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ascnet/AscNet.Common/MsgPack/Types.cs

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77 KiB
C#

#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
namespace AscNet.Common.MsgPack
{
[global::MessagePack.MessagePackObject(true)]
public class HandshakeRequest
{
public String Sha1 { get; set; }
public String DocumentVersion { get; set; }
public String ApplicationVersion { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class HandshakeResponse
{
public Int32 Code { get; set; }
public Int32 UtcOpenTime { get; set; }
public dynamic? Sha1Table { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class LoginRequest
{
public Int32 LoginType { get; set; }
public String ServerBean { get; set; }
public Int32 LoginPlatform { get; set; }
public String ClientVersion { get; set; }
public String DeviceId { get; set; }
public Int32 UserId { get; set; }
public String Token { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class LoginResponse
{
public Int32 Code { get; set; }
public Int32 UtcOffset { get; set; }
public UInt32 UtcServerTime { get; set; }
public String ReconnectToken { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyDailyLotteryData
{
public dynamic[] Lotteries { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyLogin
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginPlayerData
{
public UInt32 Id { get; set; }
public String Name { get; set; }
public Int32 Level { get; set; }
public String Sign { get; set; }
public UInt32 DisplayCharId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginPlayerDataBirthday
{
public Int32 Mon { get; set; }
public Int32 Day { get; set; }
}
public NotifyLoginPlayerDataBirthday Birthday { get; set; }
public Int32 HonorLevel { get; set; }
public String ServerId { get; set; }
public Int32 Likes { get; set; }
public Int32 CurrTeamId { get; set; }
public Int32 ChallengeEventId { get; set; }
public UInt32 CurrHeadPortraitId { get; set; }
public Int32 CurrHeadFrameId { get; set; }
public Int32 CurrMedalId { get; set; }
public Int32 AppearanceShowType { get; set; }
public Int32 DailyReceiveGiftCount { get; set; }
public Int32 DailyActivenessRewardStatus { get; set; }
public Int32 WeeklyActivenessRewardStatus { get; set; }
public Int32[] Marks { get; set; }
public UInt32[] GuideData { get; set; }
public Int32[] Communications { get; set; }
public dynamic[] ShowCharacters { get; set; }
public dynamic[] ShieldFuncList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginPlayerDataAppearanceSettingInfo
{
public Int32 TitleType { get; set; }
public Int32 CharacterType { get; set; }
public Int32 FashionType { get; set; }
public Int32 WeaponFashionType { get; set; }
public Int32 DormitoryType { get; set; }
public Int32 DormitoryId { get; set; }
}
public NotifyLoginPlayerDataAppearanceSettingInfo AppearanceSettingInfo { get; set; }
public UInt32 CreateTime { get; set; }
public UInt32 LastLoginTime { get; set; }
public Int32 ReportTime { get; set; }
public UInt32 ChangeNameTime { get; set; }
public Int32 Flags { get; set; }
}
public NotifyLoginPlayerData PlayerData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginTimeLimitCtrlConfigList
{
public Int32 Id { get; set; }
public UInt32 StartTime { get; set; }
public UInt32 EndTime { get; set; }
}
public NotifyLoginTimeLimitCtrlConfigList[] TimeLimitCtrlConfigList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginSharePlatformConfigList
{
public Int32 Id { get; set; }
public Int32[] SdkId { get; set; }
}
public NotifyLoginSharePlatformConfigList[] SharePlatformConfigList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginItemList
{
public Int32 Id { get; set; }
public UInt32 Count { get; set; }
public Int32 BuyTimes { get; set; }
public Int32 TotalBuyTimes { get; set; }
public Int32 LastBuyTime { get; set; }
public UInt32 RefreshTime { get; set; }
public UInt32 CreateTime { get; set; }
}
public NotifyLoginItemList[] ItemList { get; set; }
public Dictionary<dynamic, dynamic> ItemRecycleDict { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginCharacterList
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginCharacterListSkillList
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
public NotifyLoginCharacterListSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
public UInt32 FashionId { get; set; }
public UInt32 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public UInt32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginCharacterListCharacterHeadInfo
{
public Int32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public NotifyLoginCharacterListCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public NotifyLoginCharacterList[] CharacterList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginEquipList
{
public Int32 Id { get; set; }
public UInt32 TemplateId { get; set; }
public UInt32 CharacterId { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Breakthrough { get; set; }
public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
public Boolean IsLock { get; set; }
public UInt32 CreateTime { get; set; }
public Boolean IsRecycle { get; set; }
}
public NotifyLoginEquipList[] EquipList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFashionList
{
public UInt32 Id { get; set; }
public Boolean IsLock { get; set; }
}
public NotifyLoginFashionList[] FashionList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginHeadPortraitList
{
public UInt32 Id { get; set; }
public Int32 LeftCount { get; set; }
public UInt32 BeginTime { get; set; }
}
public NotifyLoginHeadPortraitList[] HeadPortraitList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginBaseEquipLoginData
{
public dynamic[] BaseEquipList { get; set; }
public dynamic[] DressedList { get; set; }
}
public NotifyLoginBaseEquipLoginData BaseEquipLoginData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenData
{
public Dictionary<dynamic, dynamic> StageData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenDataFubenBaseData
{
public Int32 RefreshTime { get; set; }
public Int32 SelectedCharId { get; set; }
public Int32 UrgentAlarmCount { get; set; }
public Int32 WeeklyUrgentCount { get; set; }
public dynamic? DayUrgentCount { get; set; }
}
public NotifyLoginFubenDataFubenBaseData FubenBaseData { get; set; }
public dynamic[] UnlockHideStages { get; set; }
public dynamic[] StageDifficulties { get; set; }
}
public NotifyLoginFubenData FubenData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenMainLineData
