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new character draw handling, closer to real

This commit is contained in:
rfi 2023-12-24 13:09:30 +07:00
parent 42efcdedc9
commit 208164fd7c
1 changed files with 303 additions and 11 deletions

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@ -6,6 +6,9 @@ using AscNet.Logging;
using AscNet.Table.V2.client.draw; using AscNet.Table.V2.client.draw;
using AscNet.Table.V2.share.character; using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality; using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {
@ -129,28 +132,317 @@ namespace AscNet.GameServer.Game
log.Error($"Invalid draw id {drawId}"); log.Error($"Invalid draw id {drawId}");
return rewards; return rewards;
} }
float random = Random.Shared.NextSingle();
switch (drawScene.Type) switch (drawScene.Type)
{ {
case 1: case 1:
// Character // Character
if (drawPool.UpGoodsId.Count > 0 && Random.Shared.NextDouble() >= 0.7) if (random >= 0.98f)
{ {
rewards.Add(new() // S Character
float rate = Random.Shared.NextSingle();
re_rate:
if (rate <= 0.3f)
{ {
RewardType = (int)RewardType.Character, // Rate off
Level = 1, List<int> pool = new();
Id = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)]
}); foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality >= 3 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality >= 3 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
}
else
{
if (drawPool.UpGoodsId.Count == 1)
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = drawPool.UpGoodsId[0]
});
}
else if (drawPool.UpGoodsId.Count > 0)
{
int rand = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
else
{
rate = 0f;
goto re_rate;
}
}
}
else if (random >= 0.9f)
{
// A Character
float rate = Random.Shared.NextSingle();
re_rate:
if (rate >= 0.19f)
{
// Rate on
if (drawPool.UpGoodsId.Count == 1)
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
if (characterQuality?.Quality == 2)
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = drawPool.UpGoodsId[0]
});
}
if (rewards.Count < 1)
{
rate = 0;
goto re_rate;
}
}
else
{
List<int> pool = new();
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 2 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 2 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
}
}
else if (random >= 0.82f)
{
List<int> pool = new();
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 1 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 1 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
TemplateId = rand
});
}
}
else if (random >= 0.61f)
{
// Shard
var pool = new List<int>();
pool.AddRange(drawPool.GoodsId);
pool.AddRange(drawPool.UpGoodsId);
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
if (character is not null)
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = characterQuality?.Quality >= 3 ? 3 : (characterQuality?.Quality == 2 ? 8 : 12),
Quality = characterQuality?.Quality ?? 0,
TemplateId = character.ItemId
});
}
}
else if (random >= 0.39f)
{
// 4* Equip
var pool = TableReaderV2.Parse<EquipTable>().Where(x => x.Quality == 4).ToList();
if (pool.Count > 0)
{
EquipTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Equip,
Count = 1,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
else if (random >= 0.25f)
{
// Overclock mats
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 40100 && x.Id < 40200).ToList();
if (pool.Count > 0)
{
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = rand.Quality > 3 ? 1 : 3,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
else if (random >= 0.18f)
{
// Exp mats
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 30011 && x.Id < 30015).ToList();
if (pool.Count > 0)
{
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = rand.Quality > 3 ? 1 : 3,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
} }
else else
{ {
rewards.Add(new() // Cog boxes
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Name.StartsWith("Cog Pack")).ToList();
if (pool.Count > 0)
{ {
RewardType = (int)RewardType.Character, ItemTable rand = pool[Random.Shared.Next(pool.Count)];
Level = 1,
Id = drawPool.GoodsId[Random.Shared.Next(drawPool.GoodsId.Count)] rewards.Add(new()
}); {
RewardType = (int)RewardType.Item,
Count = 1,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
} }
break; break;
case 2: case 2: