Id Content
99960001 Three Variables {0}{1}{2} Row: 1
99960002 Three Variables {0}{1}{2} Row: 2
99960003 Three Variables {0}{1}{2} Row: 3
99960004 Three Variables {0}{1}{2} Row: 4
99960005 Three Variables {0}{1}{2} Row: 5
99960006 Three Variables {0}{1}{2} Row: 6
99960007 Three Variables {0}{1}{2} Row: 7
99960008 Three Variables {0}{1}{2} Row: 8
99960009 Three Variables {0}{1}{2} Row: 9
99960010 Three Variables {0}{1}{2} Row: 10
3180701 When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s.
3180702 This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn.
3180703 Wound recovering: become immune to Burn for 8s.
3180704 This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%.
3180705 The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%.
3180706 This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy.
3180707 The unit will take {0}% more DMG from Lightning Bugs.
3180708 Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%.
3180709 This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%).
3180710 If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%.
3180711 Allies: {0}, DMG Increase: {1}% ({2}% - {3}%)
3180712 Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%)
3180713 The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%.
3180714 Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1.
3180715 Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%.
3180716 Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}).
3180717 The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%.
3180718 This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks.
318070011 Boss arriving: {0} / {1}
318070012 Elite enemies appearing after: {0} kills
318070013 Boss arriving
318070014 Elite Enemy battle in progress
318070015 Boss defeated
318070016 Pick up rewards and leave the battle
318070017 Regular Battle
318070018 Collapsed Battle
318070019 Overlapped Battle
318070020 Open the chest to earn rewards
318070021 Wave {0} (next Leap in: {1} waves)
318070022 Floors Leaped:{0} (Max Floors Leaped: {1})
318070023 Floors Leaped:{0} (Max Floors Leaped: {1})
318070024 Floors Leaped:{0} (Max Floors Leaped: {1})
318070025 Floors Leaped:{0} (Max Floors Leaped: {1})
318070026 Floors Leaped:{0} (Max Floors Leaped: {1})
318070027 Floors Leaped:{0} (Max Floors Leaped: {1})
318070031 Current Wave: {0} / {1}
150204100 07:00 - 07:30 Get Up
150204101 07:30 - 12:00 ▇▇▇▇
150204102 12:00 - 14:00 Afternoon ▇▇
150204103 14:00 - 16:00 Group Games
150204104 16:00 - 22:00 ▇▇▇▇
150204105 22:00 - 07:00 Night Rest
150204106 07:00 - 07:30 Talks
150204107 07:30 - 12:00 Talks
150204108 12:00 - 14:00 Talks
150204109 14:00 - 16:00 Talks
150204110 16:00 - 22:00 Talks
150204111 22:00 - 07:00 Talks
150204112 Doris, listen, listen.
150204113 Family, Mother, Sister.
150204114 Listen, listen, good girl.
150204115 Doris, good girl, good girl.
150204116 Mother, Mother, Mother.
150204117 Doris, Doris, Doris.
301626011 When character's shield capacity reaches the required amount, triggers ATK Bonus
301626012 Required shield capacity for next ATK Bonus {0}/{1}
301626013 Current character shield: {0}
301626014 Current character shield capacity > 0: Gains ATK Bonus
301626015 Current character's shield capacity = 0: losing ATK Bonus in {0}s
301626016 Increase character's shield capacity to gain ATK Bonus
301626161 Hetero-Sapien HP: {0}%
301626162 Hetero-Sapien HP: {0}%
301626163 Hetero-Sapien HP: {0}%
301626164 Hetero-Sapien HP: {0}%