{
public UInt32[] TreasureData { get; set; }
public Dictionary<dynamic, dynamic> LastPassStage { get; set; }
public dynamic[] MainChapterEventInfos { get; set; }
}
public NotifyLoginFubenMainLineData FubenMainLineData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenChapterExtraLoginData
{
public dynamic[] TreasureData { get; set; }
public dynamic[] LastPassStage { get; set; }
public dynamic[] ChapterEventInfos { get; set; }
}
public NotifyLoginFubenChapterExtraLoginData FubenChapterExtraLoginData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenUrgentEventData
{
public dynamic? UrgentEventData { get; set; }
}
public NotifyLoginFubenUrgentEventData FubenUrgentEventData { get; set; }
public dynamic[] AutoFightRecords { get; set; }
public Dictionary<dynamic, dynamic> TeamGroupData { get; set; }
public dynamic? TeamPrefabData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginSignInf
{
public Int32 Id { get; set; }
public Int32 Round { get; set; }
public Int32 Day { get; set; }
public Boolean Got { get; set; }
public Int32 FinishDay { get; set; }
}
public NotifyLoginSignInf[] SignInfos { get; set; }
public dynamic[] AssignChapterRecord { get; set; }
public dynamic[] WeaponFashionList { get; set; }
public dynamic[] PartnerList { get; set; }
public dynamic[] ShieldedProtocolList { get; set; }
public dynamic? LimitedLoginData { get; set; }
public UInt32 UseBackgroundId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyLoginFubenShortStoryLoginData
{
public dynamic[] TreasureData { get; set; }
public dynamic[] LastPassStage { get; set; }
public dynamic[] ChapterEventInfos { get; set; }
}
public NotifyLoginFubenShortStoryLoginData FubenShortStoryLoginData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPayInfo
{
public Single TotalPayMoney { get; set; }
public Boolean IsGetFirstPayReward { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipChipGroupList
{
public dynamic[] ChipGroupDataList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipChipAutoRecycleSite
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipChipAutoRecycleSiteChipRecycleSite
{
public Int32[] RecycleStar { get; set; }
public Int32 Days { get; set; }
public Int32 SetRecycleTime { get; set; }
}
public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipGuideData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipGuideDataEquipGuideData
{
public Int32 TargetId { get; set; }
public dynamic[] PutOnPosList { get; set; }
public dynamic[] FinishedTargets { get; set; }
}
public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveLoginData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveLoginDataMonste
{
public UInt32 Id { get; set; }
public Int32 Killed { get; set; }
}
public NotifyArchiveLoginDataMonste[] Monsters { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveLoginDataEqui
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ResonanceCount { get; set; }
}
public NotifyArchiveLoginDataEqui[] Equips { get; set; }
public dynamic[] MonsterUnlockIds { get; set; }
public dynamic[] WeaponUnlockIds { get; set; }
public dynamic[] AwarenessUnlockIds { get; set; }
public dynamic[] MonsterSettings { get; set; }
public dynamic[] WeaponSettings { get; set; }
public dynamic[] AwarenessSettings { get; set; }
public dynamic[] MonsterInfos { get; set; }
public dynamic[] MonsterSkills { get; set; }
public UInt32[] UnlockCgs { get; set; }
public dynamic[] UnlockStoryDetails { get; set; }
public dynamic[] PartnerUnlockIds { get; set; }
public dynamic[] PartnerSettings { get; set; }
public UInt32[] UnlockPvDetails { get; set; }
public dynamic[] UnlockMails { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyChatLoginData
{
public UInt32 RefreshTime { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyChatLoginDataUnlockEmoj
{
public UInt32 Id { get; set; }
public Int32 EndTime { get; set; }
}
public NotifyChatLoginDataUnlockEmoj[] UnlockEmojis { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifySocialData
{
public dynamic[] FriendData { get; set; }
public dynamic[] ApplyData { get; set; }
public dynamic[] Remarks { get; set; }
public dynamic[] BlockData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskDataTas
{
public UInt32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskDataTasSchedule
{
public UInt32 Id { get; set; }
public Int32 Value { get; set; }
}
public NotifyTaskDataTaskDataTasSchedule[] Schedule { get; set; }
public Int32 State { get; set; }
public UInt32 RecordTime { get; set; }
public Int32 ActivityId { get; set; }
}
public NotifyTaskDataTaskDataTas[] Tasks { get; set; }
public UInt32[] Course { get; set; }
public Int32[] FinishedTasks { get; set; }
public Int32[] NewPlayerRewardRecord { get; set; }
public dynamic[] TaskLimitIdActiveInfos { get; set; }
public dynamic[] NewbieRecvProgress { get; set; }
public Boolean NewbieHonorReward { get; set; }
public Int32 NewbieUnlockPeriod { get; set; }
}
public NotifyTaskDataTaskData TaskData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyActivenessStatus
{
public Int32 DailyActivenessRewardStatus { get; set; }
public Int32 WeeklyActivenessRewardStatus { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyNewPlayerTaskStatus
{
public UInt32 NewPlayerTaskActiveDay { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2Data
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataDataActivityData
{
public Int32 Id { get; set; }
public Int32 BeginTime { get; set; }
public Int32 State { get; set; }
}
public NotifyRegression2DataDataActivityData ActivityData { get; set; }
public dynamic? SignInData { get; set; }
public dynamic? InviteData { get; set; }
public dynamic[] GachaDatas { get; set; }
}
public NotifyRegression2DataData Data { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionData
{
public Int32 Id { get; set; }
public UInt32 ResetTime { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDataNod
{
public Int32 NodeId { get; set; }
public Int32 NodeType { get; set; }
public Int32 EventId { get; set; }
public String Value { get; set; }
}
public NotifyMaintainerActionDataNod[] Nodes { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDataPlaye
{
public UInt32 PlayerId { get; set; }
public String PlayerName { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Int32 NodeId { get; set; }
public Boolean IsNodeTriggered { get; set; }
public Boolean Reverse { get; set; }
}
public NotifyMaintainerActionDataPlaye[] Players { get; set; }
