forked from PGR/ascnet
39 lines
2.3 KiB
Plaintext
39 lines
2.3 KiB
Plaintext
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<EFBFBD>fk/<2F>wH<77>9<EFBFBD>-<2D>&gy<67>7x<37>(<28>D<EFBFBD>S<EFBFBD>2UC=<<3C><><EFBFBD>Vj+<2B>s<EFBFBD><73>H<EFBFBD>2<EFBFBD>b't<><74><EFBFBD>ֲ<>yJ<13><>7<EFBFBD>M<EFBFBD>j<EFBFBD>_;ϵ<><CFB5><EFBFBD>zq<04>q<EFBFBD>;<18><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LW<4C>l<EFBFBD><6C><1A><>lLo<4C>J<EFBFBD><4A><EFBFBD> <20>ڀ<0F>h<EFBFBD><68><16><0C>2J<32>Key Type Value
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CollisionEffect string FxAirwallActivated
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CollisionEffectInterval float 1
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RebootContaminationColor string ff3f3fff
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RebootRescuingColor string 34aff9ff
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RebootRecontaminationTransitionTime float 0.3
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HpTransitionDuration float 0.8
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EnergyTransitionDuration float 0.3
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HpShakeDuration float 0.2
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HpShakeRange float 3
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BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
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UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
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AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
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AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
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FightOnlineMsgTime float 10
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FightOnlineMsgSendCdTime float 5
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FightOnlineMsgAutoCloseTime float 5
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UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
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UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
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UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
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UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
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UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
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UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
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UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png
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UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png
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SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
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Used3DRollNumber bool 0
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HackTransitionDuration float 0.2
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DefaultViewDuration float 1
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DefaultViewNoMouseMoveMaxTime float 15
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FreeViewNoMouseMoveMaxTime float 0.2
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DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
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PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
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XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
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PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
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ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
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ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
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OccupiedKeyCode string This button is already occupied and cannot be used.
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