1025 1 An arrow appears for each enemy you slew...\nWhat will happen if these arrows form a circle? 3
1026 1 Reactivate Control Module 2
1027 1 Reactivate Combat Module 2
1028 1 Reactivate Status Module 2
1029 1 Warning: Signal Module error! 2
1030 1 Protect the gate from the Corrupted!\nRemaining: 3/3 2
1031 1 A Corrupted broke through the defensive line!\n<size=26>Remaining: 2/3</size> 2
1032 1 A Corrupted broke through the defensive line!\n<size=26>Remaining: 1/3</size> 2
1033 1 The Corrupted have broken though your defensive line!\n<size=26>Failed</size> 3
1034 1 Defeat all the Corrupted!\n<size=26>Test the frame's power in combat.</size> 3
1035 1 You already own 1 Energy Tank! 2
1036 1 Energy Tank refilled! 2
1037 1 Insufficient Energy Tank, please replenish. 2
1038 1 Required status—Unarmed 2
1039 1 Novice Protection activated.\n<size=26>Commandant, please continue your battle.</size> 3
1101 1 Warning\nNew-type Corrupted 3
1102 1 Move\nTo the Central Area 3
1103 1 You can press the special button to quickly pass a stage and obtain all resources. 3
1104 8 Deviation Rate {0}
546202 1 Collected 50 Cogs!\nCollect 50 more Cogs to clear the stage. 3
546203 1 Collected 75 Cogs!\nCollect 25 more Cogs to clear the stage. 3
711101 8 Accelerate Activate 2
711102 8 Assist Activate 2
711103 8 Weaken Activate 2
711104 8 ATK Up Activate 2
711201 8 Damage Reduction Activate 2
711202 8 Run-Up Activate 2
711203 8 Berserk Activate 2
711204 8 Support Activate 2
711301 8 Energy Casting Activate 2
711302 8 Kinetic Activate 2
711303 8 Bio-Booster Arm Activate 2
711304 8 Lucky Activate 2
711401 8 Perception Activate 2
711402 8 Iron Wall Activate 2
711403 8 Thunderclap Activate 2
711404 8 Steadfast Activate 2
7102771 8 <color=#00FF66>Normal</color> {0}
7102772 8 <color=#FF6600>Elite</color> {0}
7102773 8 <color=#FF3300>Leader</color> {0}
7102774 8 <color=#FF00CC>Boss</color> {0}
7102851 8 Current DPS {0}
7102852 1 <size=50>Total DPS<color=#FF3300>{0}! </color></size>\nResets after 5s without dealing DMG! 3
7103000 1 <size=50>Martin's Toolbox</size>\n\n\n<size=35>1. [ID Scan]: Displays the current target's enemy ID.\n2. [DMG Stats]: Displays current DPS (damage per second).\n3. [Solitude]: Character gains Invincible + Reserve HP + Remove Search + Remove Collision + Remove Barrier.\n4. [Speed of Panther]: Character gains increased Move SPD.\n5. [Strength of Bear]: Character gains unparalleled ATK.\n6. [Earth Destroyer]: Unleashes an AOE explosion, dealing massive DMG.\n7. [Transcendence]: Casts an AOE heal, restoring a large amount of HP.\n8. [The World]: Casts an energy wave that can stop time.\n9. [Summon Dummy]: Summon a dummy that doesn't attack players.</size>\n
7103001 8 ID Scan <color=#33CCFF>Active</color> 3
7103002 8 ID Scan <color=#33CCFF>Inactive</color> 3
7161321 1 <color=#FF3300><size=40>The temperature keeps dropping. The loss of body temperature has accelerated!</size>\n<size=27>Movement Speed and Dodge Gauge Recovery -20%</size></color> 3
71589051 1 Farmer Bob and his harvest field appear on the battlefield! 3
71589052 1 Bob rushes to you after tilling the field! 3
71589053 1 <size=50><color=#7FFF00>Imprisonment has disappeared. Collect Orbs!</color></size>\nCollect Orbs of the <color=#38bbff>same color</color> to earn <color=#38bbff>more points</color>. 3
71589054 1 Time is up! Orbs are imprisoned! Score: {0} 3
71589055 1 You collect all the Orbs and earned {0} points! 3
901010 8 Basic Attacks deal +100% DMG. Resets in {0}s
901011 8 Radiant Whirlwind deals +10% DMG. Resets in {0}s
901012 8 Radiant Whirlwind deals +20% DMG. Resets in {0}s
901013 8 Radiant Whirlwind deals +30% DMG. Resets in {0}s
901014 8 Radiant Whirlwind deals +40% DMG. Resets in {0}s
901015 8 Radiant Whirlwind deals +50% DMG. Resets in {0}s
901016 8 Radiant Whirlwind deals +60% DMG. Resets in {0}s
901017 8 Radiant Whirlwind deals +70% DMG. Resets in {0}s
901018 8 Radiant Whirlwind deals +80% DMG. Resets in {0}s
901019 8 Radiant Whirlwind deals +90% DMG. Resets in {0}s
901020 8 Radiant Whirlwind deals +100% DMG. Resets in {0}s
93028 1 <color=#ff5656>Enemies have entered overclocking mode</color> 2
8110001 1 <color=#ff5656>30s left</color> 3
8110002 1 <color=#ff5656>Defeat</color> 3
8110003 1 <color=#ff5656>Battle over in 30 seconds</color> 3
8110004 1 <color=#ff5656>Battle over</color> 3
10010001 1 <color=#ff5656><size=30>Unidentified Constructs' attack is getting fiercer</size></color> 3
99960101 2 Defeat all enemies
99960102 2 Move to the target point
99960151 1 This string and the "Defeat all enemies" on the left are tips. Go to "Display Tips" to deploy.\nTips must be written beforehand in the FightTips table. The displayed location and time can be configured.\n<color=#ff5656><size=27>Tips can have line breaks and change font size and colors.</size></color>\nThis tip will be displayed for 7 seconds. 7
99960901 2 Entering nightfall ({0}/10)
99960902 2 Entering daybreak ({0}/10)
99961401 8 Teleporting monster {0}/50
99961402 2 Stand in the blue area to produce monsters
99961451 1 Monster production started 3
99961452 1 Monster production halted 3
99961453 1 Monster population limit reached 3
999909050 2 Head toward the city
999909051 2 Use the hook to get to the target location
999909052 2 Catch up with the transport drone
999909053 2 Follow the drone from another route
999909054 2 The drone seems to be trapped. Keep going
999909055 2 Defeat the gangsters
999909056 2 Defeat the guards
999909068 1 You hear the growling of Corrupted on the roof. The murderer must be there. 3
999909069 2 Investigate the roof
999909070 2 Investigate the scene
999909071 8 Investigate the scene 1/3
999909072 8 Investigate the scene 2/3
999909073 2 Search for survivors
999909074 2 Defeat Garde
999909075 2 The drone seems to be trapped. Keep going
999909076 2 The drone seems to be trapped. Keep going
999909077 2 The drone seems to be trapped. Keep going
999909078 2 The drone seems to be trapped. Keep going
999909079 2 The drone seems to be trapped. Keep going
999999601 7 Deal {0} DMG 99
999999602 8 {0}s 99
999999603 2 Max {0} 99
999999604 8 Rebooted {0} time(s) 999
999999605 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Current Grave Marks: <color=#ff5656><size=50>{0}</size></color> 9999
999999606 1 <color=#ff5656>Break Amberia's shield</color> to force her into a <color=#FF6347>vulnerable state</color>. 3
150202030 2 Search this area
150202031 2 Eliminate enemies
150202032 2 Defeat Hanged Man
30161101 1 Sandstorm is in effect. Please make good use of <color=#7FFF00>Support Reinforcements I</color>. 3
30161102 8 Sandstorm Timer {0}s
30161103 8 Sandstorm is over. Tips 2
30161104 1 Gabriel is howling! 3
30161105 8 Howl Timer {0}s
30161106 8 Howling is over. Tips 2
30161107 2 Total DMG Bonus Obtained: <color=#7FFF00>{0}%</color>
30161108 2 Boss Extra DMG Reduction Bonus: <color=#ff0000>{0}%</color>
30161109 2 Extra DMG Bonus Dealt to Boss: <color=#7FFF00>{0}%</color>
30161110 1 The attack field has been created.\n<size=27>Receive an attack bonus within the field.</size> 2
30161111 1 The attack field has closed. 2
30161112 1 <color=#ff0000>The enemy is overloaded.</color> 2
30161113 1 The enemy will become overloaded in 60s. 2
30161114 2 <size=23>The HP loss rate increases over time. The rate will reset when the enemy's HP drops to <color=#7FFF00>70%/40%/10%</color>. Current HP Loss Stacks: <color=#ff5656>{0}</color></size>
30161115 1 HP drops too fast!\n<size=27>Please attack the boss to reset the HP loss rate.</size> 2
30161116 1 HP loss rate reset 2
30161117 8 HP will be reduced in {0}s
30161118 1 Be sure to make use of <color=#7FFF00>Support Reinforcements</color>.\n<size=27>The boss will release beams!</size> 2
30161119 8 The boss will launch Tracking Barrage in {0}s
30161120 1 <color=#ff5656>Stay away from allies</color> to reduce DMG taken.\n<size=27>The boss will launch Extensive Barrage!</size> 2
30161121 1 <color=#7FFF00>Stay close to allies</color> to reduce DMG taken.\n<size=27>The boss will launch Concentrated Barrage!</size> 2
30161122 8 The boss will perform Reckless Tackle in {0}s
30161123 8 The boss will perform Chain Jail in {0}s
30161124 1 The boss has targeted a unit and is about to strike.\n<size=27>Find obstacles to avoid taking DMG.</size> 2
30161125 1 Boss' Assault Stacks: {0} 2
30161126 8 Assault will stack in {0}s
30161127 8 Revive in {0}s
30161128 2 Siren's attacks will inflict Bleed with 5 Assault stacks.\nDefeat it as soon as possible!
30161129 2 The boss will perform an enhanced attack every 40s.\nDefend it with Synergy Skills!
30161130 8 Enhanced attacks will come in {0}s
30161131 1 The boss starts performing enhanced attacks! 2
30161132 2 The boss will continuously reduce its target's DEF.\nCounter it with Armor Synergy!
30161133 8 Magma Armor will be activated in {0}s
30161134 1 The boss has activated Magma Armor! 2
30161135 2 The boss attacks will stack Magma Armor.\nWhen it stacks to 3 times, the effect will be boosted. Prepared to dodge or nullify it anytime.
30161136 2 The boss will inflict Corrosion upon your controlling characters.\nFully restoring HP with Support Synergy can remove this ailment!
30161137 8 Corrosion will be released in {0}s
30161138 1 The boss has released Corrosion! 2
30161139 2 The boss will corrode the ground every 30s.\nKeep an eye on it to avoid DMG.
30161140 8 The ground will be corroded in {0}s
30161141 1 The boss is corroding the ground! 2
30161142 1 The boss will call down a lightning strike every 10s.\nDodge or restore HP when needed. 2
30161143 8 The lightning will strike in {0}s
30161144 1 The boss is corroding the lightning strike! 2
30161145 8 The boss is fatigued for {0}s
30161146 2 <size=27>The boss will <color=#7FFF00>receive more DMG</color> <color=#7FFF00>every 30s</color>. Deal more DMG with <color=#7FFF00>Attack Reinforcements I</color> at that time!</size>
30161147 8 The boss will recover from fatigue in {0}s
30161148 1 The boss becomes fatigued. Deal more DMG with <color=#7FFF00>Attack Reinforcements I</color> now! 2
30161149 2 <size=27>Break through the boss' Rigid Body with <color=#7FFF00>multiple attacks</color> and then kill it instantly.</size>
30161150 8 Rigid Body will be activated in {0}s
30161151 1 The boss will recover Rigid Body in 10s! 2
30161152 8 Repairer I will revive in {0}s
30161153 1 Rabbit will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161154 2 <size=27>Enemies will <color=#7FFF00>revive in 15s</color>. <color=#7FFF00>Lure them into an area</color> and kill them all at once.</size>
30161155 8 Repairer II will revive in {0}s
30161156 8 Rabbit will revive in {0}s
30161157 2 <size=27>Siren will <color=#7FFF00>increase its ATK every 10s</color>. <color=#7FFF00>After 50s</color>, its attacks will <color=#7FFF00>inflict Bleed</color>. Kill it as soon as you can!</size>
30161158 1 Enemies' attacks will inflict Bleed! Counter it with <color=#7FFF00>Armor Reinforcements I</color>. 2
30161159 8 Enemies will inflict Bleed in {0}s
30161160 2 <size=27>Enemies will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 25s</color>. Reduce DMG taken with <color=#7FFF00>Armor Reinforcements I</color>.</size>
30161161 2 Enemies will <color=#7FFF00>receive more DMG</color> when their <color=#7FFF00>Super Armor drops to 0</color>. Break through their Super Armor with Tank characters.
30161162 1 The enemies have lost Super Armor. Defeat them now! 2
30161163 8 The boss will recover Super Armor in {0}s
30161164 2 <size=27>Enemies will greatly increase DMG dealt <color=#7FFF00>every 20s</color>. Interrupt it with <color=#7FFF00>Armor Reinforcements II</color>.</size>
30161165 1 Enemies have increased DMG dealt. Interrupt it with <color=#7FFF00>Armor Reinforcements II</color>. 2
30161166 8 The boss will Burst in {0}s
30161167 8 The boss Bursts for {0}s
30161168 2 <size=27>ATK will increase when <color=#7FFF00>staying away from enemies</color>. Approach the enemies after the countdown ends.</size>
30161169 8 Deal <color=#7FFF00>close-range DMG</color> within {0}s
30161170 1 Links switched. Deal close-range DMG to the boss! 2
30161171 2 <size=27>The boss will switch links and perform enhanced attacks every 20s. Be sure to activate Armor Synergy.</size>
30161172 1 The boss has inflicted <color=#7FFF00>Bleed</color>. <color=#7FFF00>Deal close-range DMG</color> while paying attention to DMG reduction. 2
30161173 1 Enhanced attacks will be performed in 2s. Defend it with Armor Synergy. 2
30161174 1 Interrupted the Burst state! 2
30161175 1 Interrupted the <color=#7FFF00>Burst state</color>. 2
30161176 2 <size=27><color=#7FFF00>Restoring HP to 90% or above</color> will <color=#7FFF00>remove Grave Wounds</color>. Be sure to restore HP with <color=#7FFF00>Support Reinforcements I</color>.</size>
30161177 8 Grave Wounds will be inflicted in {0}s
30161178 1 The boss has inflicted Grave Wounds. <color=#7FFF00>Restore HP when needed</color>. 2
30161179 2 <size=27>The boss will unleash Sandstorm every 25s. Restore HP with <color=#7FFF00>Support Reinforcements I</color>.</size>
30161180 8 Sandstorm will be unleashed in {0}s
30161181 2 <size=27>The boss has received <color=#7FFF00>2x true DMG</color>. Defeat it with <color=#7FFF00>Support Reinforcements II</color>.</size>
30161182 2 <size=27><color=#7FFF00>A lightning strike</color> will be triggered every <color=#7FFF00>15s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size>
30161183 1 The boss will call down a lightning strike. Pay attention to it! 2
30161184 8 The boss will call down a lightning strike in {0}s
30161185 8 The boss will enhance the lightning strike in {0}s
30161186 2 <size=27>The boss has received <color=#7FFF00>2x true DMG</color>. Defeat it with <color=#7FFF00>Support Reinforcements II</color>.</size>
30161187 2 <size=27>The boss' ATK will increase over time. Kill it as soon as you can with <color=#7FFF00>Fusion Burst (Attack Reinforcements I)</color>.</size>
30161188 2 <size=27><color=#7FFF00>Get close to the enemies</color> for an ATK bonus. Stay away from the enemies after the countdown ends.</size>
30161189 1 Links switched. Deal long-range DMG to the boss! 2
30161190 8 Deal <color=#7FFF00>long-range DMG</color> within {0}s
30161191 2 <size=27>The boss' ATK has increased to <color=#ff5656>200%</color>. Kill it as soon as you can with <color=#7FFF00>Fusion Burst (Attack Reinforcements I)</color>.</size>
30161192 2 <size=27>Siren's ATK has increased to <color=#ff5656>200%</color> and its attacks will inflict <color=#7FFF00>Bleed</color>. Kill it as soon as possible!</size>
30161193 2 <size=27><color=#ff5656>Red circles</color> mean to stay away from allies and <color=#7FFF00>green circles</color> mean to get close to allies. By doing so you can avoid receiving significant DMG.</size>
30161194 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 40s</color>. <color=#7FFF00>Get close to the enemies</color> for an ATK bonus!</size>
30161195 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 40s</color>. <color=#7FFF00>Stay away from the enemies</color> for an ATK bonus!</size>
30161196 1 The boss has inflicted <color=#7FFF00>Bleed</color>. <color=#7FFF00>Deal long-range DMG</color> while paying attention to DMG reduction. 2
30161197 2 <size=27>Enemies will <color=#7FFF00>reduce your HP to 1</color> <color=#7FFF00>every 30s</color>. Activate <color=#7FFF00>Support Reinforcements</color> whenever necessary!</size>
30161198 1 Repairer I will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161199 1 Repairer II will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161200 1 Ground Monitor will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161201 1 Rabbit I will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161202 1 Rabbit II will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2
30161203 8 Ground Monitor will revive in {0}s
30161204 8 Rabbit I will revive in {0}s
30161205 8 Rabbit II will revive in {0}s
30161206 2 <size=27><color=#7FFF00>2 lightning strikes</color> will be triggered every <color=#7FFF00>15s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size>
30161207 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 20s</color>. <color=#7FFF00>Get close to the enemies</color> for an ATK bonus!</size>
30161208 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 20s</color>. <color=#7FFF00>Stay away from the enemies</color> for an ATK bonus!</size>
30161209 1 The boss has inflicted <color=#7FFF00>Null Heal</color>. Use <color=#7FFF00>healing skills</color> again <color=#7FFF00>5s later</color>. 2
30161210 2 <size=27>Enemies will <color=#7FFF00>enhance their allies upon death</color>. Keep your HP up with <color=#7FFF00>Attack Reinforcements II</color>.</size>
30161211 1 Other enemies have been enhanced! 2
30161212 2 <size=27><color=#7FFF00>3 lightning strikes</color> will be triggered every <color=#7FFF00>12s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size>
30161213 2 <size=27>Siren will <color=#7FFF00>increase its ATK every 7s</color>. <color=#7FFF00>After 35s</color>, its attacks will <color=#7FFF00>inflict Bleed</color>. Kill it as soon as you can!</size>
30161214 2 <size=27><color=#7FFF00>CRIT hits</color> and <color=#7FFF00>attacks from behind</color> will deal more DMG, while attacks from other directions will deal less DMG.</size>
30161215 8 <color=#7FFF00>Null Heal</color> will be inflicted in {0}s
30161216 2 <size=27>Enemies gain 1 stack of Assault every 8s. All Assault stacks will be removed when their HP <color=#7FFF00>drops to 66% and 33%</color>.</size>
30161217 2 <size=27>The boss' ATK has increased to <color=#ff5656>200%</color>. All Assault stacks will be removed when their HP <color=#7FFF00>drops to 66% and 33%</color>.</size>
30161218 1 The Assault effect has been removed! 2
30161219 1 Existing seismic areas have been cleared and stopped generating. <color=#7FFF00>Crust Stabilizer</color> <color=#7FFF00>CD: {0}s</color> 2
30161232 1 The enemy is using <color=#7FFF00>Ultralimit Combustion</color>. Use <color=#7FFF00>Tank synergy skills</color> to trigger increased <color=#7FFF00>DMG Reduction</color> in response 2
30161234 1 The enemy is using <color=#7FFF00>Blazing Eruption</color>. Approach the <color=#7FFF00>Shield Generator</color> for increased <color=#7FFF00>DMG Reduction</color> in response 2
30161236 1 Repairers summoned. Each Repairer will inflict <color=#7FFF00>Vulnerable</color> every <color=#7FFF00>15s</color> on player(s).\nUse <color=#7FFF00>Uniframe Finishing Moves</color> to eliminate them as fast as possible. 2
30161238 1 The enemy uses <color=#7FFF00>Divine Impedance</color>, inflicting allies with Speed-Down. Use <color=#7FFF00>support or amplification sync skills</color> to <color=#7FFF00>dispel</color> it. 2
30161240 1 The enemy is about to use <color=#7FFF00>Floating Icicles</color>. Bring <color=#7FFF00>two characters together</color> to <color=#7FFF00>split</color> the DMG. 2
30161242 1 Ally link connected. <color=#7FFF00>Distance yourself</color> from them to break the link. 2
30161243 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161244 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161245 16 Mechanic Timer|<size=30> <color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161246 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161247 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161248 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161249 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161250 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161251 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161252 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161253 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161254 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161255 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161256 16 Mechanic Timer|<size=30> <color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161257 16 Mechanic Timer|<size=30> <color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161258 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161259 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161260 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161261 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161262 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161263 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance+ Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
30161264 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161265 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161266 16 Mechanic Timer|<size=30> <color=#7FFF00Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161267 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=28><color=#7FFF00>Sand Storm + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
30161268 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161269 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161270 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion 1 </color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion 2</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161271 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Divine Impedance + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161272 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161273 16 Mechanic Timer|<size=30> <color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Boss Vulnerability</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161275 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161276 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161277 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161278 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161279 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact + Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Dying Moment</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161280 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161281 16 Mechanic Timer|<size=30> <color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion<</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161282 16 Mechanic Timer|<size=30> <color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion<</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
30161283 1 Boss weakened! Attack with full force! 2
30161284 1 Link switched! Be careful of your distance from the boss! 2
30161285 1 The boss has unleashed <color=#7FFF00>Dying Moment</color>. Use <color=#7FFF00>Support - Final Radiance</color> to recover full HP! 2
30161286 8 Boss Assault Floor: F{0}
1000000002 2 Move to the target area
1000000003 2 Follow the direction indicator
1000000004 2 Get to the target area before time's up
1000000005 2 Defeat all enemies before time's up
10010101 2 Defeat the Corrupted
10010102 2 Investigate the Construct on the ground
10010103 2 Investigate more Constructs on the ground
10010104 1 The Construct has lost the ability to move 3
1001010101 1 Target HP below 50%! 3
1001010102 1 Target HP below 30%! 3
1001010103 1 Target HP below 10%! 3
1001010104 1 Failed!\nTarget has been destroyed. 3
1001010105 2 Save the besieged Construct
1001010106 2 <size=26>Ask the Construct about the situation</size>
1001010107 2 Defeat all the Corrupted
1001010201 2 Defeat all the Corrupted
1001010202 2 Defeat enemies while in "Dual Blade" state
1001010211 1 Try to trigger [Lotus Dual Blade] 3
1001010212 1 Use [Lotus Dual Blade] again\nDefeat your enemies 3
1001010213 1 Flexibly use the combination of [3-Ping + Red Orb]\nTrigger Dual Blade 3
1001010214 1 <size=50>Lee: Palefire joined the battle!</size> 3
1001010301 1 Search material crates!\n<size=26>Collect Levi-Gun Parts.</size> 3
1001010302 1 Search successful!\n<size=26>Collected Levi-Gun Parts (1/3)</size> 3
1001010303 1 Search successful!\n<size=26>Collected Levi-Gun Parts (2/3)</size> 3
1001010304 1 Search successful!\n<size=26>Collected Levi-Gun Parts (3/3)</size> 3
1001010305 2 Confirm the situation with Liv
1001010306 2 Defeat all the Corrupted
1001010307 2 Search around
1001010308 2 Search around for the supply crates
1001010309 2 Destroy the enemies with Liv
1001010310 2 Give the parts to Liv to complete the assembly
1001010401 2 Defeat all afterimages
1001020101 2 <size=26>Defeat all enemies in your way</size>
1001020201 1 Use Red Orb to defeat your enemies! 3
1001020202 2 Talk to Lee
1001020203 2 Defeat all enemies
1001020204 2 Go up the slope and take a look
1001020301 2 Defeat enemies in your way
1001020302 2 Search around
1001020303 2 Go back to find the plushie
1001020304 2 Defeat the Corrupted near the plushie
1001020305 2 Check the plushie
1001020311 1 Use [Laser Cluster] to defeat the enemies 2
1001020401 2 Ask Lee about the situation
1001020402 2 Sneak to the target point
1001020403 2 Defeat all the Corrupted
1001020404 2 Go to the end point
1001030101 2 Destroy the Corrupted in your way
1001030102 2 Approach the Artist
1001030201 2 <size=26>Defeat the enemies in your way and dodge Spray Bombs</size>
1001030202 1 Artist becomes irritable!\n<size=27>Be careful of its attacks.</size> 3
1301011601 2 Return to the dormitory and save Luna
1301011602 2 Return to the dormitory and save Luna!
1301011603 1 Luna, I'm coming back! 3
1301011604 1 We will leave this place together! 3
1301011605 1 Sister... 3
1301011606 1 Luna, I'm coming back! 3
1301011607 1 We will leave this place together! 3
1301011651 1 A familiar-looking shadow shifts near the entrance. 3
1301011652 1 Talk to the shade to enter "Fearless Sprint"\n<size=27>If you leave without, you will clear the stage normally</size> 3
1301011653 1 Enter "Fearless Sprint"\n<size=27>DMG Immune and Super Armor</size> 3
1301011654 1 The shade leaves 3
1301021401 2 Find dress in mother's room
1301021402 2 Find dress in sister's room
1301021403 2 Defeat the Corrupted!
1301031501 2 Defeat all the Corrupted
1301031502 2 Check the glowing spot.
1301031511 1 Defeat all the Corrupted 3
1301031512 1 Unusually soft to the touch\n<size=26>Your heart is filled with agitation</size> 3
1301031513 1 Human... no! It can't be! 3
1301031514 1 Finally... it's over... 3
1301031515 1 They have run away. Let's take a look. 3
1301041501 2 Move to the target point
1301041502 2 Search the rooms around
1301041503 2 Use the parts to assemble a robot
1301041504 2 Try to activate the big robot
1301041505 2 Defeat all enemies!
1301041511 1 Got [Robot's Upper Limbs] 3
1301041512 1 Got [Robot's Lower Limbs] 3
1301041513 1 Got [Robot's Head] 3
1301041514 1 Assembled [Battle-Type Robot] 3
1301041515 1 Assembly failed 3
1301041516 1 Used [Chip: No. 421] 3
1301041517 1 The robot becomes unstable 3
1301041551 1 A familiar shade appears 3
1301041552 1 The shade stands there silently, as if it has seen through all\n<size=27>If you leave directly, you will clear the stage normally</size> 3
1301041553 1 Enter "Analysis"\n<size=27>You can decipher the enemy weakness and differentiate the numbers</size> 3
1301041554 1 The shade leaves 3
1301041555 1 You focus your mind, "0" and "1" show up atop the robot 3
1301051401 2 <size=26>Search around for something useful</size>
1301051402 2 <size=26>Search around for something useful</size>
1301051403 2 Defeat the Corrupted
1301051404 2 Operate the explosive device
1301051411 1 Search a pile of rubbish ahead 3
1301051412 1 Signal Receiver\nIt can receive image and audio signal\nIt can play recordings and videos 5
1301051413 1 Remote control successful!\n<size=26>Control the explosive device.</size> 3
1301051414 1 The explosive device exploded on impact! 3
1301051415 1 Detonate the explosive device! 3
1301051416 1 The signal receiver has been destroyed 3
1301051417 1 Karenina went into a coma due to the explosion 3
1301051601 2 90s left!