public Int32[] Cards { get; set; }
public Int32 FightWinCount { get; set; }
public Int32 BoxCount { get; set; }
public Int32 UsedActionCount { get; set; }
public Int32 ExtraActionCount { get; set; }
public Boolean HasWarehouseNode { get; set; }
public Int32 WarehouseFinishCount { get; set; }
public Boolean HasMentorNode { get; set; }
public Int32 MentorStatus { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyAllRedEnvelope
{
public dynamic[] Envelopes { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyScoreTitleData
{
public dynamic[] TitleInfos { get; set; }
public dynamic[] HideTypes { get; set; }
public Boolean IsHideCollection { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyScoreTitleDataWallInf
{
public Int32 Id { get; set; }
public UInt32 PedestalId { get; set; }
public UInt32 BackgroundId { get; set; }
public Boolean IsShow { get; set; }
public dynamic[] CollectionSetInfos { get; set; }
}
public NotifyScoreTitleDataWallInf[] WallInfos { get; set; }
public UInt16[] UnlockedDecorationIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBfrtData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyBfrtDataBfrtData
{
public dynamic[] BfrtGroupRecords { get; set; }
public dynamic[] BfrtTeamInfos { get; set; }
}
public NotifyBfrtDataBfrtData BfrtData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTask
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasks
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasksTas
{
public UInt32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasksTasSchedule
{
public UInt32 Id { get; set; }
public Int32 Value { get; set; }
}
public NotifyTaskTasksTasSchedule[] Schedule { get; set; }
public Int32 State { get; set; }
public UInt32 RecordTime { get; set; }
public Int32 ActivityId { get; set; }
}
public NotifyTaskTasksTas[] Tasks { get; set; }
}
public NotifyTaskTasks Tasks { get; set; }
public dynamic? TaskLimitIdActiveInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildEvent
{
public Int32 Type { get; set; }
public UInt32 Value { get; set; }
public Int32 Value2 { get; set; }
public dynamic? Str1 { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyAssistData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyAssistDataAssistData
{
public UInt32 AssistCharacterId { get; set; }
}
public NotifyAssistDataAssistData AssistData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyWorkNextRefreshTime
{
public UInt32 NextRefreshTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryData
{
public dynamic[] FurnitureCreateList { get; set; }
public dynamic[] WorkList { get; set; }
public UInt32[] FurnitureUnlockList { get; set; }
public Int32 SnapshotTimes { get; set; }
public dynamic[] DormitoryList { get; set; }
public dynamic[] VisitorList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataFurnitureList
{
public Int32 Id { get; set; }
public UInt32 ConfigId { get; set; }
public Int32 X { get; set; }
public Int32 Y { get; set; }
public Int32 Angle { get; set; }
public Int32 DormitoryId { get; set; }
public UInt32 Addition { get; set; }
public Int32[] AttrList { get; set; }
public Boolean IsLocked { get; set; }
}
public NotifyDormitoryDataFurnitureList[] FurnitureList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataCharacterList
{
public UInt32 CharacterId { get; set; }
public SByte DormitoryId { get; set; }
public Int32 Mood { get; set; }
public Int32 Vitality { get; set; }
public Int32 MoodSpeed { get; set; }
public Int32 VitalitySpeed { get; set; }
public UInt32 LastFondleRecoveryTime { get; set; }
public Int32 LeftFondleCount { get; set; }
public dynamic[] EventList { get; set; }
}
public NotifyDormitoryDataCharacterList[] CharacterList { get; set; }
public dynamic[] Layouts { get; set; }
public dynamic[] BindRelations { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyNameplateLoginData
{
public Int32 CurrentWearNameplate { get; set; }
public dynamic[] UnlockNameplates { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildDormPlayerData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildDormPlayerDataGuildDormData
{
public Int32 CurrentCharacterId { get; set; }
public Int32 DailyInteractRewardTotalTimes { get; set; }
public Int32 DailyInteractRewardCurTimes { get; set; }
}
public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBountyTaskInfo
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyBountyTaskInfoTaskInfo
{
public Int32 RankLevel { get; set; }
public dynamic[] TaskCards { get; set; }
public Int32 TaskPoolRefreshCount { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyBountyTaskInfoTaskInfoTaskPool
{
public Int32 Id { get; set; }
public UInt32 StageId { get; set; }
public UInt32 RewardId { get; set; }
public UInt32 EventId { get; set; }
public UInt32 DifficultStageId { get; set; }
public Int32 Status { get; set; }
}
public NotifyBountyTaskInfoTaskInfoTaskPool[] TaskPool { get; set; }
}
public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; }
public UInt32 RefreshTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyFiveTwentyRecord
{
public dynamic[] CharacterIds { get; set; }
public dynamic[] GroupRecord { get; set; }
public Int32 ActivityNo { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class PurchaseDailyNotify
{
public dynamic[] ExpireInfoList { get; set; }
public dynamic[] DailyRewardInfoList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PurchaseDailyNotifyFreeRewardInfoList
{
public UInt32 Id { get; set; }
public String Name { get; set; }
}
public PurchaseDailyNotifyFreeRewardInfoList[] FreeRewardInfoList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPurchaseRecommendConfig
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyPurchaseRecommendConfigData
{
public Dictionary<dynamic, dynamic> AddOrModifyConfigs { get; set; }
public dynamic? RemoveIds { get; set; }
}
public NotifyPurchaseRecommendConfigData Data { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBackgroundLoginData
{
public UInt32[] HaveBackgroundIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMedalData
{
public dynamic[] MedalInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyExploreData
{
public dynamic[] ChapterDatas { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyGatherRewardList
{
public Int32[] GatherRewards { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyDrawTicketData
{
public dynamic[] DrawTicketInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyAccumulatedPayData
