forked from PGR/ascnet
102 lines
3.3 KiB
Plaintext
102 lines
3.3 KiB
Plaintext
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Role State Target TransitionDuration
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R1LifuMd019031 AnyState Born 0
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R1LifuMd019031 AnyState Stand2 0.1
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R1LifuMd019031 AnyState Stand1 0.1
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R1LifuMd019031 AnyState Stand3 0.1
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R1LifuMd019031 AnyState Standchange 0.1
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R1LifuMd019031 AnyState Run 0.1
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R1LifuMd019031 AnyState Walk 0.1
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R1LifuMd019031 AnyState Death 0.1
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R1LifuMd019031 AnyState Hit1 0.1
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R1LifuMd019031 AnyState Hit2 0.1
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R1LifuMd019031 AnyState Behitfly 0.1
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R1LifuMd019031 AnyState Hoverhit 0.1
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R1LifuMd019031 AnyState Falldown 0.1
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R1LifuMd019031 AnyState Hitdown 0.1
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R1LifuMd019031 AnyState Lieonfloor 0.1
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R1LifuMd019031 AnyState Standup 0.1
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R1LifuMd019031 AnyState Straight 0.1
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R1LifuMd019031 AnyState Stun 0.1
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R1LifuMd019031 AnyState TurnLeft 0.1
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R1LifuMd019031 AnyState TurnRight 0.1
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R1LifuMd019031 AnyState StraightBefore 0.1
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R1LifuMd019031 AnyState StraightAfter 0.1
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R1LifuMd019031 AnyState UiStand1 0.1
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R1LifuMd019031 AnyState Win 0
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R1LifuMd019031 AnyState Win2 0.1
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R1LifuMd019031 AnyState Runb 0.2
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R1LifuMd019031 AnyState Runl 0.2
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R1LifuMd019031 AnyState Runr 0.2
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R1LifuMd019031 AnyState Stop 0.1
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R1LifuMd019031 AnyState Walkb 0.1
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R1LifuMd019031 AnyState Walkl 0.1
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R1LifuMd019031 AnyState Walkr 0.1
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R1LifuMd019031 AnyState Fail 0.1
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R1LifuMd019031 AnyState Save 0.1
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R1LifuMd019031 AnyState Hit3 0.1
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R1LifuMd019031 AnyState Hit4 0.1
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R1LifuMd019031 AnyState RunStart 0.1
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R1LifuMd019031 AnyState RunStartEnd01 0.1
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R1LifuMd019031 AnyState Move1 0.1
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R1LifuMd019031 AnyState Move2 0.1
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R1LifuMd019031 AnyState Move3 0.1
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R1LifuMd019031 Stand2 Standchange 0.1
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R1LifuMd019031 Stand2 Run 0.2
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R1LifuMd019031 Stand2 Walk 0.3
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R1LifuMd019031 Stand2 Walkb 0.3
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R1LifuMd019031 Stand2 Walkl 0.3
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R1LifuMd019031 Stand2 Walkr 0.3
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R1LifuMd019031 Stand1 Run 0.2
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R1LifuMd019031 Stand1 Walk 0.1
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R1LifuMd019031 Standchange Stand1 0.1
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R1LifuMd019031 Standchange Run 0.1
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R1LifuMd019031 Standchange Walk 0.1
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R1LifuMd019031 Run Stop 0.2
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R1LifuMd019031 Run Stand2 0.2
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R1LifuMd019031 Run Runb 0.2
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R1LifuMd019031 Run Runl 0.2
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R1LifuMd019031 Run Runr 0.2
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R1LifuMd019031 Walk Stand2 0.1
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R1LifuMd019031 Hit1 Stand2 0
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R1LifuMd019031 Hit2 Stand2 0
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R1LifuMd019031 Behitfly Hoverhit 0.1
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R1LifuMd019031 Behitfly Falldown 0.1
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R1LifuMd019031 Hoverhit Falldown 0.1
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R1LifuMd019031 Falldown Lieonfloor 0.1
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R1LifuMd019031 Hitdown Lieonfloor 0.1
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R1LifuMd019031 Standup Stand2 0.1
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R1LifuMd019031 Straight Stand2 0.1
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R1LifuMd019031 Stun Stand2 0.1
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R1LifuMd019031 TurnLeft Stand2 0.1
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R1LifuMd019031 TurnRight Stand2 0.1
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R1LifuMd019031 Win Win2 0.1
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R1LifuMd019031 Runb Stand2 0.2
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R1LifuMd019031 Runb Run 0.2
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R1LifuMd019031 Runb Runl 0.2
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R1LifuMd019031 Runb Runr 0.2
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R1LifuMd019031 Runl Stand2 0.2
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R1LifuMd019031 Runl Run 0.2
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R1LifuMd019031 Runl Runb 0.2
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R1LifuMd019031 Runl Runr 0.2
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R1LifuMd019031 Runr Stand2 0.2
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R1LifuMd019031 Runr Run 0.2
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R1LifuMd019031 Runr Runb 0.2
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R1LifuMd019031 Runr Runl 0.2
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R1LifuMd019031 Stop Stand2 0.1
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R1LifuMd019031 Walkb Stand2 0.1
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R1LifuMd019031 Walkb Walk 0.2
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R1LifuMd019031 Walkb Walkl 0.1
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R1LifuMd019031 Walkb Walkr 0.1
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R1LifuMd019031 Walkl Stand2 0.1
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R1LifuMd019031 Walkl Walk 0.1
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R1LifuMd019031 Walkl Walkb 0.1
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R1LifuMd019031 Walkl Walkr 0.2
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R1LifuMd019031 Walkr Stand2 0.1
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R1LifuMd019031 Walkr Walk 0.1
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R1LifuMd019031 Walkr Walkb 0.1
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R1LifuMd019031 Walkr Walkl 0.2
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R1LifuMd019031 Hit3 Stand2 0
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R1LifuMd019031 Hit4 Stand2 0
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R1LifuMd019031 RunStart Run 0
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R1LifuMd019031 RunStart RunStartEnd01 0.1
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