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Curated NotifyLogin data, cleaned up handlers and rearranged code

This commit is contained in:
Kyle Belanger 2023-10-14 11:05:58 -04:00
parent fbf0a6d3ba
commit fb5d11055e
10 changed files with 4478 additions and 150 deletions

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@ -6,6 +6,10 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<None Remove="Handlers\SignInModule.cs~RF3f1e071.TMP" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MessagePack" Version="2.4.59" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />

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@ -0,0 +1,41 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class ChatModule
{
[RequestPacketHandler("EnterWorldChatRequest")]
public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet)
{
EnterWorldChatResponse enterWorldChatResponse = new()
{
Code = 0,
ChannelId = 0
};
session.SendResponse(enterWorldChatResponse, packet.Id);
}
[RequestPacketHandler("GetWorldChannelInfoRequest")]
public static void GetWorldChannelInfoRequestHandler(Session session, Packet.Request packet)
{
GetWorldChannelInfoResponse getWorldChannelInfoResponse = new();
getWorldChannelInfoResponse.ChannelInfos.Append(new()
{
ChannelId = 0,
PlayerNum = 0
});
session.SendResponse(getWorldChannelInfoResponse, packet.Id);
}
[RequestPacketHandler("OfflineMessageRequest")]
public static void OfflineMessageRequestHandler(Session session, Packet.Request packet)
{
OfflineMessageResponse offlineMessageResponse = new()
{
Code = 0,
Messages = Array.Empty<dynamic>()
};
session.SendResponse(offlineMessageResponse, packet.Id);
}
}
}

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@ -0,0 +1,20 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class GuideModule
{
[RequestPacketHandler("GuideOpenRequest")]
public static void GuideOpenRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GuideOpenResponse(), packet.Id);
}
/* TODO: Need this to skip tutorials
[RequestPacketHandler("GuideGroupFinishRequest")]
public static void GuideGroupFinishRequestHandler(Session session, Packet.Request packet)
{
}
*/
}
}

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@ -0,0 +1,19 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class HeartbeatModule
{
[RequestPacketHandler("HeartbeatRequest")]
public static void HeartbeatRequestHandler(Session session, Packet.Request packet)
{
HeartbeatResponse heartbeatResponse = new()
{
UtcServerTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
};
session.SendResponse(heartbeatResponse, packet.Id);
}
// TODO: Pong?
}
}

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@ -0,0 +1,14 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class PayModule
{
[RequestPacketHandler("GetPurchaseListRequest")]
public static void GetPurchaseListRequestHandler(Session session, Packet.Request packet)
{
GetPurchaseListResponse getPurchaseListResponse = new();
session.SendResponse(getPurchaseListResponse, packet.Id);
}
}
}

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@ -0,0 +1,13 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class PlayerModule
{
[RequestPacketHandler("ChangePlayerMarkRequest")]
public static void ChangePlayerMarkRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new ChangePlayerMarkResponse(), packet.Id);
}
}
}

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@ -0,0 +1,14 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class SignInModule
{
[RequestPacketHandler("SignInRequest")]
public static void SignInRequestHandler(Session session, Packet.Request packet)
{
SignInResponse signInResponse = new();
session.SendResponse(signInResponse, packet.Id);
}
}
}

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@ -0,0 +1,17 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class TaskModule
{
[RequestPacketHandler("DoClientTaskEventRequest")]
public static void DoClientTaskEventRequestHandler(Session session, Packet.Request packet)
{
DoClientTaskEventResponse doClientTaskEventResponse = new()
{
Code = 0
};
session.SendResponse(doClientTaskEventResponse, packet.Id);
}
}
}

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