{
public Int32 PayId { get; set; }
public Single PayMoney { get; set; }
public dynamic[] PayRewardIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyArenaActivity
{
public Int32 ActivityNo { get; set; }
public Int32 ChallengeId { get; set; }
public Int32 Status { get; set; }
public UInt32 NextStatusTime { get; set; }
public Int32 ArenaLevel { get; set; }
public Int32 JoinActivity { get; set; }
public Int32 UnlockCount { get; set; }
public UInt32 TeamTime { get; set; }
public UInt32 FightTime { get; set; }
public UInt32 ResultTime { get; set; }
public dynamic[] MaxPointStageList { get; set; }
public Int32 ContributeScore { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPrequelUnlockChallengeStages
{
public dynamic[] UnlockChallengeStages { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPrequelChallengeRefreshTime
{
public UInt32 NextRefreshTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenPrequelData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenPrequelDataFubenPrequelData
{
public dynamic[] RewardedStages { get; set; }
public dynamic[] UnlockChallengeStages { get; set; }
}
public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMainLineActivity
{
public UInt16[] Chapters { get; set; }
public Int32 BfrtChapter { get; set; }
public UInt32 EndTime { get; set; }
public Int32 HideChapterBeginTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyDailyFubenLoginData
{
public UInt32 RefreshTime { get; set; }
public dynamic[] Records { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBirthdayPlot
{
public UInt32 NextActiveYear { get; set; }
public Int32 IsChange { get; set; }
public dynamic[] UnLockCg { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBossActivityData
{
public Int32 ActivityId { get; set; }
public Int32 SectionId { get; set; }
public Int32 Schedule { get; set; }
public dynamic[] StageStarInfos { get; set; }
public dynamic[] StarRewardIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBriefStoryData
{
public dynamic[] FinishedIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyChessPursuitGroupInfo
{
public dynamic[] MapDBList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyChessPursuitGroupInfoMapBossList
{
public Int32 Id { get; set; }
public Int32 InitHp { get; set; }
public Int32 SubBossMaxHp { get; set; }
public Int32 BossStepMin { get; set; }
public Int32 BossStepMax { get; set; }
public Single BattleHurtRate { get; set; }
public Int32 BattleHurtMax { get; set; }
public Int32 SelfHpRate { get; set; }
public Int32 SelfHpMax { get; set; }
public Int32 ConvertHurtRate { get; set; }
}
public NotifyChessPursuitGroupInfoMapBossList[] MapBossList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyClickClearData
{
public dynamic[] Activities { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyCourseData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyCourseDataData
{
public Int32 TotalLessonPoint { get; set; }
public Int32 MaxTotalLessonPoint { get; set; }
public dynamic[] ChapterDataList { get; set; }
public dynamic? StageDataDict { get; set; }
public dynamic[] RewardIds { get; set; }
}
public NotifyCourseDataData Data { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyActivityDrawList
{
public UInt16[] DrawIdList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyActivityDrawGroupCount
{
public Int32 Count { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyExperimentData
{
public dynamic[] FinishIds { get; set; }
public dynamic[] ExperimentInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBabelTowerActivityStatus
{
public Int32 ActivityNo { get; set; }
public Int32 Status { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBabelTowerData
{
public Int32 ActivityNo { get; set; }
public Int32 MaxScore { get; set; }
public Int32 RankLevel { get; set; }
public dynamic[] StageDatas { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyBabelTowerDataExtraData
{
public Int32 ActivityNo { get; set; }
public Int32 MaxScore { get; set; }
public Int32 RankLevel { get; set; }
public dynamic[] StageDatas { get; set; }
}
public NotifyBabelTowerDataExtraData ExtraData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenBossSingleData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenBossSingleDataFubenBossSingleData
{
public Int32 ActivityNo { get; set; }
public Int32 TotalScore { get; set; }
public Int32 MaxScore { get; set; }
public Int32 OldLevelType { get; set; }
public Int32 LevelType { get; set; }
public Int32 ChallengeCount { get; set; }
public UInt32 RemainTime { get; set; }
public Int32 AutoFightCount { get; set; }
public dynamic? CharacterPoints { get; set; }
public dynamic[] HistoryList { get; set; }
public dynamic[] RewardIds { get; set; }
public Int32 RankPlatform { get; set; }
public Int32[] BossList { get; set; }
public dynamic[] TrialStageInfoList { get; set; }
}
public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyFestivalData
{
public dynamic[] FestivalInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPracticeData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyPracticeDataChapterInf
{
public Int32 Id { get; set; }
public UInt32[] FinishStages { get; set; }
}
public NotifyPracticeDataChapterInf[] ChapterInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTrialData
{
public Int32[] FinishTrial { get; set; }
public Int32[] RewardRecord { get; set; }
public dynamic[] TypeRewardRecord { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPivotCombatData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyPivotCombatDataPivotCombatData
{
public Int32 ActivityId { get; set; }
public Int32 Difficulty { get; set; }
public dynamic[] RegionDataList { get; set; }
}
public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifySettingLoadingOption
{
public dynamic? LoadingData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyRepeatChallengeData
{
public Int32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyRepeatChallengeDataExpInfo
{
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
}
public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; }
public dynamic[] RcChapters { get; set; }
public dynamic[] RewardIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPlayerReportData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyPlayerReportDataReportData
{
public Int32 ReportTimes { get; set; }
public Int32 LastReportTime { get; set; }
}
