forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/fuben/doubletower/DoubleTowerPluginLevel.tsv

44 lines
4.3 KiB
Plaintext
Raw Permalink Normal View History

2023-11-20 15:19:46 +00:00
Id Name PluginId Level FightEventId UpgradeSpend Desc
1 Battle Adjustment 34001 Frame DMG Amplification. Gains and refreshes the Shield every 30s. (The lower the frame's Battle Power, the higher the DMG Amplification/Shield.)
2 Shieldbearer 34002 Hunter deals more damage/gains Resistance, has more ATK Rate and restores 3% max HP per second
3 Trap Master 34003 Preparation Phase Tactical Resource +1
4 Defense 772490 Gun after modification with significant improvement in Armor
5 Overclock 772491 Salamander after modification with significant improvement in firing performance but poor mobility
6 Assistance 772492 Pointy after modification with balanced performance
7 Scorch Device 1 1 34007 Ignites enemies within range for 2/3/5s (upgrade during the preparation phase), dealing 400% Fire DMG per second.
8 Scorch Device 1 2 34008 1250 Constructs within range deals 30% more damage and gains 30% Resistance
9 Scorch Device 1 3 34009 1750 Allies within range deal 20% more damage, gain 20% Resistance, and move 20% faster for 5s
10 Supply Device 2 1 34010 750 Allies within range restore 150/200/250 HP per second (upgrade during the preparation phase)
11 Supply Device 2 2 34011 1250 Units that receive healing restore 25% more HP for every 20% HP lost
12 Supply Device 2 3 34012 1750 Converts 3000% of the excess healing to Physical DMG
13 Dark Device 3 1 34013 750 Deals 900% Dark DMG to 1 enemy within range every 4/3/2s (upgrade during the preparation phase)
14 Dark Device 3 2 34014 1250 For every identical device within double the range of the device, the device deals 12 more damage. And for every different device within that range, the character deals 12% more damage.
15 Dark Device 3 3 34015 1750 Dark Device gains target +1 for every 2 allies within range (up to +3)
16 Bolt Device 4 1 34016 750 Casts lightning at a random spot within range every 2/1.5/1s (upgrade during the preparation phase), dealing 1200% Lightning DMG to enemies within 2m.
17 Bolt Device 4 2 34017 1250 Upon receiving Lightning DMG, enemies have -5% All Resistances for 3.5s. (Can be stacked.)
18 Bolt Device 4 3 34018 1750 Enemies within range take 10% more damage. Units closer to the center receive more damage. The device also casts one extra lightning.
19 Frost Device 5 1 34019 750 Slows down the enemies within range by 30/40/50% (upgrade during the preparation phase)
20 Frost Device 5 2 34020 1250 Enemies within range receives Ice DMG equal to 10% max HP every 2s
21 Frost Device 5 3 34021 1750 Upon dealing damage, the device has a 10% chance to freeze the enemy for 2s
22 Amplification Core 6 1 772421 600 Hunter DMG +25%
23 Amplification Core 6 2 772422 800 Hunter DMG +35%
24 Amplification Core 6 3 772423 1100 Hunter DMG +50%
25 Energy Core 7 1 772425 600 Hunter HP +25%
26 Energy Core 7 2 772426 800 Hunter HP +35%
27 Energy Core 7 3 772427 1100 Hunter HP +50%
28 Amplification Field 8 1 772462 600 Allies within 6m around the hunter gain +5% DMG
29 Amplification Field 8 2 772463 800 Allies within 6m around the hunter gain +8% DMG
30 Amplification Field 8 3 772464 1100 Allies within 6m around the hunter gain +12% DMG
31 Protection Field 9 1 772472 600 Allies within 6m around the hunter gain +5% Resistance
32 Protection Field 9 2 772473 800 Allies within 6m around the hunter gain +8% Resistance
33 Protection Field 9 3 772474 1100 Allies within 6m around the hunter gain +12% Resistance
34 Maintenance Device 10 1 772429 600 After dealing damage, hunter restores slight HP based on the damage
35 Maintenance Device 10 2 772430 800 After dealing damage, hunter restores medium HP based on the damage
36 Maintenance Device 10 3 772431 1100 After dealing damage, hunter restores massive HP based on the damage
37 Molten Core 11 1 772436 600 Hunter's attacks have a 25% chance to ignite the enemy for 2s, dealing Fire DMG equal to 6% of the enemy's max HP
38 Molten Core 11 2 772437 800 Hunter's attacks have a 35% chance to ignite the enemy for 3s, dealing Fire DMG equal to 6% of the enemy's max HP
39 Molten Core 11 3 772438 1100 Hunter's attacks have a 50% chance to ignite the enemy for 4s, dealing Fire DMG equal to 6% of the enemy's max HP
40 Freezing Core 12 1 772450 600 Hunter's attacks have a 10% chance to freeze the enemy 1s
41 Freezing Core 12 2 772451 800 Hunter's attacks have a 15% chance to freeze the enemy 1.5s
42 Freezing Core 12 3 772452 1100 Hunter's attacks have a 20% chance to freeze the enemy 2s