forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/client/movie/movies/MovieZX01627BA.tsv

52 lines
5.0 KiB
Plaintext
Raw Normal View History

2023-10-18 15:33:14 +00:00
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2023-10-18 08:49:36 +00:00
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory277.png
2 2 401 1 102
3 3 301 DialogEnable After walking down the corridor for nearly ten minutes, you finally arrive at a room similar to the entrance of the bomb shelter.
4 4 201 1 500166 5
5 5 301 1 Lucia That's... 1
6 6 202 1 1
7 7 301 Following Lucia's line of sight, you look around to see a room full of Corrupted.
8 8 301 Or rather, what used to be "Corrupted".
9 9 301 You can distinguish parts of the Corrupted, while others appear to be deliberately crushed. Among all the carnage, the only recognizable parts belonged to Constructs.
10 10 301 The dried up vital fluid and Punishing organisms coagulate together. Even though the foul odor is blocked by your respirator, you still seem to be able to smell the dust and decay.
11 11 301 The broken remains remind you of "corpses."
12 12 201 1 500166 5
13 13 301 1 Lucia I wasn't expecting to see so many Corrupted remains here... 1
14 14 201 1 1031001 14
15 15 301 1 Liv By the looks of their ID codes... A lot of these were Constructs from Babylonia... 1
16 16 201 1 500026
17 17 301 1 Lee ...Why are they in such a remote place? And... why are there so many of them? 1
18 18 202 1 1
19 19 301 In any case, such a large amount of remains means...
20 20 302 Be careful, everyone. 21 Liv, do you detect any live Corrupted? 22
21 21 301 Without awaiting orders, Lucia takes out her katana and takes point in front of the rest of you.
22 22 201 1 1031001
23 23 301 1 Liv Scanning for energy responses within 500 meters. 1
24 24 204 1 7
25 25 301 Liv Multiple Corrupted detected. Many appear to be dormant... Ah! Commandant, watch out—! 1
26 26 202 1 1
27 27 401 2 1508
28 28 301 Before Liv is able to alert you, something grabs your feet from behind and pulls. A harsh noise like the wind from a broken bellow roars from within the remains.
29 29 302 (Open fire) 30 (Think of a way to free yourself) 32
30 30 401 2 1510
31 31 39 301 Without hesitation, you raise your hand and shoot in the direction of the sound. After a dull thud, the Corrupted on the ground stops moving, and the red light among the remains flickers twice before returning to darkness.
32 32 301 Opening fire will likely alert other enemies hiding in the dark. First order of business is to shake off the enemy behind you. Fortunately, the bindings on your legs are weak and take little effort to break free.
33 33 201 1 500166 5
34 34 301 1 Lucia ! 1
35 35 202 1 1
36 36 401 2 10002001
37 37 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
38 38 301 Lucia's blade quickly pierces the Corrupted brain with surgical precision. The Corrupted on the ground maintains its grip, but ceases function.
39 39 201 1 500026
40 40 301 1 Lee ...Dammit. 1
41 41 202 1 1
42 42 301 As the Corrupted in front falls silent, the surrounding remains gradually light up with red light. You hear the grinding friction of metal from all directions, and find more than a dozen Corrupted climb out of the ruins.
43 43 201 1 500026
44 44 301 1 Lee —These aren't just obsolete models, they also come with defense mechanisms. They're older than I thought. 1
45 45 201 1 500166 5
46 46 301 1 Lucia Commandant! 1
47 47 202 1 1
48 48 302 (Reload) 49
49 49 401 2 1511
50 50 301 1 AniZhuanchangBegin Alright, let's deal with the problem at hand—