public NotifyPlayerReportDataReportData ReportData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyReviewConfig
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyReviewConfigReviewActivityConfigList
{
public Int32 Id { get; set; }
public UInt32 StartTime { get; set; }
public UInt32 EndTime { get; set; }
public UInt32 RewardId { get; set; }
}
public NotifyReviewConfigReviewActivityConfigList[] ReviewActivityConfigList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginData
{
public Int32 Id { get; set; }
public UInt32 BeginTime { get; set; }
public UInt32 FightBeginTime { get; set; }
public Int32 CurDay { get; set; }
public Int32 AssistCharacterId { get; set; }
public Int32 SetAssistCharacterTime { get; set; }
public Int32 BorrowCount { get; set; }
public UInt32 ElectricEnergy { get; set; }
public Int32 Endurance { get; set; }
public Int32 MineralLeft { get; set; }
public Int32 TotalMineral { get; set; }
public dynamic[] ElectricCharacterIds { get; set; }
public dynamic[] FinishGroupIds { get; set; }
public dynamic[] FinishGroupInfos { get; set; }
public dynamic[] HistoryFinishGroupInfos { get; set; }
public dynamic[] GroupInfos { get; set; }
public dynamic[] TeamInfos { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginDataGroupStageDat
{
public Int32 Id { get; set; }
public UInt32[] StageIds { get; set; }
public Dictionary<dynamic, dynamic> StageBuffId { get; set; }
public Int32 SupportId { get; set; }
}
public NotifyStrongholdLoginDataGroupStageDat[] GroupStageDatas { get; set; }
public Int32[] RuneList { get; set; }
public dynamic[] RewardIds { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginDataLastResultRecord
{
public Int32 Id { get; set; }
public Int32 FinishCount { get; set; }
public Int32 MinerCount { get; set; }
public Int32 MineralCount { get; set; }
public Int32 AssistCount { get; set; }
public Int32 AssistRewardValue { get; set; }
}
public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginDataMineRecor
{
public Int32 Day { get; set; }
public Int32 MinerCount { get; set; }
public Int32 MineralCount { get; set; }
public Boolean IsStay { get; set; }
}
public NotifyStrongholdLoginDataMineRecor[] MineRecords { get; set; }
public Int32 LevelId { get; set; }
public dynamic[] StayDays { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifySummerSignInData
{
public Int32 ActId { get; set; }
public dynamic[] MsgIdList { get; set; }
public Int32 SurplusTimes { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaikoMasterData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaikoMasterDataTaikoMasterData
{
public Int32 ActivityId { get; set; }
public dynamic[] StageDataList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaikoMasterDataTaikoMasterDataSetting
{
public Int32 AppearOffset { get; set; }
public Int32 JudgeOffset { get; set; }
}
public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; }
}
public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTeachingActivityInfo
{
public dynamic[] ActivityInfo { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTheatreData
{
public Int32 CurChapterId { get; set; }
public Int32 CurRoleLv { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 KeepsakeId { get; set; }
public dynamic[] UnlockPowerIds { get; set; }
public dynamic[] UnlockPowerFavorIds { get; set; }
public dynamic[] EffectPowerFavorIds { get; set; }
public dynamic[] Skills { get; set; }
public dynamic[] RecruitRole { get; set; }
public dynamic[] Keepsakes { get; set; }
public dynamic[] Decorations { get; set; }
public dynamic? CurChapterDb { get; set; }
public Int32 ReopenCount { get; set; }
public dynamic[] SkillIllustratedBook { get; set; }
public dynamic? SingleTeamData { get; set; }
public dynamic[] MultiTeamDatas { get; set; }
public Int32 UseOwnCharacter { get; set; }
public Int32 FavorCoin { get; set; }
public Int32 DecorationCoin { get; set; }
public dynamic[] PassChapterId { get; set; }
public dynamic? PassEventRecord { get; set; }
public Int32 PassNodeCount { get; set; }
public dynamic[] EndingRecord { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyVoteData
{
public dynamic[] VoteAlarmDic { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyTRPGData
{
public UInt32 CurTargetLink { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTRPGDataBaseInfo
{
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Endurance { get; set; }
}
public NotifyTRPGDataBaseInfo BaseInfo { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTRPGDataBossInfo
{
public Int32 Id { get; set; }
public Int32 ChallengeCount { get; set; }
public dynamic[] PhasesRewardList { get; set; }
}
public NotifyTRPGDataBossInfo BossInfo { get; set; }
public dynamic[] TargetList { get; set; }
public dynamic[] RewardList { get; set; }
public dynamic[] FuncList { get; set; }
public dynamic[] Characters { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTRPGDataShopInf
{
public Int32 DisCount { get; set; }
public Int32 AddBuyCount { get; set; }
public UInt32 Id { get; set; }
public dynamic[] ItemInfos { get; set; }
}
public NotifyTRPGDataShopInf[] ShopInfos { get; set; }
public dynamic[] MazeInfos { get; set; }
public dynamic[] MemoirList { get; set; }
public Int32 ItemCapacityAdd { get; set; }
public Boolean IsNormalPage { get; set; }
public dynamic[] StageList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyBiancaTheatreActivityData
{
public Int32 CurActivityId { get; set; }
public Int32 CurChapterId { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 CurTeamId { get; set; }
public dynamic? CurChapterDb { get; set; }
public dynamic[] Characters { get; set; }
public dynamic[] Items { get; set; }
public Int32 TotalExp { get; set; }
public dynamic[] GetRewardIds { get; set; }
public dynamic[] StrengthenDbs { get; set; }
public dynamic? SingleTeamData { get; set; }
public dynamic[] UnlockItemId { get; set; }
public dynamic[] UnlockTeamId { get; set; }
public dynamic[] UnlockDifficultyId { get; set; }
public dynamic[] TeamRecords { get; set; }
public dynamic[] PassChapterIds { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorData
{
public Int32 PlayerType { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataTeacher
{
public Int32 PlayerId { get; set; }
public dynamic? PlayerName { get; set; }
public Int32 Level { get; set; }
public Int32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Boolean IsGraduate { get; set; }
public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
public Int32 StudentCount { get; set; }
public dynamic? StudentTask { get; set; }
public Boolean IsOnline { get; set; }
public dynamic? SystemTask { get; set; }
public dynamic? WeeklyTask { get; set; }
public Int32 KizunaAmount { get; set; }
public Int32 JoinTime { get; set; }
public Int32 ReachTime { get; set; }
public Int32 LastLoginTime { get; set; }
public Int32 SendGiftCount { get; set; }
}
public NotifyMentorDataTeacher Teacher { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataStuden
{
public UInt32 PlayerId { get; set; }
public String PlayerName { get; set; }
public Int32 Level { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Boolean IsGraduate { get; set; }
public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
public Int32 StudentCount { get; set; }
public dynamic[] StudentTask { get; set; }
public Boolean IsOnline { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataStudenSystemTask
{
public UInt32 TaskId { get; set; }
public Int32 State { get; set; }
public dynamic[] Schedule { get; set; }
public Int32 Status { get; set; }
public Int32 RewardId { get; set; }
public dynamic[] EquipList { get; set; }
public Boolean HasChange { get; set; }
}
public NotifyMentorDataStudenSystemTask[] SystemTask { get; set; }
public dynamic[] WeeklyTask { get; set; }
public Int32 KizunaAmount { get; set; }
public Int32 JoinTime { get; set; }
public Int32 ReachTime { get; set; }
public Int32 LastLoginTime { get; set; }
public Int32 SendGiftCount { get; set; }
}
public NotifyMentorDataStuden[] Students { get; set; }
public dynamic[] ApplyList { get; set; }
public Int32 GraduateStudentCount { get; set; }
public dynamic[] StageReward { get; set; }
public dynamic[] WeeklyTaskReward { get; set; }
public Int32 WeeklyTaskCompleteCount { get; set; }
public Int32[] Tag { get; set; }
public Int32[] OnlineTag { get; set; }
public String Announcement { get; set; }
public Int32 DailyChangeTaskCount { get; set; }
public Int32 WeeklyLevel { get; set; }
public Int32 MonthlyStudentCount { get; set; }
public dynamic? Message { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorChat
{
public dynamic[] ChatMessages { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDailyReset
{
public Int32 UsedActionCount { get; set; }
public Int32 ExtraActionCount { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildData
{
public Int32 GuildId { get; set; }
public String GuildName { get; set; }
public Int32 GuildLevel { get; set; }
public Int32 IconId { get; set; }
public Int32 GuildRankLevel { get; set; }
public Int32 HasContributeReward { get; set; }
public Boolean HasRecruit { get; set; }
public Int32 BossEndTime { get; set; }
public Int32 FreeChangeGuildNameCount { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMails
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyMailsNewMailList
{
public String Id { get; set; }
public Int32 GroupId { get; set; }
public dynamic? BatchId { get; set; }
public Int32 Type { get; set; }
public Int32 Status { get; set; }
public String SendName { get; set; }
public String Title { get; set; }
public String Content { get; set; }
public UInt32 CreateTime { get; set; }
public UInt32 SendTime { get; set; }
public UInt32 ExpireTime { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMailsNewMailListRewardGoodsList
{
public Int32 RewardType { get; set; }
public UInt32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public Int32 Id { get; set; }
}
public NotifyMailsNewMailListRewardGoodsList[] RewardGoodsList { get; set; }
public Boolean IsForbidDelete { get; set; }
}
public NotifyMailsNewMailList[] NewMailList { get; set; }
public dynamic? ExpireIdList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class EnterWorldChatResponse
{
public Int32 Code { get; set; }
public Int32 ChannelId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class GetWorldChannelInfoResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetWorldChannelInfoResponseChannelInf
{
public Int32 ChannelId { get; set; }
public Int32 PlayerNum { get; set; }
}
public GetWorldChannelInfoResponseChannelInf[] ChannelInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class HeartbeatResponse
{
public UInt32 UtcServerTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListRequest
{
public Int32[] UiTypeList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoList
{
public UInt32 Id { get; set; }
public Int32 TimeToInvalid { get; set; }
public Int32 TimeToShelve { get; set; }
public Int32 TimeToUnShelve { get; set; }
public Int32 BuyTimes { get; set; }
public Int32 BuyLimitTimes { get; set; }
public Int32 ConsumeId { get; set; }
public Int32 ConsumeCount { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoListRewardGoodsList
{
public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public UInt32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
}
public GetPurchaseListResponsePurchaseInfoListRewardGoodsList[] RewardGoodsList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList
{
public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
}
public GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList[] DailyRewardGoodsList { get; set; }
public dynamic? FirstRewardGoods { get; set; }
public dynamic? ExtraRewardGoods { get; set; }
public Int32 DailyRewardRemainDay { get; set; }
public Boolean IsDailyRewardGet { get; set; }
public String Name { get; set; }
public String Desc { get; set; }
public String Icon { get; set; }
public Int32 UiType { get; set; }
public Int32 SignInId { get; set; }
public Int32 Tag { get; set; }
public Int32 Priority { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoListClientResetInfo
{
public Int32 ResetType { get; set; }
public Int32 DayCount { get; set; }
}
public GetPurchaseListResponsePurchaseInfoListClientResetInfo ClientResetInfo { get; set; }
public Boolean IsUseMail { get; set; }
public dynamic? NormalDiscounts { get; set; }
public dynamic? DiscountCouponInfos { get; set; }
public dynamic? DiscountShowStr { get; set; }
public Int32 LastBuyTime { get; set; }
public Int32 MailCount { get; set; }
public dynamic? PayKeySuffix { get; set; }
public UInt32[] MutexPurchaseIds { get; set; }
public Int32 ConvertSwitch { get; set; }
public Boolean CanMultiply { get; set; }
public dynamic? FashionLabel { get; set; }
}
public GetPurchaseListResponsePurchaseInfoList[] PurchaseInfoList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class OfflineMessageRequest
{