1301051602 2 Defeat all enemies
1301051611 1 Damned Corrupted...\nI'm gonna smash all of you to pieces! 3
1301051612 1 More!\nCome on!\nHahaha! 3
1301051613 1 Explode! Hahaha!\nHaven't felt so good in a long time! 3
1301051614 1 Grandpa... sniff... sniff... 3
1301051615 1 Mega Wrench is coming at you! 3
1301051616 1 Karen heard a burst of mechanical sound.\n<size=26>The nearby equipment is playing grandpa's muffled recording.\nKaren is now calm.</size> 3
1301061501 2 Quickly take down all enemies
1301061502 2 Defeat all enemies
1301061503 2 Protect the girl from the Corrupted
1301061504 2 Investigate the Corrupted
1301061505 2 <size=26>Defeat the Corrupted approaching the girl</size>
1301061511 1 Defeat all enemies 3
1301061512 1 Take down all enemies without being spotted 3
1301061513 1 The Corrupted, enemy, destroy... 3
1301061514 1 The Corrupted appeared\n<size=26>The Corrupted is going towards the Sister</size> 3
1301061515 1 The Corrupted stopped\n<size=26>Check what happened to them</size> 3
1301061516 1 The Corrupted appeared in front of the girl\n<size=26>Defeat the Corrupted to protect the girl</size> 3
1301061517 1 The Corrupted is getting close to the girl\n<size=26>Defeat the Corrupted to protect the girl</size> 3
1301071601 2 Find and defeat the hidden Corrupted
1301071602 2 Defeat the Corrupted (<color=#ff0000>{0}</color>/15)
1301071603 2 Defeat the Corrupted (<color=#00ff00>15</color>/15)
1301071604 2 Investigate the target area
1301071605 2 Defeat all the Corrupted
1301071606 2 Take down the enemies
1301071611 1 Find and defeat the hidden Corrupted 3
1301071612 1 <size=26>Enemies lurked under snow is coming at you</size> 3
1301071613 1 You have defeated enough enemies.\n<size=26>Let's move on!</size> 5
1301071614 1 I'll protect everyone! 3
1301071615 1 Got [Snow-Covered Cross] 3
1301071616 1 <size=50>Watanabe joined the battle!</size> 3
1301071617 1 May there be no torment in heaven, Amen 3
1301081501 1 20s left!\n<size=26>Dodge the explosion.</size> 3
1301081502 1 A figure emerged from the clearing smoke.\n<size=26>Go to check it out.</size> 3
1301081503 1 Smoke is clear and quietude is restored\n<size=26>Nothing else. Let's move on</size> 3
1301081504 1 Roar! Argh!\n<size=26>Kamui lost himself!</size> 3
1301081505 2 Search the shrine and defeat all the Corrupted
1301091401 1 You can still find some traces of struggling\n<size=26>It has already lost all functional responses</size> 3
1301091402 1 The Construct's armor is severely damaged\n<size=26>Only part of the wreckage left</size> 3
1301091403 1 It seems you've managed to fight back\n<size=26>It is unable to recover as its brain has been damaged</size> 3
1301091404 2 <size=26>Break through the interception</size>
1301091411 1 There's a sound of something falling hard from afar 3
1301091501 2 Defeat the Fortress
1301091502 2 Defeat the Fortress with Ryan
1301091503 2 Follow Investigator Ryan
1301091504 2 Talk to Ryan
1301091511 1 Defeat the Assault Fort 3
1301091512 1 <size=50>Investigator Ryan joined the battle!</size> 3
1301101301 1 The Constructs are alert to you\n<size=26>Keep getting closer to Lucia will lead to a confrontation</size> 3
1301101302 1 The Constructs discovered you.\n<size=26>Take them down!</size> 3
1301141418 1 The voice has disappeared.\nNothing remains but a rush of hollow wind. 2
1301141419 1 A faint voice could be heard nearby.\nBut Sophia is in danger now. 2
1301141420 1 Lord... Aston's... fine...\n...Explosion...\n…Report to... your leader... 5
1301141421 1 The voice has disappeared.\nNothing remains but a rumbling noise from the machine. 2
1301141601 2 Defeat the guards
1301141602 2 Go to the 2nd floor
1301141603 2 Find Jamilah
1301141611 1 Go deep inside the aristocrats' carriage.\nFind Jamilah. 3
1301141612 1 Go to the 2nd floor! 3
1301141613 1 It feels like the guards are focusing on something else... 3
1301151501 2 Install an ICE breaker in the door terminal
1301151502 2 Defeat the enemies disrupting your hacking
1301151511 1 You finish hacking\nMore enemies come to stop you 3
1301151550 1 <color=#ff7f00>[A] Don't skip the guide</color>\n[B] Skip the guide
1301151551 1 [A] Don't skip the guide\n<color=#ff7f00>[B] Skip the guide</color>
1301151552 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy
1301151553 1 [A] Middle: A highly dangerous lancer\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy
1301151554 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color>
1301151555 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy
1301151556 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color>
1301151557 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy
1301151558 1 [A] Middle: A highly dangerous lancer\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color>
1301151559 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n<color=#545454>[C] Right: A normal twinblade enemy</color>
1301151560 1 [A] Middle: A highly dangerous lancer\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color>
1301151561 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color>
1301151562 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color>
1301151563 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color>
1301151570 1 <color=#ff7f00><size=50>The injured lancer joins the fray!</size></color> 2
1301151571 1 Ace (Rank C) has defeated the enemy\nAce (Rank C) has come to help you! 2
1301151572 1 Ace (Rank C) has been defeated\nThe enemies are reinforced! 2
1301151573 1 Ace (Rank C) has entered into overclock mode\nAce (Rank C) recovers HP! 2
1301151574 1 Ace (Rank C) detonates his Inver-Device! 2
1301151575 1 The enemy is heavily damaged! 2
1301151576 1 Taro (Rank D) has defeated the enemy\nTaro (Rank D) has come to help you! 2
1301151577 1 Taro (Rank D) has been defeated\nThe enemies are reinforced! 2
1301151578 1 Taro (Rank D) has entered into overclock mode\nTaro (Rank D) recovers HP! 2
1301151579 1 Taro (Rank D) detonates his Inver-Device! 2
1301151580 1 The enemy is heavily damaged! 2
1301151581 1 Dika (Rank E) has defeated the enemy\nDika (Rank E) has come to help you! 2
1301151582 1 Dika (Rank E) has been defeated\nThe enemies are reinforced! 2
1301151583 1 Dika (Rank E) has entered into overclock mode\nDika (Rank E) recovers HP! 2
1301151584 1 Dika (Rank E) detonates his Inver-Device! 2
1301151585 1 The enemy is heavily damaged! 2
1301151586 1 Your morale greatly increases! 2
1301151587 1 Your morale increases! 2
1301151588 1 Chrome is furious! 2
1301151601 2 Deal with the situation with Kamui
1301151602 2 Deal with the situation with Chrome
1301151611 1 Switched to Chrome's POV 3
1301151612 1 Switched to Kamui's POV 3
1301151613 1 Control Chrome and find a way out 3
1301151614 1 Control Chrome and Kamui to find a solution 3
1301151651 1 Ace (Rank C) and Taro (Rank D) join the fray! 3
1301151652 1 Ace (Rank C) joins the fray! 3
1301151653 1 Taro (Rank D) joins the fray! 3
1301151654 1 You joined forces with Kamui! 3
1301151655 1 You joined forces with Chrome! 3
1301151661 1 Ace (Rank C) and Taro (Rank D) are motivated! 3
1301161501 2 Purge the memory shades in the M.I.N.D.
1301161502 2 Find a path that goes deeper
1301161503 2 Find a path that goes deeper
1301161504 2 Find a path that goes deeper
1301161505 2 Find a path that goes deeper
1301161506 2 Purge the memories of Alpha
1301161507 2 Purge the memories of Lucia
1301161551 1 In battle! Find a path that goes deeper! 3
1301161552 1 Battle ended. The power of the M.I.N.D. heals you. 3
1301161553 1 Endurance is required to reach the final end. 3
1301171301 2 Go to the squad's location
1301171302 2 Take care of the Corrupted
1301171601 2 Fight the Corrupted with all you have
1301171602 2 Talk to the "Average Joe"
1301171651 1 Corrupted incoming! 3
1301181601 2 Destroy Kurono
1301181602 2 Defeat Mao Zhen
1301181651 1 Avenge your comrades! 3
1301181652 1 Camu has unlocked his potential! 3
1301191201 2 Go deep inside the forest
1301191251 1 The bionic machines are standing in your way! 3
1301191252 1 The dormant Deep-sea Ambusher has awoken! 3
1301201301 2 Stop Musashi VI
1301201302 2 Investigate Musashi VI
1301201303 8 Difference {0}
1301201304 8 Difference Clear! 3
1301201351 1 <color=#FF0000>Passcode A is correct!</color> 2
1301201352 1 <color=#0000FF>Passcode B is correct!</color> 2
1301201353 1 <color=#FFFF00>Passcode C is correct!</color> 2
1301201354 1 <color=#FF0000>Passcode D is invalid!</color> 2
1301201355 1 <color=#0000FF>Passcode B is invalid!</color> 2
1301201356 1 <color=#FFFF00>Passcode C is invalid!</color> 2
1301201357 1 Passcode correct! The unit has stopped functioning! 3
1301211501 2 Find Huainan
1301211551 1 Obtained <color=#FFFF00>[Changyu's Hook]</color>\n<size=27>One of Changyu's hooks. He usually left it at Uncle Fu's place.</size> 3
1301211552 1 Obtained <color=#FFFF00>[Warehouse ID Card]</color>\n<size=27>An ID card with Kowloong logo printed on it. It can probably open some doors.</size> 3
1301211553 1 Go away! I'm enjoying my drink...! 3
1301211651 8 Warehouse ID Card Obtained 3
1301211652 1 You don't have the <color=#FFFF00>[Warehouse ID Card]</color> 3
1301221401 2 Protect "Sister"
1301221402 2 Check on "Sister"
1301221451 1 The noise continues to increase 3
1301221452 1 The noise continues to increase 3
1301221453 1 The noise continues to increase 3
1301221454 1 The noise continues to increase 3
1301221455 1 Luna's Memory is almost crushed by the echoing noise 3
1301221456 1 All Corrupted eliminated. "Sister" is securely guarded 3
1301221601 2 Eliminate all enemies
1301221602 2 Eliminate all enemies for Sister
1301221651 1 Ascension-Network out of control. Luna's energy overflows 3
131231501 2 Rushed to the front line
131231502 2 Talk to the guarding Construct
131231551 1 There were sounds of battle from the distance 3
131231552 1 Elite Enemy appeared! 3
131231601 2 Repel enemies in the street
131231602 2 Repel Large Corrupted
131231651 1 Guarding Construct A joined in! 3
131231652 1 Guarding Construct B joined in! 3
131231653 1 There was the sound of a biotic animal falling to the ground 3
131241201 2 Last gasp
131241251 1 A Construct is falling! 3
131241252 1 It's fallen... 3
131241253 1 Critical moment! It's all or nothing! 3
131241254 1 You got a <color=#ffff00>[Shard Sample]</color>! 3
131241255 1 The cover team is gone, and the enemy is onto you! 3
131241401 2 Defeat the enemies
131241402 2 Inspect device
131241403 2 Try to close the gate
131241404 2 Fight Korolev
131251301 2 Defeat the gathering Corrupted
131251302 2 Merge with Squad Two ASAP
131251351 1 Attack the Corrupted to buy more time for teammates to evacuate 3
131251501 2 Turn the tide for the black side
131251502 2 Continue the chess game
131251503 2 Find an opportunity to win
131251504 2 Continue attacking
131251505 2 Checkmate
131251551 1 White Queen moves to B7, captures Pawn 3
131251552 1 Black King moves to D7 3
131251553 1 White Queen moves to A8, captures Rook 3
131251554 1 Black Queen moves to C4 3
131251555 1 White Pawn moves to F3 3
131251556 1 Black Bishop moves to F3, captures Pawn 3
131251557 1 White Pawn moves to F3, captures Bishop 3
131251558 1 Black Knight moves to D4, 3
131251559 1 White Pawn moves to D3 3
131251560 1 Black Queen moves to D3, captures Pawn 3
131251561 1 White moves to D4, captures Knight 3
131251562 1 Black Bishop moves to E7 3
131251563 1 White Queen moves to H8, captures Rook 3
131251564 1 Black Bishop moves to H4 3
131261201 2 Eliminate the enemies.
131261202 2 Eliminate the enemy!
131261203 2 Test completed. Please leave the current area.
131261204 2 <color=#FF3300>Experiment completed. Leave the current area!</color>
131261251 1 Musashi IX Test Type has been deployed. 3
131261252 1 Musashi IX has been disabled! 3
131261253 1 Test content updated. 3
131261254 1 The emergency protection device has been destroyed!\nMusashi IX is about to crash! 3
131261601 2 Leave the battlefield!
131261602 2 Defeat the enemy with Vera!
131261651 1 Leave the battlefield and call for reinforcements. 3
131261652 1 Leave the battlefield without distracting Vera. 3
131261653 1 Rendezvoused with Vera! No. 21's <color=#FF6600>morale</color> has been <color=#FF6600>boosted</color>!\nEnergy and HP restore gradually. 3
131271201 1 Defeat the Corrupted to boost the Constructs' morale! 3
131271202 1 Eder has stopped breathing... 3
131271203 1 Something fell on the ground far away! 3
131271204 1 Found Eder! 3
131271205 1 Eder has fallen on the ground! 3
131271206 2 Protect the Constructs!
131281401 2 Run to the safe zone
131281451 1 Mandhasti is coming at you! 3
131281452 1 Mandhasti is coming at the mechanoid that is attacking you! 3
131281453 1 Mandhasti gradually stops moving. 3
131281601 2 Chase after the figure in front.
131281602 8 Current Distance: <color=#33CCFF>{0}</color>
131281603 8 Current Distance: <color=#CC3333>{0}</color>
131281651 1 The figure in front fades into the distance 3
131281652 1 Enemy coming at you! 3
131281653 1 The figure in front seems to have stopped! 3
131291301 2 Investigate the battlefield.
131291302 2 Defeat Musashi IX.
131291303 2 Defeat Musashi IX together.
131291304 2 Defeat Musashi IX with Lieutenant Bill.
131291350 1 There were sounds of battle from the distance 3
131291351 1 Flina has joined the team! 3
131291352 1 Kawahara has joined the team! 3
131291353 1 Cecil has joined the team! 3
131291354 1 A medic has joined the team! 3
131291355 1 Flina refuses to continue. 3
131291356 1 Kawahara refuses to continue. 3
131291357 1 Cecil refuses to continue. 3
131291358 1 The medic refuses to continue. 3
131291359 1 I've got other business to attend to. 3
131291360 1 Nobody is here. Hayami seems to have left with her companion's body... Would she be safe now? 3
131291361 1 Two cold bodies are lying on the ground... One of them is Hayami. 3
131291651 1 Head to the glowing spot. 2
131301201 1 Headphones recommended. You will enter the story as an outsider. 3
131301202 1 Discover Truths by listening to the audio in the stage to obtain information 3
131301203 1 You discovered 1 Truth. Continue investigating. 3
131301204 1 You have discovered the truth. 3
131301205 2 Listen to the information to discover the truth
131301206 1 Neither Truths were correct. Investigate again. 3
131301207 1 You have not understood the truth. Experience it again. 3
131311101 2 Escape the Guards 5
131311151 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[left foot]</color>, increasing weight! 3
131311152 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[right foot]</color>, increasing weight! 3
131311153 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[left hand]</color>, increasing weight! 3
131311154 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[right hand]</color>, increasing weight! 3
94000210 1 Mission complete, <color=#fffff><size=26>congratulations to you</size></color> 2
94000211 1 Dodge skill has no CD and killing an enemy will restore your HP\n<color=#fffff><size=26>Achieve required hit combos to receive extra buffs</size></color> 3
94000217 1 Hit combo reset to 0\n<color=#fffff><size=26>Your extra buffs have been removed</size></color> 3
94000218 1 Got extra hit-combo bonus\n<color=#fffff><size=26>Battlefield skill support</size></color> 3
94000219 1 Got extra hit-combo bonus\n<color=#fffff><size=26>Unit support</size></color> 3
94000220 1 Got hit-combo bonus\nBombardment support 3
94000221 1 Got 100-Hit Combo Buff\n<color=#fffff><size=26>Immune to attacks for 15s</size></color> 3
94000222 2 {0}/100 enemies defeated 300
94000301 1 First stage complete\n<color=#fffff><size=26>Enter the second stage</size></color> 3
94000302 1 Second stage complete\n<color=#fffff><size=26>Enter the third stage</size></color> 3
94000303 1 Third stage complete\n<color=#fffff><size=26>Successfully pass the combat capability test</size></color> 3
94000304 3 Time's up. Challenge failed. 3
94000501 1 Challenge for this time is 2
94000502 1 Defeat all Corrupted\n<color=#fffff><size=27>Bosses with a mark on them will boost other Corrupted's strength</size></color> 3
94000503 1 Corrupted's buffs have been removed<color=#fffff><size=27></size></color> 3
94000504 1 Stay in the glowing area for a total of 60s\nPlayers in the glowing area will acquire skills automatically 3
94000505 2 Punishment for getting hit {0}/3 300
94000601 3 Survive for 60s or defeat all enemies.\nNote: beware of the traps! 3
94000701 1 Collect 500 Cogs\n<color=#fffff><size=26>Note: monsters will snatch Cogs</size></color> 3
94000702 2 Collected {0}/500 Cogs 3
94000703 3 Collected 30 Cogs in this round 3
94000704 3 Collected 20 Cogs in this round 3
94000705 3 Collected 15 Cogs in this round 3
94000706 3 Collected 12 Cogs in this round 3
94000707 3 Collected 10 Cogs in this round 3
94000708 3 No Cogs are collected in this round 3
94000401 3 Retrieved 5 supply crates\nPlease move to the extraction 3
94001001 1 First wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3
94001002 1 Second wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3
94001003 1 Third wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3
94001004 1 Fourth wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3
94001005 1 Fifth wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3
94001006 2 Materials' remaining HP: {0}% 300
300501011 2 Collected {0}/100 Cogs! 3
300501021 2 Collected {0}/150 Cogs! 3
300501031 2 Collected {0}/150 Cogs! 3
300501041 2 Collected {0}/400 Cogs! 999
300501042 8 Resources acquired {0}/1 999
300501043 8 Resources acquired {0}/2 999
300501044 8 Resources acquired {0}/3 999
300501045 8 Resources acquired {0}/4 999
300501046 8 Resources acquired {0}/5 999
300501047 8 Resources acquired {0}/6 999
300501048 1 Resources acquired.\n<color=#fffff><size=27>The next wave of Corrupted is coming.</size></color> 2
300501049 1 Cogs acquired.\n<color=#fffff><size=27>Continue the mission.</size></color> 2
300501050 8 Resources acquired {0}/7 999
300501051 8 Resources acquired {0}/8 999
300609031 1 Defeat all enemies.\n<color=#fffff><size=26>Enemies are coming at you. Don't let them surround you!</size></color> 2
300609032 1 Start to deploy reinforcements.\n<color=#fffff><size=26>Defeat the enemies to enter the next stage.</size></color> 3
300609033 1 2 Elite Corrupted joined the battle.\n<color=#fffff><size=26>Beware of enemies' combo attacks.</size></color> 3
300609034 1 You heard a suspicious sound\n<color=#fffff><size=26>Catch up with the enemies</size></color> 2
300609011 1 Start to deploy... reinforcements\n<color=#fffff><size=26>Reinforcements arrived</size></color> 3
300609012 1 The Corrupted at the center are activated\n<color=#fffff><size=26>Defeat the Corrupted</size></color> 3
300609013 1 Enemies have been defeated\n<color=#fffff><size=26>Move to the next target point</size></color> 3
300605011 1 Note: enemies have high resistance!\n<color=#fffff><size=26>Come up with another way to defeat them.</size></color> 2
300605012 1 Terrapod activated!\n<color=#fffff><size=27>Use the gun to defeat all enemies</size></color> 3
300604011 1 Musashi IX activated!\n<color=#fffff><size=26>Use it to defeat the enemies.</size></color> 3
300603011 1 Nozzle activated!\n<color=#fffff><size=26>Draw the enemies to it to take them down.</size></color> 3
300608011 1 Defeat all enemies.\n<color=#fffff><size=26>Don't let the enemies surround you!</size></color> 2
300608012 1 New enemy reinforcements arrived.\n<color=#fffff><size=26>Beware of enemies' leap attacks</size></color> 3
300608013 1 Anti-hostility program activated. Defeat the target.\n<color=#fffff><size=26>Defeat the Corrupted.</size></color> 3
300610011 1 Investigate the factory equipment to acquire its data\n<color=#fffff><size=26>Interact with the central equipment</size></color> 2
300610012 1 Intruder discovered.\n<color=#fffff><size=26>Data transmission is interrupted. Defeat the Corrupted to continue.</size></color> 3
300610013 1 Intruder alarm level raised to level 1.\n<color=#fffff><size=26>Data transmission is interrupted. Defeat the Corrupted to continue.</size></color> 3
300610014 1 Intruder alarm level raised to the highest of level 3.\n<color=#fffff><size=26>Data transmission is completed. Defeat the Corrupted to complete the mission.</size></color> 3
300610015 1 Corrupted have been defeated\n<color=#fffff><size=26>Interact with the equipment to continue acquiring data</size></color> 3
300606011 1 Defeat the Boss\n<color=#fffff><size=26>Take a closer look</size></color> 2
300606012 1 The Boss seems to have a barrier.\n<color=#fffff><size=26>Defeat the enemies. Beware of the ranged attacks.</size></color> 3
300606013 1 It seems... the number of enemies has increased?\n<color=#fffff><size=26>Note: the enemies are becoming more powerful.</size></color> 3
300606014 1 Enhanced enemies appeared. Watch out.\n<color=#fffff><size=26>Continue to defeat the enemies.</size></color> 3
300606015 1 The Boss' barrier has been removed\n<color=#fffff><size=26>Defeat the Boss to complete the mission</size></color> 3
300606017 1 Look out! HP is too low.\n<color=#fffff><size=26> Find med kits to restore HP.</size></color> 3
300611011 1 Defeat all enemies\n<color=#fffff><size=26> Move to the target point</size></color> 2
300801021 2 Survive!
300801022 2 Defeat all enemies
300801023 2 Endless Battle!
300801024 2 Defeat all enemies
302010101 2 Talk to Lee
302010102 2 Go to the target area
302010103 2 Defeat all mechanoids
302010111 1 After Liv left the team,\nGray Raven has quickly approached the center of Golden Vortex. 3
302010112 1 Gray Raven wants to find another inducer abandoned by Goldfinch 3
302010200 2 Ask Lucia about the situation
302010201 2 Investigate the dead Constructs ({0}/3)
302010202 2 Stand in front of the real murderer
302010203 2 Defeat the real murderer
302010204 2 Defeat the real murderer
302010210 1 Investigate the dead Constructs 3
302010211 1 Its back is deeply sunken 3
302010212 1 There is a hole on its neck. It seems like a perforating wound. 3
302010213 1 Multiple traces caused by freezing can be found on the body 3
302010214 1 It is not the murderer.\nThe murderer has triggered the alarm. All guards stay alert. 3
302010215 1 Found the murderer\nThe Murderer has detonated the guards and attacked you 3
302010216 1 Another murderer appeared from quicksand 3
302010251 1 Gray Raven found Goldfinch Members' dead bodies 3
302010301 2 Defeat all guards
302010311 1 Goldfinch have been ambushed by the mechanoid guards on their way 3
302010312 1 Goldfinch continued to move on.\nThey did not know they were being watched. 3
302010401 2 Operate the terminal
302010402 2 Operate the terminal
302010403 2 Defeat the guards pursuing you
302010404 2 Move to the target area
302010411 1 Removed the force field! 2
302010412 1 Recovered the force field! 2
302010413 1 A guard has been summoned to the field! 2
302010414 1 Operate the terminal 2
302010415 1 Control the terminal - at the end of the bridge\nUse the force field to stop the pursuing enemies 2
302010451 1 Goldfinch entered the main construction of Golden Vortex.\nBut they have triggered the trap and fallen to the underground. 3
302010452 1 The guards have been blocked\nPrepare to retreat 3
302010501 2 Defeat the elite guards
302010511 1 The elite guards called for reinforcements! 2
302010551 1 After Lee left the team,\nGray Raven has been forced back to the underground by the increasing number of guards. 3
302010601 2 Talk to the Construct
302010602 2 Defeat all Constructs
302010611 1 The Constructs have sent out warnings\nOther constructs surrounded Lucia 3
302010651 1 Defeat the elite guards\nLucia has to move to a new hideout 3
302010701 2 Defeat Queen's Royal Guard: Iron Maiden
302010751 1 Lee discovered a secret passage under the ground\nUse the secret passage to dodge the guards 3
302010801 2 Defeat Queen's Royal Guard: Iron Maiden
302010851 1 Gray Raven has broken through the guard's encirclement\nIron Maiden is following behind 3
302010901 2 Defeat the enemies in your way
302010951 1 While Liv and Browning are on their way,\nBrowning's frame state is weakening. 3
302011001 2 Defeat the guards
302011002 2 Investigate the device
302011003 2 Hold on near the device <color=#ff0000>{0}</color>/40s
302011004 2 Hold on near the device <color=#00ff00>40</color>/40s
302011005 2 Defeat all guards
302011011 1 Excavation complete\nDefeat all mechanoid guards 2
302011051 1 To protect Browning,\nLiv has taken all attacks from the guards. 2
302011101 2 Defeat the security programs
302011102 2 Defeat the remaining security programs
302011103 2 Overwrite the energy protocol
302011111 1 Defeat all security programs 3
302011112 1 One security program is defeated!\n<size=26>Another security program has upgraded itself!</size> 5
302011113 1 Defeated all security programs 3
302011151 1 Liv hacked the device system.\nShe encountered unexpected security programs. 3
302030915 1 The power system has been infected with Punishing 3
302030951 1 Roland arrived at the core power chamber of Golden Vortex\nPower system has been hacked 3
302031001 2 Defeat the guards. Don't let them interfere with Nanami.
302031002 2 Help Nanami destroy the security programs
302031011 1 Quickly defeat the enemies and help Nanami 3
302031012 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's attack has been enhanced!</size> 3
302031013 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's armor has been enhanced!</size> 3
302031014 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's resistance has been enhanced!</size> 3
302031015 1 <size=50>Nanami's HP is below 75%!</size> 3
302031016 1 <size=50>Nanami's HP is below 50%!</size> 3
302031017 1 <size=50>Nanami's HP is below 25%!</size> 3
302031018 1 <size=50>Nanami failed to hack in!</size> 3
302031019 1 Help Nanami defeat the enemies 3
302031020 1 System connecting... 3
302031021 1 System connected! 3
302031022 1 Entered the system! 3
302031051 1 Nanami has been fighting the defense system's security programs 3
302031101 2 Move to the target area
302031102 2 Challenge the Queen's Royal Guards
302031111 1 Insufficient strength\nUnable to lift the steel drum 3
302031112 1 Lifted the steel drum of "Niter Ⅲ Polymer" easily 3
302031113 1 Karenina has been yelling: "Niter Ⅲ Polymer" can be set as roadblock bombs 3
302031151 1 The Queen's Royal Guards kept watch over every entry of the bedchamber 3
302040101 2 Defeat all guards
302040111 1 Defeat all enemies 3
302040151 1 Nithart has been irritated\nShe has ordered the guards to destroy all the Constructs 3
302040201 2 Extract the key and defeat the guards
302040202 2 Extract the key and defeat the guards
302040203 2 Move to the target area
302040211 1 Extracted the key\nConstructs who betrayed Nithart will help Gray Raven 3
302040212 1 One of the Constructs has been surrounded by the guards 3
302040213 1 Construct guards: Thank you for getting me free of Nithart's control... 3
302040214 1 Failed to extract the key 3
302040215 1 Bianca has tied the guards down\nFind the betrayer now 5
302040251 1 Nithart has shut the bedchamber\nNanami tipped you have to find the betrayer 3
302040301 2 Select which guard to control
302040302 2 Move to the target area
302040303 2 Strike! Defeat all enemies!
