forked from PGR/ascnet
207 lines
36 KiB
Plaintext
207 lines
36 KiB
Plaintext
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Id Name Description Icon BuffType Priority
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773000 Razor-Sharp I Basic Attack's Extra DMG Bonus increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 1 1
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773001 Razor-Sharp II Basic Attack's Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png 1 2
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773002 Razor-Sharp III Basic Attack's Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png 1 3
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773006 Overclock I Skill's Extra DMG Bonus increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 1 1
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773007 Overclock II Skill's Extra DMG Bonus increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png 1 2
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773008 Overclock III Skill's Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png 1 3
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773012 Heat Cutting I Melee attacks reduce the target's DEF by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png 1 1
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773013 Heat Cutting II Melee attacks reduce the target's DEF by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png 1 2
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773014 Heat Cutting III Melee attacks reduce the target's DEF by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png 1 3
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773027 Adaptive Structure Attacks lower the target's Extra DMG Bonus by 40% for 5s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png 1 1
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773034 Metal Fatigue When dealing DMG, Extra DMG Bonus increases by 30% for 10s. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png 1 1
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773041 Solidity Attacks have a 20% chance to grant a shield equal to 15% of maximum HP for 5s. 8s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 1
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773048 Energy Spike Attacks have a 10% chance to stun the target for 1.5s and deal 1000% Physical DMG. 25s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png 1 1
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773114 Electromagnetic Wave Gain 10s Super Armor and 20% Extra DMG Bonus after casting a Signature Move. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png 1 1
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773117 Leadership Chain I After summoning a QTE, unleashes a shockwave within 6m that deals 300% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 1
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773118 Leadership Chain II After summoning a QTE, unleashes a shockwave within 6m that deals 450% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22032.png 1 2
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773119 Leadership Chain III After summoning a QTE, unleashes a shockwave within 6m that deals 600% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22033.png 1 3
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773129 Chain Optimization I QTE cooldown decreases by 1s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png 1 1
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773130 Chain Optimization II QTE cooldown decreases by 2s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png 1 2
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773131 Chain Optimization III QTE cooldown decreases by 3s Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png 1 3
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773132 All-Out Attack Triggering a QTE by a 3-Ping will trigger the other two members' QTE. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 1
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773135 Mobility Up I Limit of Dodge Gauge increases by 400. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png 1 1
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773136 Mobility Up II Limit of Dodge Gauge increases by 700. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png 1 2
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773137 Mobility Up III Limit of Dodge Gauge increases by 1000. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21053.png 1 3
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773138 Processor Adjustment Gains 1 Signal Orb when entering Matrix. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png 1 1
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773174 Auxiliary Add-On For every Orb pinged, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 1
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773181 Superior Processing I When entering Matrix, unleashes a shockwave within 12m that deals 600% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png 1 1
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773182 Superior Processing II When entering Matrix, unleashes a shockwave within 12m that deals 900% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png 1 2
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773183 Superior Processing III When entering Matrix, unleashes a shockwave within 12m that deals 1200% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png 1 3
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773187 Processing Suppression Becomes immune to any DMG when in Matrix. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png 1 1
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773202 Feedback Chain Extra DMG Bonus increases by 10%/20%/30% for 5s when Combo is greater than 40/80/120. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1
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773216 Tactic Upgrade DMG dealt increases by 15%. DMG taken decreases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1
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773219 Desperation For each Construct defeated, other members' Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png 1 1
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773222 Well-Prepared All members have full Energy at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png 1 1
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773223 Battlefield Analysis After landing a critical hit, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 1
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7001 Signal Orb I 100% chance to drop 1 random Signal Orb after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png 1 1
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7002 Signal Orb II 100% chance to drop 2 random Signal Orbs after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22022.png 1 2
