forked from PGR/ascnet
26 lines
2.9 KiB
Plaintext
26 lines
2.9 KiB
Plaintext
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory46.jpg
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2 2 401 1 203
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3 3 201 1 500004
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4 4 301 DialogEnable 1 Asimov You're on time for once. Looks like you've had some time to reflect, huh? 1
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5 5 301 Asimov So do you know why I called you here? 1
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6 6 302 Yep, pretty much... 7 Babel Tower? 7
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7 7 301 Asimov Good. Spares me the effort to explain. 1
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8 8 301 Asimov We've now entered the fourth stage of "Project Babel". You will still be in charge of testing it. 1
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9 9 302 Yep. Been there, done that. 10
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10 10 301 Asimov Anyway, just relax. I want the combat data to be as accurate as possible. You'll ruin it if you take it too much to heart. 1
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11 11 301 Asimov Oh, just one little new thing before the test. 1
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12 12 302 What new thing? 13
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13 13 301 Asimov We've expanded the combat squad options this time. You can change your roster according to the fights. 1
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14 14 301 Asimov I'm sure you'll find it beneficial. 1
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15 15 301 Asimov After all, if memory serves me right, you've frequently commanded temporary squads to carry out combat missions to great success. 1
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16 16 302 Oh, I just got lucky... 17
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17 17 301 Asimov Oh, and don't forget, you can adjust the overall combat intensity according to your own needs. 1
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18 18 301 Asimov But I'm sure you'll be able to handle the hardest difficulty. Want me to set the default to the hardest? 1
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19 19 302 Just let me customize inside! 20
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20 20 301 Asimov Alright then. Any battle intensity works, I'll be able to collect more data comprehensively. 1
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21 21 301 Asimov Well, I've told you everything you need to know. I'll tell you the rest inside the tower. 1
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22 22 301 Asimov Hopefully, you can provide more useful combat data to make all this overtime worthwhile. 1
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23 23 302 Me too... 24
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24 24 202 1 AniZhuanchangBegin 1
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