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2024-02-29 04:51:22 +00:00
Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum IsDecay Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectId[11] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectValid[11] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10] EffectTarget[11]
1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by <color=#dbb536>100%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach <color=#dbb536>2★</color> 2 1 3 10011 1011 1
1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>4★</color> 4 1 4 10011 10012 1011 1011 1 1
1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by <color=#dbb536>40%</color> and <color=#dbb536>100%</color> respectively.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>6★</color> 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1
1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the <color=#dbb536>Frail</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Physical DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>8★</color> 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1
1015 Crimson - War Blade - Phase 5 101 Upon dealing DMG, summons floating blades to attack the enemy, dealing a total of <color=#dbb536>1,500%</color> Physical DMG with a <color=#dbb536>30%</color> Blood Draining effect; cooldown: <color=#dbb536>10</color>s.\nWhen dealing <color=#dbb536>Physical DMG</color>, the final DMG increases by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Lv.4</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>10★</color> 10 1 1 6 10011 10012 10013 10014 10015 1011 1011 1011 1011 1011 1 1 1 1 1
1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach <color=#dbb536>2★</color> 2 1 3 10021 1021 1
1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>4★</color> 4 1 4 10021 10022 1021 1021 1 1
1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>6★</color> 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1
1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the <color=#dbb536>Combustible</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Fire DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>8★</color> 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1
1025 Crimson - Fire - Phase 5 102 Upon dealing DMG, summons a meteor to strike a wide area, dealing <color=#dbb536>3,000%</color> Fire DMG to all enemies within range. Afflicted enemies have their Extra DMG Bonus reduced by <color=#dbb536>50%</color> for <color=#dbb536>5s</color>; cooldown: <color=#dbb536>10</color>s.\nWhen dealing <color=#dbb536>Fire DMG</color>, the final DMG increases by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Lv.4</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>10★</color> 10 1 1 6 10021 10022 10023 10024 10025 1021 1021 1021 1021 1021 1 1 1 1 1
1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach <color=#dbb536>2★</color> 2 1 3 10031 1031 1
1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>4★</color> 4 1 4 10031 10032 1031 1031 1 1
1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>6★</color> 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1
1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the <color=#dbb536>Electrode</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Lightning DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>8★</color> 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1
1035 Crimson - Lightning - Phase 5 103 Dealing DMG creates a lightning formation around yourself, striking random enemies <color=#dbb536>5</color> times, each dealing <color=#dbb536>1,000%</color> Lightning DMG, with a <color=#dbb536>30%</color> chance to stun enemies; cooldown: <color=#dbb536>10</color>s.\nWhen dealing <color=#dbb536>Lightning DMG</color>, the final DMG increases by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Lv.4</color> Bond effects are inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>10★</color> 10 1 1 6 10031 10032 10033 10034 10035 1031 1031 1031 1031 1031 1 1 1 1 1
1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach <color=#dbb536>2★</color> 2 1 3 10041 1041 1
1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>4★</color> 4 1 4 10041 10042 1041 1041 1 1
1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>6★</color> 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1
1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the <color=#dbb536>Corrosion</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Dark DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>8★</color> 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1
1045 Crimson - Dark - Phase 5 104 Upon dealing DMG, creates a black hole that deals <color=#dbb536>3,000%</color> Dark DMG to all enemies within a wide area, pulling them in after a brief delay; cooldown: <color=#dbb536>10</color>s.\nWhen dealing <color=#dbb536>Dark DMG</color>, the final DMG increases by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Lv.4</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>10★</color> 10 1 1 6 10041 10042 10043 10044 10045 1041 1041 1041 1041 1041 1 1 1 1 1
1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach <color=#dbb536>2★</color> 2 1 3 10051 1051 1
1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>4★</color> 4 1 4 10051 10052 1051 1051 1 1
1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>6★</color> 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1
1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the <color=#dbb536>Frost</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Ice DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>8★</color> 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1
1055 Matrix - Ice - Phase 5 105 When taking DMG from enemies, <color=#dbb536>gains immunity to that DMG</color> and deals <color=#dbb536>3,000%</color> Ice DMG to the attacker, briefly <color=#dbb536>freezing</color> them; cooldown: <color=#dbb536>10</color>s per enemy.\nWhen dealing <color=#dbb536>Ice DMG</color>, the final DMG increases by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Lv.4</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>10★</color> 10 1 1 6 10051 10052 10053 10054 10055 1051 1051 1051 1051 1051 1 1 1 1 1
2011 Gaze Realm - Phase 1 201 In Matrix, all characters have <color=#dbb536>50%</color> more Extra DMG Bonus for <color=#dbb536>3s</color>. Total Stars of Gaze Realm members reach <color=#dbb536>2★</color> 2 1 3 20011 2011 1
2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Gaze Realm members reach <color=#dbb536>4★</color> 4 1 4 20011 20012 2011 2011 1 1
2021 Pure Mercy - Phase 1 202 Excess healing for all characters is converted into True DMG equal to <color=#dbb536>2,000%</color> of the healing amount in a radius of <color=#dbb536>12 meters</color>. Total Stars of Pure Mercy members reach <color=#dbb536>2★</color> 2 1 3 20021 2021 1
2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by <color=#dbb536>100%</color> and will not be affected by the healing decrease.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Pure Mercy members reach <color=#dbb536>4★</color> 4 1 4 20021 20022 2021 2021 1 1
2023 Pure Mercy - Phase 3 202 All characters (<color=#dbb536>including standby characters</color>) restore <color=#dbb536>10%</color> max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Pure Mercy members reach <color=#dbb536>6★</color> 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1
2031 Extreme Calculation - Phase 1 203 Every time any character deals DMG, adds an additional <color=#dbb536>5,000</color> True DMG; won't trigger recursively. Total Stars of Extreme Calculation members reach <color=#dbb536>2★</color> 2 1 3 20031 2031 1
2032 Extreme Calculation - Phase 2 203 Every time any character deals DMG, adds an additional <color=#dbb536>combo count x250</color> True DMG; won't trigger recursively\nAll <color=#dbb536>Lv.1</color> Bond effects will be inherited. Total Stars of Extreme Calculation members reach <color=#dbb536>4★</color> 4 1 4 20031 20032 2031 2031 1 1
2041 Fighter's Wings - Phase 1 204 All characters have <color=#dbb536>50%</color> more max HP. Upon dealing DMG to the <color=#dbb536>shield</color>, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach <color=#dbb536>2★</color> 2 1 3 20041 2041 1
2042 Fighter's Wings - Phase 2 204 All characters gain <color=#dbb536>Super Armor</color> and will not receive DMG beyond <color=#dbb536>20%</color> of their max HP from a single attack.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Fighter's Wings members reach <color=#dbb536>4★</color> 4 1 4 20041 20042 2041 2041 1 1
2043 Fighter's Wings - Phase 3 204 Every time any character takes DMG, inflicts True DMG equal to <color=#dbb536>15x</color> of their max HP to all enemies within <color=#dbb536>12 meters</color>.\nAll <color=#dbb536>Lv.2</color> Bond effects will be inherited. Total Stars of Fighter's Wings members reach <color=#dbb536>6★</color> 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1
