7)
{
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Level = 1,
Id = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)]
});
}
else
{
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Level = 1,
Id = drawPool.GoodsId[Random.Shared.Next(drawPool.GoodsId.Count)]
});
}
break;
case 2:
// Weapon
break;
case 3:
// CUB
break;
default:
break;
}
return rewards;
}
} }
} }

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@ -1,6 +1,6 @@
using MessagePack; using MessagePack;
namespace AscNet.GameServer namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme #region MsgPackScheme

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@ -1,14 +1,41 @@
using AscNet.Common.Database; using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.GameServer.Game; using AscNet.GameServer.Game;
using AscNet.Table.V2.client.draw;
using MessagePack; using MessagePack;
using static AscNet.GameServer.Packet;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme #region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class DrawDrawCardRequest
{
public int DrawId { get; set; }
public int Count { get; set; }
public int UseDrawTicketId { get; set; }
}
[MessagePackObject(true)]
public class DrawDrawCardResponse
{
public int Code { get; set; }
public List<RewardGoods> RewardGoodsList { get; set; } = new();
public List<dynamic> ExtraRewardList { get; set; } = new();
public DrawInfo ClientDrawInfo { get; set; }
}
[MessagePackObject(true)]
public class DrawSetUseDrawIdRequest
{
public int DrawId { get; set; }
}
[MessagePackObject(true)]
public class DrawSetUseDrawIdResponse
{
public int Code { get; set; }
public int SwitchDrawIdCount { get; set; }
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class DrawGetDrawInfoListResponse public class DrawGetDrawInfoListResponse
{ {
@ -84,6 +111,18 @@ namespace AscNet.GameServer.Handlers
BannerEndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2 BannerEndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
}); });
} }
{
var drawInfos = DrawManager.GetDrawInfosByGroup(DrawManager.GroupMemberTarget);
rsp.DrawGroupInfoList.Add(new()
{
Id = DrawManager.GroupMemberTarget,
UseDrawId = drawInfos.Count > 0 ? drawInfos.First().Id : 0,
Order = 1,
Tag = DrawManager.TagBase,
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2,
BannerEndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
});
}
session.SendResponse(rsp, packet.Id); session.SendResponse(rsp, packet.Id);
} }
@ -98,5 +137,31 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(rsp, packet.Id); session.SendResponse(rsp, packet.Id);
} }
[RequestPacketHandler("DrawSetUseDrawIdRequest")]
public static void DrawSetUseDrawIdRequestHandler(Session session, Packet.Request packet)
{
DrawSetUseDrawIdRequest request = packet.Deserialize<DrawSetUseDrawIdRequest>();
session.SendResponse(new DrawSetUseDrawIdResponse(), packet.Id);
}
[RequestPacketHandler("DrawDrawCardRequest")]
public static void DrawDrawCardRequestHandler(Session session, Packet.Request packet)
{
DrawDrawCardRequest request = packet.Deserialize<DrawDrawCardRequest>();
DrawDrawCardResponse rsp = new();
for (int i = 0; i < request.Count; i++)
{
rsp.RewardGoodsList.AddRange(DrawManager.DrawDraw(request.DrawId));
}
DrawInfo? drawInfo = DrawManager.GetDrawInfosByGroup(DrawManager.GetGroupByDrawId(request.DrawId)).Find(x => x.Id == request.DrawId);
if (drawInfo is not null)
rsp.ClientDrawInfo = drawInfo;
session.SendResponse(rsp, packet.Id);
}
} }
} }