302040304 2 Use Terrapod to defeat the enemies
302040305 2 Use Auto-Lightning Beetles to defeat the enemies
302040311 1 Select a guard to control 3
302040312 1 Terrapod will help you defeat the enemies 3
302040313 1 Auto-Lightning Beetle will intermittently appear around you 3
302040314 1 You chose to launch a direct strike 3
302040315 1 Use the guards under your control to defeat the enemies 3
302040351 1 In order to save combat energy,\nKarenina took control of the guards 3
302040401 2 Defeat all guards
302040402 2 Move to the next battlefield
302040403 2 Defeat the strong enemies with Nanami
302040411 1 Nanami's frame energy dropped by 25%\nHelp her defeat the guards 5
302040412 1 Nanami's frame energy dropped by 50%\nHelp her defeat the remaining guards 5
302040413 1 Nanami's frame energy dropped by 75%\nCommandant came to take her over 5
302040451 1 After jumping into the trap,\nNanami and Gray Raven landed on different platforms. 3
302040501 2 Defeat the Queen's guards
302040502 2 Defeat the Queen's guards
302040503 2 Approach the Queen's Royal Guards
302040504 2 Defeat the Queen's Royal Guards
302040511 1 Defeat all enemies 3
302040512 1 The Queen's Royal Guards have been fully charged\nThey are at their best for combat 3
302040551 1 Bianca slipped from the trap\nThe guards arranged by Nithart have been deployed 3
302040601 2 Cover the anti-virus program ({0}/2)
302040602 2 Move to the target point
302040611 1 Cover the anti-virus program 3
302040612 1 1 anti-virus program has been destroyed 3
302040613 1 All anti-virus programs have been destroyed 3
302040651 1 Kamui has hacked into the power system.\nHe has fought the virus and slowed down the infection. 3
302040701 2 Test the hacking device ②
302040702 2 Sync the hacking device ①
302040703 2 Defeat all enemies
302040704 2 Access the virtual machine
302040705 2 Activate the final hacking
302040711 1 Go to the position of door closing system\nTest the hacking device ② 3
302040712 1 Repeater has been connected\nGo back and sync the hacking device ① 3
302040713 1 Accessed the virtual machine\nGo back to begin the final hacking 3
302040714 1 The guards have seen through your route\nYou are ambushed by the guards 3
302040715 1 Several guards have broken through the exterior wall\nProtect the hacking device 3
302040716 1 Go to the position of door closing system\nAccess the virtual machine 3
302040717 1 Nithart failed to interfere with the system.\nShe has retaliated with irritation! 3
302040751 1 Karenina has been hacking the security program\nOpen the security door to the highest floor of the construction 3
302040801 2 Select to defeat the guards in one place first
302040802 2 Quickly defeat the "Queen's Royal Guard"
302040803 2 Quickly defeat the "Golden Royal Guard"
302040804 2 Defeat all enemies
302040805 2 Defeat the "Queen's Royal Guard" on the other side
302040806 2 Defeat the "Golden Royal Guard" on the other side
302040811 1 Choose to defeat which side of Royal Guard first 3
302040812 1 The "Queen's Royal Guard" discovered you! 3
302040813 1 You encountered the "Golden Royal Guard"! 3
302040851 1 Arrived at the highest floor of Golden Vortex\nGray Raven has been trapped by the royal guards 3
302040901 2 Move to the target point
302040902 2 Defeat the Golden Queen: Nithart
302040911 1 The Queen's Royal Guard is static.\nIf you have more knowledge of the mechanical structure, maybe you can control it. 3
313090362 1 <color=#FF6600>[Backup ID Card]</color> obtained 3
313090363 1 Find another way! 3
313090364 1 The blocked path has been cleared! 3
313090365 1 <color=#00CCFF>[Enhanced EX]</color> (Adds 1 stack of enhanced effect) obtained\n<size=27>EX effect: Gain 3 identical effects to activate</size> 5
313090366 1 <color=#00CCFF>[Full Enhanced EX]</color> (Adds 1 stack of complete effect)\n<size=27>EX effect: Gain <color=#00CCFF>[ATK Boost], [DEF Boost], [Recovery Boost]</color> simultaneously to activate</size> 5
313090367 1 <color=#00CCFF>[Winged Feet]</color> (Movement Speed increases by 30%) obtained\n<size=27>Move a certain distance to activate</size> 5
313090368 1 <color=#00CCFF>[On Edge]</color> (Basic Attack inflicts Fire DMG) obtained\n<size=27>Open the door without any preparations</size> 5
313090369 1 <color=#00CCFF>[All Bases Covered]</color> (Damage Reduction increases by 10%) obtained\n<size=27>Open the door after gaining 3 enhanced effects</size> 5
313090370 1 <color=#00CCFF>[Dare Devil]</color> (Gains a 3-sec Super Armor every 15s) obtained\n<size=27>Open the door without any enhanced effect</size> 5
313090371 1 <color=#00CCFF>[Punch Out]</color> (CRIT increases by 10% when Combo is greater than 50) obtained\n<size=27>Interrogate the Construct repeatedly to activate</size> 5
313090372 1 <color=#00CCFF>[Plan Ahead]</color> (Gains a 5-sec shield equal to 10% HP every 10s) obtained\n<size=27>Prepare [ID Card C] ahead of time to activate</size> 5
313090373 1 <color=#00CCFF>[Machine Destroyer]</color> (ATK ignores the target's 50% DEF) obtained\n<size=27>Eliminates a total of 10 Terrapods</size> 5
320200004 8 Time before the Next Appearance of the Bugs {0}s
320200005 8 Time before the Next Appearance of the Beam Devices {0}s
320300001 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FF3300>{0}</color>/6</size>
320300002 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#0099FF>{0}</color>/6</size>
320300003 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FFFF00>{0}</color>/6</size>
320300004 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FFFFFF>{0}</color>/6</size>
320300006 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#FF3300>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#FF3300>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size>
320300007 2 <size=25>When a member spends more than <color=#7FFF00>5</color>/<color=#FF3300>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#7FFF00>1</color>/<color=#FF3300>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size>
320300008 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#7FFF00>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#7FFF00>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size>
320300009 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#FF3300>10</color>/<color=#7FFF00>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#FF3300>2</color>/<color=#7FFF00>3</color> light spheres that revolve around the member switched in for 6s.</size>
1501015201 2 Defeat all the Corrupted
800104021 2 You own {0} Coin 99
800104022 2 {0}m from the nearest target 99
800104023 3 {0}m from the nearest target 99
800104024 4 {0}m from the nearest target 99
300701 1 Swift Hunter\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070101 1 Swift Hunter EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300702 1 Blade Flurry\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070201 1 Blade Flurry EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300703 1 Resurrected Blademaster\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070301 1 Resurrected Blademaster EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300704 1 Lone-Wolf Blade\n<color=#fffff><size=26>Defeat the Boss in a limited time</size></color> 3
30070401 1 Lone-Wolf Blade EX\n<color=#fffff><size=27>Defeat the Boss in a limited time</size></color> 3
300705 1 Royal Commander\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070501 1 Royal Commander EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300706 1 Elemental Butcher\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070601 1 Elemental Butcher EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300707 1 Assault Gunner\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070701 1 Assault Gunner EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300708 1 Ice Swordsman\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070801 1 Ice Swordsman EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300709 1 Assault Chainsaw\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30070901 1 Assault Chainsaw EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
300710 1 Twin Hunter\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3
30071001 8 Pointy resurrects in: {0}s
30071002 8 Pokey resurrects in: {0}s
30071003 8 Pointy resurrected! Tips 1
30071004 8 Pokey resurrected! Tips 1
30071005 1 Twin Hunters EX\n<color=#fffff><size=27>Simultaneously defeat all enemies within the time limit</size></color> 3
30071710 1 Reverse Command\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071711 8 Hydraulic about to receive new affix {0}s
30071712 8 Monitor about to receive new affix {0}s
30071713 8 Sentry Gun about to receive new affix {0}s
30071714 8 Command received Tips 2
30071715 8 Terminal destroyed Tips 2
30071720 1 Clever Tactics\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071730 1 Dragon Orb Power\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071731 8 Time remaining for Phecda's support {0}s
30071732 1 Phecda has returned to the enemy's side 2
30071733 1 Phecda's support begins 2
30071740 1 Switching Sides\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071741 8 Ping a total of 6 non-<color=#ff5656>[Red Orb]</color> {0} Currently
30071742 8 Ping a total of 6 non-<color=#ff5656>[Blue Orb]</color> {0} Currently
30071743 8 Ping a total of 6 non-<color=#ff5656>[Yellow Orb]</color> {0} Currently
30071744 8 Ping a total of 3 non-<color=#ff5656>[Red Orb]</color> {0} Currently
30071745 8 Ping a total of 3 non-<color=#ff5656>[Blue Orb]</color> {0} Currently
30071746 8 Ping a total of 3 non-<color=#ff5656>[Yellow Orb]</color> {0} Currently
30071749 1 You can start pinging Orbs\n<color=#fffff><size=27> Pinging Orbs according the instruction to gain Phecda's support for a short time</size></color> 2
30071750 1 Changing Mind\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071760 1 Military Expertise\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071761 8 Expertise Mark Tips
30071762 8 Military Mark Tips
30071763 8 Mark disabled Tips 2
30071764 8 Mark triggered Tips 2
30071770 1 Rooted Fear\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071771 8 Time before "Phobia" arrives {0}s
30071772 8 Time before "Fear" arrives {0}s
30071773 8 "Phobia" is dispersed Tips 2
30071774 8 Source of Fear has changed Tips 2
100101 2 Approach and defeat the Corrupted.
100102 2 Defeat the remaining Corrupted.
100103 2 Follow the road sign and go through the streets.
100104 2 Defeat the invading Corrupted.
100105 1 More Corrupted have been restored. 2
110102 1 Collect the Memory Chips\n<color=#fffff><size=26>Follow the instructions to interact with all Memory Chips for collection</size></color> 3
110103 1 Collected all chips\n<color=#fffff><size=26>Put the Memory Chips back into Nozzle</size></color> 3
110104 2 Collect the memory chips ({0}/3) 1
110105 1 Freedom... want to share...\n<color=#fffff><size=26>Find a place suitable for artistic creation.</size></color> 3
110106 2 <size=26>Follow the instructions to find a creation spot</size>
110107 1 It's... not what I want...\n<color=#fffff><size=26>Try again.</size></color> 3
110108 1 Not fun at all...\n<color=#fffff><size=26>It seems to have lost its interest in this place.</size></color> 3
110109 1 <size=35>"... A free world... free creation..."</size>\n<color=#fffff><size=26>The robots around seem to have less hostility.</size></color> 3
110110 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>The robots around seem to have no more hostility.</size></color> 3
110111 1 <size=35>"Everyone... can feel happy..."</size>\n<color=#fffff><size=26>The robots around seem to have no more hostility.</size></color> 3
110112 1 <size=35>"Starting... from here..."</size>\n<color=#fffff><size=26>Go to the position where the phantom vanished.</size></color> 3
110113 1 <size=35>"So... many... audience..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory.</size></color> 3
110114 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>Continue to the position where the phantom vanished.</size></color> 3
110115 1 Freedom... want to share...\n<color=#fffff><size=26>Defeat all afterimages of memory.</size></color> 3
110116 1 <size=35>"Everyone... can feel happy..."</size>\n<color=#fffff><size=26>Go to the memory end point.</size></color> 3
110117 1 Protect the graffiti\n<color=#fffff><size=26>Defeat the interfering enemies</size></color> 3
110118 1 Protect the graffiti\n<color=#fffff><size=26>Defeat the interfering enemies</size></color> 3
110119 1 Graffiti art... art...!\n<color=#fffff><size=26>More comrades have come here to help.</size></color> 3
110120 2 Deal with the nuisances
110121 2 Follow the instructions to escape
110122 2 Defend yourself while driving the nuisances away
110123 1 <size=35>"We need more... companions..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3
110124 1 <size=35>"Those human being... won't able to stop... us..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3
110125 1 <size=35>"We have to... find... Sage..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3
110126 1 <size=35>"Humans are... never gonna understand... never..."</size>\n<color=#fffff><size=26>Go to the memory end point</size></color> 3
110127 1 <size=35>"Continue creating... from here"</size>\n<color=#fffff><size=26>Go to the glowing spot and spray</size></color> 3
110128 1 Make... your creation... here!\n<color=#fffff><size=26>Go to the memory point</size></color> 3
110129 2 Go to the next memory point
110130 1 Defend yourself\n<color=#fffff><size=26>The Corrupted led by Tifa start attacking</size></color> 3
110131 1 Keep defending yourself\n<color=#fffff><size=26>The Corrupted led by Tifa start attacking</size></color> 3
110132 1 Protect... the leader!\n<color=#fffff><size=26>Escape with the help of the companions</size></color> 3
110133 2 Defeat all afterimages of memory
110134 2 Go to the position where the phantom vanished
110135 2 <size=32>Defend yourself form the attack of the Corrupted</size>
110136 1 It seems that all nuisances have withdrawn\n<color=#fffff><size=26>Follow the instructions and go to the next creation spot</size></color> 3
110137 2 Go to the target point and spray
110138 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>You have finished the creation. Go to the next spot</size></color> 3
110201 2 <size=31>Follow the projection</size>
110202 2 <color=#ff5656>Win the harsh competition</color>
110203 2 <color=#ff5656><size=31>Destroy Iso-Device and defeat Constructs</size></color>
110204 2 <color=#ff5656><size=31>Go and release Jitterbombs</size></color>
110205 2 <color=#ff5656>Defeat Kamui</color>
110206 2 <color=#ff5656>Follow Roland</color>
110207 2 <color=#ff5656>Defeat Musashi IX</color>
110208 2 <color=#ff5656>Defeat the Construct team</color>
110209 2 Defeat all embodiments
110301 2 <color=#ff5656>Defeat the Terrapod</color>
110302 2 <color=#ff5656>Defeat all the bionic animal exhibits</color>
110303 2 <color=#ff5656><size=31>Move without being sensed by sensors</size></color>
110304 1 You have been sensed\n<color=#fffff><size=26>A group of Terrapod has been activated</size></color> 3
110305 2 <color=#ff5656>Defeat the Construct team</color>
110306 2 <color=#ff5656>Collect the paralyzed Construct</color>
110307 2 <color=#ff5656><size=26>Arrange the welcome ceremony</size></color>
110403 2 Defeat the embodiments of Punishing Virus
110404 1 Search the estate\n<color=#fffff><size=26>Look for items related to Emma</size></color> 3
110405 2 Interact with the target point
110406 2 Defeat the Corrupted in the way
110407 2 Follow the instructions to leave
110408 1 <size=38>Successfully decoupled, hot reloading now.</size> 3
110409 2 Defeat the Elite Corrupted
110410 1 Search the estate\n<color=#fffff><size=26>Defeat the Corrupted in the way</size></color> 3
110411 2 <size=30>Interact with the target point to next area</size>
110412 1 The Corrupted has temporarily withdrawn\n<color=#fffff><size=26>Leave here</size></color> 3
110413 1 Simulation complete\n<color=#fffff><size=26> The next stage of sim operation will start soon</size></color> 3
110414 2 Defeat Estate Butler
110601 1 Execution\n<color=#fffff><size=26> Defeat the disobedient Corrupted</size></color> 3
110602 2 Defeat the disobedient
110603 2 Go to the next target point
110604 1 Follow the Sister\n<color=#fffff><size=26> Sync memories in the target point</size></color> 3
110605 2 <size=31>Follow the Sister to the next area</size>
110606 2 <size=30>Defeat the Corrupted to continue syncing</size>
110607 1 <size=36>Ensure the integrity of the Sister's data</size>\n<color=#fffff><size=26> Stop the logic attack of the Punishing Virus</size></color> 3
110608 2 <size=28>Escort the Sister</size>
110609 1 Failed to sync the memories\n<color=#fffff><size=26> Core data of the Sister has been destroyed</size></color> 3
110610 1 The Sister arrived successfully\n<color=#fffff><size=26> Go to the target point to end the sync</size></color> 3
110611 1 Execution\n<color=#fffff><size=26> Defeat the incoming Corrupted</size></color> 3
110612 2 <size=31>Defeat the Firefighter</size>
110613 1 Recovering the data\n<color=#fffff><size=26> 50% Completed</size></color> 3
110614 1 Data recovery complete\n<color=#fffff><size=26> Resyncing</size></color> 3
110615 1 <size=36>Protect the Sister's data core</size>\n<color=#fffff><size=26> Sync process will be paused when there is enemy in the sync circle</size></color> 3
110616 1 <size=36>Memory retrospection complete</size>\n<color=#fffff><size=26> Go to the memory end point</size></color> 3
110617 1 Obtain the last memory sequence of the Sister 3
300107 1 Defeat all the Corrupted\n<color=#fffff><size=27>Defeat all enemies in a limited time</size></color> 3
200101 1 Debuff the Boss by defeating the enemies\n<color=#fffff><size=26> The Boss will be enhanced if the enemies are not defeated within the time limit </size></color> 3
200102 1 First stage compete\n<color=#fffff><size=26>Enhanced Boss incoming</size></color> 3
200103 1 All enemies are defeated\n<color=#fffff><size=26> Boss incoming</size></color> 3
200104 1 Surprise! A special stage for you!\n<color=#fffff><size=26> Get ready to fight against the fully enhanced Boss!</size></color> 3
300001 6 DefaultOpen
300002 6 DefaultClose
200105 1 Select a path to move on\n<color=#fffff><size=26>Complete the goal by defeating all enemies of any paths</size></color> 3
200106 1 You chose to face strong enemies.\n<color=#fffff><size=27>Defeat all enemies in a limited time.</size></color> 3
200107 1 You chose to face a group of enemies.\n<color=#fffff><size=27>Defeat all enemies in a limited time.</size></color> 3
200108 1 Resources acquired.\n<color=#fffff><size=27>The next wave of Corrupted is coming.</size></color> 2
200109 1 All resources acquired.\n<color=#fffff><size=27>You have acquired all resources in this battle.</size></color> 2
200110 1 Mission failed.\n<color=#fffff><size=27>The {0} wave of resources you acquired will be tallied.</size></color> 2
10090101 2 <size=26>Investigate the device on the west side of the compartment</size>
10090102 2 <size=26>Investigate the device on the east side of the compartment</size>
10090103 2 Defeat the unknown devices
10090104 1 The central wall has been opened.\n<color=#fffff><size=27>Investigate the suspicious device on the north side of the compartment.</size></color> 3
10090201 8 Control the terminal to enter the next stage {0}%
10090202 2 <size=26><color=#fffff>Eliminate the Heteromers in the sync circle</color></size>
10090203 2 Construct must stay in the sync circle
10090204 2 Defeat the remaining Heteromers
10090205 1 Find clues\n<color=#fffff><size=27>Investigate the suspicious device in the centre of the compartment</size></color> 3
10090206 1 The compartment has been controlled\n<color=#fffff><size=27> Go to the target point to set up the Control Terminal</size></color> 3
10090207 1 Setup completed\n<color=#fffff><size=27>Defend against the interfering Heteromers</size></color> 3
10090208 8 Terminal halted! Stopped running
10090209 2 <size=26>Wait to take control over the compartment in the sync circle</size>
10090210 8 Entering the next stage Tips 2
10090211 2 <size=26>Place the Control Terminal at the target point</size>
10090301 2 Defeat the unknown devices
10090302 2 Go to the next location
10090303 2 Go to the indicated target point
10090401 1 Hack the compartment from any level\n<color=#fffff><size=27>Hack it in a limited time</size></color> 3
10090402 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the rectangular level</size></color> 3
10090403 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the triangular level</size></color> 3
10090404 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the circular level</size></color> 3
10090405 1 Hacked from the backend\n<color=#fffff><size=27>Reinforcements of enhanced Heteromers occurred</size></color> 3
10090406 2 <size=26>Interact with the Control Terminal to hack the compartment</size>
10090407 2 Defeat the Heteromer reinforcements
10090501 1 Defeat the enemies\n<color=#fffff><size=27>Try to defeat all Heteromers faster than Lucia</size></color> 3
10090502 1 You have defeated all Heteromers first 2
10090503 1 Lucia has defeated all Heteromers first 2
10090504 2 Defeat all Heteromers
10090505 1 The current area is cleared\n<color=#fffff><size=27>Moving to the next area...</size></color> 3
10090601 2 Defeat Korolev
10090602 2 Advance to the core ring
10090701 2 Advance to the ring
10090702 1 Advance to the ring\n<color=#fffff><size=27>Find a way to go to the Core Ring</size></color> 3
10090703 2 Defeat the Heteromers in the outer ring
10090704 2 Go near the broken edge of the ring
10090705 1 The path is clear\n<color=#fffff><size=27>Advance to the next area</size></color> 3
10090706 2 Interact with the Obelisk
10090707 2 Go to the central ring
10090708 1 The device worked\n<color=#fffff><size=27>The central ring has gone down</size></color> 3
10090801 2 <size=26>Follow the tips of "from two to one" to interact with the Obelisk and solve the puzzle</size>
10090802 8 From abstract to concrete Tips
10090803 2 <size=26>Follow the tip of "the beginning is the end" to interact with the Obelisk and solve the puzzle</size>
10090804 2 <size=26>Follow the tip of "disarray is unity" to interact with the Obelisk and solve the puzzle</size>
10090805 8 Hacked successfully Tips 2
10090806 2 Go to the indicated location
10090807 1 Advance to the ring\n<color=#fffff><size=27>Find a way to go to the core ring</size></color> 3
10090808 8 Success! Tips 2
10090809 1 Hacked successfully\n<color=#fffff><size=27>Defeat the guarding Heteromers to clear the path</size></color> 3
10090810 1 Concreteness vanishes but abstractness exists\n<color=#fffff><size=27>As it is contrary to the tips, the Heteromers have been enhanced</size></color> 3
10090811 2 Defeat the Heteromers called on by the defense mechanism
10090812 2 Interact with the Obelisk
10090813 2 Go to the inner ring
10090814 1 The device worked\n<color=#fffff><size=27>The inner ring has gone down</size></color> 3
10090815 1 From two to one.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla.</size></color> 3
10090816 1 From abstract to concrete.\n<color=#fffff><size=27>What do abstract and concrete represent...</size></color> 3
10090817 1 The beginning is the end.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla.</size></color> 3
10090818 1 Disarray is unity.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla</size></color> 3
10090819 1 The puzzle is solved\n<color=#fffff><size=27>Path to the next area is open</size></color> 3
10090820 1 The guarding Heteromers are defeated\n<color=#fffff><size=27>Path to the next area is open</size></color> 3
10090821 1 The guarding Heteromers are defeated\n<color=#fffff><size=27>Some mechanisms of the ring activated</size></color> 3
10090901 2 Advance to the ring
10090902 1 Advance to the ring\n<color=#fffff><size=27>Find a way to get in touch with the core ring</size></color> 3
10090903 2 Defeat the Heteromers on the inner ring
10090904 2 Approach the split type Heteromer Terminal
10090905 1 Carry the split type terminal and go forward\n<color=#fffff><size=27>Seems that it will remain in this status for a short time</size></color> 3
10090906 2 <size=26>Carry the split type terminal to the target point</size>
10090907 1 Keep going\n<color=#fffff><size=27>The path is open after the Obelisk is generated</size></color> 3
10090908 2 Interact with the Obelisk
10090909 2 Advance to the core ring
10090910 1 The device worked\n<color=#fffff><size=27>The core ring has gone down</size></color> 3
10090911 8 Backend Decipher Progress {0}% 1
10091001 2 Defeat the Hetero-Core
10091101 2 Defeat the Hetero-Core
10091201 2 Pursue the Hetero-Core
301501 1 Shadow of Swords\n<color=#fffff><size=27>Round 1</size></color> 1
10110103 2 Find the hatch key by controlling the mechanoid consciousness
10110104 1 Reach the unlock node in the virtual M.I.N.D.\n<color=#fffff><size=27>Watch out for the attacks from the Authentication Module in the virtual M.I.N.D.</size></color> 2
10110105 2 Advance towards the attack node
10110106 1 M.I.N.D. verification module activated\n<color=#fffff><size=27>You can use basic attacks to destroy the mechanism</size></color> 2
10110107 1 Hatch key obtained 2
10110115 8 Remaining time for brute-force hacking {0}s
10110116 1 Simulated M.I.N.D. analyzed\n<color=#fffff><size=27>Use your signature move to quickly reach the unlock node</size></color> 2
10110117 8 Hacked successfully Tips 2
10110201 2 Defeat the guard machines
10110202 1 Guard machines are after you\n<color=#fffff><size=26>Take them down</size></color> 2
11110103 1 Cut a path\n<color=#fffff><size=27>Defeat the mechanical puppets</size></color> 2
11110104 2 Defeat the mechanical puppets
11110105 2 Defeat the remaining mechanical puppets
11110106 1 The puppets slow down their attack\n<color=#fffff><size=27>Clean up the rest and complete the objective</size></color> 2
11110301 1 High efficiency method\n<color=#fffff><size=27>Defeat the mechanical puppets and follow the masked person</size></color> 2
11110302 2 Defeat the performer puppets
11110303 1 More performer puppets appear\n<color=#fffff><size=27>Defeat them and follow the masked person</size></color> 2
11110304 1 The leader puppet makes an entry\n<color=#fffff><size=27>Defeat the leader puppet</size></color> 2
11110305 2 Defeat the leader puppet
11110306 1 Chrome uses a small charger\n<color=#fffff><size=27>Chrome can now repeatedly use Storm World in a short amount of time</size></color> 2
11110401 2 Defeat Huaxu
11110402 1 Let's end this, Chrome. 2
10121001 1 Assist the Construct squad\n<color=#fffff><size=27>Hold your ground against the Corrupted</size></color> 2
10121002 2 Defeat the Corrupted
10121003 2 Defeat the guardian
10121004 1 Hold your ground\n<color=#fffff><size=27>Combat is unavoidable</size></color> 2
10121101 2 Defeat Alpha the Ascendant
10121102 1 Alpha attacks!\n<color=#fffff><size=27>Defeat her to secure this area</size></color> 2
10121103 2 Defeat all Heteromers
10121104 1 Heteromers are coming\n<color=#fffff><size=27>Defeat all Heteromers</size></color> 2
10121301 1 The Heteromer Cubes emits strange energies\n<color=#fffff><size=27>Stay away from their energy waves</size></color> 2
10121302 2 Defeat all Hetero Units
10121303 1 Some Heteromer Cubes have lost power\n<color=#fffff><size=27>Destroy the unpowered Heteromer Cubes</size></color> 2
10121304 2 Destroy the unpowered Heteromer Cubes
10121305 1 The Heteromer Cubes have split into the Heteromers\n<color=#fffff><size=27>Defeat all Heteromers</size></color> 2
10121306 2 Defeat the remaining Heteromers
10121307 1 More Hetero Units coming\n<color=#fffff><size=27>Defeat all Hetero Units</size></color> 2
10122301 1 Lightless Veranda\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2
10122302 1 Chamber of Windrest\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2
10122303 1 Pavilion of Difference\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2
10122304 2 Follow the tips of "Lightless Veranda" to find the correct hanging scroll
10122305 2 Follow the tips of "Chamber of Windrest" to find the correct hanging scroll
10122306 2 Follow the tips of "Pavilion of Difference" to find the correct scroll
10122307 8 Challenge: Solve the 3 puzzles Current ({0}/3)
10122308 2 Defeat the illusions
10122309 2 Defeat Hanged Man
10122310 1 Failed to identify the correct hanging scroll\n<color=#fffff><size=27>The illusions are coming</size></color> 2
10122311 1 Identified the correct hanging scroll\n<color=#fffff><size=27>Defeat the illusory Hanged Man</size></color> 2
10122312 1 All illusions were gone\n<color=#fffff><size=27>Try to find the correct hanging scroll again</size></color> 2
10122313 1 Have something to ask?\n<color=#fffff><size=27>Speak with "Yazi" to get more intel.</size></color> 2
10122314 2 Talk to "Yazi"
10122315 2 Defeat Prime, the guardian of the courtyard
10122316 1 The trial of strength\n<color=#fffff><size=27>Defeat the guardian Prime</size></color> 2
10122317 8 Challenge complete! Tips 4
10122318 8 Challenge failed! Tips 4
10130001 1 Babylonia Parliament Square 2
10130002 1 Eden 16-B Leisure Module 2
10130003 1 Dominik Memorial Park 2
10130050 8 Area Fall Timer {0}s
10130051 8 Area has fallen Tips 1
10130201 2 Pass the weak point of data stream
10130202 2 Remove all Defense Programs of the area
10130203 1 Pass the data stream on floor {0} and reach the safety gap\n<color=#fffff><size=27>Interact with the Terminal and remove safety barrier</size></color> 2
10130204 1 Reach breakthrough point. Defense of data stream disabled.\n<color=#fffff><size=27>Interact with the Terminal to remove safety barrier of the area</size></color> 2
10130205 1 You have been sensed\n<color=#fffff><size=27>Remove Defense Programs</size></color> 2
10130206 1 Defense Programs removed\n<color=#fffff><size=27>Interact with the Terminal and remove safety barrier</size></color> 2
10130207 1 Defense Programs removed\n<color=#fffff><size=27>Interact with the Terminal to remove safety barrier of the area</size></color> 2
10130208 2 Interact with the Terminal
10130209 2 Take the central elevator and advance to the next area
10130210 2 Continue to pass the weak point of data stream
10130211 2 Continue to pass the weak point and search the security barrier Terminal
10130301 2 Remove Defense Programs
10130302 1 Defense Programs are after you\n<color=#fffff><size=27>Remove Defense Programs</size></color> 2
10130303 2 Search for clues in the area
10130304 2 Return to lower level and meet with Bianca
10130305 1 Defense Programs removed\n<color=#fffff><size=27>Received Bianca's assembly signal. Meet with her asap</size></color> 2
10130306 1 Search for clues in the virtual Eden 16-B Module 2
10130310 1 This place has been investigated 2
10130320 8 Area's Investigation Points ({0}/3)
10130501 2 Remove all hijacked Defense Programs
10130502 2 Find a path to another area
10130503 2 Remove all Defense Programs
10130504 2 Find the path to another area
10130505 2 Advance to hidden channel after exploring the area
10130506 1 Due to the disappearance of hijacked objects, all security barriers in virtual space have been removed\n<color=#fffff><size=27>You can head to other areas and explore</size></color> 3
10130507 1 Bianca escaped from the scene\n<color=#fffff><size=27>Remove hijacked Defense Programs to clear the tracking path</size></color> 3
10130508 1 Defense Programs are after you\n<color=#fffff><size=27>Remove all Defense Programs</size></color> 3
10130509 1 Remove all Defense Programs\n<color=#fffff><size=27>Advance to the last signal location left by Bianca</size></color> 3
10130703 1 Head to and arrive at the bridge to look for Huaxu 3
10130704 2 Advance to the bridge and look for Huaxu
10131001 1 Terminal configured\n<color=#fffff><size=27>Eliminate the remaining Corrupted</size></color> 2
10131002 1 Current Terminal configured 2
10131003 1 Corrupted in the area show up\n<color=#fffff><size=27>Defeat the incoming Corrupted</size></color> 2
10131004 8 Configured Tips 2
10131005 8 Terminal Configuration Progress {0}%
10131006 2 Protect Lee while configuring the Terminal
10131007 2 Eliminate the remaining Corrupted
10131008 2 Locate the Terminal at the correct place
10131009 2 Defeat the incoming Corrupted
10131201 2 Collect the core of remains
10131202 2 Put the collected core into the Terminal
10131203 2 Find abnormal spots in the information flow
10131204 2 Defeat mutated information flow
10131205 1 Abnormal spots converted part of the information flow\n<color=#fffff><size=27>The converted information flow attacks</size></color> 2
10131206 1 Abnormal spots absorbed part of the information flow\n<color=#fffff><size=27>The converted information flow has enhanced the abnormal spots</size></color> 2
10131207 1 Abnormal spots enhanced part of the information flow\n<color=#fffff><size=27>The enhanced information flow attacks</size></color> 2
10131208 1 Positioning complete\n<color=#fffff><size=27>Continue collecting the remains in the area</size></color> 2
10131209 1 Area positioning complete\n<color=#fffff><size=27>Advance to the next area</size></color> 2
10131210 1 Information flow starts projecting\n<color=#fffff><size=27>Watch out for the abnormal spots generated in the information flow</size></color> 2
10131211 2 Advance to the designated Terminal area
10131501 2 Defeat Riot
10131502 2 Defeat Riot with friends
10140301 1 Wanshi fired\n<color=#fffff><size=27>And hit the debris</size></color> 2
10140302 2 Defeat the remaining Hetero-Creatures
10140303 2 Break the debris nearby to investigate
10140304 2 Follow the path and check the highland
10140305 2 Defeat Hetero-Creature
10140306 1 There are Hetero-Creatures hiding inside the debris\n<color=#fffff><size=27>Defeat the Hetero-Creatures</size></color> 2
10140307 1 There aren't anything in the debris\n<color=#fffff><size=27>Search other debris</size></color> 2
10140901 2 Look for the passage to the upper floor
10140902 2 Defeat the incoming Hetero-Creatures
10140903 2 Avoid the falling objects from above
10140904 2 Go to the upper level from the complicated region
10140905 2 Go to the exit of the waterway
10140906 1 Chrome turned the valve
10140907 2 Defeat the incoming Corrupted
10140908 2 Break through the encirclement by Corrupted and Hetero-Creatures
10140909 1 Current Corruption level is 30.08%\n<color=#fffff><size=27>Combat capabilities have decreased</size></color> 2
10140910 1 Current Corruption level is 67.21%\n<color=#fffff><size=27>Movement capabilities have decreased</size></color> 2
10140911 1 Current Corruption level is 91.43%\n<color=#fffff><size=27>Unable to obtain Signal Orbs</size></color> 2
10140912 1 Current Corruption level is 98.76%\n<color=#fffff><size=27>The virus is corrupting the M.I.N.D...</size></color> 2
10140913 1 More Corrupted and Hetero-Creatures have appeared\n<color=#fffff><size=27>Defeat them to break through the encirclement</size></color> 2
10140914 1 Corruption level has stopped at 98.76%\n<color=#fffff><size=27>Someone seems to be controlling everything. Thanks to Camu's help, you manage to escape to the upper area</size></color> 3
10140915 1 Corruption level has stopped at 98.76%\n<color=#fffff><size=27>Someone seems to be controlling everything</size></color> 3
10140916 1 The incoming Corrupted are defeated for now\n<color=#fffff><size=27>You may keep moving forward</size></color> 2
10140917 1 You have used the device\n<color=#fffff><size=27>The rising Punishing concentration is slightly slowed down</size></color> 2
10141201 2 Go to the 1st Control Room
10141202 2 Knock the barrel with just the right force to stop the Red Tide
10141203 2 Defeat the Hetero-Creatures in your way
10141204 2 Defeat the Corrupted
10141205 2 Go to the 2nd Control Room
10141206 1 The 1st valve in the piston area has been closed\n<color=#fffff><size=27>Corrupted and Hetero-Creatures are alerted and start to gather</size></color> 2
10141207 1 The 2nd valve in the piston area has been closed\n<color=#fffff><size=27>Punishing concentration is rising as enemies gather. Combat effectiveness is hampered</size></color> 2
10141208 1 The 3rd valve in the piston area has been closed\n<color=#fffff><size=27>Hetero-Creatures have gone berserk after their nutrition source is cut off</size></color> 2
10141209 1 All valves in the piston area have been opened\n<color=#fffff><size=27>Hetero-Creatures are coming! Complete the goals as soon as you can!</size></color> 2
10141210 2 Attack the marked valve to close it
10141211 2 Defeat the Corrupted or Hetero-Creatures attracted over
10141212 1 More Corrupted have been attracted 2
10141213 2 Go to the Control Room
10141214 1 The valve's location is marked\n<color=#fffff><size=27>Use core attacks to close the valve</size></color> 2
10141215 1 You have returned to the valve area 2
10141220 1 The Punishing Concentration of the area is too high. Unable to continue with the mission.\n<color=#fffff><size=27>Mission failed</size></color> 2
10141401 1 The risk of Memory contamination is high. I must ensure the safety of Kamui and Wanshi. 3
10141402 1 Commandant, I need your full support against the agents. 3
10141404 1 You can use any attacks to counter the rear claws of "Mother" 2
10141405 1 You may engage the Frost Spirit state now 2
10141410 2 Defeat the Hetero-Hive Mother
10141411 1 Mother has suddenly stopped attacking 2
10141412 1 Mother starts to attack again 2
10141413 1 M.I.N.D. deviation 59.61% 2
10141414 1 M.I.N... deviat... **4*44444444\n<color=#fffff><size=27>The warning message is almost impossible to understand</size></color> 2
10141415 1 Mother has let out a loud scream! 2
10141416 2 The <color=#ff5656>rear claw attack</color> can be deflected by any move
10141417 1 You are getting used to this frame\n<color=#fffff><size=27>The combat capabilities have improved</size></color> 2
10151401 1 Raging mechanoids are coming.\n<size=27>Destroy every one of them.</size> 2
10151402 2 Defeat the raging mechanoids.