301626165 Hetero-Sapien reviving: {0}s
301626166 Hetero-Sapien reviving: {0}s
301626167 Hetero-Sapien reviving: {0}s
301626168 Hetero-Sapien reviving: {0}s
301626171 Trailblazing Surfer α Super Armor: {0}%
301626172 Trailblazing Surfer β Super Armor: {0}%
301626173 Trailblazing Surfer α Super Armor recovery countdown: {0}s
301626174 Trailblazing Surfer β Super Armor recovery countdown: {0}s
301626175 Trailblazing Surfer α: Eliminated
301626176 Trailblazing Surfer β: Eliminated
301626181 Gabriel gaining ● DMG Immunity in: {0}s
301626182 Gabriel has gained ● DMG Immunity
301626183 Waiting to gain ● DMG Immunity
301626184 Gabriel gaining ● DMG Immunity in: {0}s
301626185 Gabriel has gained ● DMG Immunity
301626186 Waiting to gain ● DMG Immunity
301626187 Gabriel gaining ● DMG Immunity in: {0}s
301626188 Gabriel has gained ● DMG Immunity
301626201 Deal Dark DMG to charge up the Tank: {0}%
301626202 Tank auto-charging countdown: {0}s
301626021 Recycle Prisoner gaining shield in: {0}s
301626022 Recycle Prisoner's shield duration: {0}s
301626023 Recycle Prisoner's fatigue duration: {0}s
301626024 Recycle Prisoner: Eliminated
301626061 An Amplifier is enhancing Vassago
301626062 Amplifier No.1 status: In use
301626063 Amplifier No.1 status: Rebooting...
301626064 Amplifier No.1 status: Overloaded
301626065 Amplifier No.2 status: In use
301626066 Amplifier No.2 status: Rebooting...
301626067 Amplifier No.2 status: Overloaded
301626068 Amplifier No.3 status: In use
301626069 Amplifier No.3 status: Rebooting...
301626070 Amplifier No.3 status: Overloaded
301626071 Amplifier No.4 status: In use
301626072 Amplifier No.4 status: Rebooting...
301626073 Amplifier No.4 status: Overloaded
301626074 Amplifier Reboot Countdown: {0}s
301626111 Accumulate Ice Attacks to inflict the enemy with Frozen
301626112 Total Ice DMG accumulated: {0}%
301626113 Use Fire Attacks to deal bonus DMG
301626114 Enemy's Frozen duration: {0}s
301626115 Accumulate Fire Attacks to inflict the enemy with Burn
301626116 Total Fire DMG accumulated: {0}%
301626117 Use Ice Attacks to deal bonus DMG
301626118 Enemy's Burn duration: {0}s
301626119 Jaspers appearing in: {0}S
74860600 {0}m
74864400 Damage
74864401 {0}%
74864402 Energy Core Drop Rate
74864403 ID
74864404 Nalasr-E
74864405 Version
74864406 Basic
74441510 Individual ID
74441511 MPA-01
74441520 Energy Reaction
74441521 Low
74441530 Damage Received
74441531 N/A
74441540 Threat Level
74441541 Medium
74864407 Enhanced
74864408 Extreme
74864900 Data
74864901 Broken Machine
74864902 Energy Core Content
74864903 80%
300613041 Logic Module
300613042 Protocol Activated
300613043 Weapon Module
300613044 Protocol Inactive
300613045 Dash System
300613046 Functioning Normally
300613047 Energy Saver Mode
300613048 Combat System Temporarily Disabled
300613049 Checkpoint Gate
300613050 Scrap Car
300613051 Abandoned Metal Crate
300613052 Device Control Panel
300613053 Storage
300613054 Circuit Module Storage Device
300613055 Weapon Circuit Module 2
300613056 Destroy {0}m
300613057 Defeat {0}m
300613058 Operate {0}m
300613059 ID: Nalasr-E
300613060 Version: Extreme
300613061 Stability: {0}%
300613062 Energy Core Content: {0}
300613063 Stability: {0}%
300613071 Control Panel Inactive
300613072 No. 1 Constraint
300613073 No. 2 Constraint
300613074 No. 1 Constraint Control Panel
300613075 No. 2 Constraint Control Panel
300613076 Check {0}m
300613121 Fallen Tree
300613141 Control Panel I Activated
