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assistant/displaychar swithcing

This commit is contained in:
rfi 2023-12-02 21:17:39 +07:00
parent cc2fc93cc8
commit cbf97c56ae
2 changed files with 99 additions and 2 deletions

View File

@ -277,8 +277,12 @@ namespace AscNet.GameServer.Handlers
foreach (KeyValuePair<int, long> member in team)
{
session.character.AddCharacterExp((int)member.Value, stageTable.CardExp ?? 0);
charData.CharacterDataList.Add(session.character.Characters.Find(c => c.Id == member.Value));
if (member.Value > 0)
{
var character = session.character.AddCharacterExp((int)member.Value, stageTable.CardExp ?? 0, (int)session.player.PlayerData.Level);
if (character is not null)
charData.CharacterDataList.Add(character);
}
}
session.SendPush(charData);

View File

@ -76,6 +76,59 @@ namespace AscNet.GameServer.Handlers
public int Code;
public long NextCanChangeTime;
}
[MessagePackObject(true)]
public class RemovePlayerDisplayCharIdRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class RemovePlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class AddPlayerDisplayCharIdRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class AddPlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class UpdatePlayerDisplayCharIdRequest
{
public long NewCharId;
public long OldCharId;
}
[MessagePackObject(true)]
public class UpdatePlayerDisplayCharIdResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class SetDisplayCharIdFirstRequest
{
public long CharId;
}
[MessagePackObject(true)]
public class SetDisplayCharIdFirstResponse
{
public int Code;
public List<long> DisplayCharIdList;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -141,5 +194,45 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new ChangePlayerBirthdayResponse(), packet.Id);
}
[RequestPacketHandler("UpdatePlayerDisplayCharIdRequest")]
public static void UpdatePlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
UpdatePlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<UpdatePlayerDisplayCharIdRequest>(packet.Content);
if (session.player.PlayerData.DisplayCharIdList.Contains(request.OldCharId))
{
session.player.PlayerData.DisplayCharIdList[session.player.PlayerData.DisplayCharIdList.IndexOf(request.OldCharId)] = request.NewCharId;
}
session.SendResponse(new UpdatePlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("AddPlayerDisplayCharIdRequest")]
public static void AddPlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
AddPlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<AddPlayerDisplayCharIdRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
session.SendResponse(new AddPlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("RemovePlayerDisplayCharIdRequest")]
public static void RemovePlayerDisplayCharIdRequestHandler(Session session, Packet.Request packet)
{
RemovePlayerDisplayCharIdRequest request = MessagePackSerializer.Deserialize<RemovePlayerDisplayCharIdRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Remove(request.CharId);
session.SendResponse(new RemovePlayerDisplayCharIdResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
[RequestPacketHandler("SetDisplayCharIdFirstRequest")]
public static void SetDisplayCharIdFirstRequestHandler(Session session, Packet.Request packet)
{
SetDisplayCharIdFirstRequest request = MessagePackSerializer.Deserialize<SetDisplayCharIdFirstRequest>(packet.Content);
session.player.PlayerData.DisplayCharIdList.Remove(request.CharId);
session.player.PlayerData.DisplayCharIdList.Insert(0, request.CharId);
session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
}
}