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7003 Signal Orb III 100% chance to drop 3 random Signal Orbs after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png 1 3
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7004 Signal Amplifier Gives 3 random Signal Orbs of the same color to the character in battle every 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 1
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7005 Awaken Gives an extra random Signal Orb when entering battle for the first time. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png 1 1
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7006 Maintenance Gives 20 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 1
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7007 Resistance Reduction I Reduces the target's Elemental Resistance by 10% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png 1 1
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7008 Resistance Reduction II Reduces the target's Elemental Resistance by 20% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png 1 2
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7009 Resistance Reduction III Reduces the target's Elemental Resistance by 30% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png 1 3
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7010 Endless Vigor Healing effect increases by 15%. Increases the Extra Damage Bonus of targets healed by 20% for 5s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png 1 1
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7011 Critical Blow Characters in combat gain 8% CRIT Rate every second. After landing a critical hit, gain "Guaranteed Critical" effect for 2s. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png 1 1
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7012 Quick Charge Gains 3 Energy every second. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21083.png 1 1
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773261 Power Booster HP and ATK increase by 5%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon4.png 1 1
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800001 Strong Arm Physical DMG increases 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21042.png 1 1
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800002 Kelvin Ice DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1
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800003 joule Fire DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 1
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800004 Ampere Lightning DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 1
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800005 Sievert Dark DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1
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800006 Gold Plating Extra DMG Bonus increases by 8% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png 1 1
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800007 Reactive Armor Deployed Constructs' Extra DMG Reduction increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21023.png 1 1
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800008 Tactical team Deployed Constructs' ATK increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1
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4001 Lucky Dog Gains 5% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff06.png 1 1
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4002 Lucky Dog Gains 10% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff07.png 1 1
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4003 Lucky Dog Gains 15% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff08.png 1 1
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4004 Lucky Dog Gains 20% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff09.png 1 1
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4005 Lucky Dog Gains 25% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff10.png 1 1
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5001 Authority Up I Get a 5% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff01.png 1 1
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5002 Authority Up II Get a 10% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png 1 1
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5003 Authority Up Get a 15% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff03.png 1 1
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5004 Authority Up Get a 20% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff04.png 1 1
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5005 Authority Up Get a 25% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff05.png 1 1
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5006 Authority Up Get a 30% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png 1 1
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6001 Shared Leadership Extra DMG Bonus of all team members increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 1
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6002 Field Maintenance Heals the team for 10% HP lost every 6s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22002.png 1 1
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6003 False Target Construct's Extra DMG Reduction increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png 1 1
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6004 Omnipotent Extra DMG Bonus of all team members increases by 24%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png 1 1
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773140 Mechanical Learning Dodge increases Movement Speed by 10% for 5s. Can be stacked up to 5 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png 1 1
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773108 Signal Tracker Basic Attacks generate 1 more Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 1
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773102 Energy Recycling 1-Ping/2-Ping/3-Ping generates 1/2/3 additional Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png 1 1
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773208 Maintenance Theory Healing effect increases by 10% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png 1 1
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900001 Icy Blade I Basic Attacks deal additional Ice DMG equal to 50% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1
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900002 Icy Blade II Basic Attacks deal additional Ice DMG equal to 70% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2
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900003 Icy Blade III Basic Attacks deal additional Ice DMG equal to 100% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3
