forked from PGR/ascnet
184 lines
75 KiB
Plaintext
184 lines
75 KiB
Plaintext
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Id PowerId Type Pos Quality Lv FightAbility Name Desc Icon NeedPowerFavor FightEventId[1] FightEventId[2] SkillWeight
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1 1 1 1 1 5 200 Instant Creation I: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1400% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240001 115
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2 1 1 1 2 10 250 Instant Creation II: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1700% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240002 115
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3 1 1 1 3 15 300 Instant Creation III: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1900% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240003 115
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4 1 1 1 4 18 350 Instant Creation IV: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240004 115
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5 1 1 2 1 5 200 Instant Creation I: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1750% ATK</color>. Cooldown: <color=#fa5826>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240005 115
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6 1 1 2 2 10 250 Instant Creation II: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2100% ATK</color>. Cooldown: <color=#fa5826>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240006 115
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7 1 1 2 3 15 300 Instant Creation III: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2350% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240007 115
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8 1 1 2 4 18 350 Instant Creation IV: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240008 115
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9 1 1 3 1 5 200 Instant Creation I: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>880% ATK</color>. Cooldown: <color=#fa5826>15s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240009 115
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10 1 1 3 2 10 250 Instant Creation II: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1050% ATK</color>. Cooldown: <color=#fa5826>14s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240010 115
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11 1 1 3 3 15 300 Instant Creation III: Burst <color=#fa5826>Triggering the Signature Move</color> will summon 3 <color=#fa5826>Flame Bursts</color> in a row, each dealing area Fire DMG equal to <color=#fa5826>1180% ATK</color>. Cooldown: <color=#fa5826>13s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240011 115
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12 1 1 3 4 18 350 Instant Creation IV: Burst <color=#fa5826>Triggering the Signature Move</color> will summon a <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1250% ATK</color>. Cooldown: <color=#fa5826>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240012 115
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13 1 1 4 1 5 200 Instant Creation I: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1000% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240013 115
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14 1 1 4 2 10 250 Instant Creation II: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240014 115
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15 1 1 4 3 15 300 Instant Creation III: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240015 115
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16 1 1 4 4 18 350 Instant Creation IV: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240016 115
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17 1 2 100 Skill Renovation All <color=#fa5826>Fire DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240017 70
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18 1 2 100 Perception of Flame All characters' <color=#fa5826>Signature Move charging speed increases by 25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240018 70
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19 1 2 200 Color Perception Character(s) on the field <color=#ff0000>lose 1% HP per second</color>, but all damage dealt by them will <color=#fa5826>come with additional 20% True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240019 20
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20 1 2 100 Color Combination <color=#fa5826>Flame Bursts</color> will leave <color=#fa5826>Magma</color> on the ground, dealing Fire DMG equal to <color=#fa5826>300% ATK</color> per second to the enemies within its range for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240022 70
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21 1 2 200 Color Expansion <color=#fa5826>Flame Bursts'</color> effect radius <color=#fa5826>doubles</color> and their damage percentage increases by <color=#fa5826>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240020 20
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22 1 2 150 Instant Impression Upon summoned, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>30%</color> chance to summon another <color=#fa5826>Flame Burst</color>. (Effect triggered by the entry will not be triggered again.) Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240021 40
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23 1 2 100 Scientific Fusion Enemies hit by a <color=#fa5826>Flame Burst</color> will explode again in 2s, dealing damage equal to <color=#fa5826>400% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240024 70
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24 1 2 100 Revelation of Nature After the character gets hit by a <color=#fa5826>Flame Burst</color>, they will deal <color=#fa5826>20%</color> more damage for 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240025 70
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25 1 2 100 Natural Light Depiction All <color=#fa5826>Flame Bursts'</color> damage percentage increases by <color=#fa5826>25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240026 70
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26 1 2 150 Subjective Depiction Upon hitting an enemy, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>25%</color> chance to reset all <color=#fa5826>Flame Burst</color> main ability cooldowns. Cooldown: 15s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240023 40
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27 2 1 1 1 5 200 Arbitrary Memory I: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>840% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240027 115
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28 2 1 1 2 10 250 Arbitrary Memory II: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1020% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240028 115
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29 2 1 1 3 15 300 Arbitrary Memory III: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1140% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240029 115