10151403 1 The path to another area is cleared.\n<size=27>Go to the next area.</size> 2
10151404 2 Investigate the restaurant area.
10171901 2 Destroy the Corrupted.
10171911 8 Use "Quick Healing" to assist allies. Tips
10171912 8 Selfless State is charging. Tips
10172001 2 Go to help the Akdilek team.
10172002 1 The Corrupted are coming.\n<color=#fffff><size=27>Defeat them to clear your way.</size></color> 2
10172003 2 Destroy the Corrupted.
10172004 2 Follow the passage to the lower floor.
10172005 1 Protect Sophia and Changyu.\n<color=#fffff><size=27>Defeat the Corrupted.</size></color> 2
10172006 2 Destroy all the Corrupted with Sophia.
10172008 2 Protect Sophia and Changyu.
10172009 1 More Corrupted have appeared.\n<color=#fffff><size=27>Defeat the incoming Corrupted.</size></color> 2
10172101 2 Destroy the Corrupted.
10172102 1 The Corrupted are coming.\n<color=#fffff><size=27>Defeat all the Corrupted.</size></color> 2
10172103 2 Follow the passage to the upper floor
10172104 2 Move forward.
10172105 2 Lee is setting up the device. Protect Lee and destroy the Corrupted.
10172106 1 More Corrupted have appeared.\n<color=#fffff><size=27>Defeat the incoming Corrupted.</size></color> 2
10172107 1 A device has been set up. 2
10172108 1 All devices have been set up. 2
10172109 1 Signal Boost Mode is in effect. Arctic Form becomes unavailable.\n<color=#fffff><size=27>Signal Orbs will be generated at regular intervals and the power of 3-Pings has been enhanced.</size></color> 2
10172110 8 The setup is complete. Tips 2
10172111 8 The 1st device setup progress {0}%
10172112 8 The 2nd device setup progress {0}%
10172113 8 The 3rd device setup progress {0}%
10172114 8 The 4th device setup progress {0}%
10172115 2 Destroy the remaining Corrupted
10172116 1 While Chrome is going for backup... 4
10172300 1 Severe damage received.\n<color=#fffff><size=27>It's still too early to give in...</size></color> 2
10172301 1 Liv's voice is coming from the terminal... 2
10172302 1 Plume's thruster has no energy remaining.\n<color=#fffff><size=27>Muster all the remaining strength to break through the enemy's lines.</size></color> 2
10172303 2 Fight until the last moment.
10172304 2 Fight until the last moment.
10172305 2 Fight until the last moment.
10172306 1 More and more power is surging out.\n<color=#fffff><size=27>Signal Orbs and Dodge Energy have become infinite.</size></color> 2
10172390 1 Sorry, Jamilah... 3
10172392 1 Damm it... Move! My body... 3
10172394 1 Please... Wait... Wait for me... 3
10172396 1 I'll leave the rest to you. 3
10172397 1 "We've made a promise... The four of us will always be together." 3
10172398 1 This is what it is supposed to be... 3
11150201 1 Found new data. 2
11150202 1 Found all data.\n<color=#fffff><size=27>Find the corresponding terminal to unlock new information.</size></color> 2
11150203 1 You have already retrieved the data from this device.\n<color=#fffff><size=27>Go check other devices.</size></color> 2
11150204 1 Insufficient data.\n<color=#fffff><size=27>Go check other devices.</size></color> 2
11150205 1 Nothing left in this device.\n<color=#fffff><size=27>Go check other devices.</size></color> 2
11150206 1 Nothing can be retrieved from this device now.\n<color=#fffff><size=27>Go check other devices.</size></color> 2
11150207 1 Obtained log data.\n<color=#fffff><size=27>Advance to the next log.</size></color> 2
11150221 2 Switch to Log A with the main console in the hall area.
11150222 2 Retrieve data from the nearby devices.
11150223 2 Switch to Log B with the main console in the hall area.
11150224 2 Switch to Log C with the main console in the hall area.
11150225 2 Defeat memory fragments.
11150250 1 As they say...
11150251 1 Infants never keep their memories.
11150254 1 A small room.
11150255 1 Coffee cups scattered around.
11150257 1 Crude cardboard fences,
11150258 1 and plastic airbags for equipment packaging.
11150415 1 You are already in the restaurant area. 2
11150416 2 Defeat memory fragments.
11150417 1 It is not the right rift.\n<color=#fffff><size=27>Memory fragments are coming at you.</size></color> 2
11150418 1 Found the right rift.\n<color=#fffff><size=27>Check the rift for calibration.</size></color> 2
11150419 1 The rift has been identified and marked.\n<color=#fffff><size=27>Check the rift for calibration.</size></color> 2
11150420 1 Obtained all required data.\n<color=#fffff><size=27>The right device has been marked out.</size></color> 2
11150421 1 Calibration for the rifts of all logs has been completed. 2
11150422 1 Who allows you to come over here?
11150424 1 ...I hate you!
11150426 1 That's why that kid is always...
11150427 1 Constrained, introverted...
11150428 1 Afraid of annoying others.
11150429 1 That day, the sirens went off. The piercing alarms overwhelmed Atlantis.
11150432 1 You're... the girl raised by the medical department? Didn't they teach you the rules?
11150433 1 Of course they did. Those rules are...
11150434 1 Colder than seawater, harder than icebergs.
11150435 1 Calorie intake is limited to 1,164 kcals per day. These are your rations for today.
11150436 1 Children are treated as adults without any special privileges.
11150437 1 The book says that people will die from hunger if they have nothing to eat.
11150438 1 When many people die from hunger at once, it's called a famine.
11150439 1 Am I going to die from hunger?
11150440 1 The book also says the world outside Atlantis is much bigger.
11150441 1 The sea has its end, which people call land.
11150443 1 Compared with land, Atlantis is only a grain of dust.
11150444 1 There are many, many Atlantis on land with many, many people living inside.
11150446 1 Unlike Atlantis, they don't have stacks of rules on land.
11150447 1 Over there, a warm hug and comfort will be given to every weeping child.
11150450 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color>
11150451 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color>
11150452 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color>
11150453 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color>
11150454 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color>
11150455 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color>
11150456 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color>
11150457 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color>
11150458 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color>
11150459 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color>
11150460 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color>
11150461 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color>
11150462 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color>
11150463 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color>
11150464 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color>
11150465 2 Find the correct device to calibrate the rift Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color>
11150601 2 Start the simulation at the designated location.
11150602 2 Quickly tap the buttons repeatedly to complete the simulation.
11150603 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the buttons repeatedly.</size></color> 2
11150604 2 Quickly tap the correct buttons to complete the simulation.
11150605 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the alternating buttons.</size></color> 2
11150606 2 Quickly tap the shifting buttons to complete the simulation.
11150607 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the jumbled buttons.</size></color> 2
11150608 2 Defeat memory fragments.
11150609 1 Selected brute force hacking.\n<color=#fffff><size=27>Hostile memory fragments have appeared.</size></color> 2
11150610 1 All simulations completed. 2
11150611 2 Simulation successful! 2
11150612 2 Simulation failed! 2
11150640 1 You want to live, don't you?
11150641 1 Then become [valuable] to us. This is Atlantis' rule. We have no room for anything useless.
11150644 1 The medical department was swamped with people.
11150645 1 She glanced at the operating table with an apathetic face.
11150646 1 A word of reminder. The pain will be insufferable. There's no way to go back once you've started.
11150648 1 When I woke up again, I finally realized it wasn't a dream at all.
11150649 1 My brain was recovering from anesthesia.
11150650 1 Wh-where am I?
11150652 1 That was our first try. You couldn't ask for more.
11150653 1 It was difficult to move.
11150654 1 Stop dawdling. Come here, we have to make you adapt to your body right away.
11150655 1 My chest tightened, as if something was trying to crush my heart.
11150656 1 How do you feel now?
11150657 1 Be-better.
11150660 1 After a long time...
11150661 1 Lamia's body has finally adapted to the hypergravity effect caused by the intense water pressure and settled down.
11150664 1 How's the pressurization going?
11150665 1 400 times the atmospheric pressure—equivalent to the pressure at a depth of around 4 km in the ocean.
11150666 1 And her condition?
11150667 1 It took some time, but she is already used to this new body.
11120302 1 Defeat the mechanoids\n<color=#fffff><size=27>Break through Rosetta's defensive line</size></color> 2
15021109 1 Unlocked!\n<color=#fffff><size=27>Activated the power control center.</size></color> 2
15021110 1 Unlocked!\n<color=#fffff><size=27>Activated the refrigeration control center.</size></color> 2
15021111 1 Unlocked!\n<color=#fffff><size=27>Activated the energy control center.</size></color> 2
15021112 1 Unlock Failed!\n<color=#fffff><size=27>You seem to have triggered an alarm.</size></color> 2
15021113 1 <color=#ff7f00>[A] View Memo</color>\n[B] Enter Password\n[C] Leave
15021114 1 [A] View Memo\n<color=#ff7f00>[B] Enter Password</color>\n[C] Leave
15021115 1 [A] View Memo\n[B] Enter Password\n<color=#ff7f00>[C] Leave</color>
15021116 1 <color=#ff7f00>[A] View Memo</color>\n[B] Use Authentication Card\n[C] Leave
15021117 1 [A] View Memo\n<color=#ff7f00>[B] Use Authentication Card</color>\n[C] Leave
15021118 1 [A] View Memo\n[B] Use Authentication Card\n<color=#ff7f00>[C] Leave</color>
15021119 1 Authentication card verified! 1
15021120 1 <color=#ff7f00>[A] View Memo</color>\n<color=#545454>[B] Enter Password</color>\n<color=#545454>[C] Leave</color>
15021121 2 Figure out the password from the <color=#ff5656>"twin brothers"</color> mentioned in the memo.
15021122 2 Figure out the password from the <color=#ff5656>"three dishes"</color> mentioned in the memo.
15021123 2 Figure out the password from the <color=#ff5656>"family photo"</color> mentioned in the memo.
15021124 2 Figure out the password from the <color=#ff5656>"Big Four Principles"</color> mentioned in the memo.
15021125 2 Figure out the password from the <color=#ff5656>"straight lines"</color> mentioned in the memo.
15021126 1 Tap the Signature Move button to confirm the password.\nSort the passwords by pinging orbs.
15021127 1 Tap the dodge button to get a password.\nSort the passwords by pinging orbs.\nTap the attack button to return to the menu
15021128 1 Sort Passwords 2
15021129 8 Twin Brothers Keyword
15021130 8 Three Dishes Keyword
15021131 8 Family Photo Keyword
15021132 8 Big Four Principles Keyword
15021133 8 Straight Lines Keyword
15021141 1 Found the authentication card in a snow boot! 2
15021142 1 Found the authentication card between the books! 2
15021143 1 Found the authentication card behind the photo frame! 2
15021144 1 The authentication card is affixed on the back of the hand-held terminal! 2
15021145 1 Found the authentication card under the model car! 2
15021146 1 Unlock Failed!\n<color=#fffff><size=27>Perhaps there is another way?</size></color> 2
15021147 2 Interact with the terminal to open up the road
15021148 2 Defeat the bionic machines
15021149 8 Try to unlock all terminals {0} left
15021150 2 Search this place
15021151 2 Continue searching
15021152 1 <color=#ff7f00>[A] (Involves puzzle solving) Disarm the lab's security system</color>\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching
15021153 1 [A] (Involves puzzle solving) Disarm the lab's security system\n<color=#ff7f00>[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system</color>\n[C] Back to searching
15021154 1 Confirm?\n<color=#ff7f00>[A] Yes</color> [B] No
15021160 1 <color=#545454>[A] Disarm the lab's security system (available when you find the related items)</color>\n<color=#ff7f00>[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system</color>\n[C] Back to searching
15021161 1 <color=#545454>[A] Disarm the lab's security system (available when you find the related items)</color>\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n<color=#ff7f00>[C] Back to searching</color>
15021162 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n<color=#ff7f00>[C] Back to searching</color>
15021163 1 Found all clues\n<color=#fffff><size=27>New option unlocked</size></color> 2
15021164 2 Defeat the bionic machines
15021165 2 Search the surrounding areas or enter the lab
15021166 8 Clues obtained ({0}/5)
15021167 8 All clues collected! Tips 2
15021168 2 Enter the lab
15021201 2 Find a way to leave
15021202 2 Defeat the bionic machines
15021203 2 Follow the passage to the upper floor
15021204 2 Turn on the control panel
15021301 2 Keep moving on
15021302 2 Defeat the abandoned bionic machines
15021303 2 Go to the hatch
15021401 2 Defeat the contaminated consciousness
15021402 2 Eliminate the contaminated areas in the M.I.N.D.
15021403 2 Eliminate the contaminated areas in the M.I.N.D.
15021404 8 Purification progress of the M.I.N.D. {0}%
15021501 2 Destroy the Energy Tanks that are channeling power
15021502 2 Defeat the enhanced bionic machines
15021503 8 Destroyed Energy Tanks ({0}/4)
15021504 1 Defeat the bionic machines\n<color=#fffff><size=27>The bionic machines in the Energy Tanks are attacking</size></color> 2
15021505 1 The Energy Tanks are still channeling power\n<color=#fffff><size=27>Follow the instructions to destroy the next Energy Tank</size></color> 2
15021506 1 Power transmission from the east has been cut off\n<color=#fffff><size=27>Follow the instructions to destroy the next Energy Tank</size></color> 2
15021507 1 Power transmission from the Energy Container has been cut off 2
15021508 1 The Energy Tanks are channeling power into Amberia's frame\n<color=#fffff><size=27>Follow the instructions to destroy the Energy Tanks</size></color> 2
15021601 2 Defeat Amberia's fusion
15021602 2 Defeat Amberia's memory core
99920043 1 Stage ending soon! 2
99920085 2 Help Demon King defeat the enemies
99920086 1 Karenina has taken the treasure 2
30171018 2 Hold on!
30190001 1 The monsters have been eliminated. Please advance further. 2
969908051 2 Rosetta has lost her power and will take more damage! 5
969908052 2 Rosetta's power has returned, greatly reducing her damage taken! 10
300003060 1 Time extended! 2
300003061 2 Fake damage display: {0}
30193101 1 Simulation has started! 1
30193102 1 Simulation difficulty increased! 1
30193301 1 Next stage! 2
30193201 1 Stage 1: Nozzle is stress-free\n<size=27>Attack Reduction</size> 2
30193202 1 Stage 2: Nozzle is feeling the pressure\n<size=27>Attack Reduction</size> 2
30193203 1 Stage 3: Nozzle is getting serious\n<size=27>Attack Boost</size> 2
30193204 1 Stage 4: Nozzle's armor is penetrated\n<size=27>Piercing Armor</size> 2
30193205 1 Stage 5: Nozzle is getting restless\n<size=27>Berserk</size> 2
30193206 1 Stage 6: Nozzle is getting weak\n<size=27>Frail</size> 2
30193207 1 Stage 7: Nozzle is enraged\n<size=27>Berserk</size> 2
30193208 1 Stage 8: Nozzle's body is damaged\n<size=27>Piercing Armor</size> 2
30193209 1 Stage 9: Nozzle's claws are getting sharper\n<size=27>Penetration</size> 2
30150249 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Going Berserk in: <color=#ff5656><size=50>{0}</size></color>s
30150250 8 Next minion wave: {0}s 2
30150251 8 Too many minions in battle 5
30150252 1 This is the 3rd wave 5
30150253 1 This is the 4th wave 5
30150254 8 Boost duration: {0}s
30150255 8 Boost ended
30150256 2 May my master be <color=#ff0000>aggressive as fire</color> 5
30150257 2 May my master be <color=#ff0000>immovable as a mountain</color> 5
30150258 2 May my master be <color=#ff0000>impenetrable as night</color> 5
30150259 2 The flow of fate never stops 5
30150260 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Going Berserk in: <color=#ff5656><size=50>{0}</size></color>s
30150261 2 Grave Mark destroyed. Amberia is weakened! 5
30150262 2 Failed to destroy Grave Mark. Amberia has gone berserk! 5
30150263 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/2</size></color>, no impact on unity at present
30150264 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/4</size></color>, the unity is under the impact of <color=#ff5656>Black Hole</color>
30150265 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/6</size></color>, the unity is under the impact of <color=#ff5656>Black Hole & Radiation</color>
30150266 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/8</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation & Strike</color>
30150267 2 Luna has summoned an <color=#ff5656>Unknown Construct</color> to assist her. Take cover! 3
30150268 2 The unknown Construct has <color=#ff5656>entered</color> to assist! 3
30150269 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/4</size></color>, the unity is under the impact of <color=#ff5656>Black Hole & Radiation</color>
30150270 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/6</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation & Strike</color>
30150271 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/8</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation, Strike & Recovery</color>
30150272 2 <color=#ff5656>Burning Fire</color> can eliminate enemy's Damage Resistance Shield, and add <color=#ff5656>Vulnerability</color>
30150273 8 Monster Wave: {0}/3
30150274 8 Utilize the resonance effect of double elements to eliminate Chomper! 5
30150275 2 The unknown Construct will leave when <color=#ff5656>stunned</color>
30150276 2 The unknown Construct has <color=#ff5656>left temporarily</color> 3
30150277 8 Countdown to return of the unknown Construct: {0}s 3
30150278 8 Luna has summoned an unknown Construct 3
30210001 8 Mission Time Left: {0}s 2
30210002 1 <color=#ff5656>This member is unable to fight anymore. Please switch to another Construct.</color> 3
30210003 2 Character DMG dealt decreases by <color=#ff0000>30%</color> 10
30210004 2 Character DMG dealt decreases by <color=#ff0000>50%</color> 180
30210005 8 Simulated Prime Countdown:
30210006 8 Slide module enhanced
30210007 8 Hack module enhanced
30210008 8 ???? module enhanced
30210009 2 <color=#fffff>Deal as much damage as possible before the timer is up</color>
30210010 8 Self-destruct module enhanced
30210011 2 Character DMG dealt decreases by <color=#ff0000>30%</color> 20
30210012 2 Character DMG dealt decreases by <color=#ff0000>50%</color> 20
30210013 2 Character DMG dealt decreases by <color=#ff0000>99%</color> 180
30210014 8 Waves Cleared {0}
30220000 1 Leave the current area. 3
30220001 8 Current Floor: {0}/5
30220002 8 Current Floor: {0}/10
30220003 8 Current Floor: {0}/15
30220004 8 Current Floor: {0}/20
30220005 8 Current Wave: {0}/5
30220011 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>1</color> attack that will damage all units.</size>
30220012 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>2</color> attacks that will damage all units.</size>
30220013 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>3</color> attacks that will damage all units.</size>
30220014 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>4</color> attacks that will damage all units.</size>
30220021 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size>
30220022 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size>
30220023 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size>
30220024 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size>
30220031 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size>
30220032 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size>
30220033 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size>
30220034 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size>
30220051 1 The enemies are in formation. Their power has been boosted! 3
30220052 1 You breached the formation! The enemies' Phalanx buff has been removed. They are spreading out! 3
30220053 1 The phantom of the Golden Age has awoken! 3
30220054 2 Square Matrix: The matrix storm will strike in <color=#0066CC>{0}</color>s.
30220055 2 Square Matrix: The matrix storm has arrived!
30220056 1 The phantom of the Golden Age has gone dormant again! 3
30220057 2 <size=25><color=#ff5656>Chilling Earthfire</color>: Current ice layers: <color=#ff5656>{0}/5</color>, become frozen for 2.5s when the ice layers reach max. The flamethrower can remove ice layers and increase DMG.</size>
30220058 1 <color=#ff6600>Warning! Low body temperature!</color> 1
30220059 1 <color=#ff3300>Warning for low body temperature!</color> 1
30220060 1 <color=#ff3300>The red tide is rising! The Flowers of Corrosion have become more powerful!</color> 3
90090001 13
30000111 13
30000112 13
30000113 13
30000211 13
30000212 13
30000213 13
30000311 13
30000312 13
30000313 13
30000411 13
30000412 13
30000413 13
30000511 13
30000512 13
30000513 13
30000611 13
30000612 13
30000613 13
30000711 13
30000712 13
30000713 13
30000811 13
30000812 13
30000813 13
30001011 13
30001012 13
30001013 13
30001211 13
30001212 13
30001213 13
30001311 13
30001312 13
30001313 13
30190000 13
150100 12 Damage Dealt {0}0000 reached 2
150101 12 Fire DMG {0}0000 reached 2
150102 12 Lightning DMG {0}0000 reached 2
150103 12 Ice DMG {0}0000 reached 2
150104 12 Dark DMG {0}0000 reached 2
150105 12 DMG Bonus {0}0000 reached 2
150106 12 Physical DMG {0}0000 reached 2
9920020 8 Red Team's Trophies: {0}
9920021 8 Yellow Team's Trophies: {0}
9920022 8 Blue Team's Trophies: {0}
9920023 1 Red Team's Turn 3
9920024 1 Yellow Team's Turn 3
9920025 1 Blue Team's Turn 3
12141701 8 Get out of the ice cave!
12141702 1 Get out of the ice cave 3
12141703 2 Watch out the falling icicles!
12141704 2 Use the <color=#FF0000>Red Orb</color> skill to smash the ice wall
12141705 2 Look through the ice door
12141706 2 Tap the interact button to jump
12141707 2 Find the exit!
12140101 8 Check on the fallen bionic machine {0}/4
12140102 1 The bionic machines have launched an attack 2
12140103 2 Defeat the Corrupted
12140104 1 The bionic machines have fallen 2
12140105 2 Rescue 4 bionic machines
12140201 2 Defeat the bionic machines
12140202 8 Don't move close to the entrance
12140203 2 Defeat the bionic machine reinforcements
12140204 2 Talk to the stray bionic machine
12140205 2 Defeat the bionic machine reinforcements
12140206 1 The alarm is triggered! 3
12140207 2 Defeat the bionic machines
12140301 2 Eliminate the enemies
12140302 8 Charge forward!
12140303 2 Defeat the last enemy
12140401 2 Protect Martin
12140402 8 Repair progress {0}%
12140403 2 Interact with the launcher to activate it
12140404 1 Defeat all enemies with the laser cannon 3
15025152 1 Inputting second batch of enemy data. 3
15025153 1 Bio-Bull deployed. 3
313050311 2 Defeat 2 waves of mechanical puppets
313050312 2 Defeat the final wave of puppets
313050401 2 Service Bots are out of maintenance. Spray water so they will slip.
313050402 2 The robots are getting weaker after slipping down!
30170410 1 Sky Thunder 3
30170417 1 Twins 3
30301205 1 Huaxu has entered bleak state. The next damage dealt to her will increase to 500%! 3
30170431 8 Stage Progress {0}/2
15030401 2 Defeat all the Corrupted
15030402 2 Activate Defense Device
15030403 2 Use Ballista
15030404 1 Defense device activated. Proceed to the next device. 2
15030405 1 Activate Ballista to hold off the Corrupted 2
15030406 2 ({0}/20) destroyed
15030407 2 Destroy the remaining Corrupted
15030408 2 Take back Defense Device
15031001 2 Defeat the gangsters in your way
15031002 1 Gangsters defeated\n<color=#fffff><size=27>Take back the theater's props and leave</size></color> 2
15031003 2 Follow the instructions to take back the theater's props
15031004 1 The theater's props were taken\n<color=#fffff><size=27>Go to the platform and take them back</size></color> 2
15031005 2 Get on to the platform using a hook
15031006 2 Defeat the gangsters
15031007 2 Defeat the gangster leader
15031008 1 The top priority now is to take back the theater's props\n<color=#fffff><size=27>Go ahead and use the hook to get on to the platform</size></color> 2
30162001 8 Stage Progress {0}/1
30162002 8 Stage Progress {0}/2
30162003 8 Stage Progress {0}/3
30162421 8 Current wave: 1/4
30162422 8 Current wave: 2/4
30162423 8 Current wave: 3/4
30162424 8 Current wave: 4/4
15031501 2 Follow HBG3
15031502 2 Shoot the alarm with a Yellow Orb
15031503 2 Defeat the Corrupted
15031504 2 Talk to HBG3
15031505 2 Invade the lower control center
15031506 2 Defeat the Corrupted
15031507 2 Invade the control center
15031508 2 Return to the upper level and regroup with HBG3
15031509 1 Trigger the alarm 3
15031510 2 Defeat the guard machines
15031701 2 Defeat the enemies together
15031702 8 Collect supplies {0}/2
15031703 2 Defeat the interfering enemies
15031704 2 Walk to the tree
15031705 2 Press Basic Attack to fulfil the promise
30162052 1 The space is beginning to collapse! Damage dealt in the red zone is about to significantly decrease. Defeat the target before the space collapses! 4
30162053 1 Watch out for the target's shield! Use <color=#ff0000>Stun</color> to break the shield! (<color=#ff0000>Try using the POD System!</color>) 3
30162135 1 All enemies have gained Flame! 3
30162136 1 All enemies have gained Freeze! 3
30162137 1 All enemies have gained Thunderous! 3
30162140 1 Enemies have lost the affix <color=#ff0000>"Vision Interference"</color> 3
30162141 2 Break the enemy's <color=#ff0000>shield</color> ASAP (unbroken shield will regenerate at fixed timing)
30162142 2 The enemy has lost the shield and <color=#ff0000>takes increased damage</color>
30162143 2 The enemy is <color=#ff0000>unaffected by Matrix</color>
30162144 2 After defeating one enemy, you must <color=#ff0000>defeat the other within 10s</color>
30162145 8 Signature Move used 0 time
30162146 8 Signature Move used 1 time
30162147 8 Signature Move used 2 times
30162148 8 Signature Move used 3 times
30162149 8 Signature Move used 4 times
30162150 8 Signature Move used 5 times
30162151 1 Enemies have brought out all the power left. Avoid the attacks! 3
30162152 1 Burning Damage taken will go up without a shield! 3
30162153 1 Massive kinetic energy loss! 3
30162154 1 The enemy's kinetic energy dropped! Our kinetic energy rose! Seize the opportunity! 3
30162155 1 Avoid the attacks! 3
30162156 1 Buff effect obtained 3
30162157 1 An enemy unit received healing 3
30162158 1 Enemy will receive healing upon dealing damage! 3
30162159 1 The enemy summoned a Sea Squirt. Defeat the Sea Squirt to remove the boss's Invincibility! 3
30162160 1 The enemy lost their Invincibility and will temporarily receive more damage! 3
30162161 1 The enemy devoured the Sea Squirt and restored massive HP! 3
30162115 2 Every enemy defeated will remove <color=#ff0000>1 affix level</color>
30162173 1 The enemy gained a massive damage reduction. Try to use <color=#00ff00>Bounce</color> to win this fight! 3
30162174 1 The enemy gains Shield equal to <color=#00ff00>10%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3
30162175 1 The enemy is immune to attacks that deal <color=#00ff00>less than 15,000</color> damage. Try to amp up the damage! 3
30162176 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>3s</color>. Watch out. 3
30162177 1 When there is a <color=#00ff00>Sea Squirt</color> present, the boss has Immunity. Prioritize killing the Sea Squirt! 3
30162178 8 Damage dealt in: {0}s 2
30162179 1 The enemy gains Shield equal to <color=#00ff00>15%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3
30162180 1 The enemy is immune to attacks that deal <color=#00ff00>less than 30,000</color> damage. Try to amp up the damage! 3
30162181 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>4s</color>. Watch out. 3
30162182 1 The enemy gains Shield equal to <color=#00ff00>20%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3
30162183 1 The enemy is immune to attacks that deal <color=#00ff00>less than 50,000</color> damage. Try to amp up the damage! 3
30162184 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>5s</color>. Watch out. 3
30162185 1 The enemy is immune to attacks that deal <color=#00ff00>less than 60,000</color> damage. Try to amp up the damage! 3
301620151 2 Protect the Energy Device for 90s or defeat all the enemies
301620152 1 All enemies defeated. Mission complete. 5
301620153 1 The device is safe. Mission complete. 5
301620154 1 The device is compromised. Mission failed. 5
301620155 1 Eliminate the monsters as soon as possible, for they will call for reinforcements every 10s. 5
301620156 1 The remaining monsters have called for an reinforcement. 3
301620301 2 ATK increases by 100% while HP is over 80%
301620302 1 Boost obtained 3
301620303 1 Boost disappeared 3
301620304 1 Challenge complete 5
301620305 1 Challenge failed 5
301620306 8 Current HP: {0}%
301620401 2 The next attack of player character increases by 200% each time they receive healing
301620051 2 Enemy's Super Armor <color=#FF0000>greatly reduces their damage taken</color>! Use <color=#FF0000>Tank characters</color> to break it.
