forked from PGR/ascnet
stage difficulty issue fix
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parent
812c566f39
commit
0fe5f84309
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@ -146,6 +146,8 @@ namespace AscNet.GameServer.Handlers
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return;
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}
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var levelControl = TableReaderV2.Parse<Table.V2.share.fuben.StageLevelControlTable>().Where(x => x.StageId == stageTable.StageId).OrderBy(x => Math.Abs(session.player.PlayerData.Level - x.MaxLevel)).FirstOrDefault();
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PreFightResponse rsp = new()
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{
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Code = 0,
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@ -158,7 +160,8 @@ namespace AscNet.GameServer.Handlers
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StageId = req.PreFightData.StageId,
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RebootId = Miscs.ParseIntOr(stageTable.RebootId, 0),
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PassTimeLimit = Miscs.ParseIntOr(stageTable.PassTimeLimit, 300),
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StarsMark = 0
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StarsMark = 0,
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MonsterLevel = levelControl?.MonsterLevel ?? new()
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}
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};
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@ -2,8 +2,6 @@
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using AscNet.GameServer.Handlers;
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using AscNet.GameServer.Commands;
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using AscNet.Logging;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.reward;
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using Newtonsoft.Json;
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namespace AscNet
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@ -19,7 +17,6 @@ namespace AscNet
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#if DEBUG
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if (Common.Common.config.VerboseLevel < Common.VerboseLevel.Debug)
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Common.Common.config.VerboseLevel = Common.VerboseLevel.Debug;
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// LoggerFactory.Logger.Debug(JsonConvert.SerializeObject(TableReaderV2.Parse<RewardTable>().Where(x => x.Id == null).SelectMany(x => x.SubIds)));
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#endif
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PacketFactory.LoadPacketHandlers();
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