public SByte MessageId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class OfflineMessageResponse
{
public Int32 Code { get; set; }
public dynamic? Messages { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class DoClientTaskEventRequest
{
public Int32 ClientTaskType { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class DoClientTaskEventResponse
{
public Int32 Code { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class SignInRequest
{
public Int32 Id { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyItemDataList
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyItemDataListItemDataList
{
public UInt32 Id { get; set; }
public Int32 Count { get; set; }
public Int32 BuyTimes { get; set; }
public Int32 TotalBuyTimes { get; set; }
public Int32 LastBuyTime { get; set; }
public UInt32 RefreshTime { get; set; }
public UInt32 CreateTime { get; set; }
}
public NotifyItemDataListItemDataList[] ItemDataList { get; set; }
public dynamic? ItemRecycleDict { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class SignInResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class SignInResponseRewardGoodsList
{
public Int32 RewardType { get; set; }
public UInt32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
}
public SignInResponseRewardGoodsList[] RewardGoodsList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipDataList
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipDataListEquipDataList
{
public UInt32 Id { get; set; }
public UInt32 TemplateId { get; set; }
public Int32 CharacterId { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Breakthrough { get; set; }
public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
public Boolean IsLock { get; set; }
public UInt32 CreateTime { get; set; }
public Boolean IsRecycle { get; set; }
}
public NotifyEquipDataListEquipDataList[] EquipDataList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class CharacterLevelUpRequest
{
public Dictionary<dynamic, dynamic> UseItems { get; set; }
public UInt32 TemplateId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataList
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterDataList
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterDataListSkillList
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
public NotifyCharacterDataListCharacterDataListSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
public UInt32 FashionId { get; set; }
public UInt32 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public UInt32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterDataListCharacterHeadInfo
{
public Int32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public NotifyCharacterDataListCharacterDataListCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public NotifyCharacterDataListCharacterDataList[] CharacterDataList { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class CharacterLevelUpResponse
{
public Int32 Code { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class AreaDataResponse
{
public Int32 Code { get; set; }
public Int32 TotalPoint { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class AreaDataResponseAreaList
{
public Int32 AreaId { get; set; }
public Int32 Lock { get; set; }
public Int32 Point { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class AreaDataResponseAreaListLordList
{
public UInt32 Id { get; set; }
public String Name { get; set; }
public UInt32 CurrHeadPortraitId { get; set; }
public Int32 CurrHeadFrameId { get; set; }
public UInt32 Point { get; set; }
}
public AreaDataResponseAreaListLordList[] LordList { get; set; }
public dynamic? StageInfos { get; set; }
}
public AreaDataResponseAreaList[] AreaList { get; set; }
public UInt32 GroupFightEvent { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class Ping
{
public UInt64 UtcTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class Pong
{
public UInt64 UtcTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class TeamSetTeamRequest
{
[global::MessagePack.MessagePackObject(true)]
public class TeamSetTeamRequestTeamData
{
public Int32 TeamId { get; set; }
public Int32 CaptainPos { get; set; }
public Int32 FirstFightPos { get; set; }
public String TeamName { get; set; }
public Dictionary<dynamic, dynamic> TeamData { get; set; }
}
public TeamSetTeamRequestTeamData TeamData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class TeamSetTeamResponse
{
public Int32 Code { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class PreFightRequest
{
[global::MessagePack.MessagePackObject(true)]
public class PreFightRequestPreFightData
{
public Int32 ChallengeCount { get; set; }
public Boolean IsHasAssist { get; set; }
public Int32 FirstFightPos { get; set; }
public UInt32[] CardIds { get; set; }
public Int32 CaptainPos { get; set; }
public UInt32 StageId { get; set; }
}
public PreFightRequestPreFightData PreFightData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightData
{
public Boolean Online { get; set; }
public UInt32 FightId { get; set; }
public dynamic? RoomId { get; set; }
public Int32 OnlineMode { get; set; }
public UInt32 Seed { get; set; }
public UInt32 StageId { get; set; }
public Int32 RebootId { get; set; }
public UInt32 PassTimeLimit { get; set; }
public Int32 StarsMark { get; set; }
public dynamic? MonsterLevel { get; set; }
public dynamic[] EventIds { get; set; }
public dynamic? FightEventsWithLevel { get; set; }
public dynamic[] NormalEventIds { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleData
{
public UInt32 Id { get; set; }
public Int32 Camp { get; set; }
public String Name { get; set; }
public Boolean IsRobot { get; set; }
public Int32 CaptainIndex { get; set; }
public Int32 FirstFightPos { get; set; }
public Dictionary<dynamic, dynamic> NpcData { get; set; }
public dynamic? CustomNpc { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcData
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public String Name { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcDataNpcData
{
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
public UInt32 FashionId { get; set; }
public UInt32 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public Int32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo
{
public UInt32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter Character { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui
{
public Int32 Id { get; set; }
public UInt32 TemplateId { get; set; }
public UInt32 CharacterId { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Breakthrough { get; set; }