301620052 2 Enemy's Super Armor is reduced to 0 and will <color=#FF0000>take increased damage!</color>
15040101 8 Collected clues {0}/3
15040102 2 Check the situation up ahead
15040103 2 Defeat the Corrupted waiting in ambush
15040104 2 Investigate the mysterious tracks nearby
15040105 8 Collected clues Complete 1
15040106 2 Investigate the cavern
15040107 2 Defeat the ambushing mechanoids
15040108 1 You hear a strange voice from behind... 1
15040109 2 Defeat the mechanoids that have appeared
15040110 2 Open the door
15040111 2 Defeat the muttering mechanoid
15040112 1 Nothing here.. 1
10130154 8 Gains Extra DMG Bonus upon triggering Matrix repeatedly {0}/3
99990001 1 Control connection timeout. Please tap quickly and continuously. 1
99990002 1 Control error. Please tap properly. 1
101301291 2 Defeat the Corrupted
101301292 2 Defeat the Polyphage's arm
101301293 2 Destroy the Polyphage's elbow joint
101301294 2 Pick up the shield destruction device
101301295 1 Loading CG here
10132701 2 Defeat Pterygota Queen
10133001 2 Defeat Pterygota Queen
10133002 1 <color=#FF0000>Punishing contraction rate down. Enter the Enhanced state</color> 2
10133003 1 <color=#FF0000>Deprived of its energy source, the Polyphage enters the Berserk state</color> 2
1013012101 1 Elevator On 2
1013012102 1 Elevator Off 2
1013012103 8 Investigate the room
1013012104 8 Investigate the room {0}/2
1013012105 8 Return to the central platform
1013012106 8 Punishment Descends (Defeat Gabriel)
1013012107 8 Defeat Hetero-Creature
1013012108 8 Enter the room to defeat Hetero-Creature
1013012109 8 3-Ping Count {0}
1013012110 8 Press and hold the basic attack button {0}/1
1013012111 1 Start Tutorial 3
300314061 1 A giant snowball appears in the center 2
300314062 1 The giant snowball has been snatched 1
300314063 1 Pick up a snowball to use Signal Orb\nSnowballs can execute frozen players. 3
300314064 2 Remaining revival attempts: {0}/2
300314065 2 <color=#FF0000>Eliminated</color>
1013011901 2 Defeat the attacking Corrupted
1013011902 2 Enter the underground facility platform
1013011903 2 Advance further
1013011904 2 Defeat the Corrupted in your way
1013011905 2 Recycle the Construct remains
1013011906 2 Investigate the throne
999925431 2 Attack the Polyphage on the hands with full strength to defeat it
999925432 1 Destroy the Heteromer Aerial Monitor to acquire deflective shield\n<size=27>The Polyphage is charging in preparation for the launch of the heavy artillery</size> 6
999925433 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5
999925434 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5
999925435 1 QTE here to enter the next stage
1013022101 2 Catch up with Roland's projection
1013022102 2 Defeat the Hetero-Creatures in your way
1013022103 2 Interact with control panel and turn off blockade device
1013022104 2 Advance further into the underground facility
1013012601 2 Delve into the M.I.N.D. before the Divergence Point
1013012602 1 Spacetime starts to warp in the M.I.N.D... 3
1013012603 2 Interact with Alpha
1013012604 2 Defeat the Corrupted in your way
1013012605 2 Confront the former team member
1013012606 1 Spacetime warps again in the M.I.N.D... 3
1013012607 2 Protect the injured Hiro
1013012608 8 Wave Count {0}/2
1013012609 1 Spacetime warps again in the M.I.N.D... 3
1013012610 2 Defeat Luna
1013012611 2 Check on Hiro
1013012612 2 Talk with Luna
1013012301 2 Defeat Roland
30020201 1 Defeat all enemies within the time limit 3
969916025 2 Eliminate Hanged Man
969916026 2 Ask Kamui about the situation
969916027 2 Confront the Black Hole
30101001 7 Eliminate enemies
30101002 7 Eliminate enemies
30101003 7 Eliminate enemies
30101004 7 Eliminate enemies
30101005 7 Eliminate enemies
30101006 7 Eliminate enemies
30101007 7 Eliminate enemies
30101020 7 Eliminate the enemies.
30101022 7 Eliminate the enemies.
301010021 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3
301010022 8 Current wave: 1/2 9999
301010023 8 Current wave: 2/2 9999
301010024 8 Stage completed Go to Interaction Point to exit
30101023 7 Eliminate the enemies.
301010031 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3
301010032 8 Current wave: 1/2 9999
301010033 8 Current wave: 2/2 9999
301010034 8 Stage completed Go to Interaction Point to exit
30101024 7 Eliminate the enemies.
301010041 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3
301010042 8 Current Wave: 1/2 9999
301010043 8 Current Wave: 2/2 9999
301010044 8 Stage Complete Go to the designated point.
30101025 7 Eliminate the enemies.
301010051 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3
301010052 8 Current Wave: 1/2 9999
301010053 8 Current Wave: 2/2 9999
301010054 8 Stage Complete Go to the designated point.
30101027 7 Eliminate the enemies.
30101029 7 Eliminate the enemies.
301010081 1 You may select another active skill for Toniris. Switching to [Surging Thunderbolt] now 5
301010082 8 Current skill: [Awakening Flash] 9999
301010083 8 Current skill: [Surging Thunderbolt] 9999
301010084 1 Switch successful. Please wait for the skill display. 1
301010085 8 Stage target: Eliminate all enemies 9999
301010086 1 Eliminate all enemies and leave the area 3
301010087 1 Stage complete! Go to Interaction Point to exit 3
301010088 8 Stage completed Go to Interaction Point to exit
301010089 1 You may select another Active Skill for Frost Oath. Switching to [Empowered Strike] now. 5
301010090 8 Current Skill: [Landing Stomp] 9999
301010091 8 Current Skill: [Empowered Strike] 9999
301010092 8 Current Wave: 1/2 9999
301010093 8 Current Wave: 2/2 9999
301010094 1 Defeat all enemies to enter the next tutorial stage. 3
301010095 8 Stage Target: Defeat all enemies. 9999
301010096 1 Defeat all enemies and leave the area. 3
301010097 1 The stage will end in 3m. Clear it with your best formation before it is too late. 5
301010098 1 You may select another active skill for Nitor. Switching to [Blazing Blitz] now 5
301010099 8 Current Skill: [Flare Spark] 9999
301010100 8 Current Skill: [Blazing Blitz] 9999
301010101 1 You may select another active skill for Boreas. Switching to [Frigid Wings] now. 5
301010102 8 Current Skill: [Azure Blast] 9999
301010103 8 Current Skill: [Frigid Wings] 9999
301010104 1 You may select another Active Skill for Jet Jaeger. Switching to [Flaming Slash] now. 5
301010105 8 Current Skill: [Earthshattering Driller] 9999
301010106 8 Current Skill: [Flaming Slash] 9999
301010107 1 You may select another Active Skill for Moonhopper. Switching to [Super Moonfall Field] now. 5
301010108 8 Current Skill: [Supergravity Eclipse] 9999
301010109 8 Current Skill: [Super Moonfall Field] 9999
301010110 1 You may select another Active Skill for Shimmer. Switching to [Gliding Barrage] now. 5
301010111 8 Current Skill: [Swirl Blast] 9999
301010112 8 Current Skill: [Gliding Barrage] 9999
301010113 1 You may select another Active Skill for Punchy. Switching to [Upward Punch] now. 5
301010114 8 Current Skill: [Downward Punch] 9999
301010115 8 Current Skill: [Upward Punch] 9999
301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5
301010117 8 Current Skill: [Refraction Siphon] 9999
301010118 8 Current Skill: [Ripple Dash] 9999
301011001 8 Current Tutorial: [Shining Wings] (Common) 9999
301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999
301011003 8 Current Tutorial: [Raging Surge] (Core) 9999
301011008 1 Communication with Celica terminated. 2
301011009 2 <size=25>Amnesia: When a follow-up move deals a 3-Ping, forgets orbs of the same color and <color=#ff0000>will only obtain orbs of other colors</color>. Cast a <color=#ff0000>Signature Move</color> to remember all the colors forgotten.</size>
301011010 8 Stage Target: Defeat Machiavelli 9999
301011011 8 Stage Target: Defeat the Hetero-Core 9999
301009081 8 Current Target: Gain Energy by 3-Pings/attacks.
301009101 1 Defeat Gear 2
301009102 8 Stage Target: Use SSS+ Starfarer to defeat Gear 9999
301008556 8 Stage Target: Use SSS+ Selena to defeat Huaxu 9999
301008557 8 Stage Target: Use SSS+ Pulao to defeat Huaxu 9999
301008561 1 Tap faster to land more attacks. 3
301008562 1 Pay attention to the connecting tempo 3
301009151 1 Stage complete! Go to Interaction Point to end tutorial 3
301009152 8 Stage Complete Go to Interaction Point to exit
301009231 8 Current Target: Cast [Divine Penalty] by 3-Ping 9999
30100915 7 Practice: Use 2-Phase Signature to freeze enemies and unleash Bitter Frost
30100921 7 Practice: Experience the changes Leap brought to battles
30100922 7 Practice: Experience the changes Leap brought to battles
30100923 7 Practice: Experience the changes Leap brought to battles
30100862 7 Practice: Accumulate Electric Charge by 3-Ping and perform Lightning Fall.
30100863 7 Practice: Form Combos to earn Deception Points. Create Signal Orbs to form Combos.
30100869 7 Practice: When Prayer is full, double tap the dodge button to enter the Prayer state.
30100873 7 Practice: Move and pursue after a 3-Ping or pinging a Signature Move Special Orb
30100878 7 Training: Try interacting with Dragon Axe!
1501040501 1 Collect enough clues to decipher the code.\n<size=27>Speak to people nearby to obtain clues</size>. 3
1501040502 8 Collected clues {0}/5
1501040503 8 Collected clues Complete
1501040504 2 Speak with the mechanoid who knows the situation
1501040505 1 Think of a way to pass through the residential area\n<size=27>Use force/use wits</size> 3
1501040506 2 Eliminate all enemies
1501040507 1 Current identity: <color=#ff0000>Enemy</color> 3
1501040508 1 <color=#7fff00>Blue Mechanoid</color> identity info already in use. 3
1501040509 2 Infiltrate the enemy
1501040510 2 Speak with the mechanoid who knows the signal
1501040511 1 Current identity: <color=#d3d3d3>Unknown</color> 3
1501040512 2 Investigate the paralyzed mechanoid
1501040513 2 Return to the mechanoid, and verify the code
1501040514 1 Collection complete! 1
1501040515 2 Walk through the corridor
1501040516 2 Defeat the mechanoids
1501040401 2 Exit the subway
1501040402 2 Defeat the mechanoids
1501040403 2 Go to the target point
1501040404 2 Break through the defensive line
1501040405 1 Avoid the energy balls,\n<size=27>or you'll take damage</size>! 2
1501040406 2 Investigate onward
1501040407 2 Defeat the mechanoids
30090601 2 Defeat all enemies
30090602 2 Defeat all enemies
30090603 2 Defeat all enemies
30090604 8 Current wave: {0}/2
30090605 2 Go to the waypoint to finish the level
15040601 2 Eliminate enemies
15040602 2 Investigate the target machine
15040603 2 Proceed into the structure to investigate
15040604 2 Eliminate enemies
15040605 2 Proceed into the structure to investigate
15040606 2 Eliminate enemies
15040607 2 Proceed into the structure to investigate
15040651 1 The previously unconscious mechanoids sense hostile targets approaching 4
15040701 2 Take the mechanoids to search for parts
15040702 2 Protect the mechanoids and eliminate all enemies.
15040703 2 Move to the target point
15040704 2 Protect the mechanoids and eliminate all enemies.
15040705 2 Move to the target point
15040790 1 This area will display the timeline and calculate the level results 3
15040801 2 Eliminate the powerful mechanoid guards
15040802 2 Go to the target point
15040803 2 Return to the ruin entrance
15040851 1 Follow Embla's tracks forward 3
15040901 8 Connection Progress {0} %
15040902 8 Connection severed! Return to the connection point!
15040910 2 Return to the target point
15040911 2 Persists until the connection progress of the center disk reaches 100%.
15041001 1 When a skill casts a skill, leave the golden area to avoid fatal damage. 5
30006201 2 Wings recovering... 7
30006202 2 Wings will recover in <color=#FF0000>{0}</color>s
30006203 1 QTE swap to remove Stun\nDestroy Super Armor to disrupt the wings from recovering 2
30006204 2 Wings recovered 2
30006205 2 Attack the boss's weak point in the back wings
1501042101 8 When moving, hold dodge to slide. Tips
1501052401 2 Check Troy
1501052402 2 Go to the Halo point to snipe the enemy
1501052403 1 Jump to a high place to evade enemy's attack 3
1501052404 2 Go to the target point
1501052405 1 Leave the current danger area, and go to another snipe position 3
1501052406 2 Eliminate the enemy
1501050301 2 Destroy groups of Hetero-Creature
1501050302 2 Wipe out incoming Hetero-Creature
1501050303 8 An odd device in the center?!
1501050304 1 Get close to the Hetero-Creature to attract their attention 5
1501050305 1 Hetero-Creature at the lower right were destroyed 2
1501050306 1 Hetero-Creature at the upper right were destroyed 2
1501050307 1 Hetero-Creature at the lower left were destroyed 2
1501050308 1 Hetero-Creature at the upper left were destroyed 2
1501051401 2 Eliminate Corrupted
1501051402 2 Keep moving on
1501051403 2 Check data terminal
1501051404 2 Waiting for the hack to complete
1501051405 2 Destroy the remaining Corrupted
1501051451 8 Hack progress {0}%
1501051452 1 Hack succeed 3
1501051453 1 Hack interrupted, the mission failed 3
1501051454 1 Please move on toward correct direction! 3
1501052001 2 Eliminate Musashi IX
1501052003 2 Detonate Overload Device
1501052004 2 Eliminate disabled Musashi IX
1501052005 2 Eliminate Harvester
1501052006 2 Eliminate Sentry Gun
1501052051 1 Affected by EMP explosion, the action capability of Construct was damaged 3
1501052052 1 It seems unable to cause effective DMG to Musashi IX with Shield\n Try to detonate Overload Device 3
1501052053 1 The sentry gun is activated 3
1501052054 1 Construct's action capacity has recovered 3
1501053701 1 A rich and loud yell broke out 3
1501053702 2 Follow the footprints to find the child
1501053703 2 Defeat the enemies in your way
1501053704 2 Go to a high place to evade rising Red Tide
1501053705 2 Search for the child
1501053706 1 You've been flooded by red tide 5
1501053707 8 The child's Marks {0}/3
1501050201 2 Escape from the Sandstorm Area
1501050202 1 Be careful! Get out of the Red Tide puddle! 2
1501050203 2 Defeat the enemies waiting in ambush
1501050204 2 Defeat the last enemy
1501050205 8 Discover the secret of this Area {0}/4
1501050206 8 Discovery completed!
1501050901 2 Defeat Siren
1501050902 2 Defeat Siren
1501050903 8 Number of restart {0}
1501050904 2 Launch <color=#FF0000>Continuous B ATK</color> against Siren, and strike the last blow!
1501050905 1 Biotic animals are greatly enhanced. 2
1014010101 2 Defeat all enemies
1014010102 2 Defeat the enemy with Signal Orbs
1014010103 2 Make use of the defense form to defeat all enemies
1014010104 2 Leave through the data gate or revise the training content
1014010105 2 Go to the target point
1014010106 1 Enemies have been defeated. Move toward the destination 2
1014010107 1 Once the energy is full, press and hold the <color=#FF0000>Basic Attack</color> button to activate <color=#FF0000>Core Passive</color> 2
1014010501 2 Advance and explore
1014010502 2 Defeat all enemies
1014010503 2 Inspect the cultivation pod
1014010504 2 Defeat the Hetero-Creature and close the cultivation pod
1014010505 2 Close the cultivation pod
1014010506 2 Keep moving on
1014010507 2 Open the door
1014010508 1 Hetero-Creatures have jumped out of the cultivation pod! 2
1014010509 1 Cinderelik is further ahead. Keep going after her 2
1014010510 1 Cinderelik has summoned more Hetero-Creatures! 2
1014010511 1 Eliminate all enemies and destroy the cultivation pod 2
1014010512 1 Eliminate all enemies 2
1014010513 1 Open the door ahead and move further inside the building 2
1114010801 2 Eliminate all enemies
1114010802 2 Advance and explore
1114010803 2 Evacuate from the crack
1114010804 1 Memory noises incoming 2
1114010805 1 Eliminate all illusions 2
1114010806 1 Memory noises incoming. Hold your ground and eliminate all enemies 2
1114010807 1 The M.I.N.D. has cracked 2
30202001 2 <size=25>All energy is consumed while casting Signature, and DMG increased by <color=#7FFF00>50%</color>/<color=#7FFF00>100%</color>/<color=#7FFF00>150%</color> when extra consumption exceeds <color=#7FFF00>30</color>/<color=#7FFF00>60</color>/<color=#7FFF00>90</color> points (Be valid only for DMG-based Signature) </size>
30202002 2 <size=25>Attacks by Attacker Omniframes will mark the target for <color=#7FFF00>10s</color>, and the DMG of the marked target dealt by Support-type Omniframes will increase by <color=#7FFF00>80%</color></size>
30202003 2 <size=25>Attacks by Attacker Omniframes will mark the target for <color=#7FFF00>10s</color>, and the DMG of the marked target dealt by Tank-type Omniframes will increase by <color=#7FFF00>50%</color></size>
30202004 2 <size=23>When a non-Attacker Omniframe pings <color=#7FFF00>6</color>/<color=#7FFF00>9</color>/<color=#7FFF00>12</color> Orbs, the next member entering the game will gain<color=#7FFF00>15%</color>/<color=#7FFF00>30%</color>/<color=#7FFF00>50%</color> Extra DMG Bonus for<color=#7FFF00>5</color>/<color=#7FFF00>8</color>/<color=#7FFF00>10</color>s</size>
30202005 2 <size=23>When a non-Attacker Omniframe deals <color=#7FFF00>50k</color>/<color=#7FFF00>80k</color>/<color=#7FFF00>100k</color> DMG, the next member entering the game will gain<color=#7FFF00>15%</color>/<color=#7FFF00>30%</color>/<color=#7FFF00>50%</color> Extra DMG Bonus for<color=#7FFF00>5</color>/<color=#7FFF00>8</color>/<color=#7FFF00>10</color>s</size>
30202006 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant the next member entering battle <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member deals <color=#7FFF00>80k</color>/<color=#7FFF00>120k</color>/<color=#7FFF00>180k</color> damage.</size>
30202007 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant team members <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member is healed by over <color=#7FFF00>2000</color>/<color=#7FFF00>2700</color>/<color=#7FFF00>4200</color> HP in one go.</size>
30202008 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant team members <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member gains over <color=#7FFF00>700</color>/<color=#7FFF00>900</color>/<color=#7FFF00>1200</color> Shield.</size>
30202009 2 <size=25>When CUB is present, current members will be added <color=#7FFF00>3</color> Signal Orbs every <color=#7FFF00>10 s</color></size>
30202010 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Hitting with Basic ATK deals Extra DMG <color=#7FFF00>1</color> time equal to <color=#7FFF00>100%</color> of the original damage.</size>
30202011 2 <size=25>When CUB's skill is used, Extra DMG bonus of current members will increase by <color=#7FFF00>30%</color> in <color=#7FFF00>5s</color></size>
30202012 2 <size=23>Character switch CD increases <color=#ff0000>10S</color>, and current members will gain <color=#7FFF00>25%</color> Extra DMG bonus and <color=#7FFF00>10%</color> Extra DMG reduction if they are on the field for <color=#7FFF00>10S</color>, up to <color=#7FFF00>4</color> layers, which will be emptied in case of switch</size>
30202013 2 <size=25>While Switch CD decreases <color=#7FFF00>5S</color>, QTE CD will increase <color=#ff0000>4S</color></size>
30202014 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>, but reduce QTE CD by <color=#7FFF00>3S</color> and the current member recovers <color=#7FFF00>3</color> Orbs.</size>
30202015 1 Offset force field in effect, DMG dealt on Members in battle <color=#7FFF00>greatly reduced</color> 2
30202016 1 Offset force field partially invalid, DMG dealt on Members in battle <color=#ff0000>increased</color> 2
30202017 1 Offset force field fully invalid, DMG dealt on Members in battle <color=#ff0000>greatly increased</color> 2
30202018 2 <size=25>After a 3-Ping, <color=#ff0000>1</color> Signal Orb of the same color will drop on the field. <color=#ff0000>3</color>s cooldown.</size>
30202019 2 <size=25>All non-Attacker Omniframes store <color=#ff0000>1</color> Signal Orb upon a 3-Ping. Up to <color=#ff0000>6</color> Orbs can be stored. Their color depends on the Orbs you ping the last time. The Attacker Omniframes will obtain all the stored Orbs when entering the field.</size>
30202020 2 <size=25>When a member spends more than <color=#ff0000>5</color>/<color=#ff0000>10</color>/<color=#ff0000>15</color>s on the field, switching members will create <color=#ff0000>1</color>/<color=#ff0000>2</color>/<color=#ff0000>3</color> light spheres that revolve around the member switched in and deal damage to enemies in contact with them for <color=#ff0000>6</color>s.</size>
30202021 2 <size=25>When switching members, reserve members will gain <color=#ff0000>3</color> Signal Orbs of the same color. QTE cooldown increases by <color=#ff0000>4</color>s</size>.
30202022 2 <size=25>When switching members, reset QTE cooldown for all.</size>
30202023 2 <size=25>Deals <color=#7FFF00>20%</color> more DMG against stunned enemies.</size>
30202024 2 <size=25>Every 20s, sets an enemy's <color=#7FFF00>left/right/back</color> side as a weak point. DMG dealt to that weak point will increase by <color=#7FFF00>50%</color> for <color=#7FFF00>10</color>s.</size>
30202025 2 <size=23>Extends Stun duration inflicted by 3-Ping to <color=#7FFF00>5</color>s, during which <color=#7FFF00>25%</color> of the DMG dealt to the stunned enemy will be accumulated. After you switch the member and land an attack (except for QTE), the accumulated DMG will be dealt to the target and reset.</size>
30202026 2 <size=23>When receiving a lethal DMG, removes a "Persist" mark to <color=#7FFF00>negate the lethal DMG</color>. When the mark exists, gains a DMG bonus based on current HP (<color=#7FFF00>18%</color> up at <color=#7FFF00>100%</color> HP).</size>
30202027 2 <size=25>Deployed members gain an Extra DMG bonus based on current HP (<color=#7FFF00>26%</color> up at <color=#7FFF00>100%</color> HP).</size>
30202028 2 <size=25>Deployed members gain a <color=#7FFF00>30%</color> Extra DMG bonus and lose HP per second. The longer they are on the field, the <color=#ff0000>more</color> HP they will lose per second. Switching members will reset this effect.</size>
30202029 2 <size=25>Deployed members gain a <color=#7FFF00>2%</color> Extra DMG and DMG Reduction bonus for every <color=#7FFF00>0.2s</color> they stand still. Stacks up to <color=#7FFF00>15</color> times. Moving will reset all stacks.</size>
30202030 2 <size=25>Gains an <color=#7FFF00>8%/18%/25%</color> Extra DMG bonus for <color=#7FFF00>8</color>s when moving more than <color=#7FFF00>10/15/20</color>m. Cannot be stacked. Switching members will reset the effect.</size>
30202031 2 <size=23>When at <color=#7FFF00>medium range</color> from the linked target, gains DMG Reduction while the target becomes Vulnerable. When at <color=#ff0000>long or close range</color>, becomes Vulnerable while the target gains DMG Reduction. The percentage varies from <color=#7FFF00>+25%</color> to <color=#ff0000>-20%</color>.</size>
30202032 2 <size=25><color=#7FFF00>35%</color> of the total DMG dealt in Matrix will be inflicted on the target When Matrix ends.</size>
30202033 2 <size=23>Pinging Signal Orbs in Matrix grants <color=#7FFF00>(number of Signal Orbs x 2)%</color> (up to <color=#7FFF00>24%</color>) Extra DMG bonus to the whole team for <color=#7FFF00>5</color>s.</size>
30202034 2 <size=23>Switching members will detonate the "Frozen" ailment, dealing Elemental DMG equal to <color=#7FFF00>700%</color>/<color=#7FFF00>850%</color>/<color=#7FFF00>1100%</color>/<color=#7FFF00>1400%</color>/<color=#7FFF00>1800%</color> of the switched member's ATK based on stacks detonated.</size>
30202035 2 <size=25>Each successful dodge grants a permanent <color=#7FFF00>8%</color> Extra DMG bonus. Stacks up to <color=#7FFF00>3</color> times. All stacks reset when being hit.</size>
30202036 2 <size=25>Each dodge grants an <color=#7FFF00>18%</color> Extra DMG bonus for <color=#7FFF00>5</color>s. Cannot be stacked. Duration will reset every time it is triggered.</size>
30202037 2 <size=25>Switching members will fully restore the Dodge Gauge and grant an Extra DMG bonus of up to <color=#7FFF00>25%</color> based on the Dodge Gauge percentage for <color=#7FFF00>10</color>s.</size>
30202038 2 <size=25>Gains a bonus by reaching a certain combo count:\n50: Deals 500% area DMG.\n75: Gains 30 Energy.\n100: All members gain 3 Signal Orbs of the same color.\n150: Gains "Immovable".\n200: Increases DMG by 50% for 8s.\nSwitching members will reset the combo count.</size>
30202039 2 <size=23>Switching members will reset the combo count when it is greater than <color=#7FFF00>100</color>. Gains a <color=#7FFF00>4%</color> (up to <color=#7FFF00>36%</color>) Extra DMG bonus for <color=#7FFF00>8</color>s for every <color=#7FFF00>20</color> combo counts.</size>
30202040 2 <size=25>When the combo count is lower than <color=#7FFF00>30</color>, Extra DMG bonus increases by <color=#7FFF00>40%</color>. When lower than <color=#7FFF00>60</color>, Extra DMG bonus increases by <color=#7FFF00>25%</color>. When lower than <color=#7FFF00>90</color>, Extra DMG bonus increases by <color=#7FFF00>15%</color>.</size>
30202041 2 <size=25><color=#7FFF00>1/3</color> of the total number of Signal Orbs pinged by the current member will be granted to the next character switched in (rounded up).</size>
30202042 2 <size=25>Switching members will increase Extra DMG bonus by <color=#7FFF00>25%</color> for <color=#7FFF00>6</color>s.</size>
30202043 2 <size=25>When DMG dealt reaches <color=#7FFF00>50k/80k/100k</color>, the next Construct switched in will earn a <color=#7FFF00>10%/20%/30%</color> Extra DMG bonus for <color=#7FFF00>5/8/10</color>s.</size>
30202046 2 <size=25>Combo count requirement: <color=#7FFF00>100</color>: All members gain <color=#7FFF00>3</color> Signal Orbs of the same color.</size>
301600841 2 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#28FF28>Shield or Super Armor</color> will make you <color=#28FF28>immune</color> to that DMG.
