forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/client/movie/movies/MovieYC02208BA.tsv

124 lines
13 KiB
Plaintext
Raw Normal View History

2023-10-18 15:33:14 +00:00
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2023-10-18 08:49:36 +00:00
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory434.jpg
2 2 401 1 201
3 3 201 1 500140 -600
4 4 201 2 500139
5 5 201 3 500136 600
6 6 301 DialogEnable 1 "Beardy" Looks like... this place... should be okay... 1
7 7 301 Kordes I wonder if Rolmo's alright... 2
8 8 301 "Beardy" I don't think anyone could survive falling from that height... 1
9 9 301 Zack We've seen our fair share of death along the way, haven't we? Don't let this get to you. We're still alive. That's what matters the most. 3
10 10 301 Kordes But now the problem is... How do we get outta here...? 2
11 11 301 Kordes Those plants have completely blocked our way in, so we can't possibly go back the way we came. Now we gotta find a new way out. 2
12 12 301 Zack And those damn plants have blocked the evacuation route. The only way out is to destroy the plants from the outside. 1
13 13 301 Zack —If those things can even be called plants. 1
14 14 301 "Beardy" Let's blow those abominations straight to Hell. Normal plants can't possibly grow that fast, can they? 1
15 15 301 Zack Kordes, you're the botanist here. What do you say? 3
16 16 301 Kordes They just look like plants. But internally, they're the same as those monsters created by the Punishing Virus. 2
17 17 301 Kordes And from the way they move... they're more like appendages rather than plants. 2
18 18 301 Zack In other words... We can't just destroy them. 3
19 19 301 Kordes Correct. Damaging them will just release a high concentration of the Punishing Virus, which we're not equipped to deal with. 2
20 20 301 Zack We're also running low on ammo. We'll run out of ammo before we can even put a dent in them. 3
21 21 301 "Beardy" We haven't even managed to scrounge up supplies either, despite the number of bodies here. 1
22 22 301 Zack Ultimately, it was my decision to come here. My poor judgment got us into this mess. 3
23 23 301 Zack I'll get you guys out of here. No matter what. 3
24 24 202 1 2 3 1
25 25 301 Zack picks up his backpack and pulls out a worn notebook and charcoal pen.
26 26 201 1 500136
27 27 301 1 Zack If the emergency exit is blocked off, we'll have to try to leave through the main entrance. Now that it's closed, we'll have to find the central control room and open it from there. 1
28 28 301 He quickly draws a crude map and marks several points on it.
29 29 301 Zack If the structure of each filter tower is basically the same... The central control room is usually located in the middle of the tower. After all, it's in the name. But we can't use the elevator, so it's up to us. 1
30 30 301 Zack While we were going through the previous area, I noticed that the ladder we climbed should mean we're in the lower part of the tower. 1
31 31 301 Zack If we want to get to the stairs on the upper level, we'll have to go through this access corridor. 1
32 32 301 The Scavenger draws a long line on the map across the entire tower.
33 33 201 1 500140
34 34 301 AniZhuanchangBegin 1 "Beardy" Now that we have our target, let's go. 1
35 35 202 1 2 1
36 36 101 Assets/Product/Texture/Image/BgStory/Bgstory436.jpg
37 37 301 AniZhuanchangEnd Fish-shaped monsters with faint fluorescence roam the dark access corridor. Hiding behind the giant machinery off in the distance, the Scavengers clench their weapons instinctively.
38 38 201 1 500140 400
39 39 201 2 500139 -400
40 40 301 1 "Beardy" What should we do... We have to go through here to get to the other side. 1
41 41 301 Kordes But with this many of them, we've got our work cut out for us. Even if we use all we got, we'll only hold out for half a minute. 2
42 42 301 "Beardy" Wanna try forcing our way through? 1
43 43 201 2 500136 -400
44 44 301 1 Zack That's gonna be tough. Our only option is to try explosives. 2
45 45 301 "Beardy" Wait... Won't that blow up the corridor, too? 1
46 46 301 Zack You underestimate the structural stability of the CPFs. It'll take a lot more than a few explosives to do that. 2
47 47 301 "Beardy" ...Roger. 1
48 48 202 1 2 1
49 49 301 "Beardy" nods, then raises his weapon in preparation for Zack's next command. But as if suddenly thinking of something, Kordes raises his hand to stop Zack from taking out explosives from his bag.
50 50 201 1 500139
51 51 301 1 Kordes Wait... It looks like some kind of deep-sea fish. 1
52 52 301 Kordes Zack, remember those Red Tide monsters we ran into from before? They have similar forms as animals and behave like them. 1
53 53 301 Kordes Those flying insects and scorpions... 1
54 54 301 Kordes We used fluorescent rods to attract their attention and escaped from the sewer! 1
55 55 203 1 0.25 -400
56 56 201 2 500136 400
57 57 301 1 Hearing this, Zack puts the explosives back in his bag and turns to look at Kordes, who's suddenly excited by the stroke of genius.
