forked from PGR/ascnet
it's done lolol 🤯
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@ -1,4 +1,6 @@
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.item;
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Driver;
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@ -72,7 +74,9 @@ namespace AscNet.Common.Database
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public Item Do(int itemId, int amount)
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{
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Item? item = Items.FirstOrDefault(x => x.Id == itemId);
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if (item is not null)
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ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().Find(x => x.Id == itemId);
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if (item is not null && itemTable is not null && itemTable.MaxCount <= item.Count + amount)
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{
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item.Count += amount;
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item.RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds();
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@ -78,7 +78,7 @@ namespace AscNet.GameServer.Game
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{
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Id = x.Id,
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UseItemId = Inventory.FreeGem,
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UseItemCount = 1,
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UseItemCount = 250,
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GroupId = GroupArrivalConstruct,
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BtnDrawCount = { 1, 10 },
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Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
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@ -96,7 +96,7 @@ namespace AscNet.GameServer.Game
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{
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Id = x.Id,
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UseItemId = Inventory.FreeGem,
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UseItemCount = 1,
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UseItemCount = 250,
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GroupId = GroupMemberTarget,
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BtnDrawCount = { 1, 10 },
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Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
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@ -138,7 +138,7 @@ namespace AscNet.GameServer.Game
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{
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case 1:
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// Character
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if (random >= 0.98f)
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if (random >= 0.972f)
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{
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// S Character
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float rate = Random.Shared.NextSingle();
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@ -345,6 +345,7 @@ namespace AscNet.GameServer.Game
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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@ -1,5 +1,7 @@
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.GameServer.Game;
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using AscNet.Table.V2.share.character;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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@ -157,9 +159,62 @@ namespace AscNet.GameServer.Handlers
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rsp.RewardGoodsList.AddRange(DrawManager.DrawDraw(request.DrawId));
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}
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// Post-processing and adding items to user's db
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NotifyItemDataList notifyItemData = new();
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NotifyEquipDataList notifyEquipData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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FashionSyncNotify fashionSync = new();
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foreach (var item in rsp.RewardGoodsList)
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{
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switch ((RewardType)item.RewardType)
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{
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case RewardType.Item:
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notifyItemData.ItemDataList.Add(session.inventory.Do(item.TemplateId, item.Count));
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break;
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case RewardType.Equip:
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notifyEquipData.EquipDataList.Add(session.character.AddEquip((uint)item.TemplateId));
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break;
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case RewardType.Character:
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if (session.character.Characters.Any(x => x.Id == item.TemplateId))
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{
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CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == item.TemplateId);
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if (characterData is not null)
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{
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item.ConvertFrom = characterData.Id;
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item.TemplateId = characterData.ItemId;
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item.Count = 18;
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item.RewardType = (int)RewardType.Item;
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notifyItemData.ItemDataList.Add(session.inventory.Do(item.TemplateId, item.Count));
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}
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}
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else
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{
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var ret = session.character.AddCharacter((uint)item.TemplateId);
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notifyCharacterData.CharacterDataList.Add(ret.Character);
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fashionSync.FashionList.Add(ret.Fashion);
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notifyEquipData.EquipDataList.Add(ret.Equip);
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}
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break;
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default:
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break;
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}
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}
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DrawInfo? drawInfo = DrawManager.GetDrawInfosByGroup(DrawManager.GetGroupByDrawId(request.DrawId)).Find(x => x.Id == request.DrawId);
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if (drawInfo is not null)
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{
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rsp.ClientDrawInfo = drawInfo;
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notifyItemData.ItemDataList.Add(session.inventory.Do(drawInfo.UseItemId, drawInfo.UseItemCount * -1));
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}
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if (notifyItemData.ItemDataList.Count > 0)
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session.SendPush(notifyItemData);
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if (notifyEquipData.EquipDataList.Count > 0)
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session.SendPush(notifyEquipData);
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if (fashionSync.FashionList.Count > 0)
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session.SendPush(fashionSync);
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if (notifyCharacterData.CharacterDataList.Count > 0)
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session.SendPush(notifyCharacterData);
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session.SendResponse(rsp, packet.Id);
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}
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