forked from PGR/ascnet
20 KiB
20 KiB
1 | Id | Name | ModelPath | ModelFaceName | FaceSkinPath | DefaultMoveSpeed | DefaultBodyAnimName | BodyAnimPath[0] | BodyAnimPath[1] | BodyAnimPath[2] | BodyAnimPath[3] | BodyAnimPath[4] | BodyAnimPath[5] | BodyAnimPath[6] | BodyAnimPath[7] | BodyAnimPath[8] | BodyAnimPath[9] | FaceAnimPath[0] | FaceAnimPath[1] | FaceAnimPath[2] | FaceAnimPath[3] | FaceAnimPath[4] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1021004 | Lucia | Assets/Product/Role/CharaterPrefab/R4LuxiyaMd010011.prefab | R4LuxiyaMd010011Face | Assets/Product/Role/StoryFace/R4LuxiyaMd010011FaceStoryVC.asset | 1.5 | PlotStand1 | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1Loop.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1ToStand1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToAngry1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToTalk1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToWorry1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1Loop.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1ToStand1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1Loop.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1ToStand1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceAngry1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceDefault.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceTalk1.anim | Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceWorry1.anim | |
3 | 1011003 | Lee | Assets/Product/Role/CharaterPrefab/R3LiangMd010011.prefab | R3Liang01003Face | Assets/Product/Role/StoryFace/R3Liang01003FaceStoryVC.asset | 1.5 | PlotStand1 | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1Loop.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1ToStand1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToAngry1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToTalk1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToThink1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1Loop.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1ToStand1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1Loop.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1ToStand1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceAngry1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceDefault.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceTalk1.anim | Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceThink1.anim | |
4 | 1021003 | Celica | ||||||||||||||||||||
5 | 1021005 | Radiance | ||||||||||||||||||||
6 | 1000000 | Liv | Assets/Product/Role/CharaterPrefab/R4LifuMd010021Stroy.prefab | R4LifuMd010011Face | Assets/Product/Role/StoryFace/R4LifuMd010011FaceStoryVC.asset | 1.5 | PlotStand1 | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1Loop.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1ToStand1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1Loop.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1ToStand1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSad1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSerious1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToTalk1.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1Loop.anim | Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1ToStand1.anim | Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face05.anim | Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face01.anim | Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face02.anim | Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face03.anim | Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face04.anim |
7 | 600000 | |||||||||||||||||||||
8 | 600001 | Hassen | ||||||||||||||||||||
9 | 600002 | Hippocrates | ||||||||||||||||||||
10 | 600003 | Celica | Assets/Product/Role/CharaterPrefab/Npc1SailikaMd000001.prefab | 1.5 | Stand1 | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim | |||||||
11 | 600004 | Construct Soldier 1 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
12 | 600005 | Construct Soldier 2 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
13 | 600006 | Construct Soldier 3 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
14 | 600007 | Construct Soldier 4 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
15 | 600008 | Construct Soldier 5 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
16 | 600009 | Construct Soldier 6 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
17 | 600010 | Construct Soldier 7 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
18 | 600011 | Construct Soldier 8 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
19 | 600012 | Construct Soldier 9 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
20 | 600013 | Construct Soldier 10 | Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim | |||||||
21 | 600014 | Construct Female Soldier | Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | |||||||
22 | 600015 | Construct Female Soldier | Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | |||||||
23 | 600016 | Construct Female Soldier | Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim | |||||||
24 | 600017 | Construct Female Commander | Assets/Product/Role/CharaterPrefab/Mo1CyborgleaderMd10003.prefab | 1.5 | Stand2 | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim | Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim |