forked from PGR/ascnet
106 lines
3.6 KiB
Plaintext
106 lines
3.6 KiB
Plaintext
|
Role State Target TransitionDuration
|
||
|
RE2SwordMd120111 AnyState Born 0
|
||
|
RE2SwordMd120111 AnyState Stand2 0.1
|
||
|
RE2SwordMd120111 AnyState Stand1 0.1
|
||
|
RE2SwordMd120111 AnyState Stand3 0.1
|
||
|
RE2SwordMd120111 AnyState Standchange 0.1
|
||
|
RE2SwordMd120111 AnyState Run 0.1
|
||
|
RE2SwordMd120111 AnyState Walk 0.1
|
||
|
RE2SwordMd120111 AnyState Death 0.1
|
||
|
RE2SwordMd120111 AnyState Hit1 0.1
|
||
|
RE2SwordMd120111 AnyState Hit2 0.1
|
||
|
RE2SwordMd120111 AnyState Behitfly 0.1
|
||
|
RE2SwordMd120111 AnyState Hoverhit 0.1
|
||
|
RE2SwordMd120111 AnyState Falldown 0.1
|
||
|
RE2SwordMd120111 AnyState Hitdown 0.1
|
||
|
RE2SwordMd120111 AnyState Lieonfloor 0.1
|
||
|
RE2SwordMd120111 AnyState Standup 0.1
|
||
|
RE2SwordMd120111 AnyState Straight 0.1
|
||
|
RE2SwordMd120111 AnyState Stun 0.1
|
||
|
RE2SwordMd120111 AnyState TurnLeft 0.1
|
||
|
RE2SwordMd120111 AnyState TurnRight 0.1
|
||
|
RE2SwordMd120111 AnyState StraightBefore 0.1
|
||
|
RE2SwordMd120111 AnyState StraightAfter 0.1
|
||
|
RE2SwordMd120111 AnyState UiStand1 0.1
|
||
|
RE2SwordMd120111 AnyState Win 0
|
||
|
RE2SwordMd120111 AnyState Win2 0.1
|
||
|
RE2SwordMd120111 AnyState Runb 0.2
|
||
|
RE2SwordMd120111 AnyState Runl 0.2
|
||
|
RE2SwordMd120111 AnyState Runr 0.2
|
||
|
RE2SwordMd120111 AnyState Stop 0.1
|
||
|
RE2SwordMd120111 AnyState Walkb 0.1
|
||
|
RE2SwordMd120111 AnyState Walkl 0.1
|
||
|
RE2SwordMd120111 AnyState Walkr 0.1
|
||
|
RE2SwordMd120111 AnyState Fail 0.1
|
||
|
RE2SwordMd120111 AnyState Save 0.1
|
||
|
RE2SwordMd120111 AnyState Hit3 0.1
|
||
|
RE2SwordMd120111 AnyState Hit4 0.1
|
||
|
RE2SwordMd120111 AnyState RunStart 0.1
|
||
|
RE2SwordMd120111 AnyState RunStartEnd01 0.1
|
||
|
RE2SwordMd120111 AnyState Attack01 0.1
|
||
|
RE2SwordMd120111 AnyState Attack02 0.1
|
||
|
RE2SwordMd120111 AnyState Attack03 0.1
|
||
|
RE2SwordMd120111 AnyState Attack04 0.1
|
||
|
RE2SwordMd120111 AnyState Move1 0.1
|
||
|
RE2SwordMd120111 AnyState Move2 0.1
|
||
|
RE2SwordMd120111 AnyState Move3 0.1
|
||
|
RE2SwordMd120111 Stand2 Standchange 0.1
|
||
|
RE2SwordMd120111 Stand2 Run 0.2
|
||
|
RE2SwordMd120111 Stand2 Walk 0.3
|
||
|
