forked from PGR/ascnet
172 lines
15 KiB
Plaintext
172 lines
15 KiB
Plaintext
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<19><01><>̠?<3F> <20><><EFBFBD><EFBFBD>G%<25>謓<EFBFBD><E8AC93><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)b<>7<><37>1<13><><EFBFBD>[<5B><><06><>?!n8<6E><38><EFBFBD>+<2B>)<29>*<2A>.j<><6A><EFBFBD><EFBFBD>A<>r<EFBFBD>{ݼx<>T<EFBFBD>
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*<2A>5t<35><74><EFBFBD><7F>L<EFBFBD><4C>><3E><><1A><><EFBFBD>s<EFBFBD><73>kTQ<54><51>KN,=<3D><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>ӂe?<3F>+6v<36>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory503.jpg
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2 2 401 1 31
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3 3 301 DialogEnable The Corrupted attacking Changyu and Sophia fall before Chrome right afterward.
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4 4 201 1 500396 9
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5 5 301 1 The next wave of enemies has already arrived before he finds the time to inspect them. 1
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6 6 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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7 7 401 2 10112002
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8 8 201 2 500013 -800 1
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9 9 203 2 0.1 -300
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10 10 203 1 0.1 200
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11 11 502 RImgBg1Shake
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12 12 505 200 RImgBg1Shake
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13 13 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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14 14 401 2 10112002
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15 15 201 3 500013 800 1
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16 16 203 3 0.1 300
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17 17 203 1 0.1 -50 50
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18 18 502 RImgBg1Shake
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19 19 505 200 RImgBg1Shake
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20 20 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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21 21 401 2 10112007
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22 22 203 2 0.12 -1500
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23 23 203 3 0.12 1500
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24 24 203 1 0.1
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25 25 502 RImgBg1Shake
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26 26 505 400 RImgBg1Shake
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27 27 301 Like waves crashing against the shore, the enemies are seemingly never-ending. To stop them, Chrome has to be a dam. 1 2 3
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28 28 202 2 3
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29 29 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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30 30 502 RImgBg1Shake
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31 31 505 400 RImgBg1Shake
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32 32 301 But whether as a Construct, a specialized frame, or the Strike Hawk Captain, no fire can burn forever. His flame will eventually extinguish.
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33 33 202 1 2 3 1
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34 34 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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35 35 101 Assets/Product/Texture/Image/BgStory/BgStory14.png
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36 36 201 1 1081001 2 1
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37 37 101 120 Assets/Product/Texture/Image/BgStory/Bgstory337.png
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38 38 201 1 500273 4 1
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39 39 101 120 Assets/Product/Texture/Image/BgStory/Bgstory424.jpg
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40 40 201 1 500175 1
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41 41 501 120 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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42 42 504 0.5
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43 43 202 1 1
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44 44 101 Assets/Product/Texture/Image/BgCg/Cg2301_15.jpg
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45 45 501 700 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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46 46 101 Assets/Product/Texture/Image/BgStory/Bgstory503.jpg
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47 47 201 1 500396 9
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48 48 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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49 49 301 1 Chrome Kamui... Wanshi... Camu... 1
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50 50 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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51 51 202 1 2 3 1
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52 52 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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53 53 101 Assets/Product/Texture/Image/BgStory/Bgstory56.jpg
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54 54 201 1 500149 1
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55 55 501 700 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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56 56 101 Assets/Product/Texture/Image/BgStory/Bgstory503.jpg
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57 57 201 1 500396 9
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58 58 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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59 59 301 1 Chrome Dad... 1
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60 60 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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61 61 202 1 2 3 1
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62 62 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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63 63 101 Assets/Product/Texture/Image/BgCg/Cg1901_1.jpg
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64 64 501 700 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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65 65 101 Assets/Product/Texture/Image/BgStory/Bgstory503.jpg
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66 66 201 1 500396 9
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67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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68 68 301 1 Chrome And... 【kuroname】. 1
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69 69 301 Where are you now? Are you all well?
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70 70 301 Chrome has been suppressing the urge to contact his companions during this time.
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71 71 301 Everyone is in a difficult situation. He cannot possibly ask any of them to abandon their own duties for his troubles.
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72 72 301 Not to mention that the situation here is doomed. Even if Babylonia would send transport crafts down at this very moment, they would just be shot down by the countless Corrupted and Hetero-Creatures.
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73 73 301 —Is this the result of his poor judgment?
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74 74 301 After knowing 【kuroname】 had fallen unconscious, Chrome received a call from Asimov.
