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2023-10-18 08:49:36 +00:00
9E<10>!<21><><01>\<5C>2U<0E><>޶pj<70>~<7E>^<07><>$k<>$<13><>$<24>5<EFBFBD><35><EFBFBD><EFBFBD>0w<>ĜG8A#<23><><05>f<EFBFBD><66>qaaZ<61><5A><EFBFBD><EFBFBD>d<04><><EFBFBD><EFBFBD> "<22>ȡ,0<><EFBFBD><1A>]<5D>x u<>W<02>킎6<ED828E>}%n<><6E>|<7C><16><><EFBFBD>i<><69><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory260.png
2 2 401 1 201
3 3 201 1 1031001 -600
4 4 201 2 500026 600
5 5 201 3 500166
6 6 301 DialogEnable 1 Countless Program Ghosts stand in the path leading to "Bianca".
7 7 301 Lee Every single one of these Program Ghosts bears a clear mark pointing to a direction... Tch, not even trying to be discreet anymore, uh? 2
8 8 301 Lucia Not that she could have, anyway, with so many of them standing out here. We need to get rid of these Program Ghosts to move ahead, though. 3
9 9 301 Lee Right... And we don't have time to fix every one of them. 2
10 10 301 DialogDisable Lucia Commandant... What should we do? 3
11 11 305 12 17
12 12 301 DialogEnable Lucia ... 3
13 13 301 Lee Lucia, this is a choice we need to make. 2
14 14 301 Lucia I know... 3
15 15 301 Lucia ...Let's go. 3
16 16 302 1 AniZhuanchangBegin (Nod)
17 17 202 1 AniZhuanchangBegin 1 2 3 1