301600842 8 Any 3-Ping rewards 1 Blue Orb
301600843 1 God Slayer is at <color=#FF0000>full power! (Immune to Matrix and CC!</color> 3
302103561 8 Enemy Support {0}s
302103562 1 Enemy support has arrived 2
302103563 1 Enemy support has arrived ahead of time 2
302103841 8 Obtained Kuroro {0}/66
302103711 1 Surrounded by miasma 3
300625001 8 View Current Status {0}/5
300625002 8 Get Members' Views {0}/6
300625003 8 Punishing Concentration {0}%
300625004 8 Obtain Leg Parts {0}/10
300625005 8 Decide What to Do Next {0}/6
300625006 8 Team Maintenance {0}/5
300625007 8 Get the Oil Back! {0}/10
300625008 8 Look for Oil! Advance to the Hall
300625009 8 Punishing Tide! {0}%
300625010 8 Kill the Pests! {0}/15
300625011 8 Restless Forest! {0}%
300625012 8 Hit Mosquitos! {0}/10
300625013 8 Teach the Bandits a Lesson! {0}/10
300625014 1 Warning: Enemy signals detected. 2
300625015 8 Degree of Alert {0}%
300625016 8 Get Your Captain Here! {0}%
300625017 8 Defeat "Zodiac" {0}/12
300625018 8 Ask the Gatekeeper to Do You a Favor {0}
300625019 8 When Will Yazi Come Back {0}%
300625020 8 Defeat the "Seven Guards" {0}/7
300625021 8 See You Around! {0}/4
1501060701 1 There was an explosion nearby. 3
1501060702 2 Go to the nameless mansion.
1501060703 2 Investigate the mansion's surroundings.
1501060704 2 Find a way to enter the courtyard.
1501060705 2 Enter the courtyard.
1501060706 2 Check the door.
1501060707 2 Unlock the door.
1501060708 8 Talk to the doll if you need hints.
1501060709 2 Investigate the specified location.
301610011 2 Remaining Total HP: {0}%
301610012 2 Matrix triggered: {0}
301610013 2 Single Max DMG: {0}
301610014 2 Dodges: {0}
301610015 2 Shield Obtained: {0}
301610016 2 Highest Hit Combo: {0}
1501062301 2 Go to the suspicious house.
1501062302 2 Investigate the gate.
1501062303 2 Defeat the Corrupted.
1501062304 2 Investigate the Corrupted.
1501062305 2 Go to the specified location.
1501062306 2 Destroy the fence.
1501062307 2 Enter the courtyard.
1501062308 2 Investigate the courtyard.
1501062309 8 Investigation Progress {0}/4
1501062310 2 Lock the door.
1501062311 1 The sound of footsteps is coming from far away. 3
1501062312 2 Hide in the warehouse.
1501060301 2 Go to the target point.
1501060302 1 A faint ringtone can be heard nearby. 2
1501060303 2 Investigate the phone booth.
1501060304 2 Find clues.
1501060305 1 Apart from a pile of scrapped Medic Bots, no one is in the car. 2
1501062201 2 Place the powder keg.
92004001 2 Go to the living room.
92004002 2 Defeat the Corrupted.
92004003 2 Find the decisive clues.
92004004 2 Clean up the living room.
92004005 8 Area that needs to be cleaned. {0}/3
92004006 8 Area that needs to be cleaned. Complete
92004007 2 Clean up the corridor to the kitchen.
92004008 2 Find the cake.
92004009 2 Find the cake.
92004010 1 The cake is somewhere in the kitchen. 1
92004011 2 Put the cake on the table.
92004012 2 Go to the 2nd floor.
92004013 2 Go to the kitchen.
92004101 2 Find something for self-defense.
92004102 8 Appropriate item {0}/3
92004103 2 Leave the room.
92004104 2 Find a way to escape.
92004105 2 Go to the bathroom.
92004106 2 Keep moving on.
92004107 2 Go back to the corridor.
92004108 8 Appropriate item Complete 2
92004109 2 Find a place to hide.
92004110 2 Find the item that matches the memories.
92004111 2 Put the doll away.
92004112 2 Go to the next room.
92004201 2 Look for signs of No. 21.
92004202 1 Look for No. 21 along the corridor. 2
92004203 2 Investigate signs of No. 21.
92004204 8 Investigate signs. {0}/3
92004205 8 Investigate signs. Complete 2
92004206 2 Go back to the corridor.
92004207 2 Go to the room.
92004208 2 Stop No. 21.
92004209 2 Lure the Corrupted to the specified location.
747038001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size>
747038002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>DMG dealt in Matrix is increased.</size>
747038003 1 Mission Accomplished. 2
747039001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size>
747039002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>DMG dealt in Matrix is increased.</size>
747039003 1 Mission Accomplished. 2
747040001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size>
747040002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size>
747040003 1 Mission Accomplished. 2
747041001 2 Mission: <size=25>Perform 3-Ping <color=#ff0000>5</color> times within a limited time.</size>
747041002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Enters Matrix at regular intervals.</size>
747041003 1 Mission Accomplished. 2
747043001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size>
747043002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747043003 1 Mission Accomplished. 2
747044001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size>
747044002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size>
747044003 1 Mission Accomplished. 2
747045001 2 Mission: <size=25>Perform 3-Ping <color=#ff0000>5</color> times within a limited time.</size>
747045002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747045003 1 Mission Accomplished. 2
747047001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size>
747047002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Reduces QTE cooldown time.</size>
747047003 1 Mission Accomplished. 2
747048001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size>
747048002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size>
747048003 1 Mission Accomplished. 2
747049001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size>
747049002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size>
747049003 1 Mission Accomplished. 2
747050001 2 Mission: <size=25>Ping <color=#ff0000>16</color> Signal Orbs and perform <color=#ff0000>3</color> 3-Pings within a limited time.</size>
747050002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Reduces QTE cooldown time.</size>
747050003 1 Mission Accomplished. 2
747052001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG within a limited time.</size>
747052002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Continuously restores Dodge Gauge in Matrix.</size>
747052003 1 Mission Accomplished. 2
747055001 2 Mission: <size=25>Dodge Gauge is more than <color=#ff0000>0</color> for a limited time.</size>
747055002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747055003 1 Mission Accomplished. 2
747056001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts when Dodge Gauge is more than <color=#ff0000>0</color> within a limited time.</size>
747056002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size>
747056003 1 Mission Accomplished. 2
747057001 2 Mission: <size=25><color=#ff0000>Avoid being damaged</color> for a limited time.</size>
747057002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Combos deal additional DMG.</size>
747057003 1 Mission Accomplished. 2
747058001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG <color=#ff0000>without being damaged</color> within a limited time.</size>
747058002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Restores HP.</size>
747058003 1 Mission Accomplished. 2
747061001 2 Mission: <size=25>HP is more than <color=#ff0000>50%</color> for a limited time.</size>
747061002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains a shield.</size>
747061003 1 Mission Accomplished. 2
747062001 2 Mission: <size=25>Perform 3-Ping and QTE <color=#ff0000>3</color> times within a limited time.</size>
747062002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size>
747062003 1 Mission Accomplished. 2
747064001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG within a limited time.</size>
747064002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Continuously restores Dodge Gauge in Matrix.</size>
747064003 1 Mission Accomplished. 2
747067001 2 Mission: <size=25>Successfully dodge <color=#ff0000>5</color> times within a limited time.</size>
747067002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Each dodge will restore HP and increase DMG dealt.</size>
747067003 1 Mission Accomplished. 2
747069001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG <color=#ff0000>without being damaged</color> within a limited time.</size>
747069002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>The next dodge will trigger Matrix.</size>
747069003 1 Mission Accomplished. 2
747072001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size>
747072002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Restores Dodge Gauge when HP is more than X%.</size>
747072003 1 Mission Accomplished. 2
747073001 2 Mission: <size=25>Successfully dodge <color=#ff0000>5</color> times within a limited time.</size>
747073002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size>
747073003 1 Mission Accomplished. 2
747075001 2 Mission: <size=25>Ping <color=#ff0000>15</color> Signal Orbs and perform <color=#ff0000>3</color> 3-Pings within a limited time.</size>
747075002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains a shield.</size>
747075003 1 Mission Accomplished. 2
747077001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts and ping <color=#ff0000>9</color> Signal Orbs within a limited time.</size>
747077002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size>
747077003 1 Mission Accomplished. 2
747079001 2 Mission: <size=25>Deal <color=#ff0000>200k</color> DMG while the whole team's HP is more than <color=#ff0000>40%</color> within a limited time.</size>
747079002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size>
747079003 1 Mission Accomplished. 2
747082001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>1</color> time when Dodge Gauge is more than <color=#ff0000>750</color> within a limited time.</size>
747082002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size>
747082003 1 Mission Accomplished. 2
747084001 2 Mission: <size=25>The shield is more than <color=#ff0000>500</color> for a limited time.</size>
747084002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747084003 1 Mission Accomplished. 2
747086001 2 Mission: <size=25>Reach <color=#ff0000>70</color> combo counts and ping <color=#ff0000>12</color> Signal Orbs within a limited time.</size>
747086002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size>
747086003 1 Mission Accomplished. 2
747088001 2 Mission: <size=25>Deal <color=#ff0000>250k</color> DMG while the whole team's HP is more than <color=#ff0000>50%</color> within a limited time.</size>
747088002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size>
747088003 1 Mission Accomplished. 2
747091001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>1</color> time when Dodge Gauge is more than <color=#ff0000>1000</color> within a limited time.</size>
747091002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size>
747091003 1 Mission Accomplished. 2
747093001 2 Mission: <size=25>The shield is more than <color=#ff0000>1000</color> for a limited time.</size>
747093002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747093003 1 Mission Accomplished. 2
747095001 2 Mission: <size=25>Reach <color=#ff0000>90</color> combo counts and ping <color=#ff0000>15</color> Signal Orbs within a limited time.</size>
747095002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size>
747095003 1 Mission Accomplished. 2
747097001 2 Mission: <size=25>Deal <color=#ff0000>300k</color> DMG while the whole team's HP is more than <color=#ff0000>60%</color> within a limited time.</size>
747097002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size>
747097003 1 Mission Accomplished. 2
747100001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>2</color> times when Dodge Gauge is more than <color=#ff0000>1250</color> within a limited time.</size>
747100002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size>
747100003 1 Mission Accomplished. 2
747102001 2 Mission: <size=25>The shield is more than <color=#ff0000>1500</color> for a limited time.</size>
747102002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747102003 1 Mission Accomplished. 2
747104001 2 Mission: <size=25>Reach <color=#ff0000>110</color> combo counts and ping <color=#ff0000>18</color> Signal Orbs within a limited time.</size>
747104002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size>
747104003 1 Mission Accomplished. 2
747106001 2 Mission: <size=25>Deal <color=#ff0000>350k</color> DMG while the whole team's HP is more than <color=#ff0000>70%</color> within a limited time.</size>
747106002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size>
747106003 1 Mission Accomplished. 2
747109001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>2</color> times when Dodge Gauge is more than <color=#ff0000>1500</color> within a limited time.</size>
747109002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size>
747109003 1 Mission Accomplished. 2
747111001 2 Mission: <size=25>The shield is more than <color=#ff0000>200</color> for a limited time.</size>
747111002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size>
747111003 1 Mission Accomplished. 2
969915001 2 Gabriel will become <color=#ff0000>vulnerable to the orbs of a random color</color> every 30s.
969915002 2 Gabriel is now <size=40><color=#ff0000>vulnerable to yellow</color></size>
969915003 2 Gabriel is now <size=40><color=#ff0000>vulnerable to blue</color></size>
969915004 2 Gabriel is now <size=40><color=#ff0000>invulnerable</color></size>
301605041 2 Enemies will appear in <color=#7FFF00>15s</color>.
301605042 8 Time remaining for enemy minions to appear {0}s
301605043 1 Enemy minions have appeared! 3
301605044 2 Voodoo is <color=#7FFF00>Invincible</color> when enemy minions exist.
301605045 8 Remaining minions {0}/4
301605046 2 Voodoo is paralyzed. <color=#7FFF00>Lightning Resistance reduced significantly.</color>
301605052 8 A single high DMG attack removes <color=#7FFF00>Power Booster</color>
301605053 1 Voodoo's <color=#7FFF00>Power Booster</color> has been removed. 3
301605054 2 Voodoo has become fatigued.
301605055 8 Fatigue duration {0}s
1015011601 1 Deflect <color=#ff0000>Red Blade</color> with attacks! 3
1015011602 1 The water is growing turbulent... 3
969915005 8 Gabriel <size=40><color=#ff0000>red vulnerability</color></size> countdown {0}s 2
969915006 8 Gabriel <size=40><color=#ff0000>yellow vulnerability</color></size> countdown {0}s 2
969915007 8 Gabriel <size=40><color=#ff0000>blue vulnerability</color></size> countdown {0}s 2
969915008 8 Gabriel Invulnerability Duration {0}s 2
969915011 2 <size=25>After Pterygota Queen receives <color=#ff0000>400k/500k/600k/700k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 20/30/40/50% Vulnerable effect and becomes immobile for 5s.</color></size>
1016011202 8 Use the Electric Nets to quickly eliminate the enemies
1016011203 8 Use the fan and the energy to eliminate enemies
1016011204 1 Fight with caution and avoid the turbulent energy 5
1016011205 1 Restart battle 2
1016011206 2 Break the siege. <color=#ff0000>Wave: {0}/3</color>
1016011207 1 The special magnetic boots are on.\n<size=27>The winds will no longer affect you.</size> 2
1016011208 1 The special insulating clothing is on.\n<size=27>The turbulent energy field will no longer affect you.</size> 2
1116010601 2 Eliminate the Hetero-Creatures in the area
1116010602 8 Enemies will not be affected by the wind
1116010603 2 Defeat the last enemy
1116010604 1 Fight with caution and avoid the turbulent energy 5
1116010605 1 Restart battle 2
1116010606 2 Eliminate the Hetero-Creatures, <color=#ff0000>Wave: {0}/3</color>
1116010607 8 The fan has stopped working
1016011001 8 Use the fan to eliminate approaching enemies.
1016011002 2 Figure out a way to get to the exit
1016011003 1 It seems you could move the box by using the impact from here 2
1016011004 1 It's too dangerous to destroy the barrier from here\n<size=27>Find a safe place to destroy the barrier</size> 2
1016011005 1 No need to destroy the barrier for now\n<size=27>Search for any mechanisms you may have missed</size> 2
1016010901 2 Turn off the fan
1016010902 2 Eliminate enemies
1016010903 2 Advance to the target point
1016010904 2 Check the situation up ahead
1016010905 1 The Purification Fan has blocked the path forward. Please find another way to get through. 2
301605071 2 <size=25>After Pterygota Queen receives <color=#ff0000>400k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 20% Vulnerable effect and becomes immobile for 5s.</color></size>
301605072 2 <size=25>After Pterygota Queen receives <color=#ff0000>500k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 30% Vulnerable effect and becomes immobile for 5s.</color></size>
301605073 2 <size=25>After Pterygota Queen receives <color=#ff0000>600k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 40% Vulnerable effect and becomes immobile for 5s.</color></size>
301605074 2 <size=25>After Pterygota Queen receives <color=#ff0000>700k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 50% Vulnerable effect and becomes immobile for 5s.</color></size>
318070003 1 An Elite Corrupted appeared!\n<size=25>The Elite Corrupted are more powerful and come with more points, but you don't have to kill them.</size> 3
300619850 2 Defeat the piper that linked with Dragon
300619851 1 You did it...
300619852 1 The mysterious piper appears...
300619853 2 Defeat the Dragon
300619854 2 Dodge the Dragon's attacks
300619860 2 Defeat the Dragon
300619861 2 Lead the Dragon to attack the piper to weaken the Dragon
300619862 2 Dodge the Dragon's attacks
30071780 1 Chained Death\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071790 1 Infernal Trickery\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
30071800 1 Into Your Own Trap\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3
1502012301 1 Defeat the rampant "Pandas" 1
1502012302 2 Defeat the rampant "Pandas"
1502012303 2 Quell the rampant "Pandas"
1502012304 2 Defeat the rampant "Big Panda"
1502012305 2 Awake "Pandas"
1502012306 2 Leave the cave
1502012307 1 Awake "Pandas" 1
1502012101 1 Teach the "Gung-hoers" a lesson 1
1502012102 2 Defeat the "Gung-hoers"
1502012103 2 Defeat the "Gung-hoers" <color=#FF0000><size=25>Press the Signature button to unleash a Dragon Axe</size></color>.
1502012104 1 Press the Signature button to summon back Dragon Axe 1
1502012105 1 A new skill will be triggered if Pulao catches Dragon Axe when pinging orbs 1
1502012106 2 Defeat the "Gung-hoers" <color=#FF0000><size=25>Different skills will trigger depending on the color of the Orb that collides with a Dragon Axe</size></color>
1502012109 1 Tap the <color=#FF0000>[Signature button]</color> to summon Dragon Axe to fight. 2
1502012110 1 When Dragon Axe is spinning around the field, tap the <color=#FF0000>[Signature button]</color> to summon it back. 2
1502012111 1 Catch Dragon Axe when performing a Signal Orb skill to cast a new skill combo.\nTap the <color=#FF0000>[Signature button]</color> to summon back Dragon Axe. 2
1502012112 1 Keep tapping the <color=#FF0000>[Basic Attack]</color> button to cast more skills. 2
1502012113 1 When the Signature button lights up again, <color=#FF0000>[press and hold]</color> to cast <color=#FF0000>Spirit Blade: Falling Stars</color>. 2
300620041 8 Devour Wave 1 remaining: {0}s
300620042 8 Devour Wave 2 remaining: {0}s
300620043 8 Devour Wave 3 remaining: {0}s
300620044 8 Devour Wave 4 remaining: {0}s
300620045 2 <color=#0099FF>Destruction Barrier is locking on</color>. Defeat all the enemies!
300620046 2 <color=#0099FF>Defeat all enemies</color> or <color=#0099FF>reach the objective</color>
300620047 2 <color=#0099FF>Destruction Barrier is locking on</color>. Start the level!
300620048 2 Defeat all enemies
300620049 1 <color=#0099FF>Destruction Barrier</color> is about to fire a <color=#0099FF>Halting Laser</color>. Watch out! 5
300620050 1 <color=#0099FF>Halting Lasers</color> will <color=#0099FF>reduce escape time</color> 5
300620051 1 Destroying<color=#0099FF>Condensing Tides</color> will spawn <color=#0099FF>Devour Waves</color>. Defeat them ASAP! 5
300620052 1 <color=#0099FF>Candle Light</color> attacks will <color=#0099FF>reduce escape time</color> 5
300620053 2 <color=#0099FF>Destruction Barrier is locking on</color>. Find and defeat all the enemies!
300620054 1 A <color=#0099FF>Breeze</color> is blowing! 5
300620055 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Condensing Tides</color>! 5
300620056 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Candle Light</color>! 5
300620057 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Halting Lasers</color>! 5
300620058 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Candle Lights</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5
300620059 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Tides</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5
300620060 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Tides</color>, <color=#0099FF>Candle Lights</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5
300620061 2 <color=#0099FF>Push forward</color> to escape the Devour Wave!
1502012200 2 Continue searching for the celestial
1502012201 2 Search the valley for the celestial
1502012202 2 Jump on the boulder
1502012203 2 Use driftwood to cross the river
1502012204 2 Use the given item to quickly end the battle
1502012205 1 More rabbits have appeared 3
1502012401 2 Use the hook to pull enemies toward you
1502012501 2 Recover your weapon. Defeat the enemies before they escape.
1502012502 2 Defeat the enemy
1502012701 2 Show everyone your strength
1502012801 2 Defeat the enemies
300623171 2 Deal DMG to obtain Point Rewards -1
300623172 2 Finish the enemy with a Finishing Move to earn <color=#FF821C>Basic Point Rewards</color> according to your current score. -1
300623173 2 Earn points for each Finishing Move to earn <color=#FF821C>Finishing Combo Point Rewards</color>. -1
300601041 1 Defeat all the enemies in this area. 1
300601042 8 Current Wave: {0}/2
300601043 8 Current Wave: {0}/3
300601044 8 Current Wave: {0}/5
300601045 8 Current Wave: {0}
300601046 8 Tank Energy: <color=#999999>■■■■■</color> Energy Charging
300601047 8 Tank Energy: <color=#FF9900>■</color><color=#999999>■■■■</color> Energy Charging
300601048 8 Tank Energy: <color=#FF9900>■■</color><color=#999999>■■■</color> Energy Charging
300601049 8 Tank Energy: <color=#FF9900>■■■</color><color=#999999>■■</color> Energy Charging
300601050 8 Tank Energy: <color=#FF9900>■■■■</color><color=#999999>■</color> Energy Charging
300601051 8 Tank Energy: <color=#FF9900>■■■■■</color> Complete
300601052 1 Defeat the God Slayer.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1
300601053 2 Defeat the God Slayer. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframe can charge the tank.</size></color>
300601054 1 Defeat PK43 Type "Sheriff".\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1
300601056 1 Defeat Demon Bane.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1
300601057 2 Defeat Demon Bane. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframe can charge the tank.</size></color>
300601058 1 Defeat Sanctuary Guard.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1
300601059 2 Defeat Sanctuary Guard. <color=#33FFFF><size=25>Upon defeating a <color=#FF9900>marked</color> enemy, Uniframe can charge the tank.</size></color>
300601060 1 Defeat Gear.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1
300601061 2 Defeat Gear. <color=#33FFFF><size=25>Upon defeating a <color=#FF9900>marked</color> enemy, Uniframe can charge the tank.</size></color>
300601062 8 The tank is down. Cannot charge power.
300601063 2 Focus fire to defeat the God Slayer.
300601064 2 Focus fire to defeat PK43 Type "Sheriff".
300601065 2 Focus fire to defeat Demon Bane.
300601066 2 Focus fire to defeat Sanctuary Guard.
300601067 2 Focus fire to defeat Gear.
300601071 1 Destroy the Watchtower.\n<color=#33FFFF><size=28>The Watchtower uses different skills based on the number of enemies.</size></color> 1
300601072 2 Current Enemies: <color=#FFFF66>1 </color> Watchtower Status: <size=25>Applies <color=#FFFF66>Rigid Body</color></size> to the Corrupted.
300601073 2 Current Enemies: <color=#FF6600>2</color> Watchtower Status: <size=25><color=#FF6600>Cast Ground Flame.</color></size>
300601074 2 Current Enemies: <color=#FF0000>3</color> Watchtower Status: <size=25><color=#FF0000>Cast Red Tide Corruption.</color></size>
300601075 2 Current Enemies: <color=#9999FF>4</color> Watchtower Status: <size=25><color=#9999FF>Cast Channeled Lightning.</color></size>
300601076 2 Current Enemies: <color=#33FFFF>5</color> Watchtower Status: <size=25><color=#33FFFF>Invincible </color>&<color=#33FFFF> Self-repairing.</color></size>
300601078 2 Current Enemies: <color=#999999>0</color> Watchtower Status: <size=25><color=#999999>temporarily disabled.</color></size>
300601441 1 Clear the enemies in this area to make the Watchtower self-repair slower. 1
300601442 2 Eliminate the enemies in this area.
300601443 8 Current Wave: {0}/3
300601444 8 Current Wave: {0}/4
300601445 8 Current Wave: {0}/5
300601446 1 The Watchtower has buffed the Corrupted. 1
300601521 1 Defeat the enemies in this area. 1
300601522 2 Enemy Restructure Time: <color=#FF0000>{0}</color> <color=#33FFFF><size=25>Clearing Data Blocks reduces the strength of Restructured enemies.</size></color>
300601523 2 Defeat the enemies in this area.
300601551 1 Defeat the enemies in this area. 1
300601552 2 Defeat the enemies in this area.
300601553 1 The enemy is <color=#0099FF>digitalized</color>. 1
300601554 2 Enemy Status: <color=#0099FF>Digitalized and Invincible. </color> <size=25>Activate the <color=#FF6600>laser beam</color> to deal damage to the enemy and cancel their <color=#0099FF>digitalization.</color></size>
300601555 2 Defeat the enemies in this area. Enemy Status: <size=25><color=#33FFFF>Re-booted in: </color><color=#FF0000>{0}</color></size>
300601611 1 Destroy the Watchtower. 1
300601612 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#FF6600>Cast Ground Flame.</color></size>
300601613 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#FF0000>Cast Red Tide Corruption.</color></size>
300601614 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#9999FF>Cast Channeled Lightning.</color></size>
300601615 2 Destroy the Watchtower. Watchtower Status: <size=25><color=#33FFFF>Re-booted in: </color><color=#FF0000>{0}</color></size>
300601616 1 <color=#FF0000>Upon overloading, the Watchtower becomes temporarily disabled.</color> 1
300601711 2 Crush them! 999
300601721 2 Collected {0}/1,500 Cogs! 999
7511121 2 Boss's Current DMG Reduction: <color=#FF0000>{0}%</color>
301622501 8 Remaining Tactical Resources {0}
301622502 8 Defensive Area Security {0}
301622503 16 Preparation Phase|Deploy Defensive Devices to protect the defensive area.|Remaining Tactical Resources|<color=#33FFFF><size=35>{0}</size></color>|Skip Deployment
301622504 16 Tactical Resources Depleted|Prepare to fight off the next wave.|End Deployment
301622505 2 Eliminate all the Corrupted.
301622506 1 Select Defensive Device 1
301622507 1 Enhance to Lv.2 or head to the remaining tactical points. 1
301622508 1 Approach a tactical point to deploy a Defensive Device. 2
301622509 1 Enhance to Lv.3 or head to the remaining tactical points. 1
301622510 16 Preparation Phase|Deploy Defensive Devices to fight off <color=#33FFFF><size=35>{0}</size></color> waves of the Corrupted|Remaining Tactical Resources|<color=#33FFFF><size=35>{0}</size></color>|Skip Deployment
301311160 1 Thick Dust has appeared. 2
301311161 2 Clear out the building.
301311162 1 Pollution Source has appeared. 2
301311163 1 Stubborn Mold has appeared. 2
301311180 2 Defeat the animated food ingredients.
301311181 1 More food ingredients have been animated. 2
301311182 2 Collect food ingredients.
301311183 1 You've collected all the food ingredients. Take them to Karenina(?). 2
301311150 8 Red Envelopes Obtained: {0}/100000
301311151 1 You've collected enough red envelopes. Find the Night Keeper. 3
301311152 1 Stop this and find the Night Keeper. 3
301311153 1 Attack the enveloper givers and collect the red envelopes they drop. 3
301311190 8 Couplets Activation Progress: <color=#999999>■Joy and Happiness■</color> {0}%
301311191 8 Couplets Activation Progress: <color=#FFFF00>■</color><color=#999999>Joy and Happiness■</color> {0}%
301605292 2 <size=27>After pressing Dodge to activate Luminous Realm, <color=#ff0000>pinging Afterglow Orbs adjacent to the orbs of the same color</color> and <color=#ff0000>Phase II Signature Move</color> will grant Bianca a set of 3-Ping Orbs.</size>
301605321 2 <size=27>Upon entering the <color=#FF6347>Solitary Dancer</color> status, <color=#FF6347>dodges an attack successfully</color> and then obtains a random set of 3-Ping Orbs.</size>
301605322 8 Hyperreal's Extra DMG increases by {0}%
301605323 8 Team deals more Extra DMG {0}%
301605324 2 <size=27>After Kaleido activates <color=#ff0000>Color Rendering</color>, the enemy gains weaknesses in <color=#ff0000>4 directions</color>. Using the <color=#ff0000>Colorful Brushstroke</color> to trigger the weaknesses will make the team deal more Extra DMG.</size>
500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
500002 2 Defeat Voodoo.
500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
500004 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
500005 1 All the minions are eliminated. Voodoo is now on the offensive. 3
500006 1 The Blinking Mine is ready. You can use it again now. 3
500007 1 The Dragon Breath Device is ready. You can use it again now. 3
500011 2 Blinking Mine: <color=#33FFFF>Stun enemies within range.</color> Dragon Breath Device: <color=#33FFFF>Weaken</color> all enemies.
500012 8 Match 3-Pings within the blue circle to activate the device.
500013 1 <color=#33FFFF>Make the most of the devices on the field</color>, and it'll be significantly easier to finish the hunt. 5
500014 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3
500015 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3
500016 1 The Blinking Mine activated and went on cooldown. 3
500017 1 The Blinking Mine is ready. You can use it again now. 3
500018 1 The Dragon Breath Device activated and went on cooldown. 3
500019 1 The Dragon Breath Device is ready. You can use it again now. 3
500020 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3
500021 1 Ox No.2 has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3
500022 2 The Dragon has very high Physical Resistance, and it is <color=#33FFFF>absorbing incoming Elemental DMG</color>.
500023 8 Mission Goal: Defeat the Dragon
500024 1 The Dragon absorbed the <color=#FF0000>power of fire</color> and turned into a <color=#FF0000>Fire Dragon</color>. 3
500025 1 The Dragon absorbed the <color=#FFFF37>power of lightning</color> and turned into a <color=#FFFF37>Lightning Dragon</color>. 3
500026 1 The Dragon absorbed the <color=#00FFFF>power of ice</color> and turned into an <color=#00FFFF>Ice Dragon</color>. 3
500027 1 The Dragon absorbed the <color=#DCB5FF>power of darkness</color> and turned into a <color=#DCB5FF>Dark Dragon</color>. 3
500028 2 <color=#FF0000>Fire Dragon</color> is weak against <color=#DCB5FF>Dark DMG</color> but strong against <color=#FF0000>Fire DMG</color>.
500029 2 <color=#FFFF37>Lightning Dragon</color> is weak against <color=#00FFFF>Ice DMG</color> but strong against <color=#FFFF37>Lightning DMG</color>.