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30 2 1 1 4 18 350 Arbitrary Memory IV: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1200% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240030 115
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31 2 1 2 1 5 200 Arbitrary Memory I: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240031 115
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32 2 1 2 2 10 250 Arbitrary Memory II: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>11-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240032 115
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33 2 1 2 3 15 300 Arbitrary Memory III: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>10-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240033 115
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34 2 1 2 4 18 350 Arbitrary Memory IV: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240034 115
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35 2 1 3 1 5 200 Arbitrary Memory I: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>15-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1600% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240035 115
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36 2 1 3 2 10 250 Arbitrary Memory II: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>14-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1920% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240036 115
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37 2 1 3 3 15 300 Arbitrary Memory III: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>13-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2130% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240037 115
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38 2 1 3 4 18 350 Arbitrary Memory IV: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2250% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240038 115
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39 2 1 4 1 5 200 Arbitrary Memory I: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240039 115
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40 2 1 4 2 10 250 Arbitrary Memory II: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240040 115
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41 2 1 4 3 15 300 Arbitrary Memory III: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240041 115
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42 2 1 4 4 18 350 Arbitrary Memory IV: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240042 115
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43 2 2 100 Source of Liberation All <color=#168eec>Lightning DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240043 70
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44 2 2 100 Broad Definition Dodge Gauge limit increases by <color=#168eec>30%</color>. Recovery speed increases by <color=#168eec>20%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240044 70
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45 2 2 200 United Will All damage dealt within 10s after the Signature Move will come with <color=#168eec>20% additional True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240045 20
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46 2 2 100 Ease of Dispute All <color=#168eec>Lightning Orb</color> main ability cooldowns decrease by <color=#168eec>3s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240046 70
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47 2 2 100 Structure Enhancement <color=#168eec>Lightning Orbs</color> will channel lightning strikes that <color=#168eec>deal damage to a significantly bigger area</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240047 70
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48 2 2 150 Imagined Community Automatically gain <color=#168eec>Skill Orb(s)</color> once per 6s with the number changing with the number of the <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240048 40
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49 2 2 200 Self-Determination With <color=#168eec>Lightning Orb(s)</color> on the field, upon taking lethal damage, the character will <color=#168eec>keep 1 HP to stay alive, become invincible for 3s</color> at the cost of all <color=#168eec>Lightning Orb(s)</color>, and restore <color=#168eec>40%-100% HP</color> based on the number of Lightning Orb(s) consumed. Cooldown: 30s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240049 20
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50 2 2 100 Call for Equity Upon disappearance, a <color=#168eec>Lightning Orb</color> could <color=#168eec>summon another</color> <color=#168eec>Lightning Orb</color> with the same effect. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240050 70
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51 2 2 100 Vague Impression Reduce <color=#168eec>QTE cooldown</color> based on the number of <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240051 70
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52 2 2 150 Consensus The interval of lightning strikes channeled by <color=#168eec>Lightning Orbs</color> <color=#168eec>decreases from 3s to 2s</color>. Each lightning strike has a 10% chance to stun the enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240052 40
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53 3 1 1 1 5 200 True Depiction I: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>200% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240053 115
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54 3 1 1 2 10 250 True Depiction II: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>240% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240054 115
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55 3 1 1 3 15 300 True Depiction III: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>270% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240055 115
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56 3 1 1 4 18 350 True Depiction IV: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>285% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240056 115
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57 3 1 2 1 5 200 True Depiction I: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>23-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240057 115
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58 3 1 2 2 10 250 True Depiction II: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>22-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240058 115
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59 3 1 2 3 15 300 True Depiction III: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>21-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240059 115
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60 3 1 2 4 18 350 True Depiction IV: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240060 115
