forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv

52 lines
28 KiB
Plaintext
Raw Normal View History

2023-11-20 15:19:46 +00:00
Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription
2024-02-29 04:51:22 +00:00
1 1 0 2201101 60834 5 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>10%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>10%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
2 1 1 2201102 60834 5 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>15%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>15%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
3 1 2 2201103 60834 10 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>20%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>20%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
4 1 3 2201104 60834 10 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>25%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>25%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
5 1 4 2201105 60834 10 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>30%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>5s</color>. ·Gain <color=#0F70BC>30%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>5s</color>
6 2 0 2201201 60834 5 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>5%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>5%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>10%</color> of Max HP\nCD: <color=#0F70BC>25s</color> ·After defeating an enemy, take <color=#0F70BC>5%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>10%</color> HP
7 2 1 2201202 60834 5 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>10%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>10%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>20%</color> of Max HP\nCD: <color=#0F70BC>22s</color> ·After defeating an enemy, take <color=#0F70BC>10%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>20%</color> HP
8 2 2 2201203 60834 10 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>15%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>15%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>30%</color> of Max HP\nCD: <color=#0F70BC>20s</color> ·After defeating an enemy, take <color=#0F70BC>15%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>30%</color> HP
9 2 3 2201204 60834 10 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>20%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>20%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>40%</color> of Max HP\nCD: <color=#0F70BC>18s</color> ·After defeating an enemy, take <color=#0F70BC>20%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>40%</color> HP
10 2 4 2201205 60834 10 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>25%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>25%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>50%</color> of Max HP\nCD: <color=#0F70BC>15s</color> ·After defeating an enemy, take <color=#0F70BC>25%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>50%</color> HP
11 3 0 2201301 60834 5 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>20%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>20%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>20%</color> Extra DMG Bonus
12 3 1 2201302 60834 5 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>17.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>25%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>25%</color> Extra DMG Bonus
13 3 2 2201303 60834 10 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>15%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>30%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>30%</color> Extra DMG Bonus
14 3 3 2201304 60834 10 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>12.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>35%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>35%</color> Extra DMG Bonus
15 3 4 2201305 60834 10 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>10%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>40%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>40%</color> Extra DMG Bonus
16 4 0 2201401 60834 5 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>5% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>5%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
17 4 1 2201402 60834 5 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>10% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>10%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
18 4 2 2201403 60834 10 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>15% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>15%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
19 4 3 2201404 60834 10 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>20% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>20%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
20 4 4 2201405 60834 10 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>25% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>4s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>25%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>4s</color>
21 5 0 2200201 60834 5 Restores <color=#0F70BC>6%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>6%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3s</color>.
22 5 1 2200202 60834 5 Restores <color=#0F70BC>12%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>12%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3.5s</color>.
23 5 2 2200203 60834 10 Restores <color=#0F70BC>18%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>18%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4s</color>.
24 5 3 2200204 60834 10 Restores <color=#0F70BC>24%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>24%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4.5s</color>.
25 5 4 2200205 60834 10 Restores <color=#0F70BC>30%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>30%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>5s</color>.
26 6 0 2200401 60834 5 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>1%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>1%</color> of the target's current HP
27 6 1 2200402 60834 5 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>2%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>2%</color> of the target's current HP
28 6 2 2200403 60834 10 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>3%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>3%</color> of the target's current HP
29 6 3 2200404 60834 10 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>4%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>4%</color> of the target's current HP
30 6 4 2200405 60834 10 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>2</color> random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>5%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>2</color> random Signal Orbs.\nReflects DMG equal to <color=#0F70BC>5%</color> of the target's current HP
31 7 0 2200506 60834 5 Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>0.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>3%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>. · The character's DMG increases by <color=#0F70BC>0.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>3%</color> of max HP per second after use.
32 7 1 2200506 60834 5 Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>1%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>4.5%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>. · The character's DMG increases by <color=#0F70BC>1%</color> upon taking a hit.\n·Recovers <color=#0F70BC>4.5%</color> of max HP per second after use.
33 7 2 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>1.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>6%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>. · The character's DMG increases by <color=#0F70BC>1.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>6%</color> of max HP per second after use.
34 7 3 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>2%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>7.5%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>. · The character's DMG increases by <color=#0F70BC>2%</color> upon taking a hit.\n·Recovers <color=#0F70BC>7.5%</color> of max HP per second after use.
35 7 4 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>2.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>9%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>. · The character's DMG increases by <color=#0F70BC>2.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>9%</color> of max HP per second after use.
36 8 0 2200507 60834 5 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>5%</color>." · When the skill is active, the character deals <color=#0F70BC>5%</color> more DMG.
37 8 1 2200507 60834 5 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>10%</color>." · When the skill is active, the character deals <color=#0F70BC>10%</color> more DMG.
38 8 2 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>15%</color>." · When the skill is active, the character deals <color=#0F70BC>15%</color> more DMG.
39 8 3 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>20%</color>." · When the skill is active, the character deals <color=#0F70BC>20%</color> more DMG.
40 8 4 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>25%</color>." · When the skill is active, the character deals <color=#0F70BC>25%</color> more DMG.
41 9 0 2200508 60834 5 "Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>, then gains Super Armor and high DMG Reduction from <color=#0F70BC>0.3 to 3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x2,260%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>." · The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x2,260%</color> to enemies.
42 9 1 2200508 60834 5 Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x2,781%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>. · The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x2,781%</color> to enemies.
43 9 2 2200508 60834 10 Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x3,302%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>. · The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x3,302%</color> to enemies.
44 9 3 2200508 60834 10 Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x3,824%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>. · The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x3,824%</color> to enemies.
45 9 4 2200508 60834 10 Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x4,345%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>. · The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x4,345%</color> to enemies.
46 10 0 2200509 60834 5 Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>40%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill. The equipped character's Basic Attacks deal <color=#0F70BC>+40%</color> DMG.
47 10 1 2200509 60834 5 Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>60%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill. The equipped character's Basic Attack DMG increases by <color=#0F70BC>60%</color>.
48 10 2 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>80%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill. The equipped character's Basic Attack DMG increases by <color=#0F70BC>80%</color>.
49 10 3 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>100%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill. The equipped character's Basic Attack DMG increases by <color=#0F70BC>100%</color>.
50 10 4 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>120%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill. The equipped character's Basic Attack DMG increases by <color=#0F70BC>120%</color>.