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ascnet/Resources/table/share/fight/npc/npcanimationtransition/Me1JinweiMd000001.tsv

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2023-11-20 15:19:46 +00:00
Role Layer State Target TransitionDuration
Me1JinweiMd000001 0 Born 0
Me1JinweiMd000001 0 Stand1 0.1
Me1JinweiMd000001 0 Stand2 0.1
Me1JinweiMd000001 0 Stand3 0.1
Me1JinweiMd000001 0 Death 0.1
Me1JinweiMd000001 0 Standchange 0.1
Me1JinweiMd000001 0 Run 0.1
Me1JinweiMd000001 0 Walk 0.1
Me1JinweiMd000001 0 Runb 0.2
Me1JinweiMd000001 0 Runl 0.2
Me1JinweiMd000001 0 Runr 0.2
Me1JinweiMd000001 0 Walkb 0.1
Me1JinweiMd000001 0 Walkl 0.1
Me1JinweiMd000001 0 Walkr 0.1
Me1JinweiMd000001 0 TurnLeft 0.1
Me1JinweiMd000001 0 TurnRight 0.1
Me1JinweiMd000001 0 Move1 0.1
Me1JinweiMd000001 0 Move2 0.1
Me1JinweiMd000001 0 Move3 0.1
Me1JinweiMd000001 0 RunStart 0.1
Me1JinweiMd000001 0 RunStartEnd01 0.1
Me1JinweiMd000001 0 Hit1 0.05
Me1JinweiMd000001 0 Hit2 0.05
Me1JinweiMd000001 0 Hit3 0.05
Me1JinweiMd000001 0 Hit4 0.05
Me1JinweiMd000001 0 Behitfly 0.05
Me1JinweiMd000001 0 Hoverhit 0.05
Me1JinweiMd000001 0 Falldown 0.1
Me1JinweiMd000001 0 Hitdown 0.05
Me1JinweiMd000001 0 Lieonfloor 0.1
Me1JinweiMd000001 0 Standup 0.1
Me1JinweiMd000001 0 Straight 0.1
Me1JinweiMd000001 0 Stun 0.1
Me1JinweiMd000001 0 StraightBefore 0.1
Me1JinweiMd000001 0 StraightAfter 0.1
Me1JinweiMd000001 0 Win 0
Me1JinweiMd000001 0 Win2 0.1
Me1JinweiMd000001 0 Stop 0.1
Me1JinweiMd000001 0 Fail 0.1
Me1JinweiMd000001 0 Save 0.1
Me1JinweiMd000001 0 Attack01 0.1
Me1JinweiMd000001 0 Attack02 0.1
Me1JinweiMd000001 0 Attack03 0.1
Me1JinweiMd000001 0 Attack04 0.1
Me1JinweiMd000001 0 Attack05 0.1
Me1JinweiMd000001 0 Attack06 0.1
Me1JinweiMd000001 0 Attack07 0.1
Me1JinweiMd000001 0 Stand1 Run 0.2
Me1JinweiMd000001 0 Stand1 Walk 0.1
Me1JinweiMd000001 0 Stand2 Standchange 0.1
Me1JinweiMd000001 0 Stand2 Run 0.2
Me1JinweiMd000001 0 Stand2 Walk 0.3
Me1JinweiMd000001 0 Stand2 Walkb 0.3
Me1JinweiMd000001 0 Stand2 Walkl 0.3
Me1JinweiMd000001 0 Stand2 Walkr 0.3
Me1JinweiMd000001 0 Standchange Stand1 0.1
Me1JinweiMd000001 0 Standchange Run 0.1
Me1JinweiMd000001 0 Standchange Walk 0.1
Me1JinweiMd000001 0 Run Stop 0.2
Me1JinweiMd000001 0 Run Stand2 0.2
Me1JinweiMd000001 0 Run Runb 0.2
Me1JinweiMd000001 0 Run Runl 0.2
Me1JinweiMd000001 0 Run Runr 0.2
Me1JinweiMd000001 0 Walk Stand2 0.1
Me1JinweiMd000001 0 Runb Stand2 0.2
Me1JinweiMd000001 0 Runb Run 0.2
Me1JinweiMd000001 0 Runb Runl 0.2
Me1JinweiMd000001 0 Runb Runr 0.2
Me1JinweiMd000001 0 Runl Stand2 0.2
Me1JinweiMd000001 0 Runl Run 0.2
Me1JinweiMd000001 0 Runl Runb 0.2
Me1JinweiMd000001 0 Runl Runr 0.2
Me1JinweiMd000001 0 Runr Stand2 0.2
Me1JinweiMd000001 0 Runr Run 0.2
Me1JinweiMd000001 0 Runr Runb 0.2
Me1JinweiMd000001 0 Runr Runl 0.2
Me1JinweiMd000001 0 Walkb Stand2 0.1
Me1JinweiMd000001 0 Walkb Walk 0.2
Me1JinweiMd000001 0 Walkb Walkl 0.1
Me1JinweiMd000001 0 Walkb Walkr 0.1
Me1JinweiMd000001 0 Walkl Stand2 0.1
Me1JinweiMd000001 0 Walkl Walk 0.1
Me1JinweiMd000001 0 Walkl Walkb 0.1
Me1JinweiMd000001 0 Walkl Walkr 0.2
Me1JinweiMd000001 0 Walkr Stand2 0.1
Me1JinweiMd000001 0 Walkr Walk 0.1
Me1JinweiMd000001 0 Walkr Walkb 0.1
Me1JinweiMd000001 0 Walkr Walkl 0.2
Me1JinweiMd000001 0 TurnLeft Stand2 0.1
Me1JinweiMd000001 0 TurnRight Stand2 0.1
Me1JinweiMd000001 0 RunStart Run 0
Me1JinweiMd000001 0 RunStart RunStartEnd01 0.1
Me1JinweiMd000001 0 Hit1 Stand2 0
Me1JinweiMd000001 0 Hit2 Stand2 0
Me1JinweiMd000001 0 Hit3 Stand2 0
Me1JinweiMd000001 0 Hit4 Stand2 0
Me1JinweiMd000001 0 Behitfly Hoverhit 0.1
Me1JinweiMd000001 0 Behitfly Falldown 0.1
Me1JinweiMd000001 0 Hoverhit Falldown 0.1
Me1JinweiMd000001 0 Falldown Lieonfloor 0.1
Me1JinweiMd000001 0 Hitdown Lieonfloor 0.1
Me1JinweiMd000001 0 Standup Stand2 0.1
Me1JinweiMd000001 0 Straight Stand2 0.1
Me1JinweiMd000001 0 Stun Stand2 0.1
Me1JinweiMd000001 0 Win Win2 0.1
Me1JinweiMd000001 0 Stop Stand2 0.1