forked from PGR/ascnet
13 lines
3.7 KiB
Plaintext
13 lines
3.7 KiB
Plaintext
Id Type Name Description BgPath PracticeContentPrefab PracticeGridPrefab SubTag
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1 1 Basic Battle Can learn the basic combat controls. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg01B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesBasics.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle.prefab
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2 2 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesAdvanced.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeSquare.prefab
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3 3 Member Battle
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4 3 S-Rank Omniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
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5 3 A/B-Rank Omniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
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6 3 Uniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
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7 3 Collab Frame Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
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8 4 Simulated Trial
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9 4 Boss 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingBoss.prefab 8
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10 4 Elite 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingInfernalMobs.prefab 8
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11 4 Boss (Uniframe) 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingBoss.prefab 8
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12 4 Elite (Uniframe) 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingInfernalMobs.prefab 8 |