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900004 Dark Blade I Basic Attacks deal additional Dark DMG equal to 50% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1
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900005 Dark Blade II Basic Attacks deal additional Dark DMG equal to 70% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2
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900006 Dark Blade III Basic Attacks deal additional Dark DMG equal to 100% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3
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900007 Arctic I Ice DMG increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1
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900008 Arctic II Ice DMG increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2
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900009 Arctic III Ice DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3
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900010 Shadow I Dark DMG increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1
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900011 Shadow II Dark DMG increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2
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900012 Shadow III Dark DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3
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900013 Ice Shield I Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 50% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 1
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900014 Ice Shield II Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 75% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 2
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900015 Ice Shield III Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 100% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 3
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900016 Freeze I Ice DMG has a 10% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1
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900017 Freeze II Ice DMG has a 20% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 2
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900018 Freeze III Ice DMG has a 30% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 3
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900019 Dark Field I All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 5% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 1
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900020 Dark Field II All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 10% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 2
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900021 Dark Field III All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 15% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 3
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900022 Strong Arm Deployed members' HP increases by 40% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png 1 3
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900023 Shield I Gain a shield equal to 10% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png 1 1
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900024 Shield II Gain a shield equal to 15% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png 1 2
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900025 Shield III Gain a shield equal to 20% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png 1 3
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900026 Fight Back I Has a 40% chance to gain a shield equal to 5% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png 1 1
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900027 Fight Back II Has a 50% chance to gain a shield equal to 10% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png 1 2
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900028 Fight Back III Has a 60% chance to gain a shield equal to 15% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png 1 3
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600000 Assist Michael will help you in battle. You can purchase bonuses from Tactical Supply to enhance Michael's strength. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png 1 1
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600001 Ultra: Thunder Wrath I Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by <color=#FF3300FF>300%</color>/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1
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600002 Ultra: Thunder Wrath II Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/<color=#FF3300FF>600%</color>/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 2
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600003 Ultra: Thunder Wrath III Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/600%/<color=#FF3300FF>900%</color>. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 3
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600004 Ultra: Infernal Tempest I After a Signature Move, Basic Attack DMG increases by <color=#FF3300FF>300%</color>/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 1
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600005 Ultra: Infernal Tempest II After a Signature Move, Basic Attack DMG increases by 300%/<color=#FF3300FF>600%</color>/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 2
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600006 Ultra: Infernal Tempest III After a Signature Move, Basic Attack DMG increases by 300%/600%/<color=#FF3300FF>900%</color> for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 3
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600007 Ultra: Abyssal Gaze I For every 1 Orb pinged, CRIT Rate increases by <color=#FF3300FF>5%</color>/15%/25% for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 1
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600008 Ultra: Abyssal Gaze II For every 1 Orb pinged, CRIT Rate increases by 5%/<color=#FF3300FF>15%</color>/25% for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 2
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600009 Ultra: Abyssal Gaze III For every 1 Orb pinged, CRIT Rate increases by 5%/15%/<color=#FF3300FF>25%</color> for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 3
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600010 Ultra: Nightcrow Down I Making 3-Ping twice within 5s can increase the damage of the next Signature Move by <color=#FF3300FF>300%</color>/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 1
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600011 Ultra: Nightcrow Down II Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/<color=#FF3300FF>600%</color>/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 2