RE2SwordMd120111 Stand2 Walkb 0.3
|
||
|
RE2SwordMd120111 Stand2 Walkl 0.3
|
||
|
RE2SwordMd120111 Stand2 Walkr 0.3
|
||
|
RE2SwordMd120111 Stand1 Run 0.2
|
||
|
RE2SwordMd120111 Stand1 Walk 0.1
|
||
|
RE2SwordMd120111 Standchange Stand1 0.1
|
||
|
RE2SwordMd120111 Standchange Run 0.1
|
||
|
RE2SwordMd120111 Standchange Walk 0.1
|
||
|
RE2SwordMd120111 Run Stop 0.2
|
||
|
RE2SwordMd120111 Run Stand2 0.2
|
||
|
RE2SwordMd120111 Run Runb 0.2
|
||
|
RE2SwordMd120111 Run Runl 0.2
|
||
|
RE2SwordMd120111 Run Runr 0.2
|
||
|
RE2SwordMd120111 Walk Stand2 0.1
|
||
|
RE2SwordMd120111 Hit1 Stand2 0
|
||
|
RE2SwordMd120111 Hit2 Stand2 0
|
||
|
RE2SwordMd120111 Behitfly Hoverhit 0.1
|
||
|
RE2SwordMd120111 Behitfly Falldown 0.1
|
||
|
RE2SwordMd120111 Hoverhit Falldown 0.1
|
||
|
RE2SwordMd120111 Falldown Lieonfloor 0.1
|
||
|
RE2SwordMd120111 Hitdown Lieonfloor 0.1
|
||
|
RE2SwordMd120111 Standup Stand2 0.1
|
||
|
RE2SwordMd120111 Straight Stand2 0.1
|
||
|
RE2SwordMd120111 Stun Stand2 0.1
|
||
|
RE2SwordMd120111 TurnLeft Stand2 0.1
|
||
|
RE2SwordMd120111 TurnRight Stand2 0.1
|
||
|
RE2SwordMd120111 Win Win2 0.1
|
||
|
RE2SwordMd120111 Runb Stand2 0.2
|
||
|
RE2SwordMd120111 Runb Run 0.2
|
||
|
RE2SwordMd120111 Runb Runl 0.2
|
||
|
RE2SwordMd120111 Runb Runr 0.2
|
||
|
RE2SwordMd120111 Runl Stand2 0.2
|
||
|
RE2SwordMd120111 Runl Run 0.2
|
||
|
RE2SwordMd120111 Runl Runb 0.2
|
||
|
RE2SwordMd120111 Runl Runr 0.2
|
||
|
RE2SwordMd120111 Runr Stand2 0.2
|
||
|
RE2SwordMd120111 Runr Run 0.2
|
||
|
RE2SwordMd120111 Runr Runb 0.2
|
||
|
RE2SwordMd120111 Runr Runl 0.2
|
||
|
RE2SwordMd120111 Stop Stand2 0.1
|
||
|
RE2SwordMd120111 Walkb Stand2 0.1
|
||
|
RE2SwordMd120111 Walkb Walk 0.2
|
||
|
RE2SwordMd120111 Walkb Walkl 0.1
|
||
|
RE2SwordMd120111 Walkb Walkr 0.1
|
||
|
RE2SwordMd120111 Walkl Stand2 0.1
|
||
|
RE2SwordMd120111 Walkl Walk 0.1
|
||
|
RE2SwordMd120111 Walkl Walkb 0.1
|
||
|
RE2SwordMd120111 Walkl Walkr 0.2
|
||
|
RE2SwordMd120111 Walkr Stand2 0.1
|
||
|
RE2SwordMd120111 Walkr Walk 0.1
|
||
|
RE2SwordMd120111 Walkr Walkb 0.1
|
||
|
RE2SwordMd120111 Walkr Walkl 0.2
|
||
|
RE2SwordMd120111 Hit3 Stand2 0
|
||
|
RE2SwordMd120111 Hit4 Stand2 0
|
||
|
RE2SwordMd120111 RunStart Run 0
|
||
|
RE2SwordMd120111 RunStart RunStartEnd01 0.1
|