forked from PGR/ascnet
127 lines
10 KiB
Plaintext
127 lines
10 KiB
Plaintext
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W3l<02>2V1<56><31><EFBFBD><EFBFBD>2<1A>e<EFBFBD><65><EFBFBD><EFBFBD>3<EFBFBD>m
<0A>B<EFBFBD>w<EFBFBD>I#i?<3F><19>ծi){<7B>'~<7E>sB<73><42><EFBFBD>g<1A>"<22>y2<79>}x<>.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>&<26><><EFBFBD><EFBFBD><EFBFBD>o_}<7D><>VTs<54>f"҉<>=<3D><> <20>B<EFBFBD><42>Bxh<78>I<EFBFBD><49>*#<23><>DDR<08><>=<3D><><EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory12.jpg
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2 2 401 1 201
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3 3 201 1 1031001
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4 4 301 DialogEnable 1 Liv Initializing memory sequences... 1
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5 5 301 Liv Rendering simulation image... 1
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6 6 202 1 1
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7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
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8 8 301 ...
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9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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10 10 201 2 500019
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11 11 301 1 Construct Soldier Sir, the Corrupted ahead have all been exterminated. 2
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12 12 301 Construct Soldier That battle was surprisingly easy... The situation was completely different than what was mentioned in the report by the teams that were defeated. 2
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13 13 301 Construct Soldier Look at those Corrupted by the roadside. They're just standing there before the graffiti. I don't think they even notice us... 2
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14 14 301 Construct Soldier It is quite eerie, but other than that, nothing noteworthy. 2
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15 15 202 2 1
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16 16 201 3 500028
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17 17 301 1 Construct Leader These graffiti are gathering the minds of these Corrupted. 3
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18 18 202 3 1
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19 19 201 2 500019
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20 20 301 1 Construct Soldier Gathering their minds? But the Corrupted has no consciousness to speak of, sir. They are only puppets moving through the whims of the virus. 2
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21 21 202 2 1
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22 22 201 3 500028
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23 23 301 1 Construct Leader These graffiti are different from any other normal graffiti. There must be some special "meaning" behind it that is grouping these Corrupted together. 3
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24 24 301 Construct Leader And this "meaning" and their resonance have gone beyond the influence of the Punishing Virus. After all, it's been proved for a long time that Corrupted under the control of Punishing Virus will never be interested in erasing anything except humanity. 3
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25 25 203 3 -400
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26 26 201 2 500019 400
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27 27 301 1 Construct Leader This is possibly a... display of some sort of free will... I must report this immediately back to HQ— 3
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28 28 301 Construct Leader Wait...! What are you doing! 3
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29 29 301 Construct Soldier These graffiti cools down the area too much and will affect our passage, so... I'm just trying to clean the graffiti in front of us... 2
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30 30 301 Construct Leader This is too dangerous! Stop this at once...! 3
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31 31 202 2 3 1
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32 32 201 1 500013
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33 33 401 2 1508
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34 34 401 1 202
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35 35 301 1 Corrupted Uuuurgh—Free—Will— 1
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36 36 401 2 1508
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37 37 301 1 Corrupted Uuuurgh—Freedom—To—Machines— 1
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38 38 301 The Corrupted that were studying the graffiti all swerve around to face the Construct squad.
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39 39 202 1 1
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40 40 201 1 500018
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41 41 301 1 ??? Heh... 1
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42 42 301 ??? Hehe... 1
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43 43 202 1 1
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44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2
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45 45 201 2 500019
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46 46 301 1 Construct Soldier W-what...? It's releasing... mist? Wait, our radar systems are all malfunctioning! 2
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47 47 202 2 1
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48 48 201 1 500018
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49 49 301 1 ??? Humans... cannot appreciate... my work... too stupid... 1
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50 50 301 1 ??? Stupidity... forgivable... but destroying... my work...? Unforgivable... 1
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51 51 202 1 1
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52 52 201 1 500013
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53 53 301 1 Corrupted Urgh—! 1
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54 54 202 1 1
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55 55 201 2 500019
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56 56 301 1 Construct Soldier They're gathering 'round us! 2
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57 57 202 2 1
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58 58 201 3 500028
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59 59 301 1 Construct Leader Hold formation! 3
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60 60 202 3 1
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61 61 201 2 500019
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62 62 301 1 Construct Soldier Wait, what's that... a spray paint can? 2
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63 63 202 2 1
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64 64 201 3 500028
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65 65 301 1 Construct Leader TAKE COVER! 3
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66 66 202 3 1
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67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
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68 68 401 2 1505
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69 69 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab
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70 70 301 (Explosions)
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71 71 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
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72 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
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73 73 301 ...
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74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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75 75 201 1 1031001
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76 76 301 1 Liv The simulation replay ends here... 1
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77 77 202 1 1
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78 78 201 2 1021001 -400
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79 79 201 3 1011001 400
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80 80 301 1 Lucia ... 2
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81 81 301 Lee ... 3
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82 82 202 3 1
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83 83 201 1 1031001 400
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84 84 301 1 Liv The mechanoid in the memory just now... 1
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85 85 301 Lucia It should be the one behind these graffiti drawings. 2
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86 86 202 1 2 1
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87 87 201 1 500018
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88 88 301 1 ??? Hehe... Correct... 1
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89 89 301 ??? Human... Human consciousness...? Absolutely... filthy... 1
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90 90 202 1 1
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91 91 201 3 1011001
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92 92 301 1 Lee We've got company! 3
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93 93 202 3 1
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94 94 201 2 1021001 4
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95 95 301 1 Lucia Has it been hiding near us all this time? Why didn't we sense it? 2
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96 96 202 2 1
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97 97 201 3 1011001
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98 98 301 1 Lee The replay just now mentioned their radar systems failing... The Construct parts and vital fluids... Is that how it's concealing itself? 3
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99 99 202 3 1
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100 100 201 1 500018
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101 101 301 1 ??? World... without... humans... freedom... creation... yes... 1
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102 102 301 ??? Humans... shall... not... return... to... Earth! 1
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103 103 301 ??? Begone, humans! Begone, humans! 1
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104 104 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
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105 105 401 2 1505
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106 106 301 ??? (Giggle) 1
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107 107 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
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108 108 202 1 1
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109 109 201 3 1011001
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110 110 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
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111 111 301 1 Lee Commandant, watch out! 3
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112 112 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
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113 113 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
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114 114 401 2 1505
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115 115 301 Splat—
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116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
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117 117 301 Lee Ugh... It's just, paint? 3
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118 118 301 An array of colors splatters onto Lee's jacket.
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119 119 202 3 1
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120 120 201 1 500018
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121 121 301 1 ??? Hehe... my work... is... "h-horrid," you say... 1
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122 122 202 1 1
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123 123 201 3 1011001
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124 124 301 1 Lee You—! 3
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125 125 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2
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126 126 301 1 AniZhuanchangBegin As Lee tries to chase after the culprit, mist suddenly creeps out from that mysterious figure, enshrouding everyone's vision.
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