2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear <color=#dbb536>Martin</color> with a random one of the following effects:\n<color=#dbb536>Martin</color> deals DMG equal to <color=#dbb536>5%</color> max HP every <color=#dbb536>10s</color> to all enemies.\n<color=#dbb536>Martin</color> summons a black hole to pull all enemies and reduce all their Elemental Resistance by <color=#dbb536>20%</color> every <color=#dbb536>10s</color> for <color=#dbb536>5s</color>. Total Stars of Little League members reach <color=#dbb536>2★</color> 2 1 3 20052 2051 1
2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores <color=#dbb536>1 Signature Energy</color> every second for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll members have <color=#dbb536>5%</color> Extra DMG Bonus for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Little League members reach <color=#dbb536>4★</color> 4 1 4 20052 20051 2051 2051 1 1
2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by <color=#dbb536>100%</color>. Total Stars of Little League members reach <color=#dbb536>6★</color> 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1
2061 Hell Guards - Phase 1 206 Every <color=#dbb536>5s</color>, consumes <color=#dbb536>250 Dodge Gauge</color> to gain a <color=#dbb536>30%</color> Extra DMG Bonus for <color=#dbb536>5s</color>. Total Stars of Hell Guards members reach <color=#dbb536>2★</color> 2 1 3 20061 2061 1
2062 Hell Guards - Phase 2 206 Takes DMG equal to <color=#dbb536>1%</color> max HP every second and deal DMG equal to <color=#dbb536>1%</color> of current HP to all enemies within <color=#dbb536>12m</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Hell Guards members reach <color=#dbb536>4★</color> 4 1 4 20061 20062 2061 2061 1 1
2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for <color=#dbb536>1s</color> to gain a <color=#dbb536>100%</color> Extra DMG Bonus for <color=#dbb536>3s</color>. Cooldown: <color=#dbb536>7s</color>. Total Stars of Sin Reverb members reach <color=#dbb536>2★</color> 2 1 3 20071 2071 1
2072 Sin Reverb - Phase 2 207 Within <color=#dbb536>1s</color>, dodging <color=#dbb536>2 times</color> in a row or holding Dodge for over <color=#dbb536>0.5</color>s triggers <color=#dbb536>Matrix</color>; cooldown: <color=#dbb536>15s</color> (independent from Matrix triggered by successful dodges).\nAll <color=#dbb536>Lv.1</color> Bond effects will be inherited. Total Stars of Sin Reverb members reach <color=#dbb536>4★</color> 4 1 4 20071 20072 2071 2071 1 1
2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above <color=#dbb536>40%</color>, gains a <color=#dbb536>10%</color> Extra DMG Bonus for every 10% more HP the enemy has, up to <color=#dbb536>60%</color>. Total Stars of Final Judgement members reach <color=#dbb536>2★</color> 2 1 3 20081 2081 1
2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a <color=#dbb536>40%</color> chance to deal <color=#dbb536>200%</color> more DMG at the same time.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Final Judgement members reach <color=#dbb536>4★</color> 4 1 4 20081 20082 2081 2081 1 1
2083 Final Judgement - Phase 3 208 Upon dealing DMG, <color=#dbb536>instantly kills</color> the enemy if their HP is below <color=#dbb536>30%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Final Judgement members reach <color=#dbb536>6★</color> 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1
2091 Phantom Capriccio - Phase 1 209 For each different <color=#dbb536>class</color> in the team recruited, all deployed characters gain a <color=#dbb536>15%</color> Extra DMG Bonus. Total Stars of Phantom Capriccio members reach <color=#dbb536>2★</color> 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1
2092 Phantom Capriccio - Phase 2 209 For each different <color=#dbb536>energy type</color> in the team recruited, all deployed characters' HP and ATK increase by <color=#dbb536>10%</color>.\nAll Bond effects <color=#dbb536>activated previously</color> will be inherited. Total Stars of Phantom Capriccio members reach <color=#dbb536>4★</color> 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1
