forked from PGR/ascnet
242 lines
10 KiB
C#
242 lines
10 KiB
C#
using System.Buffers.Binary;
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using System.Net.Sockets;
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using System.Reflection.Emit;
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using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.Util;
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using AscNet.GameServer.Game;
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using AscNet.Logging;
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using MessagePack;
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using Newtonsoft.Json;
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using Logger = AscNet.Logging.Logger;
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namespace AscNet.GameServer
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{
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public class Session
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{
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public readonly string id;
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public readonly TcpClient client;
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public Player player = default!;
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public Character character = default!;
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public Stage stage = default!;
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public Fight? fight;
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public Inventory inventory = default!;
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public readonly Logger log;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private ushort packetNo = 0;
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private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
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public Session(string id, TcpClient tcpClient)
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{
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this.id = id;
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client = tcpClient;
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// TODO: add session based configuration? maybe from database?
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log = new(typeof(Session), id, LogLevel.DEBUG, LogLevel.DEBUG);
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log.LogLevelColor[LogLevel.INFO] = ConsoleColor.Cyan;
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Task.Run(ClientLoop);
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}
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public async void ClientLoop()
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{
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NetworkStream stream = client.GetStream();
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int prevBuf = 0;
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byte[] msg = new byte[1 << 16];
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while (client.Connected)
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{
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try
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{
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int len = 0;
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read:
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while (stream.DataAvailable)
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{
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len = stream.Read(msg, prevBuf, msg.Length - prevBuf);
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prevBuf += len;
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}
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if (prevBuf > 0)
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{
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lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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List<Packet> packets = new();
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int readbytes = 0;
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while (readbytes < prevBuf)
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{
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int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
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if (prevBuf > 0)
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readbytes += 4;
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if (packetLen < 1)
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{
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prevBuf = 0;
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break;
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}
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if (packetLen > prevBuf)
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{
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goto read;
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}
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else
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{
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byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
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Array.Copy(msg, readbytes, packet, 0, packetLen);
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readbytes += packetLen;
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Crypto.HaruCrypt.Decrypt(packet);
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try
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{
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packets.Add(MessagePackSerializer.Deserialize<Packet>(packet, lz4Options));
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}
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catch (Exception)
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{
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log.Debug(BitConverter.ToString(msg).Replace("-", ""));
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log.Debug($"PacketLen = {packetLen}, ReadLen = {prevBuf}");
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log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
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}
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}
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}
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prevBuf = 0;
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foreach (var packet in packets)
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{
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byte[] debugContent = packet.Content;
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try
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{
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switch (packet.Type)
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{
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case Packet.ContentType.Request:
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Packet.Request request = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
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debugContent = request.Content;
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RequestPacketHandlerDelegate? requestPacketHandler = PacketFactory.GetRequestPacketHandler(request.Name);
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if (requestPacketHandler is not null)
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{
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// TODO: with new logger this will be unnecessary
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if (Common.Common.config.VerboseLevel > VerboseLevel.Silent)
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log.Info($"{request.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(request.Content))) : "")}");
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requestPacketHandler.Invoke(this, request);
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}
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else
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{
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if (Common.Common.config.VerboseLevel > VerboseLevel.Silent)
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log.Warn($"{request.Name} handler not found!{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(request.Content))) : "")}");
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}
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break;
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case Packet.ContentType.Push:
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Packet.Push push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
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debugContent = push.Content;
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log.Info(push.Name);
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throw new NotImplementedException($"Packet push handlers not implemented ({push.Name})");
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case Packet.ContentType.Exception:
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Packet.Exception exception = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
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log.Error($"Exception packet received: {exception.Code}, {exception.Message}");
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break;
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default:
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log.Error($"Unknown packet received: {packet}");
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break;
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}
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}
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catch (Exception ex)
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{
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log.Error("Failed to invoke handler: " + ex.ToString() + $", Raw {packet.Type} packet: " + BitConverter.ToString(debugContent).Replace("-", ""));
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}
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}
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}
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}
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catch (Exception)
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{
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break;
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}
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await Task.Delay(10);
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// 10 sec timeout
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if (DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() - lastPacketTime > 10000)
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break;
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}
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DisconnectProtocol();
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}
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public void SendPush<T>(T push) where T : new()
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{
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Packet.Push packet = new()
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{
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Name = typeof(T).Name,
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Content = MessagePackSerializer.Serialize(push)
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};
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Send(new Packet()
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{
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No = ++packetNo,
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Type = Packet.ContentType.Push,
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Content = MessagePackSerializer.Serialize(packet)
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});
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log.Info($"{packet.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(push)) : "")}");
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}
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public void SendPush(string name, byte[] push)
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{
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Packet.Push packet = new()
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{
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Name = name,
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Content = push
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};
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Send(new Packet()
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{
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No = ++packetNo,
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Type = Packet.ContentType.Push,
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Content = MessagePackSerializer.Serialize(packet)
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});
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log.Info($"{name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(push))) : "")}");
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}
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public void SendResponse<T>(T response, int clientSeq = 0) where T : new()
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{
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Packet.Response packet = new()
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{
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Id = clientSeq,
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Name = typeof(T).Name,
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Content = MessagePackSerializer.Serialize(response)
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};
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Send(new Packet()
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{
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No = 0,
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Type = Packet.ContentType.Response,
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Content = MessagePackSerializer.Serialize(packet)
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});
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log.Info($"{packet.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(response)) : "")}");
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}
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private void Send(Packet packet)
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{
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byte[] serializedPacket = MessagePackSerializer.Serialize(packet, lz4Options);
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Crypto.HaruCrypt.Encrypt(serializedPacket);
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byte[] sendBytes = GC.AllocateUninitializedArray<byte>(serializedPacket.Length + 4);
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BinaryPrimitives.WriteInt32LittleEndian(sendBytes.AsSpan()[0..4], serializedPacket.Length);
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Array.Copy(serializedPacket, 0, sendBytes, 4, serializedPacket.Length);
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client.GetStream().Write(sendBytes);
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}
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public void DisconnectProtocol()
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{
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if (Server.Instance.Sessions.GetValueOrDefault(id) is null)
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return;
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// DB save on disconnect
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log.Info($"Saving session state...");
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player?.Save();
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character?.Save();
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stage?.Save();
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inventory?.Save();
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log.Warn($"{id} disconnected");
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client.Close();
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Server.Instance.Sessions.Remove(id);
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}
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}
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}
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