500030 2 <color=#00FFFF>Ice Dragon</color> is weak against <color=#FF0000>Fire DMG</color> but strong against <color=#00FFFF>Ice DMG</color>.
500031 2 <color=#DCB5FF>Dark Dragon</color> is weak against <color=#FFFF37>Lightning DMG</color> but strong against <color=#DCB5FF>Dark DMG</color>.
500032 8 Break Dragon Claws to weaken Final Judgment.
500033 1 When the Dragon has <color=#FF0000>less than 30% HP</color>, it casts <color=#FF0000>Final Judgment</color>. <color=#33FFFF>Destroying the Dragon Claws</color> will <color=#33FFFF>significantly reduce the damage of Final Judgment</color>. 3
500034 1 The Dragon is about to cast <color=#FF0000>Final Judgment</color>. Make sure you have destroyed the Dragon Claws. 3
500035 1 The Dragon Claw has been destroyed. <color=#33FFFF>Final Judgment now deals less damage.</color> 3
500036 1 All Dragon Claws have been destroyed. <color=#33FFFF>Final Judgment now deals a lot less damage.</color> 3
500037 1 Having lost all its Dragon Claws, <color=#33FFFF>the Dragon lost all its strength</color> after casting Final Judgment. 3
500038 2 The Dragon lost its <color=#33FFFF>elemental power.</color>
500039 8 Eliminate the Dragon that has lost the power of a king.
500040 8 Eliminate the Dragon.
500041 1 During phase 1, Ox <color=#FF0000>has a massive DMG Reduction while standing.</color> <color=#33FFFF>Use traps</color> to reduce the Ox's Super Armor. 3
500042 1 When the Dragon has <color=#FF0000>less than 80% HP</color>, it <color=#FF0000>transforms</color>. <color=#33FFFF>Use different types of Elemental DMG</color> to defeat the Dragon! 3
500101 2 Enemy Wave <color=#33FFFF>1/3</color>
500102 2 Enemy Wave <color=#33FFFF>2/3</color>
500103 2 Enemy Wave <color=#33FFFF>3/3</color>
500104 2 Enemy Wave <color=#33FFFF>1/2</color>
500105 2 Enemy Wave <color=#33FFFF>2/2</color>
500106 2 Eliminate all enemies
500107 8 Arm Charge {0}%
500108 8 Shield Absorption Progress: {0}%
500109 2 Cutting off the arm can empty the charge.
500110 1 Focus fire to defeat α. 3
500111 2 Target: Defeat <color=#FF0000>α</color>
500112 1 α has unleashed her power. 3
500113 2 <color=#FF9900>Orange Flash's</color> attacks can be counterattacked.
500114 1 Madorea's attacks have a chance to attach <color=#FF0000>threads </color> on characters! Avoid them! 3
500115 2 A character will be <color=#FF0000>controlled</color> when they have <color=#FF0000>3 threads</color> on their body at the same time!
500116 8 Backstab the enemy multiple times to lift the control.
500117 1 Due to Madorea's interference, you <color=#FF0000>cannot restart or revive</color> in this stage. 3
1502021200 8 Time until system reboot: {0}s
1502021201 8 Corrupted Remaining: {0}
1502021210 2 Activate radar scan of the surrounding environment
1502021211 2 Locate the backup power source
1502021212 2 Leave the facility
1502021213 2 Activate the backup power source
1502021400 2 Investigate surroundings
1502021401 2 Defeat the Corrupted
1502021402 2 Find a usable mechanoid component to replace the damaged part
1502021403 1 High level of virus concentration detected. The mechanoid is infected. Immediate destruction suggested. 3
1502021404 2 Continue to investigate the surroundings
1502021405 2 Activate Door
1502021406 2 Search and investigate graffiti intel
1502021407 1 New Corrupted have appeared. 2
1502021408 1 More Corrupted have appeared. 2
1502021409 1 Corrupted have appeared. 2
1502021410 2 Find a method to restore the combat function
1502021411 2 Use radar to continue searching for usable machine parts
1502021412 2 Investigate the graffitied door
1502021413 2 Investigate the surroundings for the authentication key
1502021414 2 Inspect the security machine
1502021415 2 Find components to reactivate the mechanoid
1502021416 2 Speak with the mechanoid
1502021417 2 Replace the backup components to activate the mechanoid
1502021418 2 Scan the ruins to obtain intel
1502021419 2 Go to the designated location and deduce the scene
1502021420 2 Deduce the scene
1502021421 1 Assist the mechanoids and eliminate the Corrupted 3
1502021500 8 Delivery Droid Durability: {0}%
1502021501 1 Attention! Delivery Droid durability is below 50%! 3
1502021502 2 <color=#00BFFF>Analyze</color> abnormal machine for intel
1502021503 2 <color=#00FF00>Guide</color> and recover the GPS
1502021504 2 Go to the warehouse
1502021505 2 Protect the Delivery Droid and defeat the Corrupted
1502021506 2 Escort the Delivery Droid to the warehouse
1502021507 2 Investigate surroundings
1502021508 2 Camouflage ID and enter the warehouse
1502021510 1 Massive incoming Corrupted signal detected 2
1502021511 2 Explore the warehouse
1502021512 2 Exploration complete. Speak with the Delivery Droid
20006001 1 <size=50><color=#7FFF00>Control the direction of attack crystal</color></size>\nAfter triggering, destroys fairies in a <color=#38bbff>straight line</color>. 5
20006002 1 <size=50><color=#7FFF00>Control the direction of attack crystal</color></size>\nAfter triggering, destroys fairies in a <color=#38bbff>straight line</color>. 5
20006021 1 <color=#38bbff>Red tiles</color> change to <color=#38bbff>blue tiles</color>\nScore <color=#38bbff>increases</color> according tot he number of tiles change. 3
20006022 1 <color=#38bbff>Red Orb</color> changes to <color=#38bbff>Blue Orb</color>,<color=#38bbff>increasing score</color>. 3
20006024 1 <size=50><color=#7FFF00>Dodge red orbs and destroy crystals</color></size>\n<color=#38bbff>Destroy crystals</color> to change <color=#38bbff>red orbs into blue orbs</color> and increase score. 5
20006025 1 <size=50><color=#7FFF00>Stopping on a tile will turn it red</color></size>\n<color=#38bbff>Destroy crystals</color> to turn <color=#38bbff>red tiles into blue tiles</color>. 5
20006026 1 <size=50><color=#7FFF00>Aim at a crystal to destroy fairies in a straight line</color></size>\n<color=#38bbff>Approach a crystal</color> to <color=#38bbff>control the direction</color>. 5
20006027 1 Pick up reward box to increase rewards 1
20006028 1 Talent 2 activated. All allies are enhanced! 1
20006029 1 Red tiles will <color=#38bbff>explode on re-triggering</color>\nAdjust your position to cover the area in red tiles 3
301304061 1 Find bolts according to the commandant's instructions 1
301304062 1 Scan this area for clues to find bolts 1
301304063 2 Listen to the commandant's instructions
301304064 2 Scan this area
301304065 2 Return to the scan area
301304066 1 Return to the scan area 1
301304067 1 Inspect remnant data 1
301304068 2 Inspect remnant data
301304069 1 Follow the data to deduce the results 1
311304061 2 Use the data to deduce the direction of the clues
311304062 1 Find a clue to open the chest 1
311304063 2 Find a clue to open the chest
311304064 1 Incorrect password 1
311304065 1 First bolt obtained 1
311304066 1 Continue scanning to discover new clues 1
311304067 2 Use the scanning window to find clues on the next bolt
311304068 1 Speak with the Quiz Bot 1
311304069 2 Speak with the Quiz Bot to obtain a bolt
321304061 1 Participate in the quiz 1
321304062 2 Participate in the quiz to earn the bolt reward chest
321304063 1 Second bolt obtained 1
321304064 1 Follow the last clue to find the bolts 1
321304065 2 Follow the last clue to find the bolts
301305061 1 Purchase ingredients from the shop nearby 1
200006418 1 <size=50><color=#7FFF00>Pick up Orbs and take care of walls</color></size>\n1 star guaranteed after 2 mins upon completion 3
200006419 1 <size=50><color=#7FFF00>Reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3
200006420 1 <size=50><color=#7FFF00>Pick up Orbs and reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3
200006421 1 <size=50><color=#7FFF00>Lower walls and reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3
200006422 1 <size=50><color=#7FFF00>Pick up Orbs</color></size>\nGain Fever once collection is complete 3
200006423 1 <size=50><color=#7FFF00>Lower walls</color></size>\nGain Fever once lowered 3
200006424 1 <size=50><color=#7FFF00>Lower walls</color></size>\nGain Fever upon arrival 3
200006425 1 <size=50><color=#7FFF00>Raise walls</color></size>\nGain Fever once raised 3
300614321 1 Round 1 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614322 1 Round 2 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614323 1 Round 3 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614324 1 Round 4 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614325 1 Round 5 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614326 1 Round 6 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614328 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614329 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614330 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614331 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614332 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614333 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614334 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614335 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614336 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614337 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614338 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614339 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614340 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614341 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614342 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614343 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614344 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614345 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614347 2 Don't stand on the <color=#DF3A2D>red</color> tiles during the <color=#DF3A2D>Aftermath Phase</color> or you will take damage from the Red Tide! 2
300614348 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614349 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614350 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614351 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614352 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614353 1 Colored bombs will be distributed at random\nAvoid bombs from allies and move the members to proper positions. 3
1019011001 1 Eliminate the Flying Hetero-Creatures on the deck 1
1019011002 2 Eliminate the Flying Hetero-Creatures on the deck
1019011003 1 Eliminate the Hetero-Creatures on the deck 1
1019011004 2 Eliminate the Hetero-Creatures on the deck
1019011005 1 Cast "Embryo" at the target point 1
1019011006 2 Cast "Embryo" at the target point
1019011007 1 Absorb Hetero-Creatures with the "Embryo" 1
1019011008 2 Cast "Embryo" to absorb Hetero-Creatures <size=25>Attack the Hetero-Creatures to make them enter the <color=#FFFF66>absorbable status</color></size>
1019011009 1 Cast "Embryo" before the target point 1
1019011010 2 Cast "Embryo" before the target point
1019011011 2 Propel the "Embryo" to absorb all Hetero-Creatures
1019011101 1 Advance to the next area 1
1019011102 2 Advance to the next area
1019011103 2 Advance to activate the central control system
1019011104 1 Required: "Gravity Activation Power Source <color=#FFFF66>↑</color>" 1
1019011105 1 Required: "Gravity Activation Power Source <color=#FFFF66>→</color>" 1
1019011106 1 "Gravity Activation Power Source <color=#FFFF66>↑</color>" obtained 1
1019011107 1 "Gravity Activation Power Source <color=#FFFF66>→</color>" obtained 1
1019010901 2 Advance to the reactor access terminal
1019010902 2 Defeat all Kurono Constructs
1019010903 2 Advance to the next area
1019010904 2 Defeat the Corrupted Constructs
1019010905 2 Defeat the corrupted mechanoids
1019010906 1 Defeat the attackers 2
1019010907 1 Defeat all Kurono guards 2
1019010908 1 Advance to the next area 2
1019010909 1 Defeat the Corrupted Constructs 2
1019010910 1 The corruption has expanded! Defeat the corrupted mechanoids! 2
1019010911 1 Resume checking the reactor access terminal 2
1019011301 2 Jump between the platforms and get out of here
1019011302 1 You can only reach the destination by jumping onto the platform.\n<color=#fffff><size=27>Press the Leap button to move Karenina around on the platform.</size></color> 2
99920122 2 Eliminate all corrupted Construct base models
99920123 1 Connected! Gravity Rush unlocked!\nTap to start 2
99920124 2 Use the Gravity Rush to eliminate the corrupted Construct base models
99920125 1 Drone connection started 2
99919814 1 <size=50>Divine Tree Root</size>\n- Kingdom Capital - 3
99919800 1 This is a 3-second tip in the center 3
99919801 2 This is a tip in the top left corner
99919802 8 This is a data tip {0}%
99919803 5 <size=45><b>This is a line of text</b></size> This is a description.
99919804 1 This is a title This is a subtitle Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English!
99919805 1 This is a title This is a subtitle 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English!
301625001 1 ALERT: The 1st wave of enemies has arrived! 3
301625002 1 ALERT: The 2nd wave of enemies has arrived! 3
301625003 1 ALERT: The 3rd wave of enemies has arrived! 3
301625004 1 ALERT: The 4th wave of enemies has arrived! 3
301625005 1 ALERT: The 5th wave of enemies has arrived! 3
301625006 1 ALERT: The 6th wave of enemies has arrived! 3
301625007 2 The Polar Soldier will spawn in <color=#FFFF66>{0}</color>s
301625008 2 The Deconstructor will cast Dart in <color=#FFFF66>{0}</color>s
301902001 8 Collab Core α: {0}/4
301902002 8 Collab Core β: {0}/2
301902003 8 Solo Core α: {0}/6
301902004 8 Solo Core β: {0}/2
1502032101 1 <size=50>Open Eyes</size>
1502032102 1 <size=50>Stand Up</size>
1502032103 1 <size=50>Move Forward</size>
1502032104 8 Frame Emergency Reboot: {0}%
1502032105 1 Frame Emergency Reboot Completed 1
1502032106 1 Go the upper level of the lighthouse 1
1502032107 2 Go the upper level of the lighthouse
1502032108 2 Go the upper level of the lighthouse <size=25><color=#FFFF66>Eliminated the Corrupted on the way</color></size>
1502032109 1 Go the upper level of the lighthouse\n<size=25><color=#FFFF66>Watch out for the M.I.N.D. corruption</color></size> 1
1502032110 2 Go the upper level of the lighthouse <size=25><color=#FFFF66>Watch out as M.I.N.D. is corrupted</color></size>
1502032111 8 M.I.N.D. Corruption {0}%
1502032201 1 Eliminate the threat 1
1502032202 2 Find a way out <size=25><color=#FFFF66>Eliminate the threat</color></size>
1502032203 1 Break the barrier in the passage 1
1502032204 2 Find a way out <size=25><color=#FFFF66>Break the barrier in the passage</color></size>
1502032205 1 Defeat the enemy 1
1502032206 2 Defeat the enemy
1502032207 1 Break the barrier in the passage 1
1502032208 2 Break the barrier in the passage
1502032209 2 Deflect objects to break the fan in the passage
301100001 2 Defeat all enemies
301100002 1 Defeat all enemies 2
301100003 2 Only <color=#FF3333>3-Ping</color> skills can damage the enemies
301100004 1 Use <color=#FF3333>3-Ping</color> skills to defeat the enemies 2
301100005 2 Defeat the enemies within the time limit
301100006 1 Defeat the enemies within 1 minute 2
301100007 2 Clear the stage within 60s ★★★
301100008 1 Don't forget to use <color=#FF0000>QTE/Switch</color> in battle! 3
301100009 1 Attack actively! Reducing the enemy's Execution Bar is the key to getting more stars. 3
301100010 1 The enemies will possess high resistance. Use Tank QTE Skills wisely to weaken them! 3
301100011 1 We have a special enemy with Execution Bar. Use Uniframe Skills to defeat them quickly! 3
301100012 1 The Commandant must use everything they have learned in this test. Good luck! 3
301100013 2 Clear the stage within 120s ★★
301100014 2 Clear the stage ★
301100015 1 Red Orb 3-Ping + Blue Orb will trigger Core Passive. Tie the enemies down with the CUB. 3
301100016 1 The key to gaining stars is to dodge consecutive attacks by switching. 3
301100017 1 Attack the enemies with everything you have learned so far. 3
301100018 1 The key to gaining stars is to dodge consecutive attacks by switching. 3
301100019 1 Unleash everything you learned to clear the comprehensive combat trial. 3
301100020 1 The key to victory is to dodge the enemy's <color=#ff0000>intense attacks</color> by switching or find a way to deal with them. 3
301100021 1 The key to victory is to grasp the enemy's <color=#ff0000>attack rhythm</color>. 3
301100022 1 The enemy's <color=#ff0000>claw attacks</color> can be <color=#33CCFF>deflected</color> by attacking. The key to victory is to <color=#33CCFF>deflect</color> masterfully. 3
1502032301 1 Eliminate the current Corrupted 1
1502032302 2 Eliminate the current Corrupted
1502032303 1 Memory Backtrack 1
1502032304 1 Go up to the upper arm plate and attack the Signal Light! 1
1502032305 2 Defeat the enemy
1502032306 1 <color=#FFFF66>Follow the fireflies</color> 1
1502032307 2 Escape the platform <size=25><color=#FFFF66>The platform is collapsing</color></size>
1502032308 2 Escape the platform <size=25><color=#FFFF66>Watch out for laser!</color></size>
1502032309 1 Defeat the enemy 1
1502032310 2 Find the exit
1502030901 2 Eliminate the intruding Corrupted!
1502030902 2 Activate the scout drone!
1502030903 2 Try to activate the defensive devices at the entrance to the medical center!
1502030904 2 Search the vicinity for possible clue of the password!
1502030905 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Talbot
1502030906 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Male Construct Soldier
1502030907 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Female Construct
1502030908 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Talbot
1502030909 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Male Construct Soldier
1502030910 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Female Construct
1502030911 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Talbot
1502030912 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Male Construct Soldier
1502030913 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Female Construct
1502030914 2 Eliminate the intruding Corrupted with the defensive devices!
1502030915 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Talbot
1502030916 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Male Construct Soldier
1502030917 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Female Construct
1502030405 2 Eliminate the Corrupted and save Talbot!
1502030406 2 Talk to Talbot
1502030407 2 Eliminate the pursuing Corrupted
301311260 2 Talk to the Mountain God
301311261 1 The Mountain God has temporarily joined you in battle 2
301311262 8 Materials Owned {0}/6
301311263 2 Pick Bamboo Leaves
301311264 1 Success! 2
301311265 1 Perfect! 2
301311266 1 Defeat the enemies 2
301311267 1 More enemies are woken up 2
301311268 2 Search for bamboo leaves
301311269 2 Keep searching for bamboo leaves
301311270 2 Defeat the enemies
301311271 1 Defeat the enemies 2
301311272 1 Defeat the ambushing enemies 2
301311273 1 All materials collected! 2
301311290 2 Keep moving
301311291 2 Eliminate the soldiers and keep moving
301311292 1 Choose another route to shake off pursuers 2
301311293 1 Meet with Kamui 3
301311294 2 Meet with Kamui
301311295 2 Eliminate the ambushing soldiers
301311296 2 Repel the pursuing soldiers
301311320 2 Sneak into the Artifact Hall
301311321 1 Received a mysterious talisman 2
301311322 1 The mysterious talisman broke the magic that concealed the trails. 2
301311330 1 Defeat Overlord Celica 3
301311331 2 Hold on until Lee is ready!
301311360 1 The Realm Guardian has gone berserk! 2
301311361 2 Advance to the target area
301311362 2 Defeat the Realm Guardian
301311363 2 Stop the Realm Guardian
74418901 8 Rifts of Will: <color=#FF9900>■■■■■</color> {0}%
74418902 8 Rifts of Will: <color=#FF9900>■■■■</color><color=#999999>■</color> {0}%
74418903 8 Rifts of Will: <color=#FF9900>■■■</color><color=#999999>■■</color> {0}%
74418904 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■■■</color> {0}%
74418905 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■■■</color> {0}%
74418906 8 Rifts of Will: <color=#999999>■■■■■</color> Loss
74418907 8 Rifts of Will: <color=#FF9900>■■■■</color><color=#FF0000>■</color> {0}%
74418908 8 Rifts of Will: <color=#FF9900>■■■</color><color=#999999>■</color><color=#FF0000>■</color> {0}%
74418909 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■■</color><color=#FF0000>■</color> {0}%
74418910 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■■</color><color=#FF0000>■</color> {0}%
74418911 8 Rifts of Will: <color=#999999>■■■■</color><color=#FF0000>■</color> Loss
74418912 8 Rifts of Will: <color=#FF9900>■■■</color><color=#FF0000>■■</color> {0}%
74418913 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■</color><color=#FF0000>■■</color> {0}%
74418914 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■</color><color=#FF0000>■■</color> {0}%
74418915 8 Rifts of Will: <color=#999999>■■■</color><color=#FF0000>■■</color> Loss
74418916 8 Rifts of Will: <color=#FF9900>■■</color><color=#FF0000>■■■</color> {0}%
74418917 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■</color><color=#FF0000>■■■</color> {0}%
74418918 8 Rifts of Will: <color=#999999>■■</color><color=#FF0000>■■■</color> Loss
74418919 8 Rifts of Will: <color=#FF9900>■</color><color=#FF0000>■■■■</color> {0}%
74418920 8 Rifts of Will: <color=#999999>■</color><color=#FF0000>■■■■</color> Loss
99960001 15 Tips for Test {0}|Row 1 {0}{1}{2}||Row 3 {0}{1}{2}
99960002 15 |0|
300603331 1 Defeat Wheel of Fortune.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
300603332 2 Defeat Wheel of Fortune. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframes will charge Chariot.</size></color>
300603341 1 Defeat Acid Ant.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
300603526 2 HP drops to <color=#33FFFF>60%/30%</color>. Shark-speare <color=#33FFFF>summons data phantoms</color> to join the battle.
300603527 1 <size=45><color=#33FFFF>Matrix has no cooldown.</color></size>\n<color=#33FFFF>Attack</color> after Matrix will deal <color=#33FFFF>DMG equal to 20% of HP</color> once. 2
300603528 2 HP drops to <color=#33FFFF>60%/30%</color>. Shark-speare casts <color=#33FFFF>Floating Combo</color>.
300603529 1 <size=45><color=#33FFFF>Extreme Dodge</color></size>\nDodge <color=#33FFFF>3 times</color> to <color=#33FFFF>interrupt</color> the formation of phantoms. 1.5
300603531 2 Guardian will <color=#33FFFF>revive 3 times</color>. After reviving, Guardian will become <color=#33FFFF>immune to lethal DMG</color>.
300603532 2 <size=25>Basic Attack DMG increases by 200% after a 3-Ping. 3-Ping DMG decreases by 20%, stacking up to 5 times.</size>
300603533 2 Enemies are <color=#33FFFF>unaffected by Matrix</color>. <color=#33FFFF>DMG taken increases by 50%</color> in Matrix.
30062601 16 Tides Crashing In|The next enemy wave will appear when all enemies are defeated.|Next Enemy Wave: {0}s|<color=#38bbff>Remaining Waves: {0}</color>|Placeholder
30062602 16 Against the Tides|Survive until the countdown ends or clear all enemy waves.|Remaining Time: {0}s|<color=#38bbff>Remaining Waves: {0}</color>|Placeholder
30062603 16 Feast of Tides|Enemies will no longer spawn when a certain number of enemies are defeated.|Enemies to Defeat: {0}|<color=#38bbff>Enemies Defeated: {0}</color>|Placeholder
30062604 16 Breaking Tides|Deal a certain amount of DMG to clear the stage.|Required DMG: {0:0}|<color=#38bbff>DMG Dealt: {0:0}</color>|Placeholder
30062605 2 Defeat all enemies.
30062606 1 Darkness floods into the pupils, contaminating the boundaries of vision. 2
30062607 1 Faith begins crumbling as the boundaries of reality are not as sharp as before... 2
30062608 1 The tide will pounce on its quarry. 2
30062609 1 The tide will tear its offering apart. 2
30062610 1 Twisted billows have constricted the body. 2
30062611 1 Twisted thunderbolts are gnawing the shell. 2
30062612 1 Turning away from the light of will, you embrace the branch of the abyss. 2
30062613 1 You dive into the tide, taking in all its power. 2
30062614 1 At the cost of being torn apart, you expose yourself to the storm for a glimpse into the mysteries of twisted nature. 2
30062615 1 Once again, reality falls into illusion. 2
30062616 1 When they are finally gone, the world returns to the edge of reality. 2
30062617 1 The bonfire has lured the moths into dancing with its flame fueled by crisis and glory. 2
30062618 1 <color=#ff0000>As the wall of will crumbles, the enemies are becoming more ferocious.</color> 2
30062619 1 As the wall of will crumbles, a crimson timer is counting down: 60... 59... 2
7637030 1 The combat-assisting robot - [Black Nat] next to you has put the enemies on high alert (receive 20% more DMG). 2
7637041 1 The [Saphorus White Codex] in your hand seems to have caught the enemies off guard (deal 30% more DMG). 2
7637042 1 The [Clyphas Black Codex] in your hand has dazed the enemies (enemies lose 1% max HP per second). 2
7637051 1 [Merlin's Jewel] has brought certain sanity back to the enemies with its soft radiance (enemy ATK decreases by 90%). 2
7637052 1 [Indigo Wave Amethyst] reflects the eyes of the enemies, which are burning with rage. (enemy ATK increases by 30%). 2
1020010200 2 Tap the button to investigate using the Phantom Tracer.
1020010201 2 Use the Phantom Tracer to investigate at the right timing.
1020010202 2 Interact with Scavenger's phantom.
1020010203 2 Follow Scavenger's phantom.
1020010204 2 Go to where the survivors are.
1020010205 1 Acquired the password of the water curtain. 3
1020010206 2 Cut off the water curtain's power.
1020010207 2 Water Curtain Password: 9451
1020010300 2 Head downstairs.
1020010301 2 Defeat the enemies.
1020010302 2 Analyze the information with the Phantom Tracer.
1020010303 2 Investigate the glowing spot.
1020010304 2 Head downstairs.
1020010305 1 Stability rate decreased. 2
1020010306 2 Investigate the past events.
1020010307 1 Enemies have appeared! 2
1020010308 2 Defeat the enemies.
1020010309 2 Tap the button to establish a Deep M.I.N.D. connection with Bianca to stabilize her M.I.N.D.
1020010310 2 Catch up with Scavenger(?).
1020010311 2 Find information about the missing Construct with the Phantom Tracer.
1020010312 2 Find information about the missing Construct.
1020010313 2 Defeat all enemies and save Scavenger(?).
1020010314 2 Check on Scavenger(?).
1020010315 1 Enemies have appeared! 2
1020010316 2 Defeat the enemies in the way.
1020010317 2 Use the "Phantom Tracer" on the body.
1020010318 2 Follow the tracing phantom for information.
1020010319 2 Defeat the enemies.
1020010320 2 Interact with Construct Soldiers to grasp the current situation.
1020010321 2 Investigate the missing Construct Soldiers.
1020010322 2 Investigate the mysterious red butterfly.
1020010323 2 Defeat the Redcoral Host.
1020010324 2 Investigate the reasons why the Redcoral Host has appeared.
1020010325 2 Defeat the newest converted Redcoral Host.
1020010326 2 Go to the dolphin show hall.
1020010327 8 Scavenger(?) HP: {0}%
1020010328 1 Scavenger's HP has dropped below 50%! 2
1020010400 2 Follow ???.
1020010401 2 Get rid of the corruption.
1020010402 2 Go to the target point.
1020010403 2 Use the Phantom Tracer.
1020010404 2 Investigate the three phantoms.
1020010405 2 Go to the target point and reboot the Phantom Tracer.
1020010406 2 Defeat ????.
1020010407 2 Go to the target point and reboot the Phantom Tracer.
1020010408 2 Go.
1020010409 1 New enemies have appeared. 2
1020010410 1 Deep M.I.N.D. connection activated. Stability rate fixed at maximum level. 2
1020010411 2 Use the Phantom Tracer.
1020010412 2 Defeat Hetero-Consciousness Host.
1020010413 2 Switch form to get rid of the corruption.
1020010500 2 Defeat the enemies attacking the refugee child.
1020010501 8 Refugee Child's HP: {0}%
1020010502 1 The refugee child's HP has dropped below 50%! 2
1020010503 2 Talk to the refugee child.
1020010504 2 Escort the refugee child to the hall within a limited time.
1020010505 1 More enemies have arrived! 2
1020010506 2 Defeat the enemies.
1020010507 2 Protect Scavengers until they have retreated.
1020010508 8 Scavengers' HP: {0}%
1020010509 1 Scavenger's HP has dropped below 50%! 2
1020010510 2 Defeat remaining enemies and retreat.
1020011001 1 The Purifying Force has joined the battle.\n<size=25>Their statuses are displayed on the left side of the screen. Tap Jha's portrait to select the Purifying Force's tactics.</size> 5
1502040502 5 <size=45><b>Barque Model</b></size> A complex, delicate handicraft barque ornament.\n\nThe creator must have put great effort into processing \n\nthe materials to avoid their work from rotting away \n\ncompletely over time.
1502040503 5 <size=45><b>Phonograph</b></size> Its hand-crank can still be turned, but no response \n\nwill come out of it.\n\nIt must've broken.
1502040504 2 Enter the living room of the orphanage
1502040505 2 Investigate the living room and find the security room
1502040506 5 <size=45><b>Broken Construct</b></size> The Construct is already broken and doesn't appear to \n\npose any threat.\n\nBased on the identification of the terminal, \n\nits modification surgery was done at around the age of \n\nten.\n\nAlthough its frame is of a very old version, the Construct \n\nlooks completely different from the image the terminal \n\ndisplayed,which indicates illegal modification.
1502040507 5 <size=45><b>Orphanage Bunk Bed</b></size> Most bunk beds are neat and tidy.\n\nPerhaps the children here have been living a relatively \n\neasy life?
1502040508 5 <size=45><b>Rocking Horse</b></size> The horse can still be used despite the subtle \n\nscratches on it.
1502040509 5 <size=45><b>Big Teddy Bear</b></size> There is a broken surveillance device in the belly of \n\nthe bear.