2093 Phantom Capriccio - Rank 3 209 For each different <color=#dbb536>weapon type</color> in the team recruited, all deployed characters gain a <color=#dbb536>25%</color> Extra DMG Bonus. All Bond effects <color=#dbb536>activated previously</color> will be inherited. Total Stars of Phantom Capriccio members reach <color=#dbb536>6★</color> 6 1 5 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 20104 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 1 1 1 1 1 1 1 1 1 1 2131
2101 Creator-Destroyer - Phase 1 210 Upon entering battle, fires a cannon shot every 3s that deals <color=#dbb536>100k</color> True DMG:\n <color=#dbb536>80%</color> chance to successfully fire <color=#dbb536>1</color> shot;\n<color=#dbb536>20%</color> chance to successfully fire <color=#dbb536>5</color> shots. Total Stars of Creator-Destroyers members reach <color=#dbb536>2★</color> 2 1 3 20101 2101 1
2102 Creator-Destroyer - Phase 2 210 Upon entering battle, summons laser beams to attack enemies. The laser beams automatically lock onto enemies and deal <color=#dbb536>50k</color> True DMG every second:\n<color=#dbb536>80%</color> chance to successfully summon <color=#dbb536>1</color> beam with medium speed;\n<color=#dbb536>20%</color> chance to successfully summon <color=#dbb536>2</color> beams with increased speed.\nAll <color=#dbb536>Lv.1</color> Bond effects are inherited. Total Stars of Creator-Destroyers members reach <color=#dbb536>4★</color> 4 1 4 20101 20102 2101 2101 1 1
2103 Creator-Destroyer - Phase 3 210 Upon entering battle, unleashes an explosion every 5s:\n<color=#dbb536>95%</color> chance to successfully deploy a <color=#dbb536>Gravity Bomb</color> that deals <color=#dbb536>400k</color> True DMG in a wide area;\n<color=#dbb536>5%</color> chance to successfully launch a <color=#dbb536>Tactical Strike</color> that deals <color=#dbb536>1M</color> True DMG in a wide area.\nAll <color=#dbb536>Lv.2</color> Bond effects will be inherited. Total Stars of Creator-Destroyers members reach <color=#dbb536>6★</color> 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1
3011 Overclock - Phase 1 301 After casting a Signature Move, gains a <color=#dbb536>100%</color>Extra DMG Bonus for the next Signature Move within <color=#dbb536>15s</color>, stacking up to <color=#dbb536>3</color> times. Upon reaching <color=#dbb536>3</color> stacks, triggers Hypertune, preventing Signature Move use for <color=#dbb536>15s</color>. Total Stars of Overclock members reach <color=#dbb536>2★</color> 2 1 3 30011 3011 1
3012 Overclock - Phase 2 301 After casting a Signature Move, reduces the target enemy's Extra DMG Reduction by <color=#dbb536>20%</color> indefinitely, stacking up to <color=#dbb536>120%</color>.\nAll <color=#dbb536>Lv.1</color> Bond effects will be inherited. Total Stars of Overclock members reach <color=#dbb536>3★</color> 3 1 4 30011 30012 3011 3011 1 1
3013 Overclock - Phase 3 301 Energy cost <color=#dbb536>-50%</color>; the stacking limit of Lv.1 Bond effects is increased to <color=#dbb536>5</color> stacks.\nAll <color=#dbb536>Lv.2</color> Bond effects will be inherited. Total Stars of Overclock members reach <color=#dbb536>4★</color> 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1
3021 Escalation - Phase 1 302 When <color=#dbb536>2 or more</color> members from the same Bond are deployed at the same time, activates an extra skill:\nEvery Signal Orb used grants 5 Charge Points, capped at 100. Upon reaching 100, the skill is activated.\nAfter activating the skill, summons a random backup character from the Bond to assist in battle. This assisting character is invincible, and during their time on the field, the deployed characters cannot be swapped out.\nOnce the assisting character uses their Signature Move, they leave and trigger Matrix.\nAfter they leave, the skill can be recharged.\nAfter each active skill use, all team members gain an extra a <color=#dbb536>50%</color> Extra DMG Bonus, capped at <color=#dbb536>150%</color>. Total Stars of Escalation members reach <color=#dbb536>2★</color> 2 2 3 30021 3021 1
3022 Escalation - Phase 2 302 For every <color=#dbb536>Signal Orb</color> used, if the ping color matches the <color=#dbb536>previous one</color>, gains a <color=#dbb536>20%</color> Ping Extra DMG Bonus per ping for <color=#dbb536>6s</color>, stacking up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Lv.1</color> Bond effects are inherited. Total Stars of Escalation members reach <color=#dbb536>3★</color> 3 2 4 30021 30022 3021 3022 1 1
