forked from PGR/ascnet
133 lines
12 KiB
Plaintext
133 lines
12 KiB
Plaintext
|
StageId Text BackCount ResetCount TotalLoseCount
|
||
|
1101 Keep going forward—looks like this is our only option. 3 3 3
|
||
|
1102 It seems like you'll have to get through the crucial Kuroro from the right to reach the endpoint... 3 3 3
|
||
|
1103 A Kuroro will run in the opposite direction if either a Construct shows up around it or another character is eliminated. 3 3 3
|
||
|
1104 It doesn't seem like you'll be able to make it to the endpoint going down. Is there a way to move the crucial Kuroro downward, though... 3 3 3
|
||
|
1105 Can you somehow push the crucial Kuroro to the left so it moves in sync with the patrolman...? 3 3 3
|
||
|
1106 Why don't you try approaching it from the side with Tai'E's help since you can't get close to it from below? 3 3 3
|
||
|
1107 And Tai'E only shows up on odd rounds, eh... I see what you're saying. We definitely can't miss this opportunity. 3 3 3
|
||
|
1108 You can make it straight to the endpoint if You can push the Kuroro on the right to the top. 3 3 3
|
||
|
1109 If you want to push Kuroro upward to make it a stepping stone, you'll need to take advantage of the fact that it runs away when it gets scared. 3 3 3
|
||
|
1110 It seems like you can keep moving and change location and direction if you move close to Tai'E from the side. 3 3 3
|
||
|
1201 I have a bad feeling about these pools. You just might be able to make your way through them if you can freeze them. 3 3 3
|
||
|
1202 Kuroros will run away in fear, too, if the character around its fall into the water. 3 3 3
|
||
|
1203 There is water all around the Kuroro at the bottom. Maybe we don't need to make our hands dirty at all, Commandant. 3 3 3
|
||
|
1204 You can probably use the Kuroro in the upper-right corner. Keep it safe until you're done using it. 3 3 3
|
||
|
1205 It seems like there is no way you'll ever be able to reach the Kuroro up there... Guess you'll need a few extra hands. 3 3 3
|
||
|
1206 After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. 3 3 3
|
||
|
1207 Roseblade won't stop in front of the pool. If only you can move it forward... 3 3 3
|
||
|
1208 Is there a way we can move the Kuroro in the middle down to the bottom...? 3 3 3
|
||
|
1209 You need to catch the stepping stone with another stone so it won't fall into the water. 3 3 3
|
||
|
1210 The butler won't come down for you if you don't knock on the door. 3 3 3
|
||
|
1301 Be careful. The Kuroro carries fire with it, and fire will melt ice... 3 3 3
|
||
|
1302 The Kuroro has decided to burn through the ice. You'll have to go around to get close to it, then. 3 3 3
|
||
|
1303 If you stand on the green mark, all the stone gates with the same mark will drop down. 3 3 3
|
||
|
1304 You need someone to keep these stone gates from going back up so you can get close to the Kuroro in the bottom-left corner... 3 3 3
|
||
|
1305 Let's burn the grass first. The path that appeared doesn't seem like a difficult walk at all. 3 3 3
|
||
|
1306 The Kuroro at the bottom is wrapped up in ice under the bushes. Try to get close to it from the side. 3 3 3
|
||
|
1307 There are quite a few pools on the field, and the Kuroro is an Ice Kuroro. I wonder if we can somehow get its help... 3 3 3
|
||
|
1308 You'll need to come up with a way to burn down the grass that's blocking its way before luring out Roseblade. 3 3 3
|
||
|
1309 Now, imagine for a second that the Kuroro up there is all alone by itself... 3 3 3
|
||
|
1310 Move up the Fire Kuroro at the bottom so it can work with the Kuroro on the right. 3 3 3
|
||
|
1401 The Lightning Circle pulls in all the characters and Kuroros that carry Lightning Attribute with them. 3 3 3
|
||
|
1402 Use Lightning Circle 3 3 3
|
||
|
1403 Pushing Kuroros into the water seems to come with more benefits than one. 3 3 3
|
||
|
1404 If you can somehow keep the Kuroro from moving away from the Lightning Circle on the right... 3 3 3
|
||
|
1405 Now, both Kuroros carry Lightning Attribute with them—which doesn't just happen for no reason. It has to be a hint. 3 3 3
|
||
|
1406 Move to the right from the get-go and let miracles happen. 3 3 3
|
||
|
1407 Lightning Attribute still works even when it's carried by a Kuroro. 3 3 3
|
||
|
1408 Push the Kuroro to the right and make the grass grow so you can land on it. 3 3 3
|
||
|
1409 You need to clear the path up to the endpoint with Roseblade. Try to block its way with the grass. 3 3 3