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75 75 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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76 76 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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77 77 101 Assets/Product/Texture/Image/BgStory/Bgstory232.png
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78 78 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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79 79 504 0.7
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80 80 201 1 500004
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81 81 301 1 Asimov Do you want to change back to the Arclight frame? 1
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82 82 301 Asimov Even though the Glory frame is as stable as Arclight now after the calibration... 1
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83 83 301 Asimov No other commandants can help you if your M.I.N.D. deviates now. 1
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84 84 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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85 85 101 Assets/Product/Texture/Image/BgStory/Bgstory503.jpg
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86 86 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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87 87 504 0
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88 88 202 1 1
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89 89 201 1 500396 9
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90 90 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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91 91 301 1 Despite knowing the danger, Chrome rejected Asimov's offer.
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92 92 301 His reason was simple—the challenging situation would require a specialized frame.
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93 93 301 That was not poor judgment. Chrome would not have made it until now had he changed back to the Arclight frame.
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94 94 301 —Or was it when he decided to board the train?
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95 95 301 Could he have avoided this hardship if he had led his team back to the conservation area earlier?
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96 96 301 Chrome Sure, but I never would've done it. 1
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97 97 301 He knew full well that the danger this path posed would be more than he could bear. Still, all he has done is come up with more contingencies instead of returning to the safety of the conservation area.
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98 98 301 That was a tough fight. If he were not there, there would be even fewer survivors.
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99 99 301 Chrome would never put his own life over others.
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100 100 301 Then there is only one answer—
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101 101 301 Chrome I made the right choice. 1
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102 102 301 His right choices have led him here, bathed in crimson, surrounded by howls.
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103 103 301 Chrome I can't fall yet. I have to protect them... 1
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104 104 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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105 105 401 2 10112002
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106 106 201 3 500013 800
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107 107 201 2 500013 -800 1
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108 108 203 2 0.1 -300
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109 109 203 3 0.1 300
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110 110 203 1 0.1 -50 50
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111 111 502 RImgBg1Shake
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112 112 505 200 RImgBg1Shake
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113 113 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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114 114 401 2 10112002
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115 115 201 4 500013 800 1
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116 116 201 5 500013 -800
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117 117 203 4 0.1 500
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118 118 203 5 0.1 -500
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119 119 203 1 0.1 -100 100
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120 120 502 RImgBg1Shake
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121 121 505 200 RImgBg1Shake
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122 122 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 2
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123 123 401 2 10112007
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124 124 203 2 0.12 -1500
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125 125 203 3 0.12 1500
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126 126 203 5 0.12 -1500
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127 127 203 4 0.12 1500
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128 128 203 1 0.1
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129 129 502 RImgBg1Shake
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130 130 505 400 RImgBg1Shake
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131 131 301 1 Ignoring the pain, Chrome clutches his weapon once again. 1 2 3 4
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132 132 202 2 3 4 5
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133 133 301 How many times has he done this?
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134 134 301 As if his body is a ship caught in the waves, his faith the fuel that feeds the engine's flame, Chrome is burning hard to fight the infinite storm and ocean.
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135 135 301 Except there is no end to the ocean or the storm. Can the same be said of his body?
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136 136 301 The Hetero-Creatures mix with the Corrupted, like a "harvest" ripe for reaping.
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137 137 301 Chrome's gunblade has long been coated by the red liquid from the "harvest," corroding his frame and accelerating the infection.
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138 138 401 2 930707
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139 139 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
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140 140 203 100 1 0.05 100 -30 30
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141 141 203 100 1 1
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142 142 301 The crimson storm has shown no sign of stopping. The wind blows by his ears alongside deafening screams and cries.
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143 143 401 2 930707
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144 144 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
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145 145 203 100 1 0.05 -100 -30 30
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146 146 203 100 1 1
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147 147 301 Triumph after triumph, the meanings of these small victories are lost as soon as the next fight arrives.
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148 148 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 2
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149 149 301 Chrome's vision begins to blur and flush amidst the ceaseless fights.
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150 150 301 —It has lasted just a little too long.
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151 151 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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152 152 401 1 36
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153 153 501 3500 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBaiBegin.prefab 1
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154 154 202 1 2 1
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155 155 101 Assets/Product/Texture/Image/BgStory/Bgstory428.jpg
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156 156 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBaiEnd.prefab 2
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157 157 505 10 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBaiBegin.prefab
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158 158 401 1 63
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159 159 301 He is not sure when he realizes the wind and screaming have stopped.
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160 160 301 Before him is just pure whiteness.
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161 161 301 ...Is it over?
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162 162 301 No, it probably is not.
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163 163 301 But Chrome has already reached his limit, and he can move no more.
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164 164 301 Just a small break before getting back to it again.
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165 165 301 I can't fall yet. There has to be a way.
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166 166 301 With that, Chrome slowly closes his eyes inside the white light.
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167 167 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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168 168 201 1 500396 19
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169 169 301 1 AniZhuanchangBegin 1 Chrome I'm sorry... please wait for me... 1
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