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61 3 1 3 1 5 200 True Depiction I: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>28-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>370% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240061 115
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62 3 1 3 2 10 250 True Depiction II: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>27-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>450% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240062 115
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63 3 1 3 3 15 300 True Depiction III: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>26-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>500% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240063 115
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64 3 1 3 4 18 350 True Depiction IV: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>25-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>530% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240064 115
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65 3 1 4 1 5 200 True Depiction I: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240065 115
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66 3 1 4 2 10 250 True Depiction II: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240066 115
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67 3 1 4 3 15 300 True Depiction III: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240067 115
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68 3 1 4 4 18 350 True Depiction IV: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240068 115
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69 3 2 100 Reality Repro All <color=#13cfb7>Ice DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240069 70
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70 3 2 100 Dark Condemnation Upon taking a hit, become <color=#13cfb7>immune to its damage</color> and directly <color=#13cfb7>freeze your enemy for 5s</color>. Cooldown: 30s. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240070 70
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71 3 2 200 Portrayal of Collapse The character <color=#ff0000>receives 15% damage</color>. And the character's <color=#13cfb7>3-Ping damage will freeze the enemy</color>. The freezing effect and the Resistance Reduction effect will <color=#13cfb7>last permanently</color>. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will lose 5% all stat Resistances and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240071 20
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72 3 2 150 Natural Beauty A maximum of <color=#13cfb7>2</color> <color=#13cfb7>Ice Circles</color> can be summoned. All skill cooldowns <color=#13cfb7>decrease by 5s</color>. Ice Circles' damage effects can be <color=#13cfb7>stacked</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240072 40
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73 3 2 150 Touch of Nature <color=#13cfb7>Ice Circle(s)</color> summoned will explode in the center every 3s, dealing <color=#13cfb7>150% Ice DMG</color> to all enemies within and <color=#13cfb7>directly freeze</color> them. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240073 40
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74 3 2 200 Natural Integrity The character will have a <color=#13cfb7>permanent Ice Circle</color> upon owning any Ice Circle main ability. [This Ice Circle will not be counted toward the Ice Circle summon quota and will move around with the character.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240074 20
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75 3 2 150 True Nature Each <color=#13cfb7>Ice Circle</color> Ice DMG hit will be triggered at the rate of once per <color=#13cfb7>second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240075 40
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76 3 2 100 Empathy of Fate The character gains <color=#13cfb7>20%</color> more DEF and <color=#13cfb7>Super Armor</color> when fighting in the <color=#13cfb7>Ice Circle</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240076 70
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77 3 2 100 Bitter Lament Gain <color=#13cfb7>10%-25%</color> DMG Buff based on the number of enemies in the <color=#13cfb7>Ice Circle(s)</color>. The DMG Buff will be 25% when there are 4 Ice Circles. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240077 70
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78 3 2 100 Distinctive Echo Each <color=#13cfb7>Ice Circle</color> will drop <color=#13cfb7>three Signal Orbs</color> upon disappearance. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240078 70
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79 4 1 1 1 5 200 Great Fantasy I: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>1750% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240079 115
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80 4 1 1 2 10 250 Great Fantasy II: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2150% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240080 115
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81 4 1 1 3 15 300 Great Fantasy III: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2375% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240081 115
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82 4 1 1 4 18 350 Great Fantasy IV: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2500% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240082 115
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83 4 1 2 1 5 200 Great Fantasy I: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240083 115
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84 4 1 2 2 10 250 Great Fantasy II: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240084 115
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85 4 1 2 3 15 300 Great Fantasy III: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240085 115
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86 4 1 2 4 18 350 Great Fantasy IV: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240086 115
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87 4 1 3 1 5 200 Great Fantasy I: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3200% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240087 115
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88 4 1 3 2 10 250 Great Fantasy II: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3900% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>11s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240088 115
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89 4 1 3 3 15 300 Great Fantasy III: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4370% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240089 115
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90 4 1 3 4 18 350 Great Fantasy IV: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4600% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240090 115