1502040510 5 <size=45><b>Clock</b></size> The pendulum seems to be stuck, but the hands\n\nare still movable.\n\nOn the side of the pendulum clock is a schedule.\n\n\n\n————————Schedule————————\n\n07:00-07:30 Get up\n\n07:30-12:00 ▇▇▇▇\n\n12:00-14:00 Afternoon ▇▇\n\n14:00-16:00 Group Games\n\n16:00-22:00 ▇▇▇▇\n\n22:00-07:00 Night Rest\n\n\n\nThere is another schedule under it.\n\nRemoving the one on top will ruin it. Just keep \n\nit as it is.
1502040511 2 Get to Vera
1502040512 2 Wait for Vera to finish investigating the shelf
1502040513 2 Find and adjust things that affect memory <size=25><color=#CCCCCC>Switch to</color> <color=#0099FF>Bambinata</color> and <color=#CCCCCC>enter</color> the <color=#0099FF>Memory POV</color></size>
1502040514 2 Fix the broken memory data <size=25><color=#CCCCCC>Switch to</color> <color=#FF0000>Vera</color> and <color=#CCCCCC>return to</color> the <color=#FF0000>Reality POV</color></size>
1502040515 2 Adjust the time of the clock
1502040516 5 <size=45><b>Marks on the Floor</b></size> Judging from the four square marks on the carpet,\n\nsomething must be placed here for a long time.
1502040517 8 Square Stool Obtained
1502040518 5 <size=45><b>Square Stool</b></size> A common four-legged stool knocked over by someone
1502040601 2 Load data with the external memory module
1502040602 2 Investigate in the recovery space <size=25><color=#CCCCCC>No. </color><color=#0099FF>312</color> <color=#CCCCCC>data</color> or <color=#CCCCCC>No. </color><color=#FF0000>237</color> <color=#CCCCCC>data</color></size>
1502040603 1 ▇▇ perspective currently read by ▇ ▇▇ doesn't match ▇▇ 1
1502040604 2 Go to the "security room" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#0099FF>312</color></size>
1502040605 2 Find and fix the data deviation in the area <size=25><color=#CCCCCC>Data No. </color><color=#0099FF>312</color></size>
1502040606 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Barque model".
1502040607 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Phonograph".
1502040608 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Ceramic handicraft vase".
1502040609 2 Check up on Bambinata
1502040610 2 Check what's happening back in the living room
1502040611 2 <color=#FF0000>Run!</color>
1502040612 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>Assimilated by ▇▇</color></size> 1
1502040613 2 Avoid "their" sight
1502040614 2 Clear an abnormal data fragment
1502040615 2 Defeat "Abnormal Data"
1502040616 5 <size=45><b>Text on the Bottom</b></size> To ▇▇,\n\nMy dear friend, your kindness has made us proud. We \n\nwish you and the kids here\n\nall the best.\n\n\n\nBut life isn't always smooth. It's okay to be lost\n\nat some time. Just remember: <color=#FF0000>Being on the sea, \n\nsail. Being on the land, settle.</color>\n\n<color=#FF0000>And the rainbow will always come out after the rain.</color>\n\n\n\nYour friend, ▇▇▇
1502040617 5 <size=45><b>Text on the Bottom</b></size> Being on the sea, sail. Being on the land, settle. \n\nAnd the rainbow will always come out after the rain.
1502040618 5 <size=45><b>Note on the Doll</b></size> <color=#FF0000>I see you</color>\n\n<color=#FF0000>Goodgirldonotdonotdonotdonotdonotdonotdonot</color>\n\n<color=#FF0000>turnaroundturnaroundturnaroundturnaround\n\nturnaroundturnaroundturnaroundturnaround</color>
1502040619 2 Go to the "security room" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#FF0000>237</color></size>
1502040620 2 Leave the "corridor" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#FF0000>237</color></size>
1502040621 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>Spotted by ▇▇</color></size> 1
1502040622 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>▇▇ turned around</color></size> 1
1502041144 1 QTE Tutorial <size=30>Drag the Basic Attack button\nto overlap the button above the enemy.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
1502041145 2 Defeat "Dottie"
13021401 2 "Help" them defeat the simulated Corrupted
13021402 2 Ask the female captain about the letter
13021403 2 Advance to the elevator
13021404 2 Advance to 2F
13021405 2 Advance to the square
13021406 2 Defeat the robot for drill
13021407 2 Take the stairs and go up to the next floor
13021408 2 Ask about the way to the helipad
13021409 1 Now keep sliding to reach a certain altitude 5
13021410 2 Try to taxi and take off
13021411 2 Fly to the target point on 1F
13021412 2 Shoot down all the drones for drill
13021413 8 Remaining Drones for Drill {0}
7443791 8 DMG Bonus from backstab success: {0}%
7443792 1 Every successful backstab grants Watanabe: Nightblade an Extra DMG Bonus. 3
210001000 2 Defeat the enemy
210002000 8 Blade Will Orb DMG increases by {0}%
210002001 1 Every time Lucia: Crimson Abyss deals damage with Blade Will Orb(s), her subsequent Blade Will Orbs will deal more damage. 3
210002002 2 Go and check on the situation
210002102 2 Help the besieged Construct
210002103 2 Check on the Construct
210002104 2 Look for available medical resources
210002105 1 Gate access not obtained! 2
210002106 8 Medical component obtained 4
210002107 8 Control over the Medic Bot obtained 4
210002003 1 <color=#800000>[Alert] Unknown invader detected. Frame combat capability error.\nForced restart of the combat module suggested.</color> 3
210002004 1 <color=#800000>[Alert] Frame is severely damaged... [Alert] Frame is severely damaged...</color> 2
210002005 1 <color=#800000>—Receiving Unknown Data—\nFrame repaired\nPerformance being enhanced</color> 2
210002006 1 <color=#800000>[Alert] High corrosion concentration detected in the surroundings. Enhancement terminated.</color> 2
210002007 1 <color=#800000>"Why can't you just die?"</color> 2
210002008 1 Repaired. Defeat the illusion in the enhanced Swordwave Dual Blades form. 2
210002009 1 —Reboot Program Activated— 1
210002010 1 —Reboot Completed— 1
300614359 1 Avoid attacks from the Boss\nEarn points through the bombs 3
300614360 1 Round 1 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614361 1 Round 2 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614362 1 Round 3 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614363 1 Round 4 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614364 1 Round 5 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614372 2 Do not stay on the <color=#DF3A2D>red</color> plots during the <color=#DF3A2D>judgement phase</color> or you will receive Red Tide DMG from the enemy! 2
300614373 1 Avoid attacks from the Boss and teammates\nEarn points through the bombs 3
300614374 1 Round 1 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614375 1 Round 2 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614376 1 Round 3 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614377 1 Round 4 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614378 1 Round 5 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614379 1 Round 6 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614380 1 Round 7 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614381 1 Round 8 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614382 2 Team Final Result: {0}
300614383 1 <size=50>Round 1</size> 1
300614384 1 <size=50>Round 2</size> 1
300614385 1 <size=50>Round 3</size> 1
300614386 1 <size=50>Round 4</size> 1
300614387 1 <size=50>Round 5</size> 1
300614388 1 <size=50>Round 6</size> 1
300614389 1 <size=50>Round 7</size> 1
300614390 1 <size=50>Round 8</size> 1
300614391 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614392 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614393 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614394 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614395 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614396 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614397 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614398 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614399 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614400 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614401 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614402 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614403 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614404 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614405 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614406 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614407 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614408 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614409 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614410 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614411 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614412 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614413 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300614414 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
74439401 1 Commander Mode <size=30>Tap the area to command the soldiers on the campsite to join the battle at the designated location.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
74439402 1 Commander Mode <size=30>Tap the area to command the demolitionist to detonate the pre-buried explosive.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
74439403 1 Commander Mode <size=30>Tap the area to command the refugee warrior to throw "cocktails."</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
210001051 1 Lead the soldier and explosion expert at the camp to defeat the incoming Corrupted. 2
210001052 1 Lead the Corrupted Colossus to the detonation point! 2
210001053 2 Lead the Corrupted Colossus to the detonation point
210001054 1 <size=45>The Corrupted Colossus has caught up with Watanabe!</size>\n<size=35><color=#FF0000>Unable to repel the Corrupted Colossus without breaking its shield. Failed to evacuate!</color></size> 2
210001055 2 Attack the Corrupted Colossus
210001056 1 Retry countdown starts 1
210001057 1 <size=45>3</size> 1
210001058 1 <size=45>2</size> 1
210001059 1 <size=45>1</size> 1
210001060 1 <size=45>Failed to break the shield. The Corrupted Colossus has caught up with Watanabe!</size>\n<size=35><color=#FF0000>Unable to repel the Corrupted Colossus. Failed to evacuate!</color></size> 2
301626021 2 Combos: <color=#FF0000>{0}</color>/100! <size=25><color=#FF0000>The enemy is in the </color><color=#0099FF>High Defense Status</color>.</size>
301626022 2 Combos of the next follow-up damage <color=#FF0000>{0}</color>! <size=25><color=#0099FF>The character is in the </color><color=#FF0000>Combo Follow-Up Status</color>.</size>
301626023 8 Follow-Up DMG {0}%
301626024 1 The enemy has entered the <color=#0099FF>High Defense Status</color> 1
301626025 1 The character deals <color=#0099FF>100</color>% more damage 1
301626041 2 <size=25>The enemy will generate a <color=#0099FF>shield</color> before their body for self-protection!</size> <size=25>Attack the enemy from the <color=#FF0000>back</color> to deal more damage!</size>
301626071 2 <size=25>Team members deal damage equal to <color=#FF0000>700%</color> of the excess healing (if any) to the <color=#0099FF>current target</color>!</size> <size=25>Ally units are <color=#FF0000>losing HP</color> due to the environment!</size>
301626074 1 Allies are <color=#FF0000>losing HP</color>! 1
301626081 8 ATK Bonuses of the Character: {0}%
301626051 2 <size=25>Deals <color=#FF0000>more damage</color> when <color=#FF0000>near</color> the enemy</size> <size=25>Deals <color=#0099FF>less damage</color> when <color=#0099FF>away from</color> the enemy</size>
301626052 2 <size=25>Deals <color=#FF0000>more damage</color> when <color=#0099FF>away from</color> the enemy</size> <size=25>Deals <color=#0099FF>less damage</color> when <color=#FF0000>near</color> the enemy</size>
301626053 1 <size=40>Deals <color=#FF0000>more damage</color> when <color=#FF0000>near</color> the enemy</size>\n<size=40>Deals <color=#0099FF>less damage</color> when <color=#0099FF>away from</color> the enemy</size> 1
301626054 1 <size=40>Deals <color=#FF0000>more damage</color> when <color=#0099FF>away from</color> the enemy</size>\n<size=40>Deals <color=#0099FF>less damage</color> when <color=#FF0000>near</color> the enemy</size> 1
301626061 8 Accumulate DMG to overload the Amplifiers: {0}%
301626062 1 Amplifier <color=#0099FF>1</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1
301626063 1 Amplifier <color=#0099FF>2</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1
301626064 1 Amplifier <color=#0099FF>3</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1
301626065 1 Amplifier <color=#0099FF>4</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1
301626066 2 <size=25>The Amplifier will <color=#0099FF>restore HP</color> and <color=#FF0000>Assault to the enemy</color></size> <size=25>Accumulate <color=#FF0000>damage</color> to <color=#0099FF>destroy</color> the Amplifier.</size>
301626091 2 <size=30>Deals <color=#FF0000>50%</color> less damage and loses <color=#FF0000>20%</color> Movement Speed when HP drops below <color=#FF0000>70%</color>.</size>
301626092 8 HP of the Character in Use: {0}%
301626093 1 The character deals <color=#FF0000>50%</color> less damage and loses <color=#FF0000>20%</color> Movement Speed. 1
301626101 2 The enemy receives <color=#FF0000>more damage</color> when <color=#FF0000>in the air</color>.
301626111 8 Accumulate Ice DMG: {0}%
301626112 2 <size=25>Accumulate <color=#0099FF>Ice Attacks</color> to launch the enemy into the <color=#0099FF>Frozen Status</color>.</size> <size=25><color=#FF0000>Fire Attacks</color> can reduce the enemy's Ice Resistance.</size>
301626113 2 <size=25>When the enemy is in the <color=#0099FF>Frozen Status</color> (<color=#FF0000>{0}</color>s),</size> <size=25>launch <color=#FF0000>Fire Attacks</color> to deal Extra DMG.</size>
301626114 1 The enemy has been <color=#0099FF>frozen</color> and entered the <color=#0099FF>Frozen Status</color>. 1
301626115 1 The enemy has <color=#FF0000>exited</color> the <color=#0099FF>Frozen Status</color>. 1
301626116 1 The enemy has been <color=#FF0000>ignited</color> and entered the <color=#FF0000>Burning Status</color>. 1
301626117 1 The enemy has <color=#FF0000>exited</color> the <color=#FF0000>Burning Status</color>. 1
301626122 2 <size=25>The Amplifier will grant your team <color=#FF0000>ATK bonuses</color>.</size> <size=25>Protect it from any <color=#FF0000>damage</color>.</size>
301626123 1 Amplifier <color=#FF0000>was damaged</color>. <color=#0099FF>Bonus effects</color> were lost.\nYour team will <color=#FF0000>be losing HP</color> due to the negative environment. 1
301626131 1 <color=#FF0000> eliminated!</color>\n<color=#0099FF>Some buffs</color> were <color=#FF0000>removed</color> from all enemies. 1
301626132 2 Use the <color=#0099FF>Uniframe</color> to <color=#FF0000>execute</color> the enemy and remove the enemy's buffs.
301626141 2 <color=#0099FF>Fish</color> Being Generated: <color=#FF0000>{0}</color>s <size=25>Attack the enemy to stop the <color=#0099FF>fish</color> from being <color=#FF0000>generated</color>!</size>
301626142 2 Countdown of the Next Gathering of the <color=#0099FF>Fish</color>: <color=#FF0000>{0}</color>s
301626143 1 The <color=#0099FF>fish</color> has launched an <color=#FF0000>attack</color>! 1
301626144 8 Accumulate DMG to Stop the Fish From Gathering: {0}%
301626145 1 Stop the <color=#0099FF>fish</color> from <color=#FF0000>gathering</color>!\nATK Bonus: <color=#FF0000>20%</color>. 1
301626151 2 <size=25>Enemy Will Enter the <color=#0099FF>Stationary Status</color> in: <color=#FF0000>{0}</color>s</size>
301626152 2 <size=25>Enemy Will Exit the <color=#0099FF>Stationary Status</color> in: <color=#FF0000>{0}</color>s</size> <size=25>In the <color=#0099FF>Stationary Status</color>, both parties will <color=#FF0000>be losing HP</color>.</size>
301626153 1 The enemy has exited the Stationary Status! 1
301626154 1 The enemy has entered the Stationary Status! 1
301626161 1 The enemy has revived!\n<color=#0099FF>Your team has gained a 20% ATK Bonus!</color> 1
301626171 1 Trailblazing Surfer - α Super Armor restored! 1
301626172 1 Trailblazing Surfer - β value restored! 1
301626173 1 Super Armor cleared!\nDeal damage to all the enemies! 1
301626181 2 <size=25>When any of your team's unit <color=#FF0000> receives damage</color>, <color=#0099FF>the other unit</color> will receive <color=#FF0000>20% of the damage</color> due to the radiation.</size>
301626191 1 Gabriel is already immune to <color=#FF0000>●</color> damage! 1
301626192 1 Gabriel is already immune to <color=#0099FF>●</color> damage! 1
301626193 1 Gabriel is already immune to <color=#FFFF00>●</color> damage! 1
301626201 1 Tank's auto-charging <color=#FF6600>progress has increased</color>! 1
301626202 1 All enemies' <color=#660099>Dark Resistance</color> has <color=#FF0000>decreased</color>! 1
301626011 1 The character has <color=#0099FF>gained</color> an <color=#FFFF00>attack bonus</color>! 1
301626012 1 The character has <color=#FF0000>lost</color> an <color=#FFFF00>attack bonus</color>! 1
1021011800 2 Advance to the top of the tower
1021011801 2 Defeat the enemies who came out of nowhere
1021011802 1 It seems the other Lee has somehow attracted more Hetero-Creatures. 3
1021011803 2 Ask the other Lee
1021011804 2 Talk to the other Lee
1021011805 2 Touch the time rift
1021011806 2 Enter the time rift
1021021800 1 Protect "Lee" and eliminate the Hetero-Creatures. 3
1021021801 8 Open the path to the top of the tower {0}%
1021021802 1 New enemies have appeared. 3
1021021803 2 Find where Palefire is
1021021804 2 Talk to the other Lee
1021021805 2 Cast the Signature to break the wall
1021012000 2 Talk to "Lee"
1021012001 1 More Hetero-Creatures have emerged from time rifts. 3
1021012002 2 Check on Palefire and Entropy
1021012003 2 Touch the time rift
1021022000 2 Destroy the core at the top of the tower and prevent the electromagnetic radiation eruption from happening again.
1021022001 2 Break the barrier
1021022002 2 Investigate the light in the center of the platform
1021022003 2 Investigate the center of the platform
1021022004 8 EM radiation eruption in {0}s
1021022005 1 Time rifts have appeared around the platform. 3
1021011900 2 Take a walk to calm the mind
1021011901 2 Talk to the child
1021011902 2 Help the child find his brother
1021011903 8 Target: Chat Bot
1021011904 8 Target: Music Bot
1021011905 8 Target: Phonograph
1021011906 8 Target: Guard by the broken bridge
1021011907 8 An old Phonograph
1021011908 5 <size=43><b>(The writing is blurry and hard to read)</b></size> Family is... irreplaceable.
1021011909 2 Pass the information to the Lee from the past
1021011910 2 Use the phonograph to pass the information to the Lee from the past
1021011911 1 New enemies have appeared. 3
1021011912 2 Leave the current timeline
1021012100 2 Investigate the area
1021012101 2 Use Hyperreal's special ability
1021012102 2 Keep investigating the area
1021012103 2 Approach the "Whirlpool"
1021012104 2 Investigate this place
1021012105 2 Try to "reverse" the phantom's time
1021012106 1 More Hetero-Creatures have been drawn here. 3
1021012107 2 Find the intersection of different timelines
1021012108 2 Activate the node back to the tower
1021012109 2 Find clues to leave here
300613041 1 Target: <size=30><color=#FF6600>Activate</color> the <color=#33CC66>"Tactical Mode"</color> and <color=#FF6600>check on the frame</color>.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
300613042 2 Target: <size=30>Obtain <color=#FF6600>energy</color> from the broken machine.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613043 2 Target: <size=30>Attack or slide and bump to break the gate open.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613044 2 Target: <size=30>Go to the target location.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613045 2 Target: <size=30>Eliminate all enemy robots.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613046 1 City 01 Abandoned North Test Station 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613047 2 Target: <size=30>Damage the prototype's feet.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613048 2 Target: <size=30>Eliminate the final enemy robot.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613049 2 Target: <size=30>Recycle the circuit module from the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613050 2 Target: <size=30>Activate the device control panel.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613051 1 Machine Facility Factory South Cargo Station 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613052 2 Target: <size=30>Break the circuit module storage device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613054 2 Target: <size=30>Recycle the circuit module.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613061 2 Target: <size=30>Test the device dropped by the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613062 1 City B5 North Transportation Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613063 2 Target: <size=30>Eliminate all enemy robots before the prototype arrives.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613071 2 Target: <size=30>Find the constraint operation device and turn it off.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613121 2 Target: <size=28>Eliminate the enemy in the way and go after the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613141 2 Target: <size=28>Check on the lock device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613142 2 Target: <size=28>Eliminate the enemy to lift the alarm.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
300613351 1 CT1-03 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
300613181 1 Circuit Simulation Space Clear all Data Singularities. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE
300613182 2 Target: <size=30>Clear all Data Singularities.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613311 1 Circuit Simulation Space Obtain circuit module data. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE
300613312 2 Target: <size=30>Go and recycle the circuit module data.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613313 1 Circuit Simulation Space Defeat the enemy 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
300613431 1 Lunar Base Eliminate the Moon Eater 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
300613432 2 Target: <size=30>Eliminate the Moon Eater</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
300613433 1 Observatory Defeat Gabriel 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
1022021403 1 Target <size=30><color=#33CC66>Tactical Deduction</color><color=#ffffff>, Clear the Forest</color></size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
1022021404 8 Top Lane Progress {0}%
1022021405 8 Mid Lane Progress {0}%
1022021406 8 Bottom Lane Progress {0}%
1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports me in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
1022021408 2 Scan the terrain.
1022021409 2 Observe the terrain.
1022021410 2 Observe the terrain again.
1022021411 2 Fight the enemy at the designated location.
1022021412 2 Defeat all enemies.
1022021413 2 Keep moving.
1022021414 1 New enemies have appeared. 3
1022021415 2 Support allies on other routes.
301101101 2 <size=30><color=#38bbff>Entering the Matrix</color> will reduce the enemy's Super Armor by 50%!</size>
301101102 2 <size=30><color=#38bbff>Dodging an attack</color> will reduce the enemy's Super Armor by 20%.</size>
301101103 2 <size=30><color=#38bbff>Avoiding multidimensional floor skills</color> will reduce the enemy's Super Armor by 60%.</size>
301101104 1 <size=45>Surrealist Mechanical Fauvist Master!</size>\n<color=#38bbff>Matrix will reduce the opponent's Super Armor.</color> 2
301101105 1 <size=45>Fantastical Mechanical Impressionist Master!</size>\n<color=#38bbff>Dodges will reduce the opponent's Super Armor.</color> 2
1022011306 2 Help "Don Quixote" to eliminate the enemy.
1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 1</size>
1022021301 2 Help "Don Quixote" to defeat the Mirror Knight.
1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 2</size>
1022031301 2 Defeat the Whitemoon Knight's servant!
1022031302 2 Defeat the Whitemoon Knight!
1022031303 1 <color=#800000><size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size></color> 2
1022031304 1 <color=#800000><size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size></color> 2
1022031305 1 <color=#800000><size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size></color> 2
1022031306 1 <color=#800000><size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size></color> 3
1022031307 1 <color=#800000><size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size></color> 2
1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 3</size>
1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
1022010902 5 <size=45><b>Azure Dragon Scroll</b></size> Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the <color=#FFFFFF><size=35>east</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>east</size></color>.
1022010903 5 <size=45><b>White Tiger Scroll</b></size> Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the <color=#FFFFFF><size=35>west</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>west</size></color>.
1022010904 5 <size=45><b>Black Tortoise Scroll</b></size> Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the <color=#FFFFFF><size=35>north</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>north</size></color>.
1022010905 5 <size=45><b>Vermilion Bird Scroll</b></size> Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the <color=#FFFFFF><size=35>south</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>south</size></color>.
1022010906 5 <size=45><b>Eight-Diagram-Shaped Mirror</b></size> The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of <color=#FFFFFF>E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain</color>.
1022010907 5 <size=45><b>Dial Lock</b></size> This dial lock for export is full of Kowloong's cultural elements. Arrange the elements on it in the correct order to open the door.
1022010908 5 <size=45><b>Pottery</b></size> A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today.
1022010909 5 <size=45><b>Drum</b></size> Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance.
1022010910 5 <size=45><b>Unknown: Halberd Weapon</b></size> A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong.
1022010915 2 Learn about how to leave from the smart bot.
1022010916 2 Check the information of the cultural relics in the hall. Arrange the elements on the dial lock in the correct order to leave.
140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle
140293000 1 Hidden target found!\n<size=25>The character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP.</size> 3
140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.)
140291101 5 Log ID: 721683461215 Regular check done. No errors found in the aircraft operating data. The meteorite impact yesterday only caused small scratches on the external gate 2. Stone fragments were cleaned during the investigation.\nThe concentration of the aerosol disinfectant in the passage to gate 2. Replenishment is required. You're suggested to use gate 1 before the replenishment arrives tomorrow.
140291103 5 Log ID: 721683461217 As gate 2 side port was the planned docking angle, using the gate 2 passage before the aerosol disinfectant refill is...\nOverall disinfection of gate 2 passage was immediately carried out!\nGate 2 passage's aerosol disinfectant is replenished!
140291104 5 Log ID: 721683461218 Admin 09 is on sick leave today. Admin 26 will be on duty today.\nNo abnormalities in route.
140291105 5 Log ID: 721683461219 Today's regular check is done! In this cycle of operation, the medicine consumption has greatly gone up. Medicine replenishment request sent to the superiors!\nThe aircraft will be on full auto mode before the supply pod arrives. Please stay in your private cabins as much as possible!
140291106 5 Log ID: 721683461220 No response to the medicine replenishment request.\nRequested again.
140291107 5 Log ID: 721683461221 Regular check done. Minor errors found and corrected in the aircraft operating data. Previous medicine replenishment request checked. Admin 11 failed to send the request through the correct channel. Admin 26 sent it again but didn't correct the channel. Request sent again with urgency.
140291108 5 Log ID: 721683461222 Still no rescue??? Hurry!!!\nHe's crazy!!! He's crazy too!!! They are all crazy!!!\nHe detached the emergency escape pod!!!\nNo! No! I've got to...
140291109 5 Log ID: 721683461223 Regular check done. No errors found in the aircraft operating data. Admin 26 lost his mind due to illness and detached the emergency escape pod. We've locked him up in his personal cabin.\n\nRegular check done. No errors found in the aircraft operating data.\nRegular check done. No errors found in the aircraft operating data.
140291601 5 Sorry, Granpa Hawthorne.\nI shouldn't have thrown the stone at you in the afternoon or made fun of you for having to celebrate the festival alone with Nellie.\nMy parents told me that your uncle (scratched) son didn't return to the camp to protect everyone. What I did was wrong. That was impolite.\nMom invited Granpa Hawthorne to our tent. The atmosphere is happy in our tent.
140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died...
301605381 8 DMG Bonus(es) gained: {0}%
301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2
301605391 8 Extra DMG Bonus of Kaleido's Colorful Brushstroke and Ink Painting increases. {0}%
301605392 2 Ayla gains a DMG Bonus! 2
1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2
1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2
1022020603 8 Rosetta Weakening Progress {0}%
1022011501 1 Hall ??? ■■'s ■■ is spreading silently like sparks. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab MACHINES HELP MACHINES
1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world.
1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
1022010601 2 Follow the guide.
1022010602 5 <size=45><b>Cyborg SO-79:</b></size> Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Cyborg found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but...
1022010603 5 <size=45><b>Cyborg SH27&28:</b></size> Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Cyborg found after the huge "tide." The memory shell is completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia...
1022010604 5 <size=45><b>Cyborg PB-03:</b></size> Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military cyborg found among scrapped machines in the Arctic Route Union's abandoned Perm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification?
1022010605 5 <size=45><b>Commandant ■■■■</b></size> The Babylonia Task Force Commandant who played a big role in the Arctic Route Union event.\nFace the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis a replica of the battle suit that human wore in the battle in the polar area.
1022011106 1 There's nothing useful in this pocket! 1
1022011107 5 <size=45><b>[Comms Record]</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.
1022011109 5 <size=45><b>[Cracking Device Remote Control]</b></size> ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!*
1022011110 2 Search the Kurono Constructs for useful things.
1022011111 2 Use the ID card to gain access to the control panel.
1022011112 1 Access obtained! 3
1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2
1022011114 1 Kurono's reinforcements are coming! 2
1022011115 2 Holoscan to look for awakened machines and enter the cleaner.
1022011116 8 Mechanoid A Virus Cleaning Success 2
1022011117 8 Mechanoid B Virus Cleaning Success 2
1022011118 2 Stand by in the hall and wait for Spooner's order.
1022011119 1 There's no useful information on this soldier. 2
1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
1022011150 5 <size=45><b>Comms Record</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again?
1022011151 5 <size=45><b>Mission X1</b></size> Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any Construct who stands in the way, refer to Attachment 1 - Construct Virus to control it.\nAttachment 1 - Construct Virus
1022011152 5 <size=45><b>Mission Record</b></size> —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed)
1022011153 5 <size=45><b>Intel: Constellia (Old Site)</b></size> A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed)
1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
1022011401 2 Explore the forest park hall.
1022011402 2 Leave the hall.
1022011403 2 Defeat the Hetero-Creature projection.
1022011404 2 To "Courage"
1022011405 2 To "Defense"
1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
1022031401 2 Explore
1022031402 2 Get more information.
1022031403 2 Get information and start calculation.
1022031404 2 Start calculation.
1022031405 8 Calculation Result: Success
1022031406 2 Explain the tactics to Jack.
1022031407 2 Advance to the destination.
1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s
1022031409 2 Defense
1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending
1022041401 2 Reconstruct the past through the data port.
1022041402 2 <size=30>Defeat the Corrupted.</size> 3
1022041403 2 Talk to the Construct.
1022041404 8 Remaining Time {0}s
1022041405 8 Captain Joyce's Remaining HP <color=#FF0000>{0}%</color>
1022041406 2 Protect Joyce. 3
1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
1022020500 5 <size=45><b>Art Museum Hall - Theater</b></size> This is the Constellia Theater. The next play is...
1022020501 5 <size=45><b>Art Museum Hall - Forest Park</b></size> A peaceful and quiet forest park. A habitat for life.
1022020502 5 <size=45><b>Art Museum Hall - ■■■■</b></size> ■■■■■■■■■■■■ Encrypted Data
1022020503 5 <size=45><b>Art Museum Hall - Moon Hall</b></size> Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night.
1022020504 5 <size=45><b>Art Museum Hall</b></size> Here it gathers the artistic crystallization of numerous cultures.
1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world.
1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly.
1022020510 5 Airplane Mode <color=#FF0000>Press and hold Dodge</color> to activate the Airplane Mode.\nWith the Airplane Mode on, <color=#FF0000>tap Dodge</color> to go up and <color=#FF0000>tap again</color> to slow down and go down.\nWith the Airplane Mode on, <color=#FF0000>press and hold Dodge</color> to slow down and exit the Airplane Mode after going lower than a certain level.