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600012 Ultra: Nightcrow Down III Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/600%/<color=#FF3300FF>900%</color>. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 3
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600013 Ultra: Tenebrion Core I After a Signature Move, DMG from pinging Orbs increases by <color=#FF3300FF>300%</color>/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 1
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600014 Ultra: Tenebrion Core II After a Signature Move, DMG from pinging Orbs increases by 300%/<color=#FF3300FF>600%</color>/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 2
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600015 Ultra: Tenebrion Core III After a Signature Move, DMG from pinging Orbs increases by 300%/600%/<color=#FF3300FF>900%</color> for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 3
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600016 Signal Orb I <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 1
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600017 Signal Orb II 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 2
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600018 Signal Orb III 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 3
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600019 Signal Amplifier I Characters receive <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 1
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600020 Signal Amplifier II Characters receive 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 2
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600021 Signal Amplifier III Characters receive 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 3
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600022 Signal Optimization I Give <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 1
|
||
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600023 Signal Optimization II Give 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 2
|
||
|
600024 Signal Optimization III Give 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 3
|
||
|
600025 Signal Adaptation I Give <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 1
|
||
|
600026 Signal Adaptation II Give 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 2
|
||
|
600027 Signal Adaptation III Give 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 3
|
||
|
600028 Energy Recycling I 3-Pings give <color=#FF3300FF>5</color>/10/15 extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 1
|
||
|
600029 Energy Recycling II 3-Pings give 5/<color=#FF3300FF>10</color>/15 extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 2
|
||
|
600030 Energy Recycling III 3-Pings give 5/10/<color=#FF3300FF>15</color> extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 3
|
||
|
600031 Energy Detection I Basic Attacks have a 20% chance to gain <color=#FF3300FF>2</color>/4/6 bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 1
|
||
|
600032 Energy Detection II Basic Attacks have a 20% chance to gain 2/<color=#FF3300FF>4</color>/6 bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 2
|
||
|
600033 Energy Detection III Basic Attacks have a 20% chance to gain 2/4/<color=#FF3300FF>6</color> bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 3
|
||
|
600034 Instant Charging I Characters receive <color=#FF3300FF>10</color>/20/30 Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 1
|
||
|
600035 Instant Charging II Characters receive 10/<color=#FF3300FF>20</color>/30 Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 2
|
||
|
600036 Instant Charging III Characters receive 10/20/<color=#FF3300FF>30</color> Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 3
|
||
|
600037 Energy Field I Give <color=#FF3300FF>5</color>/10/15 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 1
|
||
|
600038 Energy Field II Give 5/<color=#FF3300FF>10</color>/15 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 2
|
||
|
600039 Energy Field III Give 5/10/<color=#FF3300FF>15</color> bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 3
|
||
|
600040 Michael: Strike I Increases the Pet's power level by <color=#FF3300FF>50</color>/100/150. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 1
|
||
|
600041 Michael: Strike II Increases the Pet's power level by 50/<color=#FF3300FF>100</color>/150. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 2
|
||
|
600042 Michael: Strike III Increases the Pet's power level by 50/100/<color=#FF3300FF>150</color>. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 3
|
||
|
600043 Michael: Quick Attack I Reduces the Pet's skill cooldown to <color=#FF3300FF>12</color>/8/4s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 1
|
||
|
600044 Michael: Quick Attack II Reduces the Pet's skill cooldown to 12/<color=#FF3300FF>8</color>/4s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 2
|
||
|
600045 Michael: Quick Attack III Reduces the Pet's skill cooldown to 12/8/<color=#FF3300FF>4</color>s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 3
|
||
|
600046 Michael: In-depth Study I Teach the Pet the Whirlwind skill. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 1
|
||
|
600047 Michael: In-depth Study II Increases the number of Blade Wave from 1 to 3, and casting Whirlwind will automatically launch <color=#FF3300FF>20</color>/40 Blade Waves. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 2
|
||
|
600048 Michael: In-depth Study III Increases the number of Blade Wave from 3 to 6, and casting Whirlwind will automatically launch 20/<color=#FF3300FF>40</color> Blade Waves. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 3
|
||
|
600049 Michael: Radiation I Grants the Pet the Radiation skill that continuously damages nearby enemy units for <color=#FF3300FF>6%</color>/8%/10% of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 1
|
||
|
600050 Michael: Radiation II Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/<color=#FF3300FF>8%</color>/10% of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 2
|
||
|
600051 Michael: Radiation III Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/8%/<color=#FF3300FF>10%</color> of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 3
|
||
|
600052 Michael: Berserk I Increases the Pet's DMG by <color=#FF3300FF>20%</color>/30%/40% and attack frequency by <color=#FF3300FF>20%</color>/30%/40%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 1
|
||
|
600053 Michael: Berserk II Increases the Pet's DMG by 20%/<color=#FF3300FF>30%</color>/40% and attack frequency by 20%/<color=#FF3300FF>30%</color>/40%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 2
|
||
|
600054 Michael: Berserk III Increases the Pet's DMG by 20%/30%/<color=#FF3300FF>40%</color> and attack frequency by 20%/30%/<color=#FF3300FF>40%</color>. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 3