3023 Escalation - Phase 3 302 In Lv.1 Bond: Charge Points gained from pings increase to <color=#dbb536>10</color>;\n2In Lv.2 Bond: Each stack of Ping Extra DMG Bonus is increased to <color=#dbb536>40%</color>, with the cap raised to <color=#dbb536>600%</color>;\nAnd each Signal Orb use has a <color=#dbb536>80%</color> chance of producing a matching orb (including special ones).\nAll <color=#dbb536>Lv.2</color> Bond effects are inherited. Total Stars of Escalation members reach <color=#dbb536>4★</color> 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1
3031 Oblivion - Phase 1 303 After <color=#dbb536>dodging continuously</color>, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach <color=#dbb536>2★</color> 2 2 3 30031 3031 1
3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by <color=#dbb536>50%</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Oblivion members reach <color=#dbb536>3★</color> 3 2 4 30031 30032 3031 3031 1 1
3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery <color=#dbb536>Signature cast</color> will <color=#dbb536>charge</color> the Special Skill button. Activating the button will <color=#dbb536>cast a Signature</color> again. (This time the Signature cast <color=#dbb536>will not</color> <color=#dbb536>charge</color> the special skill.)\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Oblivion members reach <color=#dbb536>4★</color> 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1
3041 Elimination - Phase 1 304 After <color=#dbb536>3</color> 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: <color=#dbb536>8s</color>) Total Stars of Elimination members reach <color=#dbb536>2★</color> 2 1 3 30041 3041 1
3042 Elimination - Phase 2 304 For every <color=#dbb536>5</color> Signature Energy, Extra DMG Bonus of Orb skills increases by <color=#dbb536>10%</color>.\nAll <color=#dbb536>Phase 1</color> Bonds will be inherited. Total Stars of Elimination members reach <color=#dbb536>3★</color> 3 1 4 30041 30042 3041 3041 1 1
3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Elimination members reach <color=#dbb536>4★</color> 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1
3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals <color=#dbb536>10%</color> more CRIT DMG for <color=#dbb536>5s</color>, up to <color=#dbb536>300%</color>. Total Stars of Divine Judgment members reach <color=#dbb536>2★</color> 2 1 3 30051 3051 1
3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to <color=#dbb536>1%</color> of the enemy's current HP. Cooldown: <color=#dbb536>0.5s</color>\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Divine Judgment members reach <color=#dbb536>3★</color> 3 1 4 30051 30052 3051 3051 1 1
3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by <color=#dbb536>80%</color> for <color=#dbb536>5s</color>. Triggering this effect again will renew its duration.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Divine Judgment members reach <color=#dbb536>4★</color> 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1
3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to <color=#dbb536>10%</color> max HP. Cooldown: <color=#dbb536>1s</color>. Max Shield equals to <color=#dbb536>100%</color> max HP. Total Stars of Fortress members reach <color=#dbb536>2★</color> 2 1 3 30061 3061 1
3062 Fortress - Phase 2 306 When dealing Basic Attack DMG, adds additional True DMG equal to the current shield points <color=#dbb536>x20</color>. Cooldown: <color=#dbb536>1</color>s.\nAll <color=#dbb536>Lv.1</color> Bond effects are inherited. Total Stars of Fortress members reach <color=#dbb536>3★</color> 3 1 4 30061 30062 3061 3061 1 1
3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for <color=#dbb536>2s</color>. Cooldown: <color=#dbb536>5s</color>\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Fortress members reach <color=#dbb536>4★</color> 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1
3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: <color=#dbb536>1s</color>. Total Stars of Sudden Rain members reach <color=#dbb536>2★</color> 2 1 3 30071 3071 1
3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for <color=#dbb536>5s</color>. A maximum of <color=#dbb536>40</color> Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Sudden Rain members reach <color=#dbb536>3★</color> 3 1 4 30071 30072 3071 3071 1 1
3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by <color=#dbb536>20%</color> for <color=#dbb536>10s</color>, up to <color=#dbb536>200%</color>. Cooldown: <color=#dbb536>1s</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Sudden Rain members reach <color=#dbb536>4★</color> 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1