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91 4 1 4 1 5 200 Great Fantasy I: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240091 115
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92 4 1 4 2 10 250 Great Fantasy II: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240092 115
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93 4 1 4 3 15 300 Great Fantasy III: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240093 115
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94 4 1 4 4 18 350 Great Fantasy IV: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240094 115
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95 4 2 100 Passionate Expression All <color=#f13c3c>Physical DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240095 40
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96 4 2 100 Dramatic Portrayal Any character will <color=#f13c3c>gain an additional set of Skill Orbs</color> upon triggering Matrix. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240096 70
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97 4 2 200 Outburst of Passion All characters <color=#ff0000>lose 30% Dodge Gauge</color> and gain <color=#f13c3c>50% Dodge recovery speed</color>. They will also deal <color=#f13c3c>8% bonus True DMG</color> for 12s every after they dodge. The effect can be stacked up to 3 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240097 20
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98 4 2 150 Enlightenment Rebound If a <color=#f13c3c>Sharp Lance</color> deals damage to 2 or more enemies, the subsequent 3 <color=#f13c3c>Sharp Lance</color> hits will deal <color=#f13c3c>15% more damage</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240098 40
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99 4 2 100 Depiction of History "A <color=#f13c3c>Sharp Lance</color> attack will inflict 1 stack of Bleed on the enemy on hit. Each stack will cause the enemy to lose HP equal to <color=#f13c3c>20% Physical DMG</color> per second and <color=#f13c3c>receive 2% more damage</color>. The effect can be stacked up to 5 times and lasts 8s." Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240099 70
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100 4 2 200 Intuitive Imagination <color=#f13c3c>Sharp Lances</color> have <color=#f13c3c>more</color> styles and a <color=#f13c3c>bigger</color> range, and produce sector shockwaves of a <color=#f13c3c>bigger</color> range. All damage dealt by <color=#f13c3c>Sharp Lances</color> increases by <color=#f13c3c>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240100 20
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101 4 2 100 Hymn of Nature The target hit by <color=#f13c3c>Sharp Lance</color>'s single-target damage will increase all subsequent damage dealt by <color=#f13c3c>Sharp Lance</color> by <color=#f13c3c>2%</color>. It lasts permanently and can be stacked up to 8 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240101 70
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102 4 2 100 Powerful Expression Every time when Matrix is triggered, reduce all <color=#f13c3c>Sharp Lance</color> skill cooldowns by <color=#f13c3c>2s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240102 70
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103 4 2 150 Fabulous Depiction Each <color=#f13c3c>Sharp Lance</color> has a <color=#f13c3c>30%</color> chance to copy and activate the same <color=#f13c3c>Sharp Lance</color> on hit. The <color=#f13c3c>Sharp Lance</color> copied will only be activated once and will not be affected by the effect again. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240103 40
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104 4 2 100 Blue Nostalgia <color=#f13c3c>Sharp Lances</color> will have a slight <color=#f13c3c>enemy-pulling effect</color> upon hitting an enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240104 70
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105 5 1 1 1 5 200 Eternal Pull I: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>400% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240105 115
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106 5 1 1 2 10 250 Eternal Pull II: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240106 115
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107 5 1 1 3 15 300 Eternal Pull III: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>435% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240107 115
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108 5 1 1 4 18 350 Eternal Pull IV: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240108 115
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109 5 1 2 1 5 200 Eternal Pull I: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240109 115
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110 5 1 2 2 10 250 Eternal Pull II: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240110 115
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111 5 1 2 3 15 300 Eternal Pull III: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240111 115
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112 5 1 2 4 18 350 Eternal Pull IV: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240112 115
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113 5 1 3 1 5 200 Eternal Pull I: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240113 115
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114 5 1 3 2 10 250 Eternal Pull II: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>490% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240114 115
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115 5 1 3 3 15 300 Eternal Pull III: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>525% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240115 115
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116 5 1 3 4 18 350 Eternal Pull IV: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>550% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240116 115
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117 5 1 4 1 5 200 Eternal Pull I: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240117 115
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118 5 1 4 2 10 250 Eternal Pull II: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240118 115
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119 5 1 4 3 15 300 Eternal Pull III: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240119 115
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120 5 1 4 4 18 350 Eternal Pull IV: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240120 115
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121 5 2 100 Inner Search All <color=#cc68c1>Dark DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240121 70
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122 5 2 100 Disgust of Noise Each ability acquired will grant a <color=#cc68c1>2.5%</color> DEF Buff. The effect can be stacked up to 15 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240122 70