|
||
|
600055 Michael: Black Hole I The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within <color=#FF3300FF>3</color>/5/7m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 1
|
||
|
600056 Michael: Black Hole II The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/<color=#FF3300FF>5</color>/7m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 2
|
||
|
600057 Michael: Black Hole III The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/5/<color=#FF3300FF>7</color>m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 3
|
||
|
600058 Shared Leadership I When team members are of 3 different classes, your character's max HP increases by <color=#FF3300FF>10%</color>/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 1
|
||
|
600059 Shared Leadership II When team members are of 3 different classes, your character's max HP increases by 10%/<color=#FF3300FF>20%</color>/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 2
|
||
|
600060 Shared Leadership III When team members are of 3 different classes, your character's max HP increases by 10%/20%/<color=#FF3300FF>30%</color>. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 3
|
||
|
600061 Shield I Gains a shield equal to <color=#FF3300FF>10%</color>/20%/30% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 1
|
||
|
600062 Shield II Gains a shield equal to 10%/<color=#FF3300FF>20%</color>/30% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 2
|
||
|
600063 Shield III Gains a shield equal to 10%/20%/<color=#FF3300FF>30%</color> HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 3
|
||
|
600064 Maintenance Theory I After a 3-Ping, receive <color=#FF3300FF>15%</color>/30%/45% more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 1
|
||
|
600065 Maintenance Theory II After a 3-Ping, receive 15%/<color=#FF3300FF>30%</color>/45% more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 2
|
||
|
600066 Maintenance Theory III After a 3-Ping, receive 15%/30%/<color=#FF3300FF>45%</color> more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 3
|
||
|
600067 Mobility Up I Members recover Dodge Gauge <color=#FF3300FF>20%</color>/35%/50% faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 1
|
||
|
600068 Mobility Up II Members recover Dodge Gauge 20%/<color=#FF3300FF>35%</color>/50% faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 2
|
||
|
600069 Mobility Up III Members recover Dodge Gauge 20%/35%/<color=#FF3300FF>50%</color> faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 3
|
||
|
600070 Machine Learning I Limit of Dodge Gauge increases by <color=#FF3300FF>400</color>/700/1000. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 1
|
||
|
600071 Machine Learning II Limit of Dodge Gauge increases by 400/<color=#FF3300FF>700</color>/1000. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 2
|
||
|
600072 Machine Learning III Limit of Dodge Gauge increases by 400/700/<color=#FF3300FF>1000</color>. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 3
|
||
|
600073 Mobility Counterattack I "Each dodge increases Movement Speed by 15% and all DMG dealt by <color=#FF3300FF>3%</color>/4%/5% for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 1
|
||
|
600074 Mobility Counterattack II "Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/<color=#FF3300FF>4%</color>/5% for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 2
|
||
|
600075 Mobility Counterattack III "Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/4%/<color=#FF3300FF>5%</color> for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 3
|
||
|
600076 Overwhelming Power I Character ATK increases by <color=#FF3300FF>300</color>/600/900. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 1
|
||
|
600077 Overwhelming Power II Character ATK increases by 300/<color=#FF3300FF>600</color>/900. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 2
|
||
|
600078 Overwhelming Power III Character ATK increases by 300/600/<color=#FF3300FF>900</color>. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 3
|
||
|
600079 Omnipotent I Character ATK increases by <color=#FF3300FF>50</color>/75/100 and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 1
|
||
|
600080 Omnipotent II Character ATK increases by 50/<color=#FF3300FF>75</color>/100 and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 2
|
||
|
600081 Omnipotent III Character ATK increases by 50/75/<color=#FF3300FF>100</color> and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 3
|
||
|
600082 Long Range Sniping I Attacks deal extra <color=#FF3300FF>400</color>/800/1200 Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 1
|
||
|
600083 Long Range Sniping II Attacks deal extra 400/<color=#FF3300FF>800</color>/1200 Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 2
|
||
|
600084 Long Range Sniping III Attacks deal extra 400/800/<color=#FF3300FF>1200</color> Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 3
|
||
|
600085 Desperation I Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by <color=#FF3300FF>10%</color>/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 1
|
||
|
600086 Desperation II Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/<color=#FF3300FF>20%</color>/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 2
|
||
|
600087 Desperation III Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/20%/<color=#FF3300FF>30%</color>. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 3
|
||
|
600088 Melee Assault I Attacks deal extra <color=#FF3300FF>400</color>/800/1200 Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1
|
||
|
600089 Melee Assault II Attacks deal extra 400/<color=#FF3300FF>800</color>/1200 Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 2
|
||
|
600090 Melee Assault III Attacks deal extra 400/800/<color=#FF3300FF>1200</color> Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 3
|
||
|
600091 Joule I Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 1
|
||
|
600092 Joule II Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 2
|
||
|
600093 Joule III Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 3
|
||
|
600094 Ampere I Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 1
|
||
|
600095 Ampere II Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 2
|
||
|
600096 Ampere III Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 3
|
||
|
600097 Kelvin I Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1
|
||
|
600098 Kelvin II Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2
|
||
|
600099 Kelvin III Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3
|
||
|
600100 Sievert I Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1
|
||
|
600101 Sievert II Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2
|
||
|
600102 Sievert III Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3
|