forked from PGR/ascnet
13 lines
1.6 KiB
Plaintext
13 lines
1.6 KiB
Plaintext
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<1A><> <20>G<EFBFBD>8<EFBFBD><38><EFBFBD>"n<>-)<29>y8<79>UId ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory27.jpg
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2 2 401 1 201
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3 3 201 3 1011001 -400
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4 4 201 2 1021001 400
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5 5 301 DialogEnable 1 Lee This won't do. Turning them off by hand is too inefficient. There might be up to hundreds of these devices here. 3
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6 6 301 Lucia Can't we just use EMP grenades like in the Museum Estate? 2
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7 7 301 Lee That's Strike Hawk equipment. Not Gray Raven. 3
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8 8 301 Lucia But I know you have a habit of holding onto at least one of any new devices you find. 2
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9 9 301 Lee ... 3
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10 10 301 Lee You really are something else, Captain. 3
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11 11 301 Lee But one single EMP won't do much. It'll also have to be detonated at the right location. 3
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12 12 301 1 AniZhuanchangBegin Lucia We'll just have to try. 2
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