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123 5 2 200 Moment of Abandonment The character deals <color=#ff0000>10% less damage</color> but gain <color=#cc68c1>2% bonus Extra True DMG</color> for <color=#cc68c1>every 3-Ping</color>. The effect lasts permanently and can be stacked unlimited times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240123 20
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124 5 2 150 Wild Expression Units within the range of a <color=#cc68c1>Black Hole</color> will lose <color=#cc68c1>3%</color> all Resistances per second. The effect can be stacked up to 5 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240124 40
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125 5 2 100 Revelation of Evil Upon the disappearance of the existing <color=#cc68c1>Black Hole</color>, deal Dark DMG equal to <color=#cc68c1>250% ATK + remaining effect time x50%</color> to a large area. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240125 70
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126 5 2 200 Twisted Reality The attraction/damage radius of <color=#cc68c1>Black Holes</color> doubles and <color=#cc68c1>all damage dealt increases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240126 20
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127 5 2 150 Silent Monologue Upon the expiration and disappearance of a <color=#cc68c1>Black Hole</color>, it has a <color=#cc68c1>30% chance</color> to summon a new <color=#cc68c1>Black Hole</color> directly on the spot. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240127 40
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128 5 2 100 Passion Extension All <color=#cc68c1>Black Holes</color> last <color=#cc68c1>+1s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240128 70
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129 5 2 100 Deconstruction Enemies within the range of a <color=#cc68c1>Black Hole</color> will deal <color=#cc68c1>20%</color> less damage for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240129 70
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130 5 2 100 Blurry Boundary When a <color=#cc68c1>Black Hole</color> deals damage to 2 or more targets, it has a <color=#cc68c1>20% chance</color> to reduce QTE and switch cooldown by 1s. Cooldown: 3s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240130 70
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131 6 1 1 1 5 200 Monarch Power I: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240131 115
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132 6 1 1 2 10 250 Monarch Power II: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240132 115
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133 6 1 1 3 15 300 Monarch Power III: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240133 115
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134 6 1 1 4 18 350 Monarch Power IV: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240134 115
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135 6 1 2 1 5 200 Monarch Power I: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240135 115
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136 6 1 2 2 10 250 Monarch Power II: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240136 115
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137 6 1 2 3 15 300 Monarch Power III: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240137 115
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138 6 1 2 4 18 350 Monarch Power IV: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240138 115
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139 6 1 3 1 5 200 Monarch Power I: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>6-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240139 115
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140 6 1 3 2 10 250 Monarch Power II: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240140 115
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141 6 1 3 3 15 300 Monarch Power III: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240141 115
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142 6 1 3 4 18 350 Monarch Power IV: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240142 115
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143 6 1 4 1 5 200 Monarch Power I: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240143 115
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144 6 1 4 2 10 250 Monarch Power II: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240144 115
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145 6 1 4 3 15 300 Monarch Power III: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240145 115
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146 6 1 4 4 18 350 Monarch Power IV: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240146 115
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147 6 2 100 Hymn of Rationality Character deals <color=#ff8d1e>extra 15% Final DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240147 70
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148 6 2 100 Role Model At the beginning of each battle, gain a <color=#ff8d1e>40% Final DMG Buff</color>. The effect lasts 10s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240148 70
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149 6 2 200 Support for Centralization All members' <color=#ff0000>initial HP is 50%</color> and gain <color=#ff8d1e>Ture DMG bonus effects</color> based on their current HP. <color=#ff8d1e>Every 1% HP loss will grant 0.8% more Final DMG Buff</color>. And upon taking lethal damage, the character will be immune to death, all members will have their HP fully restored, and all the effects of the ability will not be activated in the rest of the battle. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240149 20
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150 6 2 150 Compromised Absorption When there is an <color=#ff8d1e>Energy Entity</color> on the field, it will automatically <color=#ff8d1e>charge once</color> every 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240150 40
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151 6 2 100 Creation Specification Every time the <color=#ff8d1e>Energy Shock</color> deals damage, it will charge the <color=#ff8d1e>Energy Entity</color> <color=#ff8d1e>once</color>. Cooldown: 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240151 70
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152 6 2 150 Pure Metamorphosis Every time when the <color=#ff8d1e>Energy Entity</color> gets charged, it could <color=#ff8d1e>directly trigger light orb collision</color>. It has a 3-second cooldown, but a maximum of 15 energy can be charged. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240152 40
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153 6 2 200 Historical Reference Each <color=#ff8d1e>Energy Shock</color> will reduce enemies' <color=#ff8d1e>all stat Resistances by 3%</color>. The effect can be stacked up to 10 times and lasts permanently. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240153 20