public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
public Boolean IsLock { get; set; }
public UInt32 CreateTime { get; set; }
public Boolean IsRecycle { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui[] Equips { get; set; }
public dynamic[] AttribGroupList { get; set; }
public dynamic? CharacterSkillPlus { get; set; }
public dynamic[] EquipSkillPlus { get; set; }
public Int32 AttribReviseId { get; set; }
public dynamic[] EventIds { get; set; }
public dynamic? FightEventsWithLevel { get; set; }
public Int32 WeaponFashionId { get; set; }
public dynamic? Partner { get; set; }
public Boolean IsRobot { get; set; }
public dynamic? AttrRateTable { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcData NpcData { get; set; }
public Int32 AssistType { get; set; }
public Int32 RuleTemplateId { get; set; }
public String Sign { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcData AssistNpcData { get; set; }
}
public PreFightResponseFightDataRoleData[] RoleData { get; set; }
public Int32 ReviseId { get; set; }
public Int32 PlayerLevel { get; set; }
public dynamic? NpcGroupList { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class PreFightResponseFightDataFightControlData
{
public Int32 MaxFight { get; set; }
public Int32 MaxRecommendFight { get; set; }
public Int32 MaxShowFight { get; set; }
public Int32 AvgFight { get; set; }
public Int32 AvgRecommendFight { get; set; }
public Int32 AvgShowFight { get; set; }
}
public PreFightResponseFightDataFightControlData FightControlData { get; set; }
public Boolean DisableJoystick { get; set; }
public Boolean Restartable { get; set; }
public Boolean DisableDeadEffect { get; set; }
public dynamic? CustomData { get; set; }
public dynamic? Records { get; set; }
public dynamic? StageParams { get; set; }
public dynamic? StStageDropData { get; set; }
}
public PreFightResponseFightData FightData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class FightSettleRequest
{
[global::MessagePack.MessagePackObject(true)]
public class FightSettleRequestResult
{
public Boolean IsWin { get; set; }
public Boolean IsForceExit { get; set; }
public UInt32 StageId { get; set; }
public Int32 StageLevel { get; set; }
public UInt32 FightId { get; set; }
public Int32 RebootCount { get; set; }
public Int32 AddStars { get; set; }
public Int32 StartFrame { get; set; }
public UInt32 SettleFrame { get; set; }
public Int32 PauseFrame { get; set; }
public Int32 ExSkillPauseFrame { get; set; }
public UInt32 SettleCode { get; set; }
public Int32 DodgeTimes { get; set; }
public Int32 NormalAttackTimes { get; set; }
public Int32 ConsumeBallTimes { get; set; }
public Int32 StuntSkillTimes { get; set; }
public Int32 PauseTimes { get; set; }
public Int32 HighestCombo { get; set; }
public Int32 DamagedTimes { get; set; }
public Int32 MatrixTimes { get; set; }
public UInt32 HighestDamage { get; set; }
public UInt32 TotalDamage { get; set; }
public UInt32 TotalDamaged { get; set; }
public UInt32 TotalCure { get; set; }
public UInt32[] PlayerIds { get; set; }
public dynamic[] PlayerData { get; set; }
public dynamic? IntToIntRecord { get; set; }
public dynamic? StringToIntRecord { get; set; }
public Dictionary<dynamic, dynamic> Operations { get; set; }
public UInt32[] Codes { get; set; }
public Int32 LeftTime { get; set; }
public Dictionary<dynamic, dynamic> NpcHpInfo { get; set; }
public Dictionary<dynamic, dynamic> NpcDpsTable { get; set; }
public dynamic[] EventSet { get; set; }
public Int32 DeathTotalMyTeam { get; set; }
public Int32 DeathTotalEnemy { get; set; }
public Dictionary<dynamic, dynamic> DeathRecord { get; set; }
public dynamic[] GroupDropDatas { get; set; }
public dynamic? EpisodeFightResults { get; set; }
public dynamic? CustomData { get; set; }
}
public FightSettleRequestResult Result { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class FightSettleResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class FightSettleResponseSettle
{
public Boolean IsWin { get; set; }
public UInt32 StageId { get; set; }
public Int32 StarsMark { get; set; }
public dynamic? RewardGoodsList { get; set; }
public Int32 LeftTime { get; set; }
public Dictionary<dynamic, dynamic> NpcHpInfo { get; set; }
public Int32 UrgentEnventId { get; set; }
public dynamic? ClientAssistInfo { get; set; }
public dynamic[] FlopRewardList { get; set; }
public dynamic? ArenaResult { get; set; }
public dynamic? MultiRewardGoodsList { get; set; }
public Int32 ChallengeCount { get; set; }
public dynamic? UnionKillResult { get; set; }
public dynamic? InfestorBossFightResult { get; set; }
public dynamic? GuildBossFightResult { get; set; }
public dynamic? WorldBossFightResult { get; set; }
public dynamic? BossSingleFightResult { get; set; }
public dynamic? NieRBossFightResult { get; set; }
public dynamic? TRPGBossFightResult { get; set; }
public dynamic? ExpeditionFightResult { get; set; }
public dynamic? ChessPursuitResult { get; set; }
public dynamic? StrongholdFightResult { get; set; }
public dynamic? AreaWarFightResult { get; set; }
public dynamic? GuildWarFightResult { get; set; }
public dynamic? ReformFightResult { get; set; }
public dynamic? KillZoneStageResult { get; set; }
public dynamic? EpisodeFightResult { get; set; }
public dynamic? StTargetStageFightResult { get; set; }
public dynamic? StMapTierDataOperation { get; set; }
public dynamic? SimulateTrainFightResult { get; set; }
public dynamic? SuperSmashBrosBattleResult { get; set; }
public dynamic? SpecialTrainRankFightResult { get; set; }
public dynamic? DoubleTowerFightResult { get; set; }
public dynamic? TaikoMasterSettleResult { get; set; }
public dynamic? MultiDimFightResult { get; set; }
public dynamic? MoewarParkourSettleResult { get; set; }
public dynamic? SpecialTrainBreakthroughResult { get; set; }
public dynamic? TwoSideTowerSettleResult { get; set; }
public dynamic? BabelTowerSettleResult { get; set; }
}
public FightSettleResponseSettle Settle { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class FinishTaskRequest
{
public UInt32 TaskId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class FinishTaskResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class FinishTaskResponseRewardGoodsList
{
public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public UInt32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
}
public FinishTaskResponseRewardGoodsList[] RewardGoodsList { get; set; }
}
}