3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains <color=#dbb536>2</color> sets of same-colored Signal Orbs Total Stars of Cyclone members reach <color=#dbb536>2★</color> 2 1 3 30081 3081 1
3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by <color=#dbb536>30%</color> for <color=#dbb536>3s</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects. Total Stars of Cyclone members reach <color=#dbb536>3★</color> 3 1 4 30081 30082 3081 3081 1 1
3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Cyclone members reach <color=#dbb536>4★</color> 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1
3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by <color=#dbb536>100%</color> for <color=#dbb536>10s</color>. Total Stars of Outlier members reach <color=#dbb536>2★</color> 2 1 3 30091 3091 1
3092 Outlier - Phase 2 309 Character switch cooldown decreases by <color=#dbb536>50%</color>. Gains Shield equal to <color=#dbb536>30%</color> max HP upon character switch.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>4★</color> 4 1 4 30091 30092 3091 3091 1 1
3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by <color=#dbb536>40%</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>6★</color> 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1
3094 Outlier - Phase 4 309 Upon character switch, <color=#dbb536>enters Matrix</color>, gaining <color=#dbb536>100</color> Signature Energy and 3 sets of same-colored Signal Orbs.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>8★</color> 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1
2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by <color=#dbb536>200</color>. When <color=#dbb536>dodging</color>, <color=#dbb536>Healing Pulse</color> will be released to heal all allies within <color=#dbb536>6m</color> for <color=#dbb536>25%</color> ATK of the current character and grant them <color=#dbb536>20%</color> DMG Immunity for <color=#dbb536>4s</color>. <color=#dbb536>6s cooldown</color>. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>2★</color> 2 1 3 20111 2111 1
2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by <color=#dbb536>400</color>. The <color=#dbb536>effect and duration</color> of Phase 1 Healing Pulse are <color=#dbb536>doubled</color> with an additional <color=#dbb536>50%</color> Extra DMG Bonus granted. <color=#dbb536>It does not have cooldown periods anymore.</color> (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>4★</color> 4 1 4 20111 20112 2111 2111 1 1
2121 Aliasing Resonance - Rank 1 212 After activating Matrix, Lee will launch <color=#dbb536>1 Supporting Strike</color> from other timelines, each strike dealing damage equal to <color=#dbb536>500% of current character's multiplier</color> and permanently increasing the damage taken by the target hit <color=#dbb536>by 30%</color>, stacking up to <color=#dbb536>2 times</color>. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach <color=#dbb536>1★</color> 1 1 3 20121 2121 1
2122 Aliasing Resonance - Rank 2 212 After activating Matrix, Lee will launch <color=#dbb536>3 Supporting Strikes</color> from other timelines, each strike dealing damage equal to <color=#dbb536>500% of current character's multiplier</color> and permanently increasing the damage taken by the target hit <color=#dbb536>by 30%</color>, stacking up to <color=#dbb536>6 times</color>. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach <color=#dbb536>2★</color> 2 1 4 20122 2121 1
2131 Thunderclap Blade - Phase 1 213 After dodging, Crimson Weave casts a <color=#dbb536>Swordwave Attack Support</color>, dealing True DMG at <color=#dbb536>2,000% of the current character's multiplier</color>, and then gains a <color=#dbb536>50%</color> Extra Basic Attack DMG Bonus for <color=#dbb536>6s</color>. Cooldown: <color=#dbb536>12</color>s. Total Stars of Thunderclap Blade members reach <color=#dbb536>1★</color> 1 1 3 20131 2132 1
2132 Thunderclap Blade - Phase 2 213 Cooldown of Lv. Bond Swordwave is reduced to <color=#dbb536>8</color>s.\nEach <color=#dbb536>Swordwave Attack Support</color> use grants a <color=#dbb536>20%</color> Extra DMG Bonus, stacking infinitely up to <color=#dbb536>100%</color>.\nAll <color=#dbb536>Lv.1</color> Bond effects are inherited. Total Stars of Thunderclap Blade members reach <color=#dbb536>2★</color> 2 1 4 20131 20132 2132 2132 1 1