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154 6 2 100 Brilliant Absorption Every time the <color=#ff8d1e>Energy Entity</color> charges, the character will deal <color=#ff8d1e>3% more Final DMG</color>. The effect can be stacked up to 8 times with each stack lasting 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240154 70
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155 6 2 100 Classic Advocate The excess energy charged every time for the <color=#ff8d1e>Energy Entity</color> will be <color=#ff8d1e>directly counted</color> toward the next <color=#ff8d1e>Energy Entity</color> summoned. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240155 70
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156 6 2 150 Genre Portrayal The <color=#ff8d1e>Energy Shock</color> lasts <color=#ff8d1e>6s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240156 40
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157 7 1 1 1 5 200 Rebellious Collapse I: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>490%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240157 115
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158 7 1 1 2 10 250 Rebellious Collapse II: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>595%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240158 115
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159 7 1 1 3 15 300 Rebellious Collapse III: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>665%</color> True DMG every 1.5s. Lasts 4.5s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240159 115
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160 7 1 1 4 18 350 Rebellious Collapse IV: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>700%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240160 115
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161 7 1 2 1 5 200 Rebellious Collapse I: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240161 115
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162 7 1 2 2 10 250 Rebellious Collapse II: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>11s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240162 115
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163 7 1 2 3 15 300 Rebellious Collapse III: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240163 115
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164 7 1 2 4 18 350 Rebellious Collapse IV: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240164 115
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165 7 1 3 1 5 200 Rebellious Collapse I: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>610%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>15s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240165 115
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166 7 1 3 2 10 250 Rebellious Collapse II: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>740%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>14s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240166 115
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167 7 1 3 3 15 300 Rebellious Collapse III: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>825%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>13s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240167 115
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168 7 1 3 4 18 350 Rebellious Collapse IV: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>870%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240168 115
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169 7 1 4 1 5 200 Rebellious Collapse I: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240169 115
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170 7 1 4 2 10 250 Rebellious Collapse II: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240170 115
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171 7 1 4 3 15 300 Rebellious Collapse III: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240171 115
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172 7 1 4 4 18 350 Rebellious Collapse IV: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240172 115
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173 7 2 100 Break of Balance Character <color=#8fcf06>Base ATK increases by 45%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240173 70
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174 7 2 100 Powerful Performance Character QTE/switch cooldown <color=#8fcf06>decreases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240174 70
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175 7 2 200 Passionate Creation Gain an additional <color=#8fcf06>permanent <color=#8fcf06>Levi-Gun</color></color>. [The additional <color=#8fcf06>Levi-Gun</color> will not be restricted by the Levi-Gun number limit or be replaced and will last permanently.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240175 20
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176 7 2 150 Soul Vibration Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it will permanently reduce their <color=#8fcf06>all stat Resistances by 2%</color>. It lasts permanently and can be stacked up to 10 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240176 40
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177 7 2 200 Rebellious Spirit A <color=#8fcf06>Levi-Gun</color> will randomly <color=#8fcf06>copy a main ability</color> and cast it every after dealing damage 10 times. [The current <color=#8fcf06>Levi-Gun</color> ability cannot be copied again.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240177 20
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178 7 2 150 Passion Overload Co-existing <color=#8fcf06>Levi-Guns</color> <color=#8fcf06>+1</color>. <color=#8fcf06>Levi-Gun</color> attack frequency increases to <color=#8fcf06>once per second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240178 40
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179 7 2 100 Space Enhancement Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>20%</color> chance to trigger Explosion DMG and deal equal amount of True DMG. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240179 70
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180 7 2 100 Soul of Movement Each <color=#8fcf06>Levi-Gun</color> on the field will increase player's Base ATK by <color=#8fcf06>15%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240180 70
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181 7 2 100 Overflowing Imagination All <color=#8fcf06>Levi-Guns</color> last <color=#8fcf06>50%</color> time longer. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240181 70
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182 7 2 150 Comprehensive Inscription Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>40%</color> chance to reduce all active skill cooldowns by 1s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240182 40
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