300613142 Control Panel II Activated
300613143 Control Panel III Activated
300613144 Control Panel IV Activated
300613145 Constraint
300613146 Main Constraint
300613147 Device Locked
300613148 Operation Locked
300613321 ID: Tamer
300613322 ID: Sentry Gun
300613323 ID: Harvester
300613324 ID: Gear
300613325 ID: Hetero Explore Unit
300613326 ID: Courier-M
300613327 ID: PK43 Type "Sergeant"
300613328 ID: Deporter-R
300613329 ID: Deconstructor
300613330 ID: Heal-Z
300613331 ID: Firefighter
300613332 ID: Heteromer Aerial Monitor
300613333 ID: Heteromer Hydraulic
300613334 ID: Hetero Deconstruct Unit
300613335 ID: Martini
300613336 ID: Polar Soldier
300613337 ID: Deep-sea Ambusher
300613338 ID: Prototype - Right Front Leg
300613339 ID: Prototype - Left Front Leg
300613340 ID: Prototype - Left Back Leg
300613341 ID: Prototype - Right Back Leg
300613342 ID: Polar Bear
300613343 ID: Bio-Bull
300613344 ID: Squid
300613345 ID: Heteromer Sentry Gun
300613346 Data Singularity
300613347 Circuit Module
300613348 ID: Hetero Repair Unit
300613349 ID: Hetero Fire Unit
300613350 ID: Snow Owl
300613351 ID: Bio-Salamander
300613352 ID: Acid Ant
300613353 ID: Buthus
300613354 ID: Musashi IX
300613355 ID: Popper
300613356 ID: Jaspers
300613357 ID: Terrapod
300613358 ID: DB02-Sanitizer
300613359 ID: Trailblazing Surfer
300613360 ID: Blubber VI
300613361 ID: Musashi IX
300613362 ID: Wheel of Fortune
300613363 ID: Sanctuary Guard
300613364 ID: Shark-speare
300613365 Additional Data: Haywire
300613366 ID: Moon Eater
300613367 Additional Data: Basic Form
300613368 HP: {0}%
300613369 HP: {0}%
300613370 Additional Data: Burst Form
300613371 ID: Gabriel
300613372 Additional Data: Dangerous Target
300613373 ID: Voodoo
300613374 Additional Data: Dangerous Target
300613375 ID: Mr. White
300613376 ID: Shieldbearer
300613377 ID: Excavator
300613378 ID: Explorer
7445781 Clearance Progress: {0}%
7445782 Attacks More Effective from Behind
7445841 Charging: {0}%
7445842 Attack with Charge
7445843 Releasing charge: {0}%
7445844 Attack with Blood Draining
74830101 Enemy Traits
74830102 Red Orb DMG Up
74830103 Immune to Blue Orb DMG
74830201 Enemy Traits
74830202 Blue Orb DMG Up
74830203 Immune to Yellow Orb DMG
74830301 Enemy Traits
74830302 Yellow Orb DMG Up
74830303 Immune to Red Orb DMG
74830304 Immune to Blue Orb DMG
74830401 Enemy Traits
74830402 Basic Attack DMG Up
74830403 Immune to Signal Orb DMG
74830501 Enemy Traits
74830502 Signature DMG Up
74830503 Immune to Basic Attack and Signal Orb DMG
74830601 Enemy Traits
74830602 Signal Orb DMG Up
74830603 Immune to Basic Attack and Signature DMG
74830701 Enemy Traits
74830702 Signature and Basic Attack DMG Up
74830703 Immune to Signal Orb DMG
74830801 Enemy Traits
74830802 Red and Yellow Orb DMG Up
74830803 Immune to Signature DMG
74829001 Test Chamber
74829002 Chamber Integrity Intact
74829101 Test Subject
74829102 No Test Subject Detected
74829201 Test Subject: Hetero-Sapien
74829202 Danger Level: Extremely High
74873301 Press to Assassinate
1023010701 Information: Blockade Control Device
1023010702 Objective: Seize Control
1023010703 Information: "Orca" Transport Aircraft
74873101 All clear, alarm disengaged, over.
74873102 Am I seeing things?
74873103 Was that just my imagination?
74873104 Alarm disengaged.
1023011601 ● Seize the opportunity to counterattack after dodging an attack
1023011602 ● Successful dodges reset Matrix cooldown and restore some Dodge Gauge