forked from PGR/ascnet
70 lines
5.7 KiB
Plaintext
70 lines
5.7 KiB
Plaintext
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd RImgBg1Shake Assets/Product/Texture/Image/BgStory/Bgstory99.png
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2 2000 401 RImgBg1Shake 1 202
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3 2 201 1 500080
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4 3 301 DialogEnable 1 Watanabe Huh— 1
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5 2002 401 2 1506
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6 4 301 Watanabe Die! 1
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7 5 202 1 1
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8 6 301 System Voice Halcyon 2, prepare for launching.
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9 7 201 1 500106
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10 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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11 9 301 1 Cyril Not bad, kid. 1
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12 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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13 11 201 1 500080
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14 12 301 1 Watanabe (Gasps for breath) ...Thanks. 1
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15 13 202 1 1
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16 14 301 System Voice Energy check, complete. System check, complete.
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17 15 201 1 500106
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18 16 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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19 17 301 1 Cyril I have your back. 1
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20 1003 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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21 18 202 1 1
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22 2003 401 2 1501
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23 19 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 3
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24 20 301 AWACS Warning! ...*Beep*—Lock-on warning!
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25 21 301 System Voice Halcyon 2 launch countdown. 10, 9—
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26 22 201 1 500080
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27 23 301 1 Watanabe What's with the communication? 1
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28 24 202 1 1
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29 2001 401 2 10007502
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30 25 301 RImgBg1Shake AWACS Acceleration rail... Compromised! Damage... *Noise*... 80%—
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31 26 301 System Voice Halcyon 2 leaving the rail. Starting to climb.
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32 27 201 1 500080
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33 28 301 1 Watanabe Missiles?! 1
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34 29 201 1 500106
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35 30 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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36 31 301 1 Cyril Let's go! 1
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37 32 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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38 33 201 1 500080
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39 34 301 1 Watanabe Why are there missiles?! 1
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40 35 201 1 500106
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41 36 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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42 37 301 1 Cyril Follow the shuttle! 1
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43 38 301 Cyril Don't forget our mission! Leave the ground to the army! 1
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44 39 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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45 40 201 1 500080
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46 41 301 1 Watanabe ...Alright! 1
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47 42 202 1 1
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48 43 301 AWACS ...*Beep*... Distance... Warning...!
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49 44 201 1 500080
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50 45 301 1 Watanabe Of all times you could've malfunctioned! 1
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51 46 301 Watanabe Any luck on your end, old man?! 1
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52 47 201 1 500106
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53 48 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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54 49 301 1 Cyril —Same as you. 1
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55 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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56 51 202 1 1
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57 52 301 AWACS (Lots of white noise) Warning, warning. Lock-on, lock-on!
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58 2005 401 2 1508
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59 53 301 Gunshots and screaming could be heard from the communicator, including a vague broadcasting voice.
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60 54 301 AWACS Urgent communication. The log data shows the missile that destroyed the acceleration rail 5 minutes ago was launched from Dagger 2!
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61 55 301 AWACS Immediately changing the IFF (identification, friend or foe) info of Dagger 2 to hostile! Repeat, Dagger 2 is hostile!
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62 56 301 AWACS Repeat! Dagger 2 is hostile!
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63 57 301 AWACS Warning! Warning! Shuttle has been locked on! Repeat! Shuttle has been locked on!
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64 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab
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65 59 301 Beep—
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66 60 301 The communication is cut. Everything becomes silent again.
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67 61 201 1 500080
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68 62 301 1 AniZhuanchangBegin 1 Watanabe Dagger 2... Old man...? 1
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