forked from PGR/ascnet
new character draw handling, closer to real
This commit is contained in:
parent
42efcdedc9
commit
208164fd7c
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@ -6,6 +6,9 @@ using AscNet.Logging;
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using AscNet.Table.V2.client.draw;
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using AscNet.Table.V2.share.character;
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using AscNet.Table.V2.share.character.quality;
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using AscNet.Table.V2.share.equip;
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using AscNet.Table.V2.share.item;
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using System;
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namespace AscNet.GameServer.Game
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{
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@ -129,28 +132,317 @@ namespace AscNet.GameServer.Game
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log.Error($"Invalid draw id {drawId}");
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return rewards;
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}
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float random = Random.Shared.NextSingle();
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switch (drawScene.Type)
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{
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case 1:
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// Character
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if (drawPool.UpGoodsId.Count > 0 && Random.Shared.NextDouble() >= 0.7)
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if (random >= 0.98f)
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{
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rewards.Add(new()
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// S Character
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float rate = Random.Shared.NextSingle();
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re_rate:
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if (rate <= 0.3f)
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{
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RewardType = (int)RewardType.Character,
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Level = 1,
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Id = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)]
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});
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// Rate off
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List<int> pool = new();
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality >= 3 && drawPool.GoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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if (pool.Count < 1)
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{
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality >= 3 && !drawPool.UpGoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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}
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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}
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else
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{
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if (drawPool.UpGoodsId.Count == 1)
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = drawPool.UpGoodsId[0]
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});
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}
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else if (drawPool.UpGoodsId.Count > 0)
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{
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int rand = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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else
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{
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rate = 0f;
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goto re_rate;
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}
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}
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}
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else if (random >= 0.9f)
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{
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// A Character
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float rate = Random.Shared.NextSingle();
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re_rate:
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if (rate >= 0.19f)
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{
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// Rate on
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if (drawPool.UpGoodsId.Count == 1)
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
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if (characterQuality?.Quality == 2)
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = drawPool.UpGoodsId[0]
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});
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}
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if (rewards.Count < 1)
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{
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rate = 0;
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goto re_rate;
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}
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}
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else
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{
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List<int> pool = new();
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 2 && drawPool.GoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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if (pool.Count < 1)
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{
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 2 && !drawPool.UpGoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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}
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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}
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}
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else if (random >= 0.82f)
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{
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List<int> pool = new();
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 1 && drawPool.GoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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if (pool.Count < 1)
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{
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 1 && !drawPool.UpGoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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}
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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TemplateId = rand
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});
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}
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}
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else if (random >= 0.61f)
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{
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// Shard
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var pool = new List<int>();
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pool.AddRange(drawPool.GoodsId);
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pool.AddRange(drawPool.UpGoodsId);
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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if (character is not null)
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Item,
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Count = characterQuality?.Quality >= 3 ? 3 : (characterQuality?.Quality == 2 ? 8 : 12),
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Quality = characterQuality?.Quality ?? 0,
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TemplateId = character.ItemId
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});
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}
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}
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else if (random >= 0.39f)
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{
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// 4* Equip
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var pool = TableReaderV2.Parse<EquipTable>().Where(x => x.Quality == 4).ToList();
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if (pool.Count > 0)
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{
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EquipTable rand = pool[Random.Shared.Next(pool.Count)];
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Equip,
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Count = 1,
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Quality = rand.Quality,
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TemplateId = rand.Id
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});
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}
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}
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else if (random >= 0.25f)
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{
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// Overclock mats
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var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 40100 && x.Id < 40200).ToList();
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if (pool.Count > 0)
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{
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ItemTable rand = pool[Random.Shared.Next(pool.Count)];
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Item,
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Count = rand.Quality > 3 ? 1 : 3,
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Quality = rand.Quality,
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TemplateId = rand.Id
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});
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}
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}
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else if (random >= 0.18f)
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{
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// Exp mats
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var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 30011 && x.Id < 30015).ToList();
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if (pool.Count > 0)
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{
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ItemTable rand = pool[Random.Shared.Next(pool.Count)];
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Item,
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Count = rand.Quality > 3 ? 1 : 3,
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Quality = rand.Quality,
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TemplateId = rand.Id
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});
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}
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}
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else
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{
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rewards.Add(new()
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// Cog boxes
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var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Name.StartsWith("Cog Pack")).ToList();
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if (pool.Count > 0)
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{
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RewardType = (int)RewardType.Character,
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Level = 1,
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Id = drawPool.GoodsId[Random.Shared.Next(drawPool.GoodsId.Count)]
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});
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ItemTable rand = pool[Random.Shared.Next(pool.Count)];
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Item,
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Count = 1,
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Quality = rand.Quality,
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TemplateId = rand.Id
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});
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}
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}
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break;
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case 2:
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