58 58 301 Zack ...So what do you suggest? 2
59 59 301 Kordes If those fish-like monsters also imitate the behavior of animals, they likely have the same habits as deep-sea fish. 1
60 60 301 Kordes suppresses his excitement and lowers his voice.
61 61 301 Kordes Because there's almost no light down in the ocean depths, many deep-sea fish have abandoned their eyes through evolution. Some fish have eyes, but they no longer work! 1
62 62 301 Kordes That is to say, they're blind. They don't use their eyes to judge the position of their prey. They locate them using sound waves. 1
63 63 301 Kordes So... 1
64 64 201 2 500140 400
65 65 301 1 "Beardy" As long as we can make noise to distract their attention and cover our movement, we should be able to clear a corridor this length in about 8 seconds! 2
66 66 301 Kordes You're right. 1
67 67 201 2 500136 400
68 68 301 1 Zack You mean we still need this thing. 2
69 69 301 Zack smirks and grabs the explosive again.
70 70 301 Kordes Yes, but we need to be careful where to throw it. 1
71 71 301 Zack How about over there? 2
72 72 202 1 2 1
73 73 301 Zack points to the energy pipeline at the fork. It is a little far from the corridor, so if it is detonated over there, the monsters on all three sides will be drawn to it. The chain reaction from igniting the pipeline should also give them some added time, allowing them to run to the other end of the corridor.
74 74 201 1 500136
75 75 301 1 Zack Ready? 1
76 76 301 Zack On the count of three... 1
77 77 301 The other two nod and prepare to make a run for it.
78 78 301 Zack 3... 1
79 79 301 Zack 2... 1
80 80 301 Zack 1! 1
81 81 202 1 1
82 82 301 As soon as Zack finishes counting down, he tosses the explosive in an arc toward the predesignated location.
83 83 401 2 1510
84 84 301 As soon as it lands, "Beardy" shoots it with marksman precision.
85 85 401 2 10007502
86 86 401 1 203
87 87 301 RImgBg1Shake Then, with deafening sounds, the explosion of the energy pipeline causes a burst of soundwaves. The monsters that were still wandering aimlessly immediately rush toward the direction of the sound.
88 88 201 1 500136
89 89 301 1 Zack Run! 1
90 90 202 1 1
91 91 301 The light from the explosion illuminates the corridor, and the Scavengers rush forward at the moment of the explosion.
92 92 301 Before the end of the vibration and sound generated by the explosion, they successfully step on the platform at the other end of the corridor.
93 93 301 In the embers left by the explosion, the severed vines begin to connect. Red light spots extended downward along the vines.
94 95 301 AniZhuanchangBegin Something has opened its eyes amid the chaos.
95 94 401 1000 1 36
96 96 101 Assets/Product/Texture/Image/BgStory/Bgstory425.jpg
97 97 401 1 211
98 98 201 1 500367 1
99 99 301 AniZhuanchangEnd 1 Roland Not bad. 1
100 100 301 Leaning against the wall, Roland looks at the surveillance monitor and nods.
101 101 301 Roland Their seamless cooperation reminds me of teams from Babylonia. 1
102 102 301 Roland Everyone is good at some things and bad at others. But when they work together, they're more than the sum of their parts. It's enough to give you a headache. 1
103 103 203 1 0.25 400
104 104 201 2 500308 -400
105 105 301 1 Cinderelik The threat level of the Scavengers is minimal. 2
106 106 301 Roland Hmph... It's hard to say. 1
107 107 301 Roland You shouldn't underestimate anyone who can survive in such a hostile environment. 1
108 108 301 Roland That Meister of yours often refers to this as "humanity's potential", no? 1
109 109 301 Roland However, I didn't expect to lure in people who know so much about the relics of the Post-Pandemic Age. 1
110 110 301 Roland I'm curious. How far will they make it? 1
111 111 301 Roland What do you think, Cinderelik? Wanna make a bet? 1
112 112 301 Roland Normally, people turn against each other at this point. Lack of supplies, disagreements, fear, anxiety, suspicion, and even emotional disputes... 1
113 113 204 2 8
114 114 301 Cinderelik ... 2
115 115 204 2
116 116 301 Cinderelik That's meaningless. I only care about the state of "Mother". 2
117 117 301 Roland Okay. 1
118 118 301 Roland I expect nothing less from Gabriel's pupil. I feel like we've had this conversation before... 1
119 119 301 Roland I thought a change of scenery would be entertaining, but it's just as boring as before. 1
120 120 202 2 1
121 121 203 1 0.25
122 122 301 1 AniZhuanchangBegin Roland Show me how long you can struggle. It's not every day that I get to see you acting differently. Keep me entertained for at least a while, alright? 1