|
||
|
1410 Head to the right and block Tai'E clockwise. The endpoint is right there. 3 3 3
|
||
|
1501 You don't have another choice... Need I say more, Commandant? 3 3 3
|
||
|
1502 It teleports everything—even Kuroros, yes. Chase it down and make it your stepping stone. 3 3 3
|
||
|
1503 Let's familiarize ourselves with it: Teleport it into the mist and follow it. 3 3 3
|
||
|
1504 The mist has multiple entrances and exits, so best of luck choosing the right path. 3 3 3
|
||
|
1505 To start with, you can try getting rid of the elemental Kuroros, Commandant. 3 3 3
|
||
|
1506 Hold off on changing direction when you're done eliminating the Kuroro at the bottom. See, there is a crypt below the Lightning Circle. 3 3 3
|
||
|
1507 Try destroying the Lightning Circle on the left, Commandant. The Kuroro will take care of the rest. 3 3 3
|
||
|
1508 Try to make the Kuroro on the left fall into the water, then approach the crucial Kuroro using Teleporting Mist. 3 3 3
|
||
|
1509 It seems like you'll have to make a round. 3 3 3
|
||
|
1510 It doesn't seem like you can make it straight to the endpoint... You'll have to catch the Kuroros that fall and make them into a wall to catch yourself with. 3 3 3
|
||
|
2101 Keep going forward—looks like this is our only option. 3 3 3
|
||
|
2102 Changing your direction immediately after you stop doesn't seem to work here. 3 3 3
|
||
|
2103 I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. 3 3 3
|
||
|
2104 And it seems like they get scared and run away, too, when enemies around them are eliminated. 3 3 3
|
||
|
2105 If you could push the upper-right Kuroro up... 3 3 3
|
||
|
2106 It will be easier if we can patch the opening on the left. 3 3 3
|
||
|
2107 Watch out, Commandant. That red circle shows Shark-speare's detection range. 3 3 3
|
||
|
2108 The walls in front of the endpoint are pretty smooth. How do I make it to the other side...? 3 3 3
|
||
|
2109 Look carefully. There are only two paths leading to the endpoint. If you can take one of them... 3 3 3
|
||
|
2110 Tai'E moves along a fixed route in each turn... And anything with a predictable pattern can be exploited. 3 3 3
|
||
|
2201 You will also be able to control the shadows, but they won't scare Kuroro off or eliminate them. 3 3 3
|
||
|
2202 Hmm... Is there a way to get pass the walls and get to the area below? 3 3 3
|
||
|
2203 It seems there is only one entrance to the area below. 3 3 3
|
||
|
2204 Those holes look dangerous... Remember to avoid them. 3 3 3
|
||
|
2205 Kuroro will be scared and run if someone falls into a trap hole. 3 3 3
|
||
|
2206 You have to sacrifice your own shadow when necessary. 3 3 3
|
||
|
2207 It seems better to reach the Kuroro on the left edge from above or right. 3 3 3
|
||
|
2208 The key is to get back to the area above from below and reach the endpoint. 3 3 3
|
||
|
2209 On the bright side, with the detection range and traps around, we're bound to steer clear of some of the wrong paths. 3 3 3
|
||
|
2210 The endpoint and Shark-speare are surrounded by walls. Is there anything we can use as a stepping stone...? 3 3 3
|
||
|
2301 The Electro-Walls are electrified, so be careful not to bump into them. Step on the switch to turn them off. 3 3 3
|
||
|
2302 You don't always need to get your hands dirty to get what you want. 3 3 3
|
||
|
2303 One and only objective: Turn off the switch. 3 3 3
|
||
|
2304 You don't have to push every single button, Commandant. Stay focused. 3 3 3
|
||
|
2305 There is only one entrance at the endpoint. How can we get there...? 3 3 3
|
||
|
2306 Turn off the switch before using the Kuroro as stepping stones, otherwise, they will be eliminated by the Electro-Walls. 3 3 3
|
||
|
2307 We have to find a stepping stone to reach the endpoint after eliminating the Kuroro in the upper-left corner... 3 3 3
|
||
|
2308 Don't be scared by the Electro-Walls, Commandant. Those are just paper tigers. 3 3 3
|
||
|
2309 Try to finish the battle in the middle of the battlefield. Don't let Kuroro escape to the right side. 3 3 3
|
||
|
2310 Sometimes you need to move more than once to get Kuroro to the place where it needs to be. 3 3 3
|
||
|
2401 I know it's hard but please keep me safe, Commandant. 3 3 3
|
||
|
2402 Watch out for the trap hole on the right. Even I don't want to fall into it. 3 3 3
|
||
|
2403 Try to kill Shark-speare first. 3 3 3
|
||
|
2404 Get the Kuroro above down and use it as a stepping stone, not me. 3 3 3
|
||
|
2405 Sometimes you have to take the longer path to make the best use of your stepping stone, Commandant. 3 3 3
|
||
|
2406 You want to evacuate people who shouldn't be there before starting a hunt. 3 3 3
|
||
|
2407 Don't fight Kuroro the second you enter the battle. Take a walk around it first. 3 3 3
|
||
|
2408 You only have a few ways to reach the key Kuroro. Moving from left to right could be a good idea. 3 3 3
|
||
|
2409 You could use the help of Celica when necessary, Commandant. 3 3 3
|
||
|
2410 ...I can also be your assistant if necessary, Commandant. 3 3 3
|
||
|
2501 After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. 3 3 3
|
||
|
2502 Distract the Roseblade and don't look back no matter what is blocking your way. 3 3 3
|
||
|
2503 You could use the help of your allies, including me, when necessary, Commandant. 3 3 3
|
||
|
2504 Enemies that will only move under certain conditions are just moving stepping stones. 3 3 3
|
||
|
2505 You have to stop the Kuroro on the left to reach the Kuroro on the right. 3 3 3
|
||
|
2506 Use the Roseblade as your stepping stone, Commandant. 3 3 3
|
||
|
2507 You can never have too many stepping stones. Get yourself two stepping stones if one is not enough. 3 3 3
|
||
|
2508 Places that are hard to reach won't be a big deal when you have the help of the stepping stones. 3 3 3
|
||
|
2509 I've seen a complete letter S. You are on its tail, Commandant. 3 3 3
|
||
|
2510 The Roseblade here won't stay very long. You need to make him stay somewhere. 3 3 3
|
||
|
3101 Keep going forward—looks like this is our only option. 3 3 3
|
||
|
3102 Think about it... If Kuroro on the left wasn't there... 3 3 3
|
||
|
3103 Changing your direction immediately after you stop doesn't seem to work here. 3 3 3
|
||
|
3104 I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. 3 3 3
|
||
|
3105 It's a bit far... But there must be a way to approach the Kuroro up top. 3 3 3
|
||
|
3106 The Kuroro on the right cannot be eliminated directly, but if you use that... 3 3 3
|
||
|
3107 Make good use of your enemies, Commandant. 3 3 3
|
||
|
3108 Instead of eliminating each enemy, maybe you can use them to your advantage. 3 3 3
|
||
|
3201 Watch out, Commandant. That red circle shows Shark-speare's detection range. 3 3 3
|
||
|
3202 The area outside the red circle is Shark-speare's blind spot. Time to strike now! 3 3 3
|
||
|
3203 The enemies on the top side are impossible to break through... Why not turn to the ones on the bottom? 3 3 3
|
||
|
3204 "Move along a fixed route in each turn"... Indeed, the more regular of a routine, the easier it is to spot a fatal flaw. 3 3 3
|
||
|
3205 Sometimes it's not bad to take a detour... 3 3 3
|
||
|
3206 Only if you can lure the Kuroro to the bottom left corner... But how? 3 3 3
|
||
|
3207 That patrolman was just bluffing. Don't let him get away, Commandant! 3 3 3
|
||
|
3208 There are two Kuroro... You have to think carefully about which one should be dealt with first. 3 3 3
|
||
|
3301 There's only one way for sure, right, Commandant? 3 3 3
|
||
|
3302 Let's ignore the Kuroro on your left for now. 3 3 3
|
||
|
3303 Looks like they're going in different directions. If we choose the right one... 3 3 3
|
||
|
3304 If you're finding it difficult... Why not take a look at the Kuroro on the right? 3 3 3
|
||
|
3305 It's not difficult to predict their next move based on their movement pattern. Go right first, Commandant. 3 3 3
|
||
|
3306 The patrolman and stone gate are in line with each other. If we can trap him... 3 3 3
|
||
|
3307 Looks like... Now's the time to take down all the enemies at once. 3 3 3
|
||
|
3308 The Kuroro up top can't be taken out from here, but if you can use that... 3 3 3
|
||
|
3401 ...I'm sure you're aware that you've only got one choice. 3 3 3
|
||
|
3402 Please keep in mind that a new path might form when the terrain changes, Commandant. 3 3 3
|
||
|
3403 ...It's a dead end? Well then, we'll just have to make them clear the way! 3 3 3
|
||
|
3404 The top one seems to be a decoy... Wanna know how I know that? My intuition! 3 3 3
|
||
|
3405 Let's eliminate the enemies on the bottom first, Commandant. 3 3 3
|
||
|
3406 It's fine to let your enemies run for a while... And please remember to count your steps. 3 3 3
|
||
|
3407 The terrain toward the top is complicated. Don't let your enemies get there, Commandant. 3 3 3
|
||
|
3408 It's not always bad to take a detour... Hmm? Is